DK didnt get cost increase or sideways nerfs from something like shields being changed as a whole, it lost entire functionality of the class as a whole, through game choices and direct removal.
wings used to reflect.
chains had vertical targeting.
leap had vertical targeting.
talons had no immobilize cd.
dynamic ult gen was the core of its resource regen.
corrosive armor used to effect dot damage not just direct. (dot class btw)
flame lash had no cd on secondary hit.
inhale was worth slotting as draw essence restored magicka based on % damage dealt.
venomous claw and noxious breath had red flames rather then baby green. (still upset about this)
molten armaments had an execute effect.
fragmented shield dealt damage.
obsidian shield ally shield strength was also based on DK hp, DK's used to shield tank the whole raid group.
helping hands was % stamina restore not static value
battle roar was % not static value.
warden did not exist
necro did not exist
et
cetra
DK didnt get cost increase or sideways nerfs from something like shields being changed as a whole, it lost entire functionality of the class as a whole, through game choices and direct removal.
wings used to reflect.
chains had vertical targeting.
leap had vertical targeting.
talons had no immobilize cd.
dynamic ult gen was the core of its resource regen.
corrosive armor used to effect dot damage not just direct. (dot class btw)
flame lash had no cd on secondary hit.
inhale was worth slotting as draw essence restored magicka based on % damage dealt.
venomous claw and noxious breath had red flames rather then baby green. (still upset about this)
molten armaments had an execute effect.
fragmented shield dealt damage.
obsidian shield ally shield strength was also based on DK hp, DK's used to shield tank the whole raid group.
helping hands was % stamina restore not static value
battle roar was % not static value.
warden did not exist
necro did not exist
et
cetra
This. There is no other class nerfed so badly.
P.S you forgot the old AoE inferno which was given to Sorcs, Ash cloud had a miss chance. Magma armor had longer duration, Talons had 8m radius.
Hands down, NB. If you've played NB at all, you know this too.
Outside of cloak, nightblades have very little to offer.
Templars still have cool heals.
DKs still have tanking elements.
Sorcs have pets.
But outside of its almost signature cloak ability, NB’s are just boring. My nightblades are mostly filled weapon and guild skills. It just feels like there is nothing special left about it.
Generic is a great way to describe my feelings about it.
TequilaFire wrote: »Outside of cloak, nightblades have very little to offer.
Templars still have cool heals.
DKs still have tanking elements.
Sorcs have pets.
But outside of its almost signature cloak ability, NB’s are just boring. My nightblades are mostly filled weapon and guild skills. It just feels like there is nothing special left about it.
Generic is a great way to describe my feelings about it.
But for some reason I get more kills on my stamblade, go figure.
TequilaFire wrote: »Outside of cloak, nightblades have very little to offer.
Templars still have cool heals.
DKs still have tanking elements.
Sorcs have pets.
But outside of its almost signature cloak ability, NB’s are just boring. My nightblades are mostly filled weapon and guild skills. It just feels like there is nothing special left about it.
Generic is a great way to describe my feelings about it.
But for some reason I get more kills on my stamblade, go figure.
./Shrug. I don’t like pvp in any game. For those times I have to go into a pvp area (Midyear Mayhem) I just use cloak to avoid fights while I do a scout mission.
In pve nb’s abilities (outside of cloak) are outclassed by skills I can get elsewhere.
DK are hurting so bad right now. At least with NBs it's mainly magbaldes that are in a poorly state. Templars are getting some love with Blackwood, lest ZOS change their minds, but DK is very much the neglect child in this family at the moment.
Hands down, NB. If you've played NB at all, you know this too.
It is clear that you started ESO late. NB was the most broken class at launch, and by broken I mean that half of the passives and skills did not work correctly. They were really bad. Later they receive a lot of buffs, a lot. How can anyone say that this class is the most nerfed class, that is something that I really cannot understand.
Hands down, NB. If you've played NB at all, you know this too.
It is clear that you started ESO late. NB was the most broken class at launch, and by broken I mean that half of the passives and skills did not work correctly. They were really bad. Later they receive a lot of buffs, a lot. How can anyone say that this class is the most nerfed class, that is something that I really cannot understand.
I started playing at the beginning of Morrowind, so my perception might be a bit skewed. Still, NB has the biggest laundry list of nerfs in the past. Incap being the main reason ult cast times were introduced, cloak losing a cleanse, the changes to surprise attack, the entirety of magblade, melee magblade, etc. There's just no contest in my eyes.
Grandchamp1989 wrote: »lolo_01b16_ESO wrote: »Hard to decide between sorc and dk, but I guess I go for sorc.
- They could get enough ultimate cost reduction to have the batswarm ultimate permanently active.
- Magicka was a lot stronger than stamina, which made negate much more powerful in pvp than today.
- If you had 2-3 Sorcs in your group, you could chain your negates to have an area permanently negated.
- You could negate trial boss mechanics.
- Streak didn't get a cost increase for rapeated use.
- Shields weren't capped to max hp and only scaled with max magicka.
Am I reading this right?! All these sound like OP broken mechanics to me, low-key exploits! Thank the Divines and all the Stars in the sky that these were removed from the game!
Meanwhile "Templar got more than 1 functional skill? Neeeerf it!"
Templar must forever be the one-skill class.
Grandchamp1989 wrote: »lolo_01b16_ESO wrote: »Hard to decide between sorc and dk, but I guess I go for sorc.
- They could get enough ultimate cost reduction to have the batswarm ultimate permanently active.
- Magicka was a lot stronger than stamina, which made negate much more powerful in pvp than today.
- If you had 2-3 Sorcs in your group, you could chain your negates to have an area permanently negated.
- You could negate trial boss mechanics.
- Streak didn't get a cost increase for rapeated use.
- Shields weren't capped to max hp and only scaled with max magicka.
Am I reading this right?! All these sound like OP broken mechanics to me, low-key exploits! Thank the Divines and all the Stars in the sky that these were removed from the game!
Meanwhile "Templar got more than 1 functional skill? Neeeerf it!"
Templar must forever be the one-skill class.
xI_The_Owl_Ix wrote: »Just look at the PTS patchnotes and tell me which class of the non DLC ones got a random nerf and thats your answer.
lolo_01b16_ESO wrote: »Hard to decide between sorc and dk, but I guess I go for sorc.
- They could get enough ultimate cost reduction to have the batswarm ultimate permanently active.
- Magicka was a lot stronger than stamina, which made negate much more powerful in pvp than today.
- If you had 2-3 Sorcs in your group, you could chain your negates to have an area permanently negated.
- You could negate trial boss mechanics.
- Streak didn't get a cost increase for rapeated use.
- Shields weren't capped to max hp and only scaled with max magicka.
Joy_Division wrote: »1. DK
2. Templar
3. Nightblade
4. Sorcerer