lolo_01b16_ESO wrote: »Hard to decide between sorc and dk, but I guess I go for sorc.
- They could get enough ultimate cost reduction to have the batswarm ultimate permanently active.
- Magicka was a lot stronger than stamina, which made negate much more powerful in pvp than today.
- If you had 2-3 Sorcs in your group, you could chain your negates to have an area permanently negated.
- You could negate trial boss mechanics.
- Streak didn't get a cost increase for rapeated use.
- Shields weren't capped to max hp and only scaled with max magicka.
lolo_01b16_ESO wrote: »Hard to decide between sorc and dk, but I guess I go for sorc.
- They could get enough ultimate cost reduction to have the batswarm ultimate permanently active.
- Magicka was a lot stronger than stamina, which made negate much more powerful in pvp than today.
- If you had 2-3 Sorcs in your group, you could chain your negates to have an area permanently negated.
- You could negate trial boss mechanics.
- Streak didn't get a cost increase for rapeated use.
- Shields weren't capped to max hp and only scaled with max magicka.
Am I reading this right?! All these sound like OP broken mechanics to me, low-key exploits! Thank the Divines and all the Stars in the sky that these were removed from the game!
I'm not saying all those nerfs were unjustifiedlolo_01b16_ESO wrote: »Hard to decide between sorc and dk, but I guess I go for sorc.
- They could get enough ultimate cost reduction to have the batswarm ultimate permanently active.
- Magicka was a lot stronger than stamina, which made negate much more powerful in pvp than today.
- If you had 2-3 Sorcs in your group, you could chain your negates to have an area permanently negated.
- You could negate trial boss mechanics.
- Streak didn't get a cost increase for rapeated use.
- Shields weren't capped to max hp and only scaled with max magicka.
Am I reading this right?! All these sound like OP broken mechanics to me, low-key exploits! Thank the Divines and all the Stars in the sky that these were removed from the game!
DK didnt get cost increase or sideways nerfs from something like shields being changed as a whole, it lost entire functionality of the class as a whole, through game choices and direct removal.
wings used to reflect.
chains had vertical targeting.
leap had vertical targeting.
talons had no immobilize cd.
dynamic ult gen was the core of its resource regen.
corrosive armor used to effect dot damage not just direct. (dot class btw)
flame lash had no cd on secondary hit.
inhale was worth slotting as draw essence restored magicka based on % damage dealt.
venomous claw and noxious breath had red flames rather then baby green. (still upset about this)
molten armaments had an execute effect.
fragmented shield dealt damage.
obsidian shield ally shield strength was also based on DK hp, DK's used to shield tank the whole raid group.
helping hands was % stamina restore not static value
battle roar was % not static value.
warden did not exist
necro did not exist
et
cetra