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Most nerfed class?

Athan1
Athan1
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Enlighten us older players, which class has been more systematically gutted and nerfed to Oblivion over the years, to the point where it's just a shadow of its former self?
Athan Atticus Imperial Templar of Shezarr

Most nerfed class? 332 votes

Nightblade
36%
NyteshadeBlueRavenGlassHalfFullkypranb14_ESORedTalonmartinhpb16_ESOAllPlayAndNoWorkMitrengaAektannAldia_of_DrangleicolsborgcopitoArandearAndratteAliasRedGoregrinderMrDenimChickencyclonus11pavlaprovazNeubsi 120 votes
Necromancer
1%
daryl.rasmusenb14_ESOgresiacCaptainVenomAmberkenKnockmakerMoreTune 6 votes
Templar
25%
Imrylldcam86b14_ESOglakAlurriaxaraanArtemis_X_magnusthorekJames-WaynehondelinkVoidCommanderJeremyleeuxmitebaHymzirCendrillion21shadyjane62XuhoraRomoKheyEnemy-of-Coldharbour 85 votes
Sorcerer
9%
NordJitsuck37090lolo_01b16_ESOLamagrokieIdinuseShaloknirAdernathpreeviousC0L0SSUSsiddiqueBeardimusmzprxAnyrongroober13TragedyOAPirateassassin3Drybonez32Unified_GamingTharonilStarlock 30 votes
Dragonknight
25%
Joy_Divisionamgame308_ESOnihoumab14_ESOMurderMostFoulWuffyCeruleiApoAlaiaDTStormfoxSpell-SlingerSeptimus_Magnabiovitalb16_ESOKosefYukon2112SheezabeastMalthorneWingErelahBriolaseSorakaBashevAsys 83 votes
Warden
2%
NettleCarrierJenzikmfdmAstironInhuman003TelvanniWizardconfettibaesillonan 8 votes
  • nukk3r
    nukk3r
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    Nightblade
    Literally a shadow.
  • Seraphayel
    Seraphayel
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    Dragonknight
    I'd say Dragonknight.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Grebcol
    Grebcol
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    Nightblade
    NB and Dk are the most nerfed class. But out of the two i would say NB even more.
    Former Mod Dev. of the Edain Mod for The Battle for Middle Earth 2
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Sorcerer
    Hard to decide between sorc and dk, but I guess I go for sorc.
    - They could get enough ultimate cost reduction to have the batswarm ultimate permanently active.
    - Magicka was a lot stronger than stamina, which made negate much more powerful in pvp than today.
    - If you had 2-3 Sorcs in your group, you could chain your negates to have an area permanently negated.
    - You could negate trial boss mechanics.
    - Streak didn't get a cost increase for rapeated use.
    - Shields weren't capped to max hp and only scaled with max magicka.
  • FrancisCrawford
    FrancisCrawford
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    Nightblade
    There was one patch where something like 5 of my top 6 skills on my magblade were nerfed at once, mainly class skills. That was brutal.


    I don't recall all the particulars now, but obviously Funnel Health and Twisting Path headed the list.
    Edited by FrancisCrawford on April 28, 2021 10:43AM
  • Athan1
    Athan1
    ✭✭✭✭✭
    Templar
    Hard to decide between sorc and dk, but I guess I go for sorc.
    - They could get enough ultimate cost reduction to have the batswarm ultimate permanently active.
    - Magicka was a lot stronger than stamina, which made negate much more powerful in pvp than today.
    - If you had 2-3 Sorcs in your group, you could chain your negates to have an area permanently negated.
    - You could negate trial boss mechanics.
    - Streak didn't get a cost increase for rapeated use.
    - Shields weren't capped to max hp and only scaled with max magicka.

    Am I reading this right?! All these sound like OP broken mechanics to me, low-key exploits! Thank the Divines and all the Stars in the sky that these were removed from the game!
    Athan Atticus Imperial Templar of Shezarr
  • Grandchamp1989
    Grandchamp1989
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    Templar
    Athan1 wrote: »
    Hard to decide between sorc and dk, but I guess I go for sorc.
    - They could get enough ultimate cost reduction to have the batswarm ultimate permanently active.
    - Magicka was a lot stronger than stamina, which made negate much more powerful in pvp than today.
    - If you had 2-3 Sorcs in your group, you could chain your negates to have an area permanently negated.
    - You could negate trial boss mechanics.
    - Streak didn't get a cost increase for rapeated use.
    - Shields weren't capped to max hp and only scaled with max magicka.

    Am I reading this right?! All these sound like OP broken mechanics to me, low-key exploits! Thank the Divines and all the Stars in the sky that these were removed from the game!

    Meanwhile "Templar got more than 1 functional skill? Neeeerf it!"

    Templar must forever be the one-skill class.
  • Sanguinor2
    Sanguinor2
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    Dragonknight
    Need an option for all of the base game classes. All of them got nerfed a lot.
    I´d say that templars and dks lost the most of unique tools between the 4 of them. Nightblades and sorcs retained streak/cloak/shadow image respectively alltho nerfed while templar lost blinding flashes, stun on shards and dks lost old FoO/Cinder storm/reflecting wings.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Nightblade
    Hands down, most gutted class in ESO. Mag is barely playable and Stam is only playable because there are many non-class good stamina abilities.

    I will always remember the term "Redundancy Removal". It is burned into my head. ZOS tried to make Necro more appealing without making it too OP (they did it anyway lol), so the easiest way was to eliminate competition... base game competition. NB just happened to be standing in a way, as they are the most similar it terms of theme. Summoning dark spirits, siphoning live, de-buffing enemies...

    It was so obvious that when it happened (during Elsweyr update) not only nb-mains saw that. People even were concerned that ZOS focused more on to "what to remove from NB" than to make Necro playable (at release Necro had a lot of bugs).

    Same thing happened to Templar, when ZOS introduced Warden class. But, a lot of time has passed and Templar kinda recovered from those nerfs... but NB (mag in particular) did not. There are simply too many things (like cast times, travel times, bugged unreliable cloak etc) that make the class clunky, difficult to play and even not competitive. Right now we have "no-proc" pvp, so it kinda makes the class playable (mostly stam), but as soon as we will have proc sets back, NB will again fall down.
  • colossalvoids
    colossalvoids
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    Nightblade
    It's actually pretty hard to decide between dk and blade, buy I felt it more over the years on nb definitely. Gladly nerfed the most isn't the same as the most useless due to indirect nerfing/buffing over the same years.
  • Mitrenga
    Mitrenga
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    Nightblade
    I did not experience DK much and my templar is a pure healer, thus I felt the nerfs on my NB a lot!
    First, ZOS killed my saptank, then my DW magblade. Both were hell of a fun to play!
  • Faded
    Faded
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    Templar
    I'm tempted to say nightblade, it's been nerfed a ton, kit stripped and warped, but taking the long view I think templar has had it the worst. They got to shine for a while not that long ago, so people forget how hard that class got smashed and how long they stayed down.

    PVP perspective, Idc enough about endgame PVE to keep track of its meta shifts or how well each spec parses.
  • PrimusTiberius
    PrimusTiberius
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    Nightblade
    ZOS just didn't nerf the Nightblade, that wasn't enough for them, they hanged, drawn and quartered it until there was nothing left.

    Then you have Dragonknight, then Templar. I'm now waiting to see how they'll gut the Warden, you know that's next.
    Edited by PrimusTiberius on April 28, 2021 11:48AM
    Everyone is going in one direction, I'm going the other direction
  • Idinuse
    Idinuse
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    Sorcerer
    2015-2017 Templars.
    2017-2020 Sorcerers.
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    ✭✭
    Sorcerer
    Athan1 wrote: »
    Hard to decide between sorc and dk, but I guess I go for sorc.
    - They could get enough ultimate cost reduction to have the batswarm ultimate permanently active.
    - Magicka was a lot stronger than stamina, which made negate much more powerful in pvp than today.
    - If you had 2-3 Sorcs in your group, you could chain your negates to have an area permanently negated.
    - You could negate trial boss mechanics.
    - Streak didn't get a cost increase for rapeated use.
    - Shields weren't capped to max hp and only scaled with max magicka.

    Am I reading this right?! All these sound like OP broken mechanics to me, low-key exploits! Thank the Divines and all the Stars in the sky that these were removed from the game!
    I'm not saying all those nerfs were unjustified ;)
  • Wing
    Wing
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    Dragonknight
    DK didnt get cost increase or sideways nerfs from something like shields being changed as a whole, it lost entire functionality of the class as a whole, through game choices and direct removal.

    wings used to reflect.
    chains had vertical targeting.
    leap had vertical targeting.
    talons had no immobilize cd.
    dynamic ult gen was the core of its resource regen.
    corrosive armor used to effect dot damage not just direct. (dot class btw)
    flame lash had no cd on secondary hit.
    inhale was worth slotting as draw essence restored magicka based on % damage dealt.
    venomous claw and noxious breath had red flames rather then baby green. (still upset about this)
    molten armaments had an execute effect.
    fragmented shield dealt damage.
    obsidian shield ally shield strength was also based on DK hp, DK's used to shield tank the whole raid group.
    helping hands was % stamina restore not static value
    battle roar was % not static value.
    warden did not exist
    necro did not exist

    et
    cetra

    Edited by Wing on April 28, 2021 12:30PM
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • the1andonlyskwex
    the1andonlyskwex
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    ✭✭
    Nightblade
    Nightblade is most nerfed, but most of the nerfs were deserved. (One example: Funnel Health used to do twice as much damage, while healing for more and costing half as much as it does now, at a time when most other spammables were pretty close to the current standard.)
  • Rampeal
    Rampeal
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    Templar
    I still lament my Blazeplar. R.I.P
  • WaltherCarraway
    WaltherCarraway
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    Dragonknight
    Wing wrote: »
    DK didnt get cost increase or sideways nerfs from something like shields being changed as a whole, it lost entire functionality of the class as a whole, through game choices and direct removal.

    wings used to reflect.
    chains had vertical targeting.
    leap had vertical targeting.
    talons had no immobilize cd.
    dynamic ult gen was the core of its resource regen.
    corrosive armor used to effect dot damage not just direct. (dot class btw)
    flame lash had no cd on secondary hit.
    inhale was worth slotting as draw essence restored magicka based on % damage dealt.
    venomous claw and noxious breath had red flames rather then baby green. (still upset about this)
    molten armaments had an execute effect.
    fragmented shield dealt damage.
    obsidian shield ally shield strength was also based on DK hp, DK's used to shield tank the whole raid group.
    helping hands was % stamina restore not static value
    battle roar was % not static value.
    warden did not exist
    necro did not exist

    et
    cetra

    /thread
    Back from my last hiatus. 2021 a new start.
  • Gythral
    Gythral
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    Customer :wink:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • furiouslog
    furiouslog
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    Templar
    Templar. Nightblades in general are difficult to play in PVP, but magblades are amazing in PVE right now - up there with magcros. Stamblades have little to offer. Templar is awful on both sides.
  • Chriagon
    Chriagon
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    Nightblade
    Nightblade for sure. It's also the least fun class imo.
  • Joy_Division
    Joy_Division
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    Dragonknight
    1. DK
    2. Templar
    3. Nightblade
    4. Sorcerer
  • TequilaFire
    TequilaFire
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    Templar
    Templar's took an arrow to the knee for Warden's.
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    Nightblade
    Nightblade.. Specifically magicka.
  • TwinLamps
    TwinLamps
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    Dragonknight
    NB possibly the most, but it had significant buffs as well.
    DK is second most nerfed, but buffs are nowhere as frequent so it feels very bad compared to NB.
    Templar would be 3rd most nerfed class, but zos tend to buff them as well quite often.
    And sorc is least nerfed of all vanilla classes.

    Awake, but at what cost
  • Fawn4287
    Fawn4287
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    Templar
    I have watched people post more 1v1s without a weapon on against 1000+ CPs whilst playing stamblade, I watched a video of a guy with literally a mace and a bow on with not a single other piece of armour on drop a 16k crit relentless on an 1100 CP magcro. Stamblade damage is actually just far too high and grossly overtuned and anyone who wants to argue post a video of any other class dropping anything close to 16k damage attack this patch with nothing but a weapon on. The class hits so hard that you actually don’t even need a damage set, khajit + nightblade passives + shadow mundas in medium gives the same damage than someone in 2 5 piece damage sets and ZOS see nothing wrong with it.

    Meanwhile magblade is hot garb that can barely be buffed without making stamblade even stronger and templar is just a yikes against anyone with thumbs and shuffle as it has a total useful toolkit of 1 channeled spammable (that hits weaker than an incap buffed surprise attack) a cleanse/aoe heal and an ult thats got an alright mag morph and useless stam morph (lol what good is empowered when you can weaving between jabs is next to impossible in the cyrodil lag).
  • BXR_Lonestar
    BXR_Lonestar
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    Templar
    Templar for sure IMO.

    And people STILL complain that it is OP/too easy to play to get high DPS.
  • iksde
    iksde
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    Im split between all basic cless with currently sorc least if still using both pets for dps in pve

    dk and templar both was insanelly gutted just to sell wardens and necros, yes wardens and necros got all passivas taken away from dk and templar

    and nb in overall was also gutted very much over time in name of homogenization everything, to be on par with rest, lost so many unique skills, their working...(welp along of other classes but some classes had more unique skills than others)
  • Ceejengine
    Ceejengine
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    Nightblade
    I think it was absolutely deserved almost the entire time, but to me its Nightblade.

    Also what I'm happy to see is several different people declaring magblade is OP and stamblade is trash, then an equal number saying stamblade is God tier and magblade is trash.

    That tells me that my favorite class is decently balanced.

    I personally think at this point ZoS should take ALL the classes (and however many they have planned for xpacs) and take a second look into class design. Move stuff around to make each class have strong themes.

    Each class should have a unique buff, a unique debuff, and a strong overall theme that their 3 skill lines all adhere to.

    Like the Nightblade should be the primo fear & shadow magic class. Fear shouldn't be available outside of NB or specific gear sets, or turn evil.

    Dragon Knights should go back to DoT class and have consistent ability interaction with flame damage & the burning DoT.
    (For example, searing strike: when used on burning target, cause that target to inferno, dealing AoE damage. Or Inhale, you drink in the Burning DoT, healing X, then exhale, dealing x flame damage burst.)

    Et cetera.

    Also I think they should find a way to create a pseudo-class CP tree so that people can permenantly slot things like sorc daedra or Warden bear.

    I think its a bit unfair to require a skill to take up 2 slots just to be usable as intended.
    Edited by Ceejengine on April 28, 2021 3:17PM
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