LinearParadox wrote: »Ya'll talking about PvE, PvE and PvE (Trials, Dungeons, Overland...)
I'm just sitting here thinking about how Battlegrounds forcibly puts you in a "group" with three other people.
Completely dumpstered item. GJ ZoS.
TX12001rwb17_ESO wrote: »Immobilechaosbot wrote: »nice, vampires cant do trials anymore
What?
This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.
Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.
PSA: I wouldn't try implementing or using such an addon if I were you. This would be an obvious exploit, and it's a great way to not only get a ban, but also get the APIs for group management locked, limiting the usefulness of other addons.WrathOfInnos wrote: »PureEnvelope35 wrote: »Congrolios wrote: »I haven't seen this asked yet, but what is the actual restriction? Strictly being in a group? What if the other person(s) is in a different zone; does that decrease the heal? Would really suck if so since I often have someone offline in my group for dungeon/arena resets.
Tested a bit last week and it was seemingly if grouped in any way, be that offline or in completely different zones or instances... Silly innit.
Sounds like the lazy way to handle it. Obviously the ring should still work fine if you’re in a solo instance, even if you happen to be in a group with others.
This does bring up an interesting point, that you can likely still use the ring in trials with full effectiveness if you are perpetually in the “leaving instance” countdown. Should be easy enough to handle this with addons, joining and instantly leaving the group every 15s or so, in order to never be in a group, and also never get booted from the instance. Good luck console players, vamps are now PC only.
silvereyes wrote: »PSA: I wouldn't try implementing or using such an addon if I were you. This would be an obvious exploit, and it's a great way to not only get a ban, but also get the APIs for group management locked, limiting the usefulness of other addons.WrathOfInnos wrote: »PureEnvelope35 wrote: »Congrolios wrote: »I haven't seen this asked yet, but what is the actual restriction? Strictly being in a group? What if the other person(s) is in a different zone; does that decrease the heal? Would really suck if so since I often have someone offline in my group for dungeon/arena resets.
Tested a bit last week and it was seemingly if grouped in any way, be that offline or in completely different zones or instances... Silly innit.
Sounds like the lazy way to handle it. Obviously the ring should still work fine if you’re in a solo instance, even if you happen to be in a group with others.
This does bring up an interesting point, that you can likely still use the ring in trials with full effectiveness if you are perpetually in the “leaving instance” countdown. Should be easy enough to handle this with addons, joining and instantly leaving the group every 15s or so, in order to never be in a group, and also never get booted from the instance. Good luck console players, vamps are now PC only.
TX12001rwb17_ESO wrote: »Immobilechaosbot wrote: »nice, vampires cant do trials anymore
What?
This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.
Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.
It’s a nerf within the context the person said, ‘..can’t do trials’
The ring doesn’t do anything in trials at all, meaning vampires that are stacking are not healing from dmg.
TX12001rwb17_ESO wrote: »Immobilechaosbot wrote: »nice, vampires cant do trials anymore
What?
This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.
Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.
Ring can’t be used in trials - which is his argument.
TX12001rwb17_ESO wrote: »TX12001rwb17_ESO wrote: »Immobilechaosbot wrote: »nice, vampires cant do trials anymore
What?
This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.
Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.
It’s a nerf within the context the person said, ‘..can’t do trials’
The ring doesn’t do anything in trials at all, meaning vampires that are stacking are not healing from dmg.
What does that have to do with Vampires though?
I was kinda hoping that they fixed the issue of certain skills not activating the healing of this ring, like Blastbones or Skeletal Mage.
Tommy_The_Gun wrote: »I play mostly solo... so I kindathe changes. When I do group content, I mostly take tank role... (of course with different gear and wothout the ring).
Also... who goes to group dungeon with a group and a ring that prevents you from being healed in a 1st place ? ? ?
relentless_turnip wrote: »Even clearing dungeons with a friend it can be handy if your both wearing one of these.
I think this is why they nerfed it in a first place. You could easily 3dd+tank and even 4dd in simple content.
TX12001rwb17_ESO wrote: »Immobilechaosbot wrote: »nice, vampires cant do trials anymore
What?
This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.
Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.
FantasticFreddie wrote: »TX12001rwb17_ESO wrote: »Immobilechaosbot wrote: »nice, vampires cant do trials anymore
What?
This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.
Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.
Some trial groups were running multiple vampires with shimmering frenzy in this ring for absolutely insane dps.
I feel like the only healer in the game that really didn't mind the ring, provided I was told ahead of time and could adjust my build accordingly.
Luke_Flamesword wrote: »After weeks of playing with new Pale Order Ring I must share with how much I love it. Removing heal cap is great buff for my solo playing. My main is stamdk and whole forum knows, we are in very bad spot damage wise (compared to other classes). What I love however, is fact that Pale Order have great synergy with dks, because we are dot class, ale lot of dots on enemies means a lot of burst healing. This is really great and makes soloing harder content so much easier and more fun.
ZOS, pls don't nerf that thing ever
Bl4ckR3alm93 wrote: »Luke_Flamesword wrote: »After weeks of playing with new Pale Order Ring I must share with how much I love it. Removing heal cap is great buff for my solo playing. My main is stamdk and whole forum knows, we are in very bad spot damage wise (compared to other classes). What I love however, is fact that Pale Order have great synergy with dks, because we are dot class, ale lot of dots on enemies means a lot of burst healing. This is really great and makes soloing harder content so much easier and more fun.
ZOS, pls don't nerf that thing ever
I honestly like the changes as well. I've been playing ESO since day 1 so I actually like that pale order does less heals in group content because now Tanks and Healers actually have to go look up a video to spec out for their builds just like DPS have been doing since day 1. Im tired of grouping with fake tanks and fake healers. Back in the day we would just throw 1 off heal in our backbar if we didnt have a really good healer. The game was always intended to play as 2 DPS, 1 Tank, and 1 Healer in group dungeons. You can still run 4 DPS easily with Pale Order. If 8% isnt enough for you then throw 1 off heal on your backbar as an emergency and you'll still get through any group content with 4 DPS just fine even as a Vampire.
I also am a Dragonknight main and have been a MagDK since day 1 until I recently changed to StamDK for the first time and im loving it! Now I can actually make a strong Hybrid build and on top of that burn through Solo Arenas. Loving the Pale Order changes!