Ring of the Pale Order Changes

  • MurderMostFoul
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    Ya'll talking about PvE, PvE and PvE (Trials, Dungeons, Overland...)

    I'm just sitting here thinking about how Battlegrounds forcibly puts you in a "group" with three other people.
    Completely dumpstered item. GJ ZoS.

    My thoughts exactly. Sad outcome for this item in BGs.
    “There is nothing either good or bad, but thinking makes it so.”
  • DjMuscleboy02
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    It's a shame, toggling in raid was pretty fun. At least now there's almost no reason to be a vampire unless you're trying to increase cost of skills to use the new set. Ropo is at least still useful for arenas I guess, although those pants might kill that off anyway since it'd be so weak.
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • MrZeDark
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    nice, vampires cant do trials anymore

    What?

    This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.

    Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.

    Ring can’t be used in trials - which is his argument.
  • Alaztor91
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    I was kinda hoping that they fixed the issue of certain skills not activating the healing of this ring, like Blastbones or Skeletal Mage.
  • silvereyes
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    Congrolios wrote: »
    I haven't seen this asked yet, but what is the actual restriction? Strictly being in a group? What if the other person(s) is in a different zone; does that decrease the heal? Would really suck if so since I often have someone offline in my group for dungeon/arena resets.

    Tested a bit last week and it was seemingly if grouped in any way, be that offline or in completely different zones or instances... Silly innit.

    Sounds like the lazy way to handle it. Obviously the ring should still work fine if you’re in a solo instance, even if you happen to be in a group with others.

    This does bring up an interesting point, that you can likely still use the ring in trials with full effectiveness if you are perpetually in the “leaving instance” countdown. Should be easy enough to handle this with addons, joining and instantly leaving the group every 15s or so, in order to never be in a group, and also never get booted from the instance. Good luck console players, vamps are now PC only.
    PSA: I wouldn't try implementing or using such an addon if I were you. This would be an obvious exploit, and it's a great way to not only get a ban, but also get the APIs for group management locked, limiting the usefulness of other addons.
  • MrZeDark
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    silvereyes wrote: »
    Congrolios wrote: »
    I haven't seen this asked yet, but what is the actual restriction? Strictly being in a group? What if the other person(s) is in a different zone; does that decrease the heal? Would really suck if so since I often have someone offline in my group for dungeon/arena resets.

    Tested a bit last week and it was seemingly if grouped in any way, be that offline or in completely different zones or instances... Silly innit.

    Sounds like the lazy way to handle it. Obviously the ring should still work fine if you’re in a solo instance, even if you happen to be in a group with others.

    This does bring up an interesting point, that you can likely still use the ring in trials with full effectiveness if you are perpetually in the “leaving instance” countdown. Should be easy enough to handle this with addons, joining and instantly leaving the group every 15s or so, in order to never be in a group, and also never get booted from the instance. Good luck console players, vamps are now PC only.
    PSA: I wouldn't try implementing or using such an addon if I were you. This would be an obvious exploit, and it's a great way to not only get a ban, but also get the APIs for group management locked, limiting the usefulness of other addons.

    Agreed, this would be an exploit. Never going to happen unless you don’t like your account.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    MrZeDark wrote: »
    nice, vampires cant do trials anymore

    What?

    This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.

    Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.

    It’s a nerf within the context the person said, ‘..can’t do trials’

    The ring doesn’t do anything in trials at all, meaning vampires that are stacking are not healing from dmg.

    What does that have to do with Vampires though?
  • TX12001rwb17_ESO
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    MrZeDark wrote: »
    nice, vampires cant do trials anymore

    What?

    This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.

    Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.

    Ring can’t be used in trials - which is his argument.

    Why were people using this in Trials?
  • Canned_Apples
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    @ZOS_BrianWheeler
    Please disable this nerf in bgs.
    Bgs do not follow the same 1-1-2 composition that you get in pve.
    But first Nerf proc set a flat percent. Don’t make things more complicated than they need to be.
    Edited by Canned_Apples on April 28, 2021 1:16AM
  • Vevvev
    Vevvev
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    MrZeDark wrote: »
    nice, vampires cant do trials anymore

    What?

    This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.

    Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.

    It’s a nerf within the context the person said, ‘..can’t do trials’

    The ring doesn’t do anything in trials at all, meaning vampires that are stacking are not healing from dmg.

    What does that have to do with Vampires though?

    Because vampires are only good and useful when they can use their health cost abilities. That ring allowed them to since they couldn't be healed by other people to begin with. This means that no matter what the vampire is permanently dead, unless they go Arterial Burst but at that point they might as well use a better Spammable like Jabs, Flame Whip, Elemental Weapon, etc.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • MrZeDark
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    Alaztor91 wrote: »
    I was kinda hoping that they fixed the issue of certain skills not activating the healing of this ring, like Blastbones or Skeletal Mage.

    That wasn’t a problem actually, that was pet dmg not your dmg. That worked as intended.

    This is true in other areas too, if you review any eso logs you can differentiate your dmg from pet :)

  • Joosef_Kivikilpi
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    I play mostly solo... so I kinda <3 the changes. When I do group content, I mostly take tank role... (of course with different gear and wothout the ring).

    Also... who goes to group dungeon with a group and a ring that prevents you from being healed in a 1st place ? ? ? :joy:

    I do... As my Nightblade... Slotted as tank...as a hybrid DPS/healer/tank... And shred with Pale Order. Bummer for me concerning Group content, but boi, Vateshran just got much easier.
  • katorga
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    divnyi wrote: »
    Even clearing dungeons with a friend it can be handy if your both wearing one of these.

    I think this is why they nerfed it in a first place. You could easily 3dd+tank and even 4dd in simple content.

    But you can solo simple content without the ring.

  • FantasticFreddie
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    nice, vampires cant do trials anymore

    What?

    This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.

    Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.

    Some trial groups were running multiple vampires with shimmering frenzy in this ring for absolutely insane dps.

    I feel like the only healer in the game that really didn't mind the ring, provided I was told ahead of time and could adjust my build accordingly.
  • Tethilia
    Tethilia
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    nice, vampires cant do trials anymore

    What?

    This is a buff, most people will only use this ring when solo because using this in a group or a trial will result in them getting kicked and not only has the heal cap been increased by 2% but the damage per heal cap has been removed, if you can pull even 20k DPS this will heal you for 4k damage per second.

    Not to mention this is a massive buff for those who use Blood Frenzy, now the upkeep time will be even higher.

    Some trial groups were running multiple vampires with shimmering frenzy in this ring for absolutely insane dps.

    I feel like the only healer in the game that really didn't mind the ring, provided I was told ahead of time and could adjust my build accordingly.

    Right! Simmering Frenzy is very high risk even with RotPO. One tick too long can mean instant death. RotPO makes it at least a viable playstyle to be able to take that risk into endgame content. Without it or a suitable replacement, togglevamps are basically being barred from endgame content altogether.
  • Luke_Flamesword
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    After weeks of playing with new Pale Order Ring I must share with how much I love it. Removing heal cap is great buff for my solo playing. My main is stamdk and whole forum knows, we are in very bad spot damage wise (compared to other classes). What I love however, is fact that Pale Order have great synergy with dks, because we are dot class, ale lot of dots on enemies means a lot of burst healing. This is really great and makes soloing harder content so much easier and more fun.

    ZOS, pls don't nerf that thing ever :)
    PC | EU | DC |Stam Dk Breton
  • Bl4ckR3alm93
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    After weeks of playing with new Pale Order Ring I must share with how much I love it. Removing heal cap is great buff for my solo playing. My main is stamdk and whole forum knows, we are in very bad spot damage wise (compared to other classes). What I love however, is fact that Pale Order have great synergy with dks, because we are dot class, ale lot of dots on enemies means a lot of burst healing. This is really great and makes soloing harder content so much easier and more fun.

    ZOS, pls don't nerf that thing ever :)

    I honestly like the changes as well. I've been playing ESO since day 1 so I actually like that pale order does less heals in group content because now Tanks and Healers actually have to go look up a video to spec out for their builds just like DPS have been doing since day 1. Im tired of grouping with fake tanks and fake healers. Back in the day we would just throw 1 off heal in our backbar if we didnt have a really good healer. The game was always intended to play as 2 DPS, 1 Tank, and 1 Healer in group dungeons. You can still run 4 DPS easily with Pale Order. If 8% isnt enough for you then throw 1 off heal on your backbar as an emergency and you'll still get through any group content with 4 DPS just fine even as a Vampire.

    I also am a Dragonknight main and have been a MagDK since day 1 until I recently changed to StamDK for the first time and im loving it! Now I can actually make a strong Hybrid build and on top of that burn through Solo Arenas. Loving the Pale Order changes!
    Edited by Bl4ckR3alm93 on July 12, 2021 9:14AM
  • MrZeDark
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    After weeks of playing with new Pale Order Ring I must share with how much I love it. Removing heal cap is great buff for my solo playing. My main is stamdk and whole forum knows, we are in very bad spot damage wise (compared to other classes). What I love however, is fact that Pale Order have great synergy with dks, because we are dot class, ale lot of dots on enemies means a lot of burst healing. This is really great and makes soloing harder content so much easier and more fun.

    ZOS, pls don't nerf that thing ever :)

    I honestly like the changes as well. I've been playing ESO since day 1 so I actually like that pale order does less heals in group content because now Tanks and Healers actually have to go look up a video to spec out for their builds just like DPS have been doing since day 1. Im tired of grouping with fake tanks and fake healers. Back in the day we would just throw 1 off heal in our backbar if we didnt have a really good healer. The game was always intended to play as 2 DPS, 1 Tank, and 1 Healer in group dungeons. You can still run 4 DPS easily with Pale Order. If 8% isnt enough for you then throw 1 off heal on your backbar as an emergency and you'll still get through any group content with 4 DPS just fine even as a Vampire.

    I also am a Dragonknight main and have been a MagDK since day 1 until I recently changed to StamDK for the first time and im loving it! Now I can actually make a strong Hybrid build and on top of that burn through Solo Arenas. Loving the Pale Order changes!

    I'm still playing in groups with Fake Tanks and Healers, depending on the content. I personally don't like the change to PO, and wish they left it scalable in trials. I used PO for toggle, and I miss it. Wish they'd just opened it up as they did, but scaled it for trials - so in 12 mans it could have been as effective as it currently is in 4 mans.
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