Patchnotes wrote:Warden; ;Winter’s Embrace Arctic Wind: Reduced the base heal of this ability and its morphs by 20% and the Heal over Time from this ability and its morphs by approximately 17%.

Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.
I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.
https://www.youtube.com/watch?v=j1MKFBHHfBc I get that you are saying it was broken in pvp, I get it. But this changes affects pvers too. I don't play pvp because lag. Why should a skill I use be changed because pvp? Do you think there are more people who play pvp than pve? I don't how is that in anyway fair to the people who don't pvp?
ESO_Nightingale wrote: »I get that you are saying it was broken in pvp, I get it. But this changes affects pvers too. I don't play pvp because lag. Why should a skill I use be changed because pvp? Do you think there are more people who play pvp than pve? I don't how is that in anyway fair to the people who don't pvp?
Because PvP is also a significant part of the game if you only balance for PvE, the balance will just get so far out of whack in PvP that before long everyone will leave that part of the game because nothing will have been fixed. zenimax cares about pve as much as pvp. you cannot just favor one or the other.
The skill is still fine in PvE, you will still heal a very large amount of HP, and your healing with it is still going to be more than dragonknight's tank heal while also dealing AoE frost damage, healing another person and healing over time.
Well I will take your word for it, I have read prior posts by you and consider you to be reasonable. I haven't been on the test server but I think I may try. Saying this tongue in cheek if you are wrong I'm holding your toes to the 🔥. The only thing you are missing from what I wrote and it's a valid point is the population of pvp is less than pve. I don't feel that will ever change. I also believe balancing for the smaller population in a game that is based on single players games where there was no pvp is doing a diservice to the majority of players. I have always held the belief that PVP and PVE should be on separate systems of skills. Through ever game I have ever played that was mixed there are always problems. That is a fact.
Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.
I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.
Sanguinor2 wrote: »
Well I will take your word for it, I have read prior posts by you and consider you to be reasonable. I haven't been on the test server but I think I may try. Saying this tongue in cheek if you are wrong I'm holding your toes to the 🔥. The only thing you are missing from what I wrote and it's a valid point is the population of pvp is less than pve. I don't feel that will ever change. I also believe balancing for the smaller population in a game that is based on single players games where there was no pvp is doing a diservice to the majority of players. I have always held the belief that PVP and PVE should be on separate systems of skills. Through ever game I have ever played that was mixed there are always problems. That is a fact.
If Zos balanced according to what the majority of players want there either wouldnt be any balance at all or every ability would just oneshot every mob. Because those doing group PvE content are no majority either. On Xbox One only 15% of all tracked players(over 46000) reached lvl 50. Do you really think the missing 85% care about balance?
People have been asking to split PvE and PvP balance for years but Zos doesnt want abilities to behave differently in PvE and PvP.
Joy_Division wrote: »Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.
I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.
Because having broken skills in PvE is equally frustrating. OK, the NPCs won't whine on the forums, but people don't like to feel weak when playing the class they want to play or being told by their group or guild leader they need to bring their Warden to do the content.
@DTStormfox , this issue I have when fighting against a warden is not the little damage or even the stun this skill has. The heal is stronger than anything else in the game and when combined with the rest of the Warden's very good kit and ubiquitous procs, it makes for an extremely tanky build that hits very hard, a combination that is broken in a MMO designed around the notion that there are "tanks," DPS, and healers.
Well that doesn't make sense, let's just insert minority in your statement. Do you think that a minority of players opinions are worth more than the majority that finance this game. The point is pve players getting nerfed for pvp is not right and never will be. The minority is not all knowing and seeing.
Joy_Division wrote: »@DTStormfox , this issue I have when fighting against a warden is not the little damage or even the stun this skill has. The heal is stronger than anything else in the game and when combined with the rest of the Warden's very good kit and ubiquitous procs, it makes for an extremely tanky build that hits very hard, a combination that is broken in a MMO designed around the notion that there are "tanks," DPS, and healers.
Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.
I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.
Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.
I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.
Casual overland & other non end game content doesn't/shouldn't play a role in skill balance.
Sanguinor2 wrote: »
Well I will take your word for it, I have read prior posts by you and consider you to be reasonable. I haven't been on the test server but I think I may try. Saying this tongue in cheek if you are wrong I'm holding your toes to the 🔥. The only thing you are missing from what I wrote and it's a valid point is the population of pvp is less than pve. I don't feel that will ever change. I also believe balancing for the smaller population in a game that is based on single players games where there was no pvp is doing a diservice to the majority of players. I have always held the belief that PVP and PVE should be on separate systems of skills. Through ever game I have ever played that was mixed there are always problems. That is a fact.
If Zos balanced according to what the majority of players want there either wouldnt be any balance at all or every ability would just oneshot every mob. Because those doing group PvE content are no majority either. On Xbox One only 15% of all tracked players(over 46000) reached lvl 50. Do you really think the missing 85% care about balance?
People have been asking to split PvE and PvP balance for years but Zos doesnt want abilities to behave differently in PvE and PvP.
Joy_Division wrote: »Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.
I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.
Because having broken skills in PvE is equally frustrating. OK, the NPCs won't whine on the forums, but people don't like to feel weak when playing the class they want to play or being told by their group or guild leader they need to bring their Warden to do the content.
@DTStormfox , this issue I have when fighting against a warden is not the little damage or even the stun this skill has. The heal is stronger than anything else in the game and when combined with the rest of the Warden's very good kit and ubiquitous procs, it makes for an extremely tanky build that hits very hard, a combination that is broken in a MMO designed around the notion that there are "tanks," DPS, and healers.
You make a incorrect assumption, this game was always billed as a play as you want not the holy trinity
ZoS Morowind update wrote:Our goal with these changes is to have a combat system that reinforces decision making and resource management. Having players make choices between abilities, buffs and gear that provide more damage, or ones that provide more resource sustain, ultimately helps ensure that ESO's combat stays balanced and healthy for years to come.
WhyMustItBe wrote: »I think they should just change the damage version to heal for a percent of the damage you cause while it is up rather than for a flat amount.
Make it scale of spell damage...