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Warden Winter’s Embrace Arctic Wind: A suggestion for balance

DTStormfox
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To be clear, I do not oppose nerfing the Warden class. So, this is not a "whining about nerfs" thread. Instead, I suggest nerfing Arctic Blast in a different way.

Introduction:
I understand that some people are upset about Arctic Wind (Warden ability) being nerfed. The class is overperforming in PvP and it is incredibly fun to feel powerful compared to other players. In my opinion, this nerf is justifiable and not a wrong move by ZOS per se. Warden's still have access to a very powerful toolkit, despite this ability being nerfed. Consider for example that Warden's have access to Shimmering Shield, which absorbs all projectile damage and returns ultimate, a free cleanse (Betty Netch and morphs), and Major Mending through the passive Accelerated Growth.


However, in my opinion, ZOS is making a small error with this nerf. The nerf reads as follows:
Patchnotes wrote:
Warden; ;Winter’s Embrace Arctic Wind: Reduced the base heal of this ability and its morphs by 20% and the Heal over Time from this ability and its morphs by approximately 17%.

Some background information:
Arctic Wind has two morphs.
The first, and most popular morph is Arctic Blast. Which in addition to the unmorphed version, can stun enemy targets when they are hit three times.
The second, and less popular morph is Polar Wind. Which in addition to the unmorphed version, heals an additional nearby friendly target.


The problem of this ability and its morphs is not the fact that it provides too great of a heal. The problem of this ability and its morphs is that both morphs provide a powerful heal.


My suggestion:
  • Arctic Wind (unmorphed): No change
  • Arctic Blast: Remove the self-heal from this ability and slightly boost the damage of this ability, keep the 'Enemies hit by the damage multiple times are stunned' effect.
  • Polar Wind: Remove the damage from this ability, and slightly boost the self-healing of this ability, keep the 'The initial heal also heals a nearby ally' effect.

Such that the tooltip of the morphs read:
  • Arctic Blast: "Envelop yourself in winter winds. While the effect persists the winds pulse outwards, dealing x Frost Damage every 1 second to nearby enemies. Enemies hit by this effect 3 times are stunned for 4 seconds."
  • Polar Wind: "Envelop yourself in winter winds, instantly healing for x Health and an additional x Health every 1 second over 5 seconds. The winds also sweep out in search of an ally within 12 meters, healing them for x Health. The healing from this ability scales with your Maximum Health."

Practical implications:
In practice, this means that each morph becomes unique. Arctic Blast becomes a damage-only type of ability with a stun. While Polar Wind becomes a healing-only type of ability. This implies that the Warden player has to pick one or the other; either pick the ability that deals damage and stuns enemy players, or pick the ability that provides a heal to yourself and your nearby ally.

Discussion:
There is still the Polar Wind AOE to address. In my suggestion, I propose to remove the damage from this morph. However, this makes the AOE effect of this morph obsolete. My suggestion would be to remove the AOE damage and replace it with a 'weak' healing AOE around the player. Such that: "While the effect persists the winds pulse outwards, you heal nearby allies for x Health every y second(s) for 5 seconds when they are within a 6 meters radius."
Only responds to constructive replies/mentions

Immortal-Legends Guild Master
Veteran PvP player


  • ESO_Nightingale
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    Well, i think you're right that arctic blast shouldn't heal. However as as damage skill, Arctic Blast is extremely bad because it has no-where near enough duration and costs a massive amount of resources, it's stun is only really good defensively or on melee builds, and not as much on Magicka Warden. As it is very hard to effectively pull off and has little to do with our actual playstyle, stamina builds can make the best use of it, especially when they can snare enemies an control them better than Magicka Warden can while also playing in close range due to their weapon skills. It is overall a really infuriating thing to fight against for a lot of people regardless.

    I think that it is important to address some warden issues before suggesting a rework to the skill so i'll list off the ones that we want to solve
    • The identity of magicka warden is nature based and uses animals for damage skills while also having a focus on frost magic, while only having one realistic frost damage skill for the element (Winter's Revenge).
    • Lack of reliable magicka warden damage skills in general that aren't ultimate based or hard to obtain conditional damage, and raw damage passive effects to make up for this loss.
    • Complete lack of an offensive stun with bad and extremely limited options outside of the class.
    • Lack of Class synergy. there are no real combos between skills anymore like there once was with the old "Shalks, Dive, Force Pulse" combo that was fun and added some more skillful elements to the gameplay. instead, all of the damage skills that are on our class are entirely unrelated to one-another gameplay-wise.
    • The ability to apply the chilled status effect in PvP is a lot harder than in PvE, where it is already very spotty. due to having limited access to good and reliable frost damage skills.

    The suggestion that I want to pitch, attempts to fix these issues either partly, or completely.


    my suggestion is, firstly, to keep Polar Wind exactly how it is on the pts with no changes whatsoever.

    and for Arctic Blast a whole lot of changes:
    • Remove the healing from this morph entirely
    • Remove the current stun effect (as this is being reworked)
    • Increase the duration of the skill by roughly double
    • Remove the cost reduction per rank and add bonus damage done.
    • Add a new component to the skill upon cast that is seperate to the cloak (will be explained below)

    This new component is a line traveling AoE. the best example of this type of skill, is Necrotic Orb. However, it differs in that it is much faster as it's damage effect is different.
    It will deal a standardised AoE Burst Amount of damage to the enemy, and it would stun the first enemy it travels through.

    This looks like a lot on paper, and it would take about a patch or 2 to rework, however, the result would be this: unknown.png

    I have a document that is a bit outdated as far as damage values go, but still will convey the general information about my arctic blast rework idea that I dub "AB4.0", that I can share that may help give you a better idea, as it includes GIFs.

    https://docs.google.com/document/d/1n68B7D2Zna4NNcDCiPp1zYmJP4KDh3n-PsRAI80RLnM/edit?usp=sharing


    so, after all of this is said in done, we are potentially left with a couple of new issues. which can also be solved.
    • Healing on the class is now much lower!: Meaning it will be more difficult to survive, especially without the HP stacking. This can be solved by testing the healing of Wardens in general in PvP, if they are consistently shown to not healing enough to survive decently well, or one is, but the other is not, then you can take steps to improve the burst healing Soothing Spores for stamina warden, and Living Trellis for Magicka Warden.
    • The Damage is now insane on the Warden class!: The most simple fix for this, is to start removing some of the passive damage effects. The effects that can be removed are Minor Berserk, Minor Vulnerability and the Magic Damage of piercing cold. all together, removing all of these would mean that you would reduce the damage done by the class by 10% (if minor berserk and vulnerability are taken away) and the magic damage done by the class would be reduced by 10%. these shouldn't all be taken away immediately, but should be tested so that the class doesn't fall behind by having a significant portion of it's damage taken away.
    • The stun effect that was good for my build and now it's been taken away! The current stun effect could possibly be moved to another skill on the class in the winter's embrace line, one that can fully focus on this type of stun and adding effects that better work for the stamina melee playstyle or for those who want to have a defensive stun as well as an offensive stun on the class. However, this skill is well known for being unfun to play against, and it was an old ultimate effect that was suited towards large-scale group stunning as opposed to close-range melee stunning, perhaps it is healthier for the game to leave this effect behind.

    I am confident that this rework will absolutely be an important thing for the class, to both play with, and against. As it either fully fixes or partially fixes many of warden's existing longest standing design issues from many angles of the game.
    Edited by ESO_Nightingale on April 23, 2021 12:27PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Alurria
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    Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.

    I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.
  • ESO_Nightingale
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    Alurria wrote: »
    Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.

    I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.

    the healing it gave was absolutely busted in pvp when stacked with a ton of health. and changing all of the skills in the game to work differently in pvp is such a massive undertaking that i cannot even explain just how much time that would take.

    this video will explain the change from the perspective from pve tanking:
    https://www.youtube.com/watch?v=j1MKFBHHfBc
    Edited by ESO_Nightingale on April 23, 2021 12:48PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Alurria
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    I get that you are saying it was broken in pvp, I get it. But this changes affects pvers too. I don't play pvp because lag. Why should a skill I use be changed because pvp? Do you think there are more people who play pvp than pve? I don't how is that in anyway fair to the people who don't pvp? My pve build is a glass cannon so this hurts my play style a lot.
    Edited by Alurria on April 23, 2021 12:56PM
  • ESO_Nightingale
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    Alurria wrote: »
    I get that you are saying it was broken in pvp, I get it. But this changes affects pvers too. I don't play pvp because lag. Why should a skill I use be changed because pvp? Do you think there are more people who play pvp than pve? I don't how is that in anyway fair to the people who don't pvp?

    Because PvP is also a significant part of the game if you only balance for PvE, the balance will just get so far out of whack in PvP that before long everyone will leave that part of the game because nothing will have been fixed. zenimax cares about pve as much as pvp. you cannot just favor one or the other.

    The skill is still fine in PvE, you will still heal a very large amount of HP, and your healing with it is still going to be more than dragonknight's tank heal while also dealing AoE frost damage, healing another person and healing over time.
    Edited by ESO_Nightingale on April 23, 2021 1:10PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Alurria
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    Alurria wrote: »
    I get that you are saying it was broken in pvp, I get it. But this changes affects pvers too. I don't play pvp because lag. Why should a skill I use be changed because pvp? Do you think there are more people who play pvp than pve? I don't how is that in anyway fair to the people who don't pvp?

    Because PvP is also a significant part of the game if you only balance for PvE, the balance will just get so far out of whack in PvP that before long everyone will leave that part of the game because nothing will have been fixed. zenimax cares about pve as much as pvp. you cannot just favor one or the other.

    The skill is still fine in PvE, you will still heal a very large amount of HP, and your healing with it is still going to be more than dragonknight's tank heal while also dealing AoE frost damage, healing another person and healing over time.

    Well I will take your word for it, I have read prior posts by you and consider you to be reasonable. I haven't been on the test server but I think I may try. Saying this tongue in cheek if you are wrong I'm holding your toes to the 🔥. The only thing you are missing from what I wrote and it's a valid point is the population of pvp is less than pve. I don't feel that will ever change. I also believe balancing for the smaller population in a game that is based on single players games where there was no pvp is doing a diservice to the majority of players. I have always held the belief that PVP and PVE should be on separate systems of skills. Through ever game I have ever played that was mixed there are always problems. That is a fact.
  • Sanguinor2
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    Alurria wrote: »

    Well I will take your word for it, I have read prior posts by you and consider you to be reasonable. I haven't been on the test server but I think I may try. Saying this tongue in cheek if you are wrong I'm holding your toes to the 🔥. The only thing you are missing from what I wrote and it's a valid point is the population of pvp is less than pve. I don't feel that will ever change. I also believe balancing for the smaller population in a game that is based on single players games where there was no pvp is doing a diservice to the majority of players. I have always held the belief that PVP and PVE should be on separate systems of skills. Through ever game I have ever played that was mixed there are always problems. That is a fact.

    If Zos balanced according to what the majority of players want there either wouldnt be any balance at all or every ability would just oneshot every mob. Because those doing group PvE content are no majority either. On Xbox One only 15% of all tracked players(over 46000) reached lvl 50. Do you really think the missing 85% care about balance?
    People have been asking to split PvE and PvP balance for years but Zos doesnt want abilities to behave differently in PvE and PvP.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Joy_Division
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    Alurria wrote: »
    Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.

    I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.

    Because having broken skills in PvE is equally frustrating. OK, the NPCs won't whine on the forums, but people don't like to feel weak when playing the class they want to play or being told by their group or guild leader they need to bring their Warden to do the content.

    @DTStormfox , this issue I have when fighting against a warden is not the little damage or even the stun this skill has. The heal is stronger than anything else in the game and when combined with the rest of the Warden's very good kit and ubiquitous procs, it makes for an extremely tanky build that hits very hard, a combination that is broken in a MMO designed around the notion that there are "tanks," DPS, and healers.
    Edited by Joy_Division on April 23, 2021 2:28PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Alurria
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    Sanguinor2 wrote: »
    Alurria wrote: »

    Well I will take your word for it, I have read prior posts by you and consider you to be reasonable. I haven't been on the test server but I think I may try. Saying this tongue in cheek if you are wrong I'm holding your toes to the 🔥. The only thing you are missing from what I wrote and it's a valid point is the population of pvp is less than pve. I don't feel that will ever change. I also believe balancing for the smaller population in a game that is based on single players games where there was no pvp is doing a diservice to the majority of players. I have always held the belief that PVP and PVE should be on separate systems of skills. Through ever game I have ever played that was mixed there are always problems. That is a fact.

    If Zos balanced according to what the majority of players want there either wouldnt be any balance at all or every ability would just oneshot every mob. Because those doing group PvE content are no majority either. On Xbox One only 15% of all tracked players(over 46000) reached lvl 50. Do you really think the missing 85% care about balance?
    People have been asking to split PvE and PvP balance for years but Zos doesnt want abilities to behave differently in PvE and PvP.

    Well that doesn't make sense, let's just insert minority in your statement. Do you think that a minority of players opinions are worth more than the majority that finance this game. The point is pve players getting nerfed for pvp is not right and never will be. The minority is not all knowing and seeing.
  • Alurria
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    Alurria wrote: »
    Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.

    I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.

    Because having broken skills in PvE is equally frustrating. OK, the NPCs won't whine on the forums, but people don't like to feel weak when playing the class they want to play or being told by their group or guild leader they need to bring their Warden to do the content.

    @DTStormfox , this issue I have when fighting against a warden is not the little damage or even the stun this skill has. The heal is stronger than anything else in the game and when combined with the rest of the Warden's very good kit and ubiquitous procs, it makes for an extremely tanky build that hits very hard, a combination that is broken in a MMO designed around the notion that there are "tanks," DPS, and healers.

    You make a incorrect assumption, this game was always billed as a play as you want not the holy trinity
  • Sanguinor2
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    Alurria wrote: »

    Well that doesn't make sense, let's just insert minority in your statement. Do you think that a minority of players opinions are worth more than the majority that finance this game. The point is pve players getting nerfed for pvp is not right and never will be. The minority is not all knowing and seeing.

    Personally I think that every opinion is worth the same and spending more money doesnt make an opinion more important but thats just me. Pve players getting nerfed for pvp may not be right but its gonna be happening as long as Zos supports pvp. The reverse will also continue to happen which also isnt right. Zos cant just say "well pve said they like how it is no more balancing everyone thats it" because that wouldnt be right either. Nevermind that the pve as one entity with the same balance needs and wants doesnt exist. Zos is also gonna keep nerfing the ceiling for the sake of the floor which also isnt right. (or attempt it at the very least, their track record hasnt been very solid on that particular matter)
    I dont know where you get the all knowing and seeing from so I dont even know what to say towards that other than that no one is all seeing and knowing.

    Personally I also think that Zos shouldve been done with major balance changes years ago and just do small tweaks where required but we all know how that worked out. I also think that you will be hard pressed to find any pvper or pveer that would actually be unhappy if pve and pvp balance got split.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • SidraWillowsky
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    I'm having a difficult time responding to much since you opened with "I'm not opposed to nerfing wardens" but alas. Anyway, I'm a (mostly) PvE-er who has also been extremely frustrated by Wardens in PvP. How dare they make me bleed my own blood...

    The thing is that some of the things that make the class so unbearable in PvP are a result of buffs that make it finally viable as a top DD in PvE. Not long ago, stamwarden was at the absolute bottom of the PvE DPS pile by a LONG shot, and this was over the course of multiple patches. Most other classes were within +/- 5k DPS of each other, but stamwarden was a good deal lower.

    Magwarden was used by almost on one in PvE for a solid 2.5 years after the class was released, and when it became relatively strong it took another year before I started to see people at the top of all DDs on ESO Logs.

    I know I keep harping on this, but it's frustrating to see people calling for nerfs of the skills that make us strong in PvP. HOWEVER, AB is not necessarily one of them. It pairs nicely with the Pale Order ring in solo situations, especially when you're getting mobbed by enemies- it was helpful during the chain phase of the last boss in Vateshran, but I suppose it doesn't necessarily need to heal to still be powerful there.

    I do like where you're going with your proposed rework, though I'd like to see the cost reduced so that the damaging morph can become a viable part of a PvE rotation. I don't know if that would make it OP in PvP though.
  • DTStormfox
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    @DTStormfox , this issue I have when fighting against a warden is not the little damage or even the stun this skill has. The heal is stronger than anything else in the game and when combined with the rest of the Warden's very good kit and ubiquitous procs, it makes for an extremely tanky build that hits very hard, a combination that is broken in a MMO designed around the notion that there are "tanks," DPS, and healers.

    Currently, one of the morphs does all three things: damage, heal, and stun. I believe this is overkill. It is not the individual attributes (damage, heal, and stun) of the ability that are too strong but the combination of them. Hence, I proposed to remove the healing from one of the morphs, forcing Warden players to make a choice between healing or no healing, and proposed to buff the damage of the no-healing morph.



    Edit: elaborated my response more
    Edited by DTStormfox on April 23, 2021 3:44PM
    Only responds to constructive replies/mentions

    Immortal-Legends Guild Master
    Veteran PvP player


  • Wolfpaw
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    Alurria wrote: »
    Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.

    I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.

    Casual overland & other non end game content doesn't/shouldn't play a role in skill balance.
  • Araneae6537
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    I don’t know why this is getting such a nerf while the crazy Crimson set looks insane as ever. :confused:
  • Alurria
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    Wolfpaw wrote: »
    Alurria wrote: »
    Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.

    I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.

    Casual overland & other non end game content doesn't/shouldn't play a role in skill balance.

    What are you talking about, I sometimes use this in trials while we all stand on the tank so I can keep doing dps and ease the burden for healers.
    Edited by Alurria on April 23, 2021 3:58PM
  • Vaoh
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    Sanguinor2 wrote: »
    Alurria wrote: »

    Well I will take your word for it, I have read prior posts by you and consider you to be reasonable. I haven't been on the test server but I think I may try. Saying this tongue in cheek if you are wrong I'm holding your toes to the 🔥. The only thing you are missing from what I wrote and it's a valid point is the population of pvp is less than pve. I don't feel that will ever change. I also believe balancing for the smaller population in a game that is based on single players games where there was no pvp is doing a diservice to the majority of players. I have always held the belief that PVP and PVE should be on separate systems of skills. Through ever game I have ever played that was mixed there are always problems. That is a fact.

    If Zos balanced according to what the majority of players want there either wouldnt be any balance at all or every ability would just oneshot every mob. Because those doing group PvE content are no majority either. On Xbox One only 15% of all tracked players(over 46000) reached lvl 50. Do you really think the missing 85% care about balance?
    People have been asking to split PvE and PvP balance for years but Zos doesnt want abilities to behave differently in PvE and PvP.

    Where are these stats from?

  • Joy_Division
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    Alurria wrote: »
    Alurria wrote: »
    Why is Zos balancing around pvp? Why when most people are not pvpers. It's ridiculous that pvpers are always nerfed for pvp. I use this skill on my back bar for when I'm in a dicey situation in pve. Pvp and pve should be two separate things.

    I propose gutting skills in pvp and rebuilding them to only work in a pvp situation. Just make skills separate.

    Because having broken skills in PvE is equally frustrating. OK, the NPCs won't whine on the forums, but people don't like to feel weak when playing the class they want to play or being told by their group or guild leader they need to bring their Warden to do the content.

    @DTStormfox , this issue I have when fighting against a warden is not the little damage or even the stun this skill has. The heal is stronger than anything else in the game and when combined with the rest of the Warden's very good kit and ubiquitous procs, it makes for an extremely tanky build that hits very hard, a combination that is broken in a MMO designed around the notion that there are "tanks," DPS, and healers.

    You make a incorrect assumption, this game was always billed as a play as you want not the holy trinity

    No, I am saying what Zenimax has not only said in the past, but has specially included in their updates. See this for Morrowind:
    Our goal with these changes is to have a combat system that reinforces decision making and resource management. Having players make choices between abilities, buffs and gear that provide more damage, or ones that provide more resource sustain, ultimately helps ensure that ESO's combat stays balanced and healthy for years to come.

    They don't want players to be able to sustain themselves indefinitely while outputting huge damage. That is a core premise they have always centered their game around.

    "Play as you want" is meant that every class or spec would be able to fulfill the roles of damage, healing, or tanking. Not be able to do all three at the same time.
    Edited by Joy_Division on April 23, 2021 4:29PM
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • WhyMustItBe
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    I think they should just change the damage version to heal for a percent of the damage you cause while it is up rather than for a flat amount.
  • ESO_Nightingale
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    I think they should just change the damage version to heal for a percent of the damage you cause while it is up rather than for a flat amount.

    that sounds similar to lotus blossom, which is already very mediocre and we don't need more healing skills on this class, arctic blast needs to focus on damage and stunning. not all 3 things at once.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
  • Wolfpaw
    Wolfpaw
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    Warden could use a skill audit overall, the animal tree is a mess, winter/nature has a few gimmicky skills needing a change.

    edit: not a I want a Warden nerf post, I main a support Warden.
    Edited by Wolfpaw on April 23, 2021 7:29PM
  • Nser
    Nser
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    Make it scale of spell damage...
  • ESO_Nightingale
    ESO_Nightingale
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    Nser wrote: »
    Make it scale of spell damage...

    The healing shouldn't be on the morph at all. We don't need 6 mag heals on a class with 4 damage skills
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
    Youtube: https://www.youtube.com/@Frostingale
    Twitch: https://www.twitch.tv/eso_nightingale
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