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Went into deadlans through a portal, I was so excited...

Sarousse
Sarousse
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...and landed inside and 2-shoted everything. Mobs hit so damn low. Even bosses don't hit hard.

It's about time you do something about this devs. It's supposed to be an obivion plan, not a mall where I go to get stuff without any effort.

Creating shiny, flamy and brighty monsters isn't enough.
  • GreenHere
    GreenHere
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    It's because those guys on the other side of the portal weren't really expecting you. They weren't geared up, didn't eat their buff food, nothing. All the badasses are busy doing awesome things somewhere else. You just ran into the scrubs is all.



    Actually a lot of those mobs were the Deadlands equivalent of civilians, just going about their daily lives. They were just going out to buy brimstone shards or whatever for their horrendously ugly infants, and now you've created an entire generation of hateful orphaned Daedra radicals that will one day be all-too-eager to invade Kvatch. You essentially caused the Oblivion Crisis. Way to go.

    You monster!
  • colossalvoids
    colossalvoids
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    Sadly it's zeni's policy for most of the game's life now, it's hard to expect something else at this point.
  • hands0medevil
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    Sarousse wrote: »
    ...and landed inside and 2-shoted everything. Mobs hit so damn low. Even bosses don't hit hard.

    It's about time you do something about this devs. It's supposed to be an obivion plan, not a mall where I go to get stuff without any effort.

    Creating shiny, flamy and brighty monsters isn't enough.

    Be careful what you ask for... apparently for devs this might be the kind of feedback when player asks for CP nerf
  • Abelon
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    Same experience. I was hoping that Deadlands would be the challenging "overworld" experience. That's also what I remember hearing from one of the streams, that they are meant to be challenging? You can't accidentally run into the portals, weaker characters could stay out of them until they get stronger. So the usual "keep overland easy" arguments don't really apply.

    Disappointed. I am tired of ESO's approach to anything other than trials. Where is the incentive to buy new chapters? I don't want to play a clicker game, I'm not interested in clicking my way through all the enemies in 95% of the game's content.
  • olsborg
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    I wish there was a vet mode on atleast delves and portals and all kinds of instances. I get that its not easy or even possible to make a vet mode overland, but atleast it should be possible to make the instances...even if they are public, just have a setting for your char.

    PC EU
    PvP only
  • GreenHere
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    My jokey post above aside, this is valuable feedback and I wanna say thank you for sharing it!

    I generally don't much care one way or the other about the difficulty of overland stuff, but this is one area where I do feel like it matters. There really shouldn't be much in the way of "Yeah, I just strolled right on into a realm of Oblivion earlier! Piece of cake! Even bullied a few chumps and grabbed some souvenirs, nbd." going on in the first place -- let alone when venturing into the hellish realms of Mehrunes Dagon. Dude is supposed to be the horrifying Father of Cataclysm and whatnot, but we waltz into his house only to find his minions are attacking us with noodle swords and tickle finger magic? Wut?!


    ZOS, please kick these fools up a few notches so we can see how it plays before it goes live!
  • Chilly-McFreeze
    Chilly-McFreeze
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    He, fitting opponents for our companions I guess...
  • perfiction
    perfiction
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    So you feel too powerful, huh?

    ZOS balance team right now: we need more CP nerfs
    52l9bz.png
  • redlink1979
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    Sarousse wrote: »
    (...) 2-shoted everything. (...)
    How much CP do you have?
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Danikat
    Danikat
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    perfiction wrote: »
    So you feel too powerful, huh?

    ZOS balance team right now: we need more CP nerfs

    Jokes aside isn't that exactly what players are asking for, and have been asking for at least since the CP re-work was announced? Saying everything is too easy and needs to be made harder - making high level characters weaker is one way to do that.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • MajThorax
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    Unequip your weapons or equip gear with no traits, enchants and upgrades and go through the portal again.
  • Brrrofski
    Brrrofski
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    Are they solo instances? Or are multiple people there like a hawrrowstorm or dragon?

    Firstly, if it's solo, that's boring. One of the few fun parts of overland are harrowstroms and dragons (not at release when they were served, but when you go there now and two or three of you need to work together to tackle it).

    They're the closest this game feels like an MMO outside of Cyrodiil. The rest feels like a solo or co-op game.

    Secondly, if it is solo, why can't the group difficulty setting work like it does for dungeons and solo arenas? Better loot for vet.
    Edited by Brrrofski on April 22, 2021 12:35PM
  • Remathilis
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    So this is more like Abyssal Geysers rather than Harrowstorms?
  • Aardappelboom
    Aardappelboom
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    Fully agree, if they want to cater to single player players they should really give more options to increase the difficulty of overland to at least provide some challenge.
  • VaranisArano
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    Sarousse wrote: »
    ...and landed inside and 2-shoted everything. Mobs hit so damn low. Even bosses don't hit hard.

    It's about time you do something about this devs. It's supposed to be an obivion plan, not a mall where I go to get stuff without any effort.

    Creating shiny, flamy and brighty monsters isn't enough.

    Be careful what you ask for... apparently for devs this might be the kind of feedback when player asks for CP nerf

    Yes, because the Devs decided to lower the ceiling by 15-20% (statement in the CP 2.0 FAQ) and then nerf CP stars that impact optimal builds...

    In order to balance an Oblivion portal designed for brand new players in mismatched gear and zero CP to team up to take it down?

    Yeah, I'm sorry, but there is no 15-20% CP nerf that's going to make overland content designed for zero CP challenging. That's not the point of the nerf.

    Or if you really think players complaining about overland difficulty were the target of the nerf? Then I hate to say it, but the Devs have really, really bad aim with the nerfhammer.
  • Sarousse
    Sarousse
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    MajThorax wrote: »
    Unequip your weapons or equip gear with no traits, enchants and upgrades and go through the portal again.

    I wish it had something to do with CP. Or stuff. Or levels. Or anything else. But the fact is that difficulty is scaled for lvl 4 char with starting stuff.

    I'm able to manage a full deadlands pack on a lvl 4 char with starting stuff and no champion points, and without a compagnon out :
    https://www.youtube.com/watch?v=Ti4NzETyKi4

    (sorry for the weird colors but nvidia recording doesn't know how to handle windows insider MagicHDR yet).



    We just need the NUMBERS to scale with our level/equipment level/champion points whatever they want, so everyone enjoys the content.
    Edited by Sarousse on April 22, 2021 1:26PM
  • ApoAlaia
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    Thing is, what people seem to be asking is not to increase the challenge but to tune the challenge around their comfort zone.

    In other words players who are OK with the current overland should step out of their comfort zone, l2p and gg so the entire game is within the comfort zone of those asking for the increased challenge.

    What these fellow players seem to be forgetting is that incrementing the challenge for overland content to let's say match that of normal dungeons would mean incrementing the challenge of everything else proportionally so we can have progression.

    Therefore be ready for nCR in this more engaging Tamriel to be akin to the current vCR+3.
  • Sarousse
    Sarousse
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    ApoAlaia wrote: »
    In other words players who are OK with the current overland should step out of their comfort zone, l2p and gg so the entire game is within the comfort zone of those asking for the increased challenge.

    No we're not. We're asking for mobs damage output to scale to our stuff/level/champion points. It's just numbers, devs could do that easily, so everyone is happy.

    Also you're missing another point : the deadlands are supposed to be tough. It's an oblivion plane full of demons. Right as it is, it's destroyable by lvl 4 heroes.

  • Luke_Flamesword
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    Yeah, it should be normal that game have some easy areas and bit harder content where you need better gear and skill. For me perfect spot for overland content are group delves in Craglorn where is harder, but not too hard even for lower dps players. It should be default difficulty for "difficult areas" on overland such as Deadlands.

    For 100k dps players everything always will be too easy, except HM in some trials and dlc dungeons.
    PC | EU | DC |Stam Dk Breton
  • Elsonso
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    Sarousse wrote: »
    ...and landed inside and 2-shoted everything. Mobs hit so damn low. Even bosses don't hit hard.

    It's about time you do something about this devs. It's supposed to be an obivion plan, not a mall where I go to get stuff without any effort.

    Creating shiny, flamy and brighty monsters isn't enough.

    I won't disagree. I went in there with a Level 3 magplar with just one ability slotted, wearing no armor worth talking about, and did pretty well. There were players coming up behind me, but a lot of adds went down before me and my fierce newbie flame staff. (There was a portal spawned right next to where I entered Blackwood. I got excited, since we almost never see the portals, and jumped in before slotting any healing)

    One caution though... player skill trumps character skill. One reason that I probably did so well is that I know how to sort through the different mobs, stay out of the way, use terrain to my advantage, etc.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • The_Lex
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    Ahhh, I fondly remember the pre-one Tamriel days where zones were leveled. It was so thrilling to take a lowbie into a zone that was 3 or 4 times higher than you.

    Edited by The_Lex on April 22, 2021 2:22PM
  • ApoAlaia
    ApoAlaia
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    Sarousse wrote: »
    ApoAlaia wrote: »
    In other words players who are OK with the current overland should step out of their comfort zone, l2p and gg so the entire game is within the comfort zone of those asking for the increased challenge.

    No we're not. We're asking for mobs damage output to scale to our stuff/level/champion points. It's just numbers, devs could do that easily, so everyone is happy.

    Also you're missing another point : the deadlands are supposed to be tough. It's an oblivion plane full of demons. Right as it is, it's destroyable by lvl 4 heroes.

    The game already scales to player level since One Tamriel.

    The devs could potentially enable a 'veteran' toggle, I guess that would potentially satisfy the largest amount of people.

    However If you want it to scale sharper by default as to make the overland content more challenging/engaging the curve for the entire game has to be adjusted up accordingly.

    The deadlands, unless is completely detached from the chapter's main story, may have to be tackled by lvl 4 heroes that have never played this game.
  • Tommy_The_Gun
    Tommy_The_Gun
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    I think that is good. If I have to chose one, I rather have content that is too easy vs too difficult. Especially if it is overland content.
  • Elsonso
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    ApoAlaia wrote: »
    The deadlands, unless is completely detached from the chapter's main story, may have to be tackled by lvl 4 heroes that have never played this game.

    If they run in there solo... They. Will. Die.

    The 10 minutes they spent in the tutorial, even if the player pays attention, does not prepare new players for the Deadlands.

    Honestly, it should be an achievement if they actually find Leyawiin without getting lost. :smile:



    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Ragged_Claw
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    I'm a bit confused because during one of the live-streams the devs were asked in chat if these were soloable and the answer was that although some leet players might be able to do it, a group would definitely be needed. I got the impression that the difficulty level would be similar to dragons or Harrowstorms. I haven't tried one on the PTS yet, but I'll give it a go from the point of view of someone who's not in the top tier of players :D
    PC EU & NA
  • Faded
    Faded
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    Remathilis wrote: »
    So this is more like Abyssal Geysers rather than Harrowstorms?

    Hope so. When they first came out, the geysers were great for scaling to the group fighting them, but if you got one of the special mini bosses at the end they could still kick your ass, at least on a no-CP character. And they felt rewarding, unlike Harrowstorms.

    I have to put the caveat "when they first came out" because I'm doing overland again as a tour guide for a noob and it seems all the world bosses and group events were massively nerfed in the last couple of years.
  • TequilaFire
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    It goes back to ZOS wanting new players to be able to play the latest content right away.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Sarousse wrote: »
    ...and landed inside and 2-shoted everything. Mobs hit so damn low. Even bosses don't hit hard.

    It's about time you do something about this devs. It's supposed to be an obivion plan, not a mall where I go to get stuff without any effort.

    Creating shiny, flamy and brighty monsters isn't enough.

    They did compare it to a public dungeon tough

    Coldharbour is also a plane of oblivion
  • GreenHere
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    Wait, so are these Oblivion Portals specifically meant to be newbie-friendly content, then? If so, then I guess I missed that memo somewhere along the way. Seems like a weird choice, though...


    World Bosses can range from "well that wasn't so bad" to "HOLY HELL there's no way I can do this til at least 3 more people show up!" even for a new player, and you can just straight up accidentally wander into those. They're all over the place.

    Harrowstorms are frightfully hard for most players to solo, I reckon. And they just kind of... happen. Right out in the open.

    Dragons... Well, dragons are badass, and I'm glad ZOS made them appropriately challenging in overland. It would be a pretty big letdown to see level 4 players felling these awesome beasts with no real support or effort.


    So if these Oblivion Portals are meant to be defeated with not much more than aggressively shot dirty looks and a plucky attitude, then that's kind of a bummer. These are supposed to be mini epic excursions into another -- decidedly hostile -- dimension, right?

    Difficulty is relative, sure. But shouldn't this particular activity be relatively difficult? Not only for lore's sake, but just kind of common sense?

    Or do I just have a weirdly off-the-mark view of what these Oblivion Portals were meant to be?
  • Saucy_Jack
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    Is the OP using a template toon with the max 3600 CP and golded out gear? Because if so, then yes, such a toon will do a lot of damage, interestingly enough.
    ALL HAIL SNUGGLORR THE MAGNIFICENT, KING OF THE RNG AND NIRN'S ONE TRUE GOD! Also, become a Scrub-scriber! SJ Scrubs: Playing games badly to make you feel better about yourself.
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