MurderMostFoul wrote: »MurderMostFoul wrote: »MurderMostFoul wrote: »I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.
So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.
Definitely a significant, and appropriate PVP nerf.
You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain
lol, man, that's severe.
So with base crit resists, you are basically never doing crit damage in pvp.
Exactly. Buy keep in mind that also means you're losing less damage because Malacath doesn't effectively cut off 50%
Not sure I follow you on this point. I see it as Malacath basically forcing your +crit damage to zero in PvP, unless you are running very high +crit damage modifiers.
Are you saying that subtracting 50% crit damage is overkill on most PvP builds?
I'm saying that if you don't build for crit damage and opponent's have crit resistance, malacath will still only reduce your crit damage to 100% (no bonus damage).
If an enemy has no crit resistance, it will subtract 50% crit damage.
If the enemy has 20% crit resistance, it will only subtract 30%, because it cannot reduce your crit damage to less than 100%.
So the enemy wasted stats by investing into the crit resistance. So using the ring will make enemy stats less impactful, which is a factor to consider.
does this mean that critical attacks will do less damage than normal ones? taking into account the basic critical resistance
does this mean that critical attacks will do less damage than normal ones? taking into account the basic critical resistance
Ragnaroek93 wrote: »I think it got nerfed too much as well to be honest. Don't really see a build which wants to use the item now (after testing a bit, might be wrong here). The issue was that it worked too well with mass proc set stack and not because of it's damage boost. On non proc builds it only felt oppressive against stam warden/stam necro and that's more a problem with these two classes than with the ring.
Ragnaroek93 wrote: »I think it got nerfed too much as well to be honest. Don't really see a build which wants to use the item now (after testing a bit, might be wrong here). The issue was that it worked too well with mass proc set stack and not because of it's damage boost. On non proc builds it only felt oppressive against stam warden/stam necro and that's more a problem with these two classes than with the ring.
IMO this change is purely to make pvpers purchase the new chapter.
9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
Cutting crit chance by 50% is enough and a good change imo, but dmg should remain the same.
Mechanical acuity user :
Nerf ? You think so ?
Don't forget Shadowy Disguise guarantees critical hit, so be ready for Gank-Blades.
does this mean that critical attacks will do less damage than normal ones? taking into account the basic critical resistance
TheBonesXXX wrote: »Yes. You don't start off with a multiplier.
ClawOfTheTwoMoons wrote: »It'll be fine. Adapt.
Right cuz getting 5k hp, 500 hp regen and 11k armor from 1 helmet is a brainer. That’s the only reason Malacath nerfed, so you will be forced to use Sithis instead.Needed the nerf honestly. Free damage increase for 1 ring vs an entire build made for crits was a no brainer.
Can't speak on pvp though. Seems like it needs a kind of group nerf like pale order imo. Also fighting Sithis at least you don't have to fight zaans.
LightYagami wrote: »It's a huge buff for PvP NB gankers.
Expect even more gankers in the Imperial City.
LightYagami wrote: »It's a huge buff for PvP NB gankers.
Expect even more gankers in the Imperial City.
Looks like you didn't read the thread, aren't ya?
-50% crit damage (malacath) -20% crit damage (base crit res)
If you go higher than that, then I don't even understand why you run this ring in a first place. Numbers will be higher if you just put it off.
LightYagami wrote: »LightYagami wrote: »It's a huge buff for PvP NB gankers.
Expect even more gankers in the Imperial City.
Looks like you didn't read the thread, aren't ya?
-50% crit damage (malacath) -20% crit damage (base crit res)
If you go higher than that, then I don't even understand why you run this ring in a first place. Numbers will be higher if you just put it off.
-20% base crit!? Oh I didn't notice that
LightYagami wrote: »It's a huge buff for PvP NB gankers.
Expect even more gankers in the Imperial City.