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https://forums.elderscrollsonline.com/en/discussion/683901
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Malacath's Band of Brutality - over nerfed

  • MurderMostFoul
    MurderMostFoul
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    Masel wrote: »
    Masel wrote: »
    Masel wrote: »
    I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.

    So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.

    Definitely a significant, and appropriate PVP nerf.

    You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain

    lol, man, that's severe.

    So with base crit resists, you are basically never doing crit damage in pvp.

    Exactly. Buy keep in mind that also means you're losing less damage because Malacath doesn't effectively cut off 50%

    Not sure I follow you on this point. I see it as Malacath basically forcing your +crit damage to zero in PvP, unless you are running very high +crit damage modifiers.

    Are you saying that subtracting 50% crit damage is overkill on most PvP builds?

    I'm saying that if you don't build for crit damage and opponent's have crit resistance, malacath will still only reduce your crit damage to 100% (no bonus damage).

    If an enemy has no crit resistance, it will subtract 50% crit damage.

    If the enemy has 20% crit resistance, it will only subtract 30%, because it cannot reduce your crit damage to less than 100%.

    So the enemy wasted stats by investing into the crit resistance. So using the ring will make enemy stats less impactful, which is a factor to consider.

    OK, yeah, same as previous Malacath. You are still making PvP opponents waste traits with they run Impen.

    One other thing to consider (again, similar to previous mala), your crits that have a 100% crit modifier (no bonus) are still doing 116% damage at base.
    “There is nothing either good or bad, but thinking makes it so.”
  • MurderMostFoul
    MurderMostFoul
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    Foto1 wrote: »
    does this mean that critical attacks will do less damage than normal ones? taking into account the basic critical resistance

    as far as i know, there has always been a floor when reducing the crit damage modifier, going to +0% damage, but never into the negative territory.
    “There is nothing either good or bad, but thinking makes it so.”
  • Masel
    Masel
    Class Representative
    Foto1 wrote: »
    does this mean that critical attacks will do less damage than normal ones? taking into account the basic critical resistance

    Read the post above yours, that should answer your question. :smile:
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
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  • Ragnaroek93
    Ragnaroek93
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    I think it got nerfed too much as well to be honest. Don't really see a build which wants to use the item now (after testing a bit, might be wrong here). The issue was that it worked too well with mass proc set stack and not because of it's damage boost. On non proc builds it only felt oppressive against stam warden/stam necro and that's more a problem with these two classes than with the ring.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • amir412
    amir412
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    I think it got nerfed too much as well to be honest. Don't really see a build which wants to use the item now (after testing a bit, might be wrong here). The issue was that it worked too well with mass proc set stack and not because of it's damage boost. On non proc builds it only felt oppressive against stam warden/stam necro and that's more a problem with these two classes than with the ring.

    IMO this change is purely to make pvpers purchase the new chapter.
  • IAmIcehouse
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    This is still a big damage boost if you're on a low crit spec. If an item isn't BIS on 80% of specs, it doesn't make it bad. It makes it healthy.
  • Sanctum74
    Sanctum74
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    amir412 wrote: »
    I think it got nerfed too much as well to be honest. Don't really see a build which wants to use the item now (after testing a bit, might be wrong here). The issue was that it worked too well with mass proc set stack and not because of it's damage boost. On non proc builds it only felt oppressive against stam warden/stam necro and that's more a problem with these two classes than with the ring.

    IMO this change is purely to make pvpers purchase the new chapter.

    Yep, Gaze of Sithis will be the new op thing then it too will get nerfed to sell the next chapter and the cycle continues.
  • TheBonesXXX
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    Foto1 wrote: »
    does this mean that critical attacks will do less damage than normal ones? taking into account the basic critical resistance

    Yes. You don't start off with a multiplier.
  • ThePedge
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    ealdwin wrote: »
    Fhritz wrote: »
    amir412 wrote: »
    9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
    Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
    Cutting crit chance by 50% is enough and a good change imo, but dmg should remain the same.

    Mechanical acuity user :
    Nerf ? You think so ?

    Don't forget Shadowy Disguise guarantees critical hit, so be ready for Gank-Blades.

    To do an extra 10% damage? NB and Templar have built in 10% crit damage, base will be completely negated.

    That's before the built-in crit resist and any other sources people may use.

    Only CP and running crit damage sets, which would be way worse than running procs, would give you any meaningful damage boost from Crits with Malacath.
    Edited by ThePedge on April 22, 2021 11:54PM
  • MurderMostFoul
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    Foto1 wrote: »
    does this mean that critical attacks will do less damage than normal ones? taking into account the basic critical resistance
    Yes. You don't start off with a multiplier.

    No, crits will be >/= noncrits.
    “There is nothing either good or bad, but thinking makes it so.”
  • Jayroo
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    It'll be fine. Adapt.

    Shoulda told that to the pvp crowd complaining about proc sets :D
  • StarOfElyon
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    One of the reasons I didn't use Malacath is because I knew it was overturned and due for a nerf. I would like to know who honestly didn't see this coming.
  • Ryuvain
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    Needed the nerf honestly. Free damage increase for 1 ring vs an entire build made for crits was a no brainer.
    Edited by Ryuvain on April 23, 2021 4:13AM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • propertyOfUndefined
    propertyOfUndefined
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    Mechanical Acuity does nothing. It’s minus 50% crit damage, which means even with shadow mundus and minor force, base crit resistance completely nullifies any crit damage. It’s good as dead this way.
  • Canned_Apples
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    Funny how they decided to wait until the expansion is available on the crown store to nerf an over performing set..

    The crit chance is a trap. If you’re going to use malacath, then you should not be investing in crit. At all.
    With malacath, a normal hit will do 100 damage and a crit will do “100!” damage.
    It’s essentially the same as before, albeit with a 9% damage reduction, but now you can pair it with proc sets that require you to crit.
  • amir412
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    Ryuvain wrote: »
    Needed the nerf honestly. Free damage increase for 1 ring vs an entire build made for crits was a no brainer.
    Right cuz getting 5k hp, 500 hp regen and 11k armor from 1 helmet is a brainer. That’s the only reason Malacath nerfed, so you will be forced to use Sithis instead.
    Edited by amir412 on April 23, 2021 8:04AM
  • Ryuvain
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    amir412 wrote: »
    Ryuvain wrote: »
    Needed the nerf honestly. Free damage increase for 1 ring vs an entire build made for crits was a no brainer.
    Right cuz getting 5k hp, 500 hp regen and 11k armor from 1 helmet is a brainer. That’s the only reason Malacath nerfed, so you will be forced to use Sithis instead.

    After testing Sithis, I feel it's balanced in pve for tanks. Blocking without sithis the boss did no real damage while with sithis I kinda felt it, but could do more damage not having to block.

    Can't speak on pvp though. Seems like it needs a kind of group nerf like pale order imo. Also fighting Sithis at least you don't have to fight zaans.
    Edited by Ryuvain on April 23, 2021 8:11AM
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • divnyi
    divnyi
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    Ryuvain wrote: »
    Can't speak on pvp though. Seems like it needs a kind of group nerf like pale order imo. Also fighting Sithis at least you don't have to fight zaans.

    PvP-wise, it is about putting in on full-damage build and having a decent bruiser with insane damages.

    That malacath ruling is weird now. I guess it allows to use crit-procs and surge, but that's it. Wonder if that is really the correct number of critical damage to remove. Assuming all players have 20% on them by default (which I hate btw), wouldn't -30% be more reasonable? Or to remove that 20% crit resist, because it is not fair in the first place.
  • StarOfElyon
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    Mythics should be niche or build specific items, probably. Malacath was being slapped on just about every pvp build. "Where's the build diversity?"

  • LightYagami
    LightYagami
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    It's a huge buff for PvP NB gankers.

    Expect even more gankers in the Imperial City.


    Edit: Oh I misread crit damage as crit chance. The above statement isn't correct.

    If it's 50% reduction of crit Chance, NBs can use guaranteed crit combo skills to get the 16% extra damage, However the 50% reduction in crit Damage isn't good for NBs.
    Edited by LightYagami on April 23, 2021 4:37PM
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • divnyi
    divnyi
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    It's a huge buff for PvP NB gankers.

    Expect even more gankers in the Imperial City.

    Looks like you didn't read the thread, aren't ya? :)

    -50% crit damage (malacath) -20% crit damage (base crit res)

    If you go higher than that, then I don't even understand why you run this ring in a first place. Numbers will be higher if you just put it off.
  • LightYagami
    LightYagami
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    divnyi wrote: »
    It's a huge buff for PvP NB gankers.

    Expect even more gankers in the Imperial City.

    Looks like you didn't read the thread, aren't ya? :)

    -50% crit damage (malacath) -20% crit damage (base crit res)

    If you go higher than that, then I don't even understand why you run this ring in a first place. Numbers will be higher if you just put it off.

    -20% base crit!? Oh I didn't notice that
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • Draevik
    Draevik
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    They should have just lowered the amount to

    15% damage increase
    Your critical hits only deal 10% more damage
    divnyi wrote: »
    It's a huge buff for PvP NB gankers.

    Expect even more gankers in the Imperial City.

    Looks like you didn't read the thread, aren't ya? :)

    -50% crit damage (malacath) -20% crit damage (base crit res)

    If you go higher than that, then I don't even understand why you run this ring in a first place. Numbers will be higher if you just put it off.

    -20% base crit!? Oh I didn't notice that

    That is baseline crit mit for all characters. So essentially you would need over a 1.8x crit damage multiplier to see a 10% increase to damage vs a player without any invested impen. People might start running impen again, so probably looking at closer to 1.9x multiplier, to get only a 10% gain.

    However, that is only if the 50% is a straight reduction, rather than halving the total amount.

    It everyone has baseline 1.5x, with a straight reduction 1.0x (no crit damage bonus)
    It everyone has baseline 1.5x, halving the total amount of bonus damage would be 1.25x (25% bonus crit damage)

    If people ran impen in the 2nd scenario you would then need a 1.8x multiplier to get a 10% bonus

    I think capped impen on armor is 33-34% so you could potentially see only a 6-7% crit bonus.
    Edited by Draevik on April 23, 2021 12:53PM
  • MurderMostFoul
    MurderMostFoul
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    It's a huge buff for PvP NB gankers.

    Expect even more gankers in the Imperial City.

    Any nightblade ganker equipping the new Malacath is massively nerfing themself.
    “There is nothing either good or bad, but thinking makes it so.”
  • Dunning_Kruger
    Dunning_Kruger
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    Procs in stam on pts are completely overpowered too now. I have seen duelers hit competent 30k resist players for 7-10k vat mauls and 7k selenes. Scaling off WPD is so stupid since gaining WPD is the easiest thing to do as stam. A well built player with 30k health and good sustain can hit 6k weapon damage with ease. The full value of most procs were attained 5.4K weapon damage. Just remove the 1k free weapon and spell damage everyone got.
    Edited by Dunning_Kruger on April 23, 2021 1:27PM
    ____________________________________
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