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https://forums.elderscrollsonline.com/en/discussion/683901
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Malacath's Band of Brutality - over nerfed

amir412
amir412
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9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
Edited by amir412 on April 19, 2021 6:14PM
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    Yeah, no.

    Good riddance.

    Are you actually suggesting to buff it instead? Lmao
    Edited by FangOfTheTwoMoons on April 19, 2021 6:02PM
  • Fhritz
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    amir412 wrote: »
    9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
    Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
    Cutting crit chance by 50% is enough and a good change imo, but dmg should remain the same.

    Mechanical acuity user :
    Nerf ? You think so ?
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • McGordon
    McGordon
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    What do you mean 9% dmg lose? Now you get 50% of your crit damage, instead of 0% crit damage. So its less than 9%. I like these change. Now instead of flat 25% DMG increase without doing nothing, need to boost up crit damage, to get bigger damage.
    So now all shield holders will need to slot crit damage instead of health only.
  • ealdwin
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    Fhritz wrote: »
    amir412 wrote: »
    9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
    Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
    Cutting crit chance by 50% is enough and a good change imo, but dmg should remain the same.

    Mechanical acuity user :
    Nerf ? You think so ?

    Don't forget Shadowy Disguise guarantees critical hit, so be ready for Gank-Blades.
  • amir412
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    Yeah, no.

    Good riddance.

    Are you actually suggesting to buff it instead? Lmao

    You say “good riddance” cuz you know it’s over nerfed and none will use it.
    It will be a no brainer for NB that’s for sure, which can guarantee critical hits.
  • ClawOfTheTwoMoons
    ClawOfTheTwoMoons
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    It'll be fine. Adapt.
  • Flaaklypa
    Flaaklypa
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    its not a crit chance nerf, its crit damage. the base critial damage is 50% before any nerfs or buffs, which means it will now be 25% crit damage, but 16% more base damage. its a nerf either way. your crit in pvp will hit for nothing because of impen and crit resistance.

    PvE its a buff hands down
  • Twohothardware
    Twohothardware
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    It’s a nerf to process set users since price can’t crit. That’s what it needed. It’s still probably going to be BiS for raw stat builds which is better since you can’t stack so much health.
  • Brederode
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    Can it even still be considered a “mythic” at this point?
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    amir412 wrote: »
    Yeah, no.

    Good riddance.

    Are you actually suggesting to buff it instead? Lmao

    You say “good riddance” cuz you know it’s over nerfed and none will use it.
    It will be a no brainer for NB that’s for sure, which can guarantee critical hits.

    Well for one; no ones tested it yet so you cant say its "over nerfed."

    Malacath had this coming for a long time now. A whole meta revolved around it. That's over centralizing and calls for a nerf.
  • Viewsfrom6ix
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    Fhritz wrote: »
    amir412 wrote: »
    9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
    Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
    Cutting crit chance by 50% is enough and a good change imo, but dmg should remain the same.

    Mechanical acuity user :
    Nerf ? You think so ?

    Malacath's Band of Brutality: This set now increases your damage done by 16% but reduces your Critical Damage done by 50%, rather than increasing your damage done by 25% and making you unable to deal Critical Damage.

    It looks like it isn't reducing crit chance by 50% but crit damage. So not worth to run it with MA if your crit damage is halved.
  • Chilly-McFreeze
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    Do you read it as Crit damage done - 50% or crit damage done divided by 2?

    e.g. if I have +60% crit damage, do I get 10% or 30% after it?
    Edited by Chilly-McFreeze on April 19, 2021 6:18PM
  • redspecter23
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    Do you read it as Crit damage done - 50% or crit damage done divided by 2?

    e.g. if I have +60% crit damage, do I get 10% or 30% after it?

    I read it as 50% goes away so if your base crit damage is 50% then you do zero extra damage when you crit. As the wording is impossible to interpret on its own, someone will test it and let us know for sure.
  • amir412
    amir412
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    Do you read it as Crit damage done - 50% or crit damage done divided by 2?

    e.g. if I have +60% crit damage, do I get 10% or 30% after it?
    I misread it too tbh 😂 you can crit now, but for less damage. Still doesn’t justify the nerf imo, it should be fine as is with the upcoming changes to cheese builds.
    Edited by amir412 on April 19, 2021 6:21PM
  • jaws343
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    It still looks fairly strong without being overpowered. Might remain slotted on most builds though. 16% more damage is pretty good in Cyrodil where a lot of people are running crit resist anyways. And you can still do crit damage with it on. Meaning you gain that extra damage and you can proc something like Caalurians. At least I'll most likely be running it next patch with Caalurians.
    Edited by jaws343 on April 19, 2021 6:25PM
  • remosito
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    Do you read it as Crit damage done - 50% or crit damage done divided by 2?

    e.g. if I have +60% crit damage, do I get 10% or 30% after it?

    i read it as half of the damage.. but who knows.. zos tooltips not always clear
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • JoSePHRiNG
    JoSePHRiNG
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    Critical damage reduction is unclear

    If I have like %70 critical damage, will it be %20 or %35?

    Is it really too hard to give an example in the patch notes as a developer comment?

    Jorvuld's Guidance and SPC all the way down.
  • MurderMostFoul
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    I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.

    So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.

    Definitely a significant, and appropriate PVP nerf.
    “There is nothing either good or bad, but thinking makes it so.”
  • Marcus_Thracius
    Marcus_Thracius
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    Malacath is looking at his ring and wondering what puny elf did the changes behind his back
  • Masel
    Masel
    Class Representative
    Fhritz wrote: »
    amir412 wrote: »
    9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
    Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
    Cutting crit chance by 50% is enough and a good change imo, but dmg should remain the same.

    Mechanical acuity user :
    Nerf ? You think so ?

    Acuity gives you full crit chance, but you'll have 50% less crit damage. So what's the point of high crit chance if you deal base damage on critical hits? 🤔
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  • Masel
    Masel
    Class Representative
    I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.

    So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.

    Definitely a significant, and appropriate PVP nerf.

    You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain
    Edited by Masel on April 19, 2021 8:08PM
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  • MurderMostFoul
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    Masel wrote: »
    I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.

    So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.

    Definitely a significant, and appropriate PVP nerf.

    You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain

    lol, man, that's severe.

    So with base crit resists, you are basically never doing crit damage in pvp.
    “There is nothing either good or bad, but thinking makes it so.”
  • Varana
    Varana
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    Masel wrote: »
    I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.

    So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.

    Definitely a significant, and appropriate PVP nerf.

    You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain

    TBF, that is not really apparent from the patch notes, so there's no way to know without prior knowledge. :)
  • Masel
    Masel
    Class Representative
    Varana wrote: »
    Masel wrote: »
    I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.

    So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.

    Definitely a significant, and appropriate PVP nerf.

    You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain

    TBF, that is not really apparent from the patch notes, so there's no way to know without prior knowledge. :)

    Considering that I have hands-on knowledge, I'd take my word on that.
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  • Varana
    Varana
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    I know.

    Thinking about it, I've probably read your "You're calculating it wrong..." as harsher than it was meant. :)
    Edited by Varana on April 19, 2021 8:21PM
  • MurderMostFoul
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    Varana wrote: »
    Masel wrote: »
    I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.

    So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.

    Definitely a significant, and appropriate PVP nerf.

    You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain

    TBF, that is not really apparent from the patch notes, so there's no way to know without prior knowledge. :)

    I don't care if I'm right or wrong on my first impression from the language of the patch notes. I just want the community to have the benefit of knowing how it actually works. I'm not on PC, so testing is not an option for me. But if it is a SUBTRACTION of 50%, then we are looking at a HUGE nerf, especially in PvP.
    “There is nothing either good or bad, but thinking makes it so.”
  • Masel
    Masel
    Class Representative
    Masel wrote: »
    I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.

    So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.

    Definitely a significant, and appropriate PVP nerf.

    You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain

    lol, man, that's severe.

    So with base crit resists, you are basically never doing crit damage in pvp.

    Exactly. Buy keep in mind that also means you're losing less damage because Malacath doesn't effectively cut off 50%
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  • MurderMostFoul
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    Masel wrote: »
    Masel wrote: »
    I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.

    So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.

    Definitely a significant, and appropriate PVP nerf.

    You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain

    lol, man, that's severe.

    So with base crit resists, you are basically never doing crit damage in pvp.

    Exactly. Buy keep in mind that also means you're losing less damage because Malacath doesn't effectively cut off 50%

    Not sure I follow you on this point. I see it as Malacath basically forcing your +crit damage to zero in PvP, unless you are running very high +crit damage modifiers.

    Are you saying that subtracting 50% crit damage is overkill on most PvP builds?
    “There is nothing either good or bad, but thinking makes it so.”
  • Masel
    Masel
    Class Representative
    Masel wrote: »
    Masel wrote: »
    I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.

    So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.

    Definitely a significant, and appropriate PVP nerf.

    You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain

    lol, man, that's severe.

    So with base crit resists, you are basically never doing crit damage in pvp.

    Exactly. Buy keep in mind that also means you're losing less damage because Malacath doesn't effectively cut off 50%

    Not sure I follow you on this point. I see it as Malacath basically forcing your +crit damage to zero in PvP, unless you are running very high +crit damage modifiers.

    Are you saying that subtracting 50% crit damage is overkill on most PvP builds?

    I'm saying that if you don't build for crit damage and opponent's have crit resistance, malacath will still only reduce your crit damage to 100% (no bonus damage).

    If an enemy has no crit resistance, it will subtract 50% crit damage.

    If the enemy has 20% crit resistance, it will only subtract 30%, because it cannot reduce your crit damage to less than 100%.

    So the enemy wasted stats by investing into the crit resistance. So using the ring will make enemy stats less impactful, which is a factor to consider.
    Edited by Masel on April 19, 2021 8:38PM
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  • Foto1
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    does this mean that critical attacks will do less damage than normal ones? taking into account the basic critical resistance
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