9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
Cutting crit chance by 50% is enough and a good change imo, but dmg should remain the same.
9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
Cutting crit chance by 50% is enough and a good change imo, but dmg should remain the same.
Mechanical acuity user :
Nerf ? You think so ?
FangOfTheTwoMoons wrote: »Yeah, no.
Good riddance.
Are you actually suggesting to buff it instead? Lmao
FangOfTheTwoMoons wrote: »Yeah, no.
Good riddance.
Are you actually suggesting to buff it instead? Lmao
You say “good riddance” cuz you know it’s over nerfed and none will use it.
It will be a no brainer for NB that’s for sure, which can guarantee critical hits.
9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
Cutting crit chance by 50% is enough and a good change imo, but dmg should remain the same.
Mechanical acuity user :
Nerf ? You think so ?
Chilly-McFreeze wrote: »Do you read it as Crit damage done - 50% or crit damage done divided by 2?
e.g. if I have +60% crit damage, do I get 10% or 30% after it?
I misread it too tbh 😂 you can crit now, but for less damage. Still doesn’t justify the nerf imo, it should be fine as is with the upcoming changes to cheese builds.Chilly-McFreeze wrote: »Do you read it as Crit damage done - 50% or crit damage done divided by 2?
e.g. if I have +60% crit damage, do I get 10% or 30% after it?
Chilly-McFreeze wrote: »Do you read it as Crit damage done - 50% or crit damage done divided by 2?
e.g. if I have +60% crit damage, do I get 10% or 30% after it?
9% dmg loss does not make any sense, it was busted on builds that stacked max hp and 4 procs.
Since next patch these kind of builds are not viable, there is no reason to nerf Malacath that hard.
Cutting crit chance by 50% is enough and a good change imo, but dmg should remain the same.
Mechanical acuity user :
Nerf ? You think so ?
MurderMostFoul wrote: »I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.
So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.
Definitely a significant, and appropriate PVP nerf.
MurderMostFoul wrote: »I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.
So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.
Definitely a significant, and appropriate PVP nerf.
You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain
MurderMostFoul wrote: »I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.
So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.
Definitely a significant, and appropriate PVP nerf.
You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain
MurderMostFoul wrote: »I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.
So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.
Definitely a significant, and appropriate PVP nerf.
You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain
TBF, that is not really apparent from the patch notes, so there's no way to know without prior knowledge.
MurderMostFoul wrote: »I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.
So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.
Definitely a significant, and appropriate PVP nerf.
You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain
TBF, that is not really apparent from the patch notes, so there's no way to know without prior knowledge.
MurderMostFoul wrote: »MurderMostFoul wrote: »I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.
So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.
Definitely a significant, and appropriate PVP nerf.
You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain
lol, man, that's severe.
So with base crit resists, you are basically never doing crit damage in pvp.
MurderMostFoul wrote: »MurderMostFoul wrote: »I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.
So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.
Definitely a significant, and appropriate PVP nerf.
You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain
lol, man, that's severe.
So with base crit resists, you are basically never doing crit damage in pvp.
Exactly. Buy keep in mind that also means you're losing less damage because Malacath doesn't effectively cut off 50%
MurderMostFoul wrote: »MurderMostFoul wrote: »MurderMostFoul wrote: »I believe you're outgoing critical damage bonus will be cut in half. Then the critical damage bonus will be further reduced by your target's critical resistance.
So if you're at +60% damage on crits (base +50% + 10%) then you equip Malacath, your outgoing critical damage bonus will be +30%. Then your opponent's critical damage resistance will kick in. If they reduce your critical damage by 25% from base critical resistances and impenetrable trait, your crits will only be hitting for +5%*1.16[Mala base damage increase] = +5.8% net critical damage bonus while wearing Malacath.
Definitely a significant, and appropriate PVP nerf.
You're calculating it wrong... it subtracts 50% crit hit damage, it doesn't halve it. So you'd go from 60% to 10%.. and yes I know that for certain
lol, man, that's severe.
So with base crit resists, you are basically never doing crit damage in pvp.
Exactly. Buy keep in mind that also means you're losing less damage because Malacath doesn't effectively cut off 50%
Not sure I follow you on this point. I see it as Malacath basically forcing your +crit damage to zero in PvP, unless you are running very high +crit damage modifiers.
Are you saying that subtracting 50% crit damage is overkill on most PvP builds?