What are the other 4 green actives you think it's competing with when doing dungeons or trials?VaranisArano wrote: »So I need to sacrifice one of my few slots in order to have a better chance of finding the gear I want in a chest? Or I need to pause, in the middle of group content, "Chest, pls wait to swap passives." Forget about getting extra loot from the Imperial City chests!
What other passives are you going to run in dungeons? Like you don't need faster fishing or -1000 bounty gold there.VaranisArano wrote: »So I need to sacrifice one of my few slots in order to have a better chance of finding the gear I want in a chest? Or I need to pause, in the middle of group content, "Chest, pls wait to swap passives." Forget about getting extra loot from the Imperial City chests!
I think the idea is that they want to keep the extra gold gained from these perks in check.Is the coding on the Treasure Hunter passive so server-intensive that we need it to be limited only the players willing to make that sacrifice to slot it?
- We’re used to it being passive
For current CP on live, it’s 75 points -- set it and forget it. Players spend points on Treasure Hunter and know whenever they open a chest, in the world or in a dungeon, it's got the maximum chance of giving good loot.
The current reduced price of 50 doesn’t outweigh the new hassle. It's still a cost investment, and by requiring slotting means players can spend points on it and (accidentally or not) never gain the benefit.
Yeah, it's set on consumption. You don't get it retroactively (slotting after eating) but the duration is also not substracted if you unslot afterwards.PeacefulAnarchy wrote: »Only on use:
Rationer (I assume duration is set on consumption, so you slot, eat/drink, remove)
Btw, can we talk about what a lackluster "ultimate" star this is?War Mount (This only applies outside of combat, I don't see its purpose, especially at that cost)
phantasmalD wrote: »I think the idea is that they want to keep the extra gold gained from these perks in check.
Because while these perks don't have to be balanced from a combat standpoint, they do have to be kept under control for the sake of the economy. To avoid gold power-creep.
Buuuut being able to swap them out at anytime kinda throws that all out the window.
phantasmalD wrote: »I'd argue that in the Live system it also requires "slotting". You have to put 75 points into the Shadow tree to gain passives that you may not care about just to activate Treasure Hunter. Or if you want to min-max then there will be times you won't have 75 points in that tree. So it's not hassle free even now.
I'm not going to swap actives every time I do anything. I'm just not. Not through any deep-seated objection to it, I'm just never going to remember.
Yes, but what I meant is that if they were all passives than there would be a massive difference between 0CP and 3.6k CP gold gain/efficiency. By restricting these to X passives + 4 actives they can set a more sensible vertical ceiling.
I don't think the economy's intended here. There's two separate non-slotted skills Gilded Fingers and Fortune's Favor that will passively boost gold from any source by up to 10%, and from chests or safebox by up to 50% Then slotted skills that improve decon results, boost fencing sale prices, reduce repair and wayshrine costs etc.
Economics wasn't the concern of the Craft tree. Unless there are adjustments elsewhere, these new CP skills give players more raw gold than we've ever had before.
I'm confused about "Treasure Hunter". Doesn't it only changes the level of improvement of the items? I never noticed it to give extra items or something better than that.
VaranisArano wrote: »I'm confused about "Treasure Hunter". Doesn't it only changes the level of improvement of the items? I never noticed it to give extra items or something better than that.
Treasure Hunter improves items to the next level of chest.
So without Treasure Hunter, an Advanced Chest will have a blue set item and a blue non-set item.
With Treasure Hunter, intermediate chests have a blue set item and a blue non-set item. Advanced chests get a purple set item.
The only additional loot you get, IIRC, is with Master chest, since they get extra loot instead of gold quality, since gold quality doesn't drop in overland.
VaranisArano wrote: »So I need to sacrifice one of my few slots in order to have a better chance of finding the gear I want in a chest? Or I need to pause, in the middle of group content, "Chest, pls wait to swap passives." Forget about getting extra loot from the Imperial City chests!
That's ridiculous.
Is the coding on the Treasure Hunter passive so server-intensive that we need it to be limited only the players willing to make that sacrifice to slot it?
I have so many questions about the coding now.
phantasmalD wrote: »What other passives are you going to run in dungeons? Like you don't need faster fishing or -1000 bounty gold there.VaranisArano wrote: »So I need to sacrifice one of my few slots in order to have a better chance of finding the gear I want in a chest? Or I need to pause, in the middle of group content, "Chest, pls wait to swap passives." Forget about getting extra loot from the Imperial City chests!
Also, if everyone uses the same system than you wouldn't be the only one person swapping passives at that moment, so why would you feel embarassed having the same issues as others?I think the idea is that they want to keep the extra gold gained from these perks in check.Is the coding on the Treasure Hunter passive so server-intensive that we need it to be limited only the players willing to make that sacrifice to slot it?
Because while these perks don't have to be balanced from a combat standpoint, they do have to be kept under control for the sake of the economy. To avoid gold power-creep.
Buuuut being able to swap them out at anytime kinda throws that all out the window.
- We’re used to it being passive
For current CP on live, it’s 75 points -- set it and forget it. Players spend points on Treasure Hunter and know whenever they open a chest, in the world or in a dungeon, it's got the maximum chance of giving good loot.
The current reduced price of 50 doesn’t outweigh the new hassle. It's still a cost investment, and by requiring slotting means players can spend points on it and (accidentally or not) never gain the benefit.
I'd argue that in the Live system it also requires "slotting". You have to put 75 points into the Shadow tree to gain passives that you may not care about just to activate Treasure Hunter. Or if you want to min-max then there will be times you won't have 75 points in that tree. So it's not hassle free even now.
phantasmalD wrote: »Yeah, it's set on consumption. You don't get it retroactively (slotting after eating) but the duration is also not substracted if you unslot afterwards.PeacefulAnarchy wrote: »Only on use:
Rationer (I assume duration is set on consumption, so you slot, eat/drink, remove)Btw, can we talk about what a lackluster "ultimate" star this is?War Mount (This only applies outside of combat, I don't see its purpose, especially at that cost)
Is there anyone who ever ran out of stamina with max upgraded mount + Major gallop? Not even in Cyrodiil do I ever feel like I have to slot it.
It's utter garbage and a waste of 120 points. By the time you have enough CP to get it you won't need it.