echo2omega wrote: »It is a significant amount of vertical progression.
Not sure why everyone feels that they need to be min / maxed.
All of the content (ALL OF THE CONTENT) including veteran trials speed run | hard mode | no death WELL below 1800 CP.
yes but i dont pve, i pvp. and at a high level too. a simple 2% healing increase, or 4% damage mitigation is WELL enough to swing the tide of a duel or fight. the amount of vertical progression to play pvp on a high level is really really big
It is. But you can always play in the NO CP campaigns until you get your CP high enough to be on a more equal footing.
WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.
[Edit to remove bashing]
WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.
[Edit to remove bashing]
WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.
[Edit to remove bashing]
I am new here so I may be missing something. Yes, it takes more CP to reach 1800 than 810. That would be exactly 990 more CP so it is more than double.
Not sure of the significance of either number but I am at about CP 310 now.
WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.
[Edit to remove bashing]
I am new here so I may be missing something. Yes, it takes more CP to reach 1800 than 810. That would be exactly 990 more CP so it is more than double.
Not sure of the significance of either number but I am at about CP 310 now.
It takes almost the exact same about of XP to get from 0-1200 on the new system as it did to get from 0-810 on the old system.
And thank goodness because 99%+ of your vertical progression is done by the time you get to CP1200... above that is miniscule.
WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.
[Edit to remove bashing]
I am new here so I may be missing something. Yes, it takes more CP to reach 1800 than 810. That would be exactly 990 more CP so it is more than double.
Not sure of the significance of either number but I am at about CP 310 now.
echo2omega wrote: »It is a significant amount of vertical progression.
Not sure why everyone feels that they need to be min / maxed.
All of the content (ALL OF THE CONTENT) including veteran trials speed run | hard mode | no death WELL below 1800 CP.
yes but i dont pve, i pvp. and at a high level too. a simple 2% healing increase, or 4% damage mitigation is WELL enough to swing the tide of a duel or fight. the amount of vertical progression to play pvp on a high level is really really big
It is. But you can always play in the NO CP campaigns until you get your CP high enough to be on a more equal footing.
oh i grinded to cp 2k, i endured it, but i still heavily dislike the powerdifference even though i am at the soft cap point myself.
and i dont like no cp, its less sustain there and my friends play on main campaign faction lock.
echo2omega wrote: »It is a significant amount of vertical progression.
Not sure why everyone feels that they need to be min / maxed.
All of the content (ALL OF THE CONTENT) including veteran trials speed run | hard mode | no death WELL below 1800 CP.
yes but i dont pve, i pvp. and at a high level too. a simple 2% healing increase, or 4% damage mitigation is WELL enough to swing the tide of a duel or fight. the amount of vertical progression to play pvp on a high level is really really big
It is. But you can always play in the NO CP campaigns until you get your CP high enough to be on a more equal footing.
oh i grinded to cp 2k, i endured it, but i still heavily dislike the powerdifference even though i am at the soft cap point myself.
and i dont like no cp, its less sustain there and my friends play on main campaign faction lock.
Powerdifference in PvP is important in mmorpgs, be it from level or from Gear. Otherwise you need to play a Shooter or something if you want a game that only focuses on playerskill.
WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.
[Edit to remove bashing]
I am new here so I may be missing something. Yes, it takes more CP to reach 1800 than 810. That would be exactly 990 more CP so it is more than double.
Not sure of the significance of either number but I am at about CP 310 now.
It takes almost the exact same about of XP to get from 0-1200 on the new system as it did to get from 0-810 on the old system.
And thank goodness because 99%+ of your vertical progression is done by the time you get to CP1200... above that is miniscule.
it was a typo, he meant to say XP not CP, meaning the new cap for a newer player like yourself, requires you to farm about 3x more XP to reach the effective max lvl (soft cap) than it would have, if we still were in CP system 1.0
echo2omega wrote: »It is a significant amount of vertical progression.
Not sure why everyone feels that they need to be min / maxed.
All of the content (ALL OF THE CONTENT) including veteran trials speed run | hard mode | no death WELL below 1800 CP.
yes but i dont pve, i pvp. and at a high level too. a simple 2% healing increase, or 4% damage mitigation is WELL enough to swing the tide of a duel or fight. the amount of vertical progression to play pvp on a high level is really really big
It is. But you can always play in the NO CP campaigns until you get your CP high enough to be on a more equal footing.
oh i grinded to cp 2k, i endured it, but i still heavily dislike the powerdifference even though i am at the soft cap point myself.
and i dont like no cp, its less sustain there and my friends play on main campaign faction lock.
Powerdifference in PvP is important in mmorpgs, be it from level or from Gear. Otherwise you need to play a Shooter or something if you want a game that only focuses on playerskill.
the issue itself wasnt that there is a powerdifference. please read the thread in full before making such remarks. the issue is that they made already "max" level players feel quite brand new, by forcing them to grind A LOT more xp to once again be evenly matched with other "max" level players
Oh no, we are not immediately all capped and will need a few months to catch up to be min-maxed again.
Oh, the humanity of having progression in a game!
Personally pretty excited about it and I'm around the previous CP cap.
Your statement it is progression is having your power diminished and working to be just as strong as you was. 1200 - 1400 CP is about the same CP as 810 was. Moving forward from 1400 CP will be progression. There would be no arguments if players were as powerful as before and they needed moving forward.
Your statement is the equivalent of stating delete your account, purchase a new account and make a new character. It is now progression gearing up to be at the same point.
Oliviander wrote: »Just went from CP 1385 to 1840 doing more than 3000 Master writs during anniversary event.
Hopefully it will still be worth it after the reduction
Cirantille wrote: »I am really happy that I do not need to grind
This was what zos promised anyway
Being able to reach soft cap at 1200, not being half-builded
So I am glad they took their promise
YandereGirlfriend wrote: »The question is: are these CP stage restrictions forever or are they going to be phasing them back a la how they raised the old CP cap?
Because if they are gone for good then everyone is catching a giant permanent nerf to their characters.
Let's see..
CP 840 = 98% of Healer performance
- 200 (600) for the 4 slotables
- 40 (120) max main stat
- 40 (120) max crit
CP 960 = 98% of DPS performance
- 40 (120) max Piercing
CP 1020 = Max Healer performance
- 60 (180) in Extended Might for another 100 weapon/spell damage
CP 1170 = Max DPS performance
- 70 (210) in Extended Might for max status effect chance and 100 weapon/spell damage
CP 1290 = Max DPS + Utility
- 40 (120) Max off-stat
CP 1650 = Max DPS + Survivability
- 160 (480) in Staving Death for a whopping 4% healing recieved +4% resistance in PVP (+12% in PVE)
CP 1770 = All of the above
CP 1980 = Max Everything
- 70 (210) in Extended Might for max off-stat dps
CP 3600 = Max flexibility
- Up to 10 maxed out slotables to switch in on demand.
LightYagami wrote: »Let's see..
CP 840 = 98% of Healer performance
- 200 (600) for the 4 slotables
- 40 (120) max main stat
- 40 (120) max crit
CP 960 = 98% of DPS performance
- 40 (120) max Piercing
CP 1020 = Max Healer performance
- 60 (180) in Extended Might for another 100 weapon/spell damage
CP 1170 = Max DPS performance
- 70 (210) in Extended Might for max status effect chance and 100 weapon/spell damage
CP 1290 = Max DPS + Utility
- 40 (120) Max off-stat
CP 1650 = Max DPS + Survivability
- 160 (480) in Staving Death for a whopping 4% healing recieved +4% resistance in PVP (+12% in PVE)
CP 1770 = All of the above
CP 1980 = Max Everything
- 70 (210) in Extended Might for max off-stat dps
CP 3600 = Max flexibility
- Up to 10 maxed out slotables to switch in on demand.
That's really cool. Thanks for your data