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CP CAP IS WAY WAY WAY WAY TOO HIGH

  • Icy_Waffles
    Icy_Waffles
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    It’s literally fine.
  • Vevvev
    Vevvev
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    The CP cap never changed, instead they removed the soft cap limit, lowered the experience curve by raising the level it's scaled to, and limited the total power you could squeeze out of the system. Basically, the only reason to really keep going passed the 1,800 point is for flexibility in being able to adapt to different content without needing to pay for a respec.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • ZaroktheImmortal
    ZaroktheImmortal
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    50x7ls.jpg
  • Renegader
    Renegader
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    50x7ls.jpg

    it really is
  • colossalvoids
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    So what? You needed that 810, you don't need to be at the new cap. You'll be there anyway way faster than it was possible before, have something to work for again.
  • Sarousse
    Sarousse
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    It's so easy to gain XP right now. Scrolls, XP crafted stuff, insane stats due to CP 2.0 and difficulty level -42000 on mobs, you just wave your arms running around and the XP flows.

    At CP 1400, a level is less than 300k. Yersterday I did 5 CP just by doing usual stuff in a very short time.
    Edited by Sarousse on March 9, 2021 9:30AM
  • zaria
    zaria
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    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.
    And you want both the stamina and magic ones because?
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • PaddyVu
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    What happen above 1800 while u already unlock all passive at 1800?
  • silvereyes
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    PaddyVu wrote: »
    What happen above 1800 while u already unlock all passive at 1800?
    You gain the ability to activate more active stars that can be swapped out without a redistribution fee. There may be other non-combat passives offered in the future as well. They have said that they want to add more stars to these constellations in the future.
  • PaddyVu
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    silvereyes wrote: »
    PaddyVu wrote: »
    What happen above 1800 while u already unlock all passive at 1800?
    You gain the ability to activate more active stars that can be swapped out without a redistribution fee. There may be other non-combat passives offered in the future as well. They have said that they want to add more stars to these constellations in the future.

    5 star should be good, 4 star seem too low
  • SamaelHQ
    SamaelHQ
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    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    3600 is not the cap anymore.

    s46uGr4.png

    Looks like it is 4765 if I haven't missed any points while maxing them here. To be honest, nothing changes... Since it's totally not necessary to max the CP tree since slottables are limited but anyways...

    And here is the required XP table https://docs.google.com/spreadsheets/d/1Hk7TKR39KzwEOlbbLMRJRx90O1PEgCERrgEDC1pubPA/edit?usp=sharing
    Edited by SamaelHQ on March 9, 2021 10:19AM
    Leader of Turkish Community Guild, Elder Turks.
    Server: PC-EU
  • Grandesdar
    Grandesdar
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    It's my third time starting over due to changing platforms, I get that new players aren't supposed to get to end game content as fast, but at this point, I'm just bored with the game and been waiting for months to cumulate enlightenment so that I could grind CP fast. And now CP cap has raised far above I could get to in a year. I wish they sold CP points on the crown store.
    Main: The Charismatic StamDK DD
    Side: A Handsome Warden Healer
    Side: (upcoming) Stam Necro DD
    CP: 680
    EU PSN: Style3513
  • zvavi
    zvavi
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    lets do what i did during the pts. calculate the end of vertical progression on a stam dk.

    Slottable passives:
    Must have slottable passives:

    Deadly aim 50 points: single target buff, strongest cp points allocated on boss fights.
    Thaumaturge 50 points: dot buff, very strong, not as strong as deadly aim, but a must have.
    Backstabber 50 points: as strong as thaumaturge, backstabber is a must have for many situations, trials, and dungeons. the problem is, it requires you to flank the target, which is not always possible. you will want to have this passive for any fight that lets you have it, and remove it for those that dont.
    Fighting finesse, wrathful strikes and biting aura, 2 of them minimum, for 100 points total: strong slottable dmg passives, when u can slot backstabbers you will slot the one which is stronger (probably biting aura for aoe setup, and fighting finesse for everything else), when you cant use backstabber you will slot both of them.
    Total points used on slottable blue cp: 250.

    Must have passives:
    Precision 40 points: crit. speaks for itself.
    Tireless discipline 40 points: max stamina = more damage.
    Piercing 40 points: while penetration is easily capped right now, with all dds with full points into piercing you can use other buffs in group, freeing a precious support set, not to talk about dungeons where you need all the pen you can get.
    Battle mastery 40 points: total of 60% points chance increase of applying status effects of the new stamina status effects, which all, you guessed it, deal damage.
    Flawless ritual 40 points: total of 60% points for mag status effects, most stam classes wouldnt benefit from it much. stam dk's on the other hand, already have almost 1% of their damage done as a burning dot, adding 60% chance for it to proc is effectively adding 0.5%+ of damage. and as we know from min maxing, up till the point where we dont get anything anymore, it is still vertical progression.
    Mighty 30 points: 100 weapon damage to physical damage attacks. speaks for itself.
    War mage 30 points: "add 100 weapon and spell damage to magical attacks, affects: magic, flame, frost, and shock damage" well. stam dk's have over 10% of their damage made from magical sources. so ye. must have.
    Quick recovery 10 points: 1% healing taken, this one is not as important. but sadly, it is a requirement for the next one.
    Preparation 40 points: 8% reduced damage taken from pve sources, this one, no matter what they believe or say, is a must have in the harder pve content, because it is huge. it is like "10% more health and 10% more healing taken" together. can save you so many times. making runs much easier, and even ebon less required, can be slotted out for a different support set.
    hardy and elemental aegis 40+40 points: more mitigations. see comment on previous mitigation passive
    total points used on passive blue cp: 390

    it is much much much better than the pts version I had for this (which was 2160 cp for those who ask, i did add new passives in this version though, but only because after running with the new CP for a while, I understood that those are CP that I want), but it is still 1920 cp. notice that it is above the "soft cap" of progression zos made (1800 CP). lets add that for pvp, you will need additional 110 passives CP, and 200 active CP's, so to "maximize" a PvP+PvE main stam dk, you will need a total of 2850 cp. it is much much much better than the previous "not being able to optimize a PvP and PvE build on 1 character of 3600 CP"


    very sadly, that "reduction in optimization point" was mostly nerfs, like WrathOfInnos have feared in my original post .

    I still believe that costs of passives, at least in the blue tree, should be cut down further in a half without being nerfed to lower the amount of points needed for reaching horizontal progression.

    I am not ok with combat effectiveness being anywhere near soft cap. and I am very annoyed that at 1300 CP, all my characters are lacking passives (vertical progression) that will make them more effective at their 1 role when ZOS have advertised horizontal progression starting at 1200 CP.

    side note: few of the green tree actives should become passives.
    Edited by zvavi on April 11, 2021 7:24AM
  • Lynxyn
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    I heavily dislike the cp systems both v1 and v2. It's not that I dislike the effect, those are interesting, but the way they handle grinding I'm the game. The lack of actual dedicated grind spots in a game with vertical progression is dumb. All the grind spots we have right now are basically pure coincidence due to layouts and spawn rates. The only instanced grinding we have is skyreach and BRP. In both you need at least one other person with you in order to reset the instance. The issue here for me is grinding gets really boring real fast and I want to take breaks when I want to whether it's 10 minutes from the previous or 2 hours from the previous without having to worry that my partner may not want to or that they may want a break when I don't want to. All the overworld grinding spots will have 5-20 people due to the event as well so it basically boils down to having to settle for alikir dolmens that are slow and not very engaging. I'd really like to see zos implement a solo resettable instanced area with the express purpose of grinding exp.
  • Cirantille
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    I was going to level chars in NA

    Well rip, not spending delicious crowns & money on a new server so I can be subpar until I grind my life up to 1800 zos, your loss driving people away from the game with daunting numbers

    TES players are here for fun and lore

    Not grind like other MMOs

    You need to know your audience...

  • Redguards_Revenge
    Redguards_Revenge
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    I've been playing PVP without adding in CP ....Either I found a broken build or I didn't need it at all. My build, I realized was CP independent all this time.
    Edited by Redguards_Revenge on April 11, 2021 11:26AM
  • Toanis
    Toanis
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    Let's see..

    CP 840 = 98% of Healer performance
    • 200 (600) for the 4 slotables
    • 40 (120) max main stat
    • 40 (120) max crit

    CP 960 = 98% of DPS performance
    • 40 (120) max Piercing

    CP 1020 = Max Healer performance
    • 60 (180) in Extended Might for another 100 weapon/spell damage

    CP 1170 = Max DPS performance
    • 70 (210) in Extended Might for max status effect chance and 100 weapon/spell damage

    CP 1290 = Max DPS + Utility
    • 40 (120) Max off-stat

    CP 1650 = Max DPS + Survivability
    • 160 (480) in Staving Death for a whopping 4% healing recieved +4% resistance in PVP (+12% in PVE)

    CP 1770 = All of the above

    CP 1980 = Max Everything
    • 70 (210) in Extended Might for max off-stat dps

    CP 3600 = Max flexibility
    • Up to 10 maxed out slotables to switch in on demand.
    Edited by Toanis on April 11, 2021 12:31PM
  • Flaaklypa
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    this is my brothers forum account [snip], here i will defend some of the points he had when he made this thread:
    zaria wrote: »
    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.
    And you want both the stamina and magic ones because?

    because he was a pvp player, and made use off every passive in the cp tree.

    Even with "faster" cp gain, I still have to dedicate my time and farm xp so I can play content that I used to play comfortably. I know that this is all part of MMO experience, but these next few months are gonna be more annoying than fun.

    Main reason why I always liked ESO is because I was always focused on the actual game rather than my level... but thats just me.

    this is basically what he meant as well, and is why the thread originally was opened.


    Personally i farmed BRP until i was 2k cp, took 1 week from cp 1300, for straight farming, so i dont care much about the change anymore.

    [Edited to remove Discussing Disciplinary Actions]
    Edited by ZOS_ConnorG on April 11, 2021 1:51PM
  • DaveMoeDee
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    Scardan wrote: »
    AlnilamE wrote: »
    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.

    But soft cap to be effective at your role is lower than that. 1200, I believe?

    Bbbbbbut Alcast said 1800 - 2000+ xD

    Sounds like people are conflating a lot of different things. Being "effective at your role" is not a clear metric. Especially when there are different roles with different requirements.

    There are going to be a few ways people judge this. Many will look at if they have 100% of passives and the ability to get all the slotted buffs they want and consider that the goal.

    Others will consider whether they feel comfortable clearing whatever content they like to play, whether PvP, Vet trials, pugging dungeons, etc. There will be a big different in perspective between people wanting to be able to clear all content and those who want to get all achievements for all content and chase leaderboards. When doing certain content, every point can count.

    The main differentiators though will be patience, free time, and attitudes toward vertical progression and grinding.
    Edited by DaveMoeDee on April 11, 2021 1:37PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Cirantille wrote: »
    You need to know your audience...

    I'm pretty sure they do.
    And I'm also pretty sure that the players who'll run away from this new system with be largely outnumbered by the numbers of players who'll play again or more and more often because they have a new progression scheme to follow.
  • relentless_turnip
    relentless_turnip
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    Renegader wrote: »
    Scardan wrote: »
    AlnilamE wrote: »
    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.

    But soft cap to be effective at your role is lower than that. 1200, I believe?

    Bbbbbbut Alcast said 1800 - 2000+ xD

    dont know who that is. i am a pvper and i need the healing, magicka, stamina, damage, mitigation i can get.

    at 1800 i can finally be as "min-maxed" compared to the others as i used to be when the soft cap was 810. its ridiculus.

    I am also a pvper and I don't agree. Once you have all your slottables you are missing 4% mitigation(which is closer 1-2% when applied with your other sources of mitigation) and 8% healing done. It's hardly make or break IMO. I haven't been beaten yet and thought it was a cp difference. I could analyse my own performance and know I could have played better.
  • relentless_turnip
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    Toanis wrote: »
    Let's see..

    CP 840 = 98% of Healer performance
    • 200 (600) for the 4 slotables
    • 40 (120) max main stat
    • 40 (120) max crit

    CP 960 = 98% of DPS performance
    • 40 (120) max Piercing

    CP 1020 = Max Healer performance
    • 60 (180) in Extended Might for another 100 weapon/spell damage

    CP 1170 = Max DPS performance
    • 70 (210) in Extended Might for max status effect chance and 100 weapon/spell damage

    CP 1290 = Max DPS + Utility
    • 40 (120) Max off-stat

    CP 1650 = Max DPS + Survivability
    • 160 (480) in Staving Death for a whopping 4% healing recieved +4% resistance in PVP (+12% in PVE)

    CP 1770 = All of the above

    CP 1980 = Max Everything
    • 70 (210) in Extended Might for max off-stat dps

    CP 3600 = Max flexibility
    • Up to 10 maxed out slotables to switch in on demand.

    That's a very decent breakdown of how things are. Well done sir👍
  • AlnilamE
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    Cirantille wrote: »
    I was going to level chars in NA

    Well rip, not spending delicious crowns & money on a new server so I can be subpar until I grind my life up to 1800 zos, your loss driving people away from the game with daunting numbers

    TES players are here for fun and lore

    Not grind like other MMOs

    You need to know your audience...

    The TES player in me doesn't care about the CP. It's not needed for the "fun and lore" part.

    But it's nice to be progressing toward something again after 5 years of being stuck above cap.
    The Moot Councillor
  • Agenericname
    Agenericname
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    Cirantille wrote: »
    I was going to level chars in NA

    Well rip, not spending delicious crowns & money on a new server so I can be subpar until I grind my life up to 1800 zos, your loss driving people away from the game with daunting numbers

    TES players are here for fun and lore

    Not grind like other MMOs


    You need to know your audience...

    If they're here for "fun and lore", why is 1800CP a significant number? CP has such a smaller impact now that it really only matters to the folks in groups other than the "fun and lore" crowd.
  • scorpius2k1
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    I don't like grind either but I don't look at it that way. Personally, I am glad have incentive to play my endgame toons again for more than just endgame content, which they still do just fine at without being maxed out CP level. For DD's, if we build our CP trees properly we can have damage with main stat status effects fully maxed at ~1110-1170 CP. I also play tank/heal and this seems to follow a similar pattern.

    For years now, a very large percentage of the community was begging for CP 2.0, so here it is.

    Perspective. :)
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • Erelah
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    SirTreb wrote: »
    Oh no, we are not immediately all capped and will need a few months to catch up to be min-maxed again.

    Oh, the humanity of having progression in a game!

    Personally pretty excited about it and I'm around the previous CP cap.

    Your statement it is progression is having your power diminished and working to be just as strong as you was. 1200 - 1400 CP is about the same CP as 810 was. Moving forward from 1400 CP will be progression. There would be no arguments if players were as powerful as before and they needed moving forward.

    Your statement is the equivalent of stating delete your account, purchase a new account and make a new character. It is now progression gearing up to be at the same point.
  • Icy_Waffles
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    Nah. It’s fine.
  • Flaaklypa
    Flaaklypa
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    Nah. It’s fine.

    after having endured the grind to get to 2k cp, i agree B)
  • iksde
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    heyy pssst!

    even if you have all CP gained and redistrubuted you still cant use all of them anyway, you will be able to use around a half of of all passives at once from cp in overall, for combat you will be able to use less than half or just half at best from what is currently so dont cry, most punished now is green, craft, utility tree whuch ahve almsot nothing to combat but muc more for casual exploration of world
  • Snowy_Wyndra_Karn
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    Renegader wrote: »
    WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

    [Edit to remove bashing]

    Yes, but we now have something to work towards.
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