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CP CAP IS WAY WAY WAY WAY TOO HIGH

Renegader
Renegader
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WAY TO HIGH. the cap is supposed to be easier to reach, not harder. it requires way more cp to get to 1800 now, than the old 810.

[Edit to remove bashing]
Edited by ZOS_ConnorG on April 13, 2021 12:36PM
  • newtinmpls
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    I wouldn't get to excited about it.

    Playing with the new system, you can't actually "use" the 810 all at one time.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • karekiz
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    newtinmpls wrote: »
    I wouldn't get to excited about it.

    Playing with the new system, you can't actually "use" the 810 all at one time.

    I dunno. I am 1555 CP and am missing some base character Passives.
  • AlnilamE
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    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    The Moot Councillor
  • Renegader
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    newtinmpls wrote: »
    I wouldn't get to excited about it.

    Playing with the new system, you can't actually "use" the 810 all at one time.

    im not, if i wasnt clear enough this is a complaint. they should reduce it. make it easier to reach the combat passives. the green tree with speed and loot and whatnot, THAT SHOULD BE THE HORIZONTAL progression. currently you need 1800 cp to be min maxed, which is just ludacris. you require about 4 TIMES!!!! the xp to get from 0-1800 in the new poorly thoughtout system, than 0-810 in the old
    Edited by Renegader on March 8, 2021 8:23PM
  • LostHorizon1933
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    CP Cap too high... Caps Lock evidently quite within reach.
  • Renegader
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    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.
  • AlnilamE
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    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.

    But soft cap to be effective at your role is lower than that. 1200, I believe?
    The Moot Councillor
  • Scardan
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    AlnilamE wrote: »
    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.

    But soft cap to be effective at your role is lower than that. 1200, I believe?

    Bbbbbbut Alcast said 1800 - 2000+ xD

    Let's be extremely precise in our use of terms.
  • Renegader
    Renegader
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    Scardan wrote: »
    AlnilamE wrote: »
    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.

    But soft cap to be effective at your role is lower than that. 1200, I believe?

    Bbbbbbut Alcast said 1800 - 2000+ xD

    dont know who that is. i am a pvper and i need the healing, magicka, stamina, damage, mitigation i can get.

    at 1800 i can finally be as "min-maxed" compared to the others as i used to be when the soft cap was 810. its ridiculus.
  • illusiouk
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    It is too high and it should have been a gradual increase but what can we do other than grind again or quit.

    I choose the latter.
  • AlnilamE
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    Scardan wrote: »
    AlnilamE wrote: »
    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.

    But soft cap to be effective at your role is lower than that. 1200, I believe?

    Bbbbbbut Alcast said 1800 - 2000+ xD

    dont know who that is. i am a pvper and i need the healing, magicka, stamina, damage, mitigation i can get.

    at 1800 i can finally be as "min-maxed" compared to the others as i used to be when the soft cap was 810. its ridiculus.

    I see. I PvP in no-CP, so it doesn't matter at all.
    The Moot Councillor
  • silvereyes
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    Yeah, they were warned on PTS that 1800 was going to be too high. They apparently disagreed.

    https://forums.elderscrollsonline.com/en/discussion/comment/7130578/#Comment_7130578
  • proteinexe
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    I dont agree. 810 is enough for you to comfertably play any PvP/PvE high end class with what you need. Sure, if you got 3600 you could literally go from slotting PvP specs to PvE specs in a matter of minutes with no cost.. but before you'd have to pay 3k and spend time taking them out and in instead of slotting them.

  • Oreyn_Bearclaw
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    AlnilamE wrote: »
    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Soft cap to get every combat passive is 1800.

    But soft cap to be effective at your role is lower than that. 1200, I believe?

    That is a bit subjective. From a PVE DPS perspective, you hit max damage for your primary stat at I believe 1170. By 1560, you have maxed out your mitigation. Depending on what you go for next, you will max healing around 1890, and your off stat damage around 2100.

    You also have to factor in that you may want the ability to switch between a handful of slottables. Even at 1800, where the new curve ends, you arguably have a ways to go for a truly min/maxed build.

    Now will you be able to clear all vet trials at 1200 or min/max a dummy for parsing? Sure, but more is an advantage for a ways after. How much of an advantage, depends on whom you ask. LOL.



    Edited by Oreyn_Bearclaw on March 8, 2021 9:37PM
  • Varana
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    But then, who TF specced into off-stat damage with the old system? :D We routinely swapped points around for mitigation in different trials.
    The fact that there is a way to get all the shinies without needing to re-spec your CP, is seriously skeweing the impression here.

    P.S. No idea about PvP, I play no-CP.
  • silvereyes
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    proteinexe wrote: »
    I dont agree. 810 is enough for you to comfertably play any PvP/PvE high end class with what you need.
    And the counter-argument would be, if 810 is enough, then why didn't ZOS choose to end vertical progression there?

    It really isn't a matter of whether a skilled player will be able to make do with less. They could probably make do with 600 CP. However:
    1. For all challenging content, both PvE and PvP, players will still feel a psychological itch until they are at the vertical progression cap;
    2. For PvP, all else, including skill, being equal, the player who ground out the CP for extra resources / penetration / stats / cost reduction, whatever will have the advantage; and
    3. For less skilled players that end up dying, there will always be a part of them that wonders if the reason they died was because they weren't high enough CP.
    What's more, it didn't need to be this way. All of the extra vertical progression after you unlock all your active stars comes from passives that never needed to even be added to the CP 2.0 system at all.

    This is 100% by-design. They want us on that hamster wheel.
    Edited by silvereyes on March 8, 2021 11:18PM
  • RedMuse
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    proteinexe wrote: »
    I dont agree. 810 is enough for you to comfertably play any PvP/PvE high end class with what you need. Sure, if you got 3600 you could literally go from slotting PvP specs to PvE specs in a matter of minutes with no cost.. but before you'd have to pay 3k and spend time taking them out and in instead of slotting them.

    It's not. 810 is no longer enough to comfertably do your role in high end PvE. You can muddle by, but you're seriously nerfed from what we were before. Until you reach at least 1200 and possibly higher, you won't be back to what you were before.
  • katorga
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    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Around 1800 gets you back to where you used to be at 810 with CP1.0. I think that is the main issue.

    Guild chat is pretty lively to say the least. Lots of unhappy players, especially the newer ones. It is amazing how much people value the gathering perks in the green tree, and how angry they are they they cannot reach some of them now.
  • WrathOfInnos
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    You should’ve seen it a few weeks ago :D

    At that point it was somewhere around 2.2k CP to max out combat effectiveness. I’m ok with the ~1.5k we have now, and then horizontal progression from that point to 3.6k
    Edited by WrathOfInnos on March 8, 2021 10:36PM
  • cnyanes
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    katorga wrote: »
    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Around 1800 gets you back to where you used to be at 810 with CP1.0. I think that is the main issue.

    Guild chat is pretty lively to say the least. Lots of unhappy players, especially the newer ones. It is amazing how much people value the gathering perks in the green tree, and how angry they are they they cannot reach some of them now.

    I am ABSOLUTELY HATING having my gathering perks nerfed. Now I have to *** wait forever for my toon to finish gathering mats. It feels like playing a new character again... and I don't mean that in the good refreshing way.
    Edited by cnyanes on March 8, 2021 10:44PM
    PC NA @cnyanes
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  • SirTreb
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    Oh no, we are not immediately all capped and will need a few months to catch up to be min-maxed again.

    Oh, the humanity of having progression in a game!

    Personally pretty excited about it and I'm around the previous CP cap.
  • Ratzkifal
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    According to ZOS nothing changed about your combat effectiveness.
    300CP is still the recommended amount for vet content, 600 is still for vet DLC hardmode content. Someone at 810CP will be able to complete the same content as before. Vertical progression stops somwhere between 1800 and 2000, beyond that it's just more options, not more effectiveness, so no requirement to reach that as long as you spent your points correctly before that point.
    This Bosmer was tortured to death. There is nothing left to be done.
  • KovalskyNestor
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    Even with "faster" cp gain, I still have to dedicate my time and farm xp so I can play content that I used to play comfortably. I know that this is all part of MMO experience, but these next few months are gonna be more annoying than fun.

    Main reason why I always liked ESO is because I was always focused on the actual game rather than my level... but thats just me.
  • silvereyes
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    Ratzkifal wrote: »
    According to ZOS nothing changed about your combat effectiveness.
    Yes, well, according to ZOS, they also said this:
    ZOS_SamL wrote: »
    The overall goal was to reduce the power of high end damage and efficiency by 15-20% with CP 2.0
    Forgive me if I don't just take their word for it when their own statements contradict one another.
  • Renegader
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    SirTreb wrote: »
    Oh no, we are not immediately all capped and will need a few months to catch up to be min-maxed again.

    Oh, the humanity of having progression in a game!

    Personally pretty excited about it and I'm around the previous CP cap.

    spare me your sarcasm mr treb

    it wont take a "few months" it will take a year. and going from being min-maxed, going from BEING DONE WITH LEVELING, to having to grind xp again, for approxomently a year is truly a right voice of complain. you have nothing to counter that. any developer doing this should be ashamed, and when newbies learn they will now need to get 226% MORE XP than the old 810cp to be at the soft cap, i have no doubt it will scare half of them away. why bother playing a game when you need to grind for literally years to hit the end of the combat line?

    Hope zos can FOR ONCE listen to their playerbase. they did say they will be "closely montering" these changes, but if anything zos has showed us, it wont matter the slightest. they already have their plans preset like always.

    nevertheless, i will not stop this crusade until something is done.
  • barney2525
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    Ratzkifal wrote: »
    According to ZOS nothing changed about your combat effectiveness.
    300CP is still the recommended amount for vet content, 600 is still for vet DLC hardmode content. Someone at 810CP will be able to complete the same content as before. Vertical progression stops somwhere between 1800 and 2000, beyond that it's just more options, not more effectiveness, so no requirement to reach that as long as you spent your points correctly before that point.

    This is because most people are only talking about the CP and ignoring the fact that all your base stats got increased. As well, a lot of changes to the normal passives of skills, weapons and armor make character just as beefy, if not moreso than they were before.

    I looked at my main before I even touched the CP system. My base weapon damage went from 2600 to 3200 without my doing Anything. All my skills were in a pool unspent and I was already doing more damage than when I went to bed the previous night.

    :#
  • Araneae6537
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    cnyanes wrote: »
    katorga wrote: »
    AlnilamE wrote: »
    You don't have to reach 1800.

    And that's not the cap. 3600 is. But after 1800 it gets harder to get CP again.

    Around 1800 gets you back to where you used to be at 810 with CP1.0. I think that is the main issue.

    Guild chat is pretty lively to say the least. Lots of unhappy players, especially the newer ones. It is amazing how much people value the gathering perks in the green tree, and how angry they are they they cannot reach some of them now.

    I am ABSOLUTELY HATING having my gathering perks nerfed. Now I have to *** wait forever for my toon to finish gathering mats. It feels like playing a new character again... and I don't mean that in the good refreshing way.

    How much CP do you have? There are different ways to get to the unlocks, although not as much flexibility as I would have liked to see in the green constellation, but there are some really great new perks too, including Meticulous Disassembly and Plentiful Harvest! :)
  • JamieAubrey
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    I'm only 1300+ CP and managed to put all points into what I needed and I didn't even have to do the Green Tree, nothing there helps me really so I saved 400+ points for that
  • MasterSpatula
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    Also, is it really "horizontal progression" is the combat passives come out of the same pool as the QOL passives?
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Varana
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    Errr... they don't? You still have separate green, blue, and red CP. Not spending points in the green tree does literally nothing for your other trees.
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