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Can something be done about people parking their feral guardians on quest NPC's?

  • Scardan
    Scardan
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    Lugaldu wrote: »
    Fischblut wrote: »
    Players and mounts don't block you from interacting with anything, so it's purely cosmetic if you see other player standing near writ box etc.

    That's right. But it kills the immersion when I literally have to go through the other characters.

    Welcome to the MMO genre. Immersion plays the least role there. Long live not immersive third person view forced by boss battles, clipping through players, doors (staffs clip through) and what not and completely different Fort Amol that it was in Skyrim! xD

    I was never blocked from anything by somebodies bear in the whole year I am playing this game. I consider myself lucky. ^^
    Let's be extremely precise in our use of terms.
  • SeaGtGruff
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    I can't swear that it's true, but from past observation it seems as though I won't be able to interact with an NPC or object if I'm intersecting with the combat pet, even though it looks like I should have a clear view of the NPC or object. I have to move so that I'm not touching the combat pet at all, then I have a better chance of being able to target the NPC or object.
    I've fought mudcrabs more fearsome than me!
  • Lugaldu
    Lugaldu
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    Scardan wrote: »
    Long live not immersive third person view forced by boss battles

    I have never played anything in 3rd person view in ESO.
    SeaGtGruff wrote: »
    I can't swear that it's true, but from past observation it seems as though I won't be able to interact with an NPC or object if I'm intersecting with the combat pet, even though it looks like I should have a clear view of the NPC or object.

    I already had the same problem, it only helped to go away and come back later when the other person was gone.
  • Kwoung
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    spartaxoxo wrote: »
    Mounts can be called and sent away with one key. There is no single key to send away the fighting pets.

    Assigning one key to summon/send off the fighting pets will probably solve a great part of the problem.

    And a bounty in city areas, like for necromancers and vampires.
    There should never be a bounty for passive abilities.

    Since when is casting an ultimate or skill a passive ability?
  • WrathOfInnos
    WrathOfInnos
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    I’ve never encountered a pet fully blocking an interaction, worst case it’s required a shift of character or mouse. Caking doors in trials was always more annoying than pets, but again it was never entirely blocked.

    Removing pets every time time you enter a town is a hassle that is not reasonable to ask the whole player base. Basically saying “inconvenience yourself frequently so you don’t occasionally inconvenience me”.

    If there is truly a way to 100% block something important like writs, then maybe there’s an easy solution here. Organize a warden strike with a bear on every writ turn-in. No writs for anyone until ZOS fixes pet hitboxes :D
    Edited by WrathOfInnos on April 15, 2021 1:03PM
  • scorpius2k1
    scorpius2k1
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    How about this idea:

    If a player is not moving around (idle), has not been in combat, and is not in a delve/dungeon/trial then auto-dismiss combat pets after a specific amount of time. Say for example a 90 second timer (or whatever amount of time would work best). If at any time a player is moving around, in combat again, or in a delve/dungeon/trial, that timer resets to max, freezes, and does not start again until the opposite happens.

    The simple logic here is that if a player is sitting idle not doing anything for longer durations, then the pet issue could be drastically reduced because of the timer but also be long enough so if they are actually doing something the time would never run out since it would constantly reset.

    It's also literally one easy key/button press of a skill to respawn pets if needed.

    Fwiw here, something has to be done here eso fam. Trying to think from the simplest player needs and convenience on both sides of this debacle, and also a what I would think would be an easier implementation as a working solution for the developers.

    Thoughts welcome...

    Edited by scorpius2k1 on April 15, 2021 5:23PM
    🌎 PC/NA
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    🧑‍💻 ESO Addon Dev
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  • ApoAlaia
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    [snip]

    “inconvenience yourself frequently so you don’t occasionally inconvenience me”.

    [snippety snip]

    Today I had to dance around a bear 7 times (once per character) in order to turn in my writs. While rushing because I was on my break trying to squeeze in the last few before the event ended.

    I would say that in this case I the 'pet owner' inconvenienced us frequently so they didn't have to inconvenience themselves in the slightest.

    EDIT: I said 'us' as there were other players around me partaking in the dance (it would have been funny if it wasn't so infuriating), I didn't mean it as in using the 'majestic plural' to refer to myself.
    Edited by ApoAlaia on April 15, 2021 1:53PM
  • MooseKnuckles88
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    Merforum wrote: »
    Alurria wrote: »
    Alurria wrote: »
    When i see these threads I get totally apprehensive. Why, I like pet class I have always played one in every game. I try to be responsible knowing that most games have this same problem. So I try to dismiss my pet in crowded town areas. But I also feel like my choice of class is being attacked bysome people not all because it is a problem with pets blocking objects. Most pet classes view their pet as a dot which is what they are. Why is it some people want to take a ability away? Some of the comments in this thread are over the top and totally blame the player for a flaw in the system. There maybe a handful of inconsiderate people who for whatever sick reason find pleasure in interuptions others game time but I'm not one of them. So why punish the rest of us?

    If someone truly believes that a pet is so disruptive to game play then I suggest running around where people are dueling or wearing a monster set with visuals that go off while crafting or the annoying rain of arrows some players constantly let lose. Let's be fair pets can block things I agree. Like I said I get some people don't like pets but that doesn't mean that should dictate my use of them. This same problem has spanned every game I have played.

    Only the devs can find a solution, last night I did a quest in town involving killing a were wolf so making pets disappear in town would require a rework of more that two quests. Plus there will always be people who are disruptive that is a human problem and Zos can't solve that.

    If pets are a consistent problem across games, then they seem to be the common denominator. The solutions I've seen on the thread are not meant to punish the class, merely remove a nuisance while in town. There is no pressing need for them inside a town.
    Duels and such should IMO also be banned in town, but that is another discussion to be had.

    As for the 2 in town quests (since I brought it up originally) the werewolf in daggerfall and the former argonian slaves in mournhold were the 2 quests I was thinking of. Hardly game breaking to not have a bear of flappy bird for those. Necromancers and werewolves have to take on those quests without their unique abilities, fair for wardens and sorcs to do the same.

    If there are other quests in town besides those two, my bad?

    The point is this 'every game who has combat pets has this problem in the last 20 years or so' What I take exception with are those who think people are doing things on purpose. For most I am sure it is unconscious behavior. Now if Zos could solve this problem or any game for that matter I have a feeling it would be in game. Necros are reanimating the dead and necromancy has always been evil in most games. I have nothing against it but I don't make those decisions. Anyway, I'm sure something would have been done by now if it were feasible.

    The people who put bears right on top of pledge givers, writ drops, wayshrines are absolutely doing it 'on purpose'. I have seen them actually in the process of parking their pet 'just right' to block interaction. I have also asked them politely to move their pet to receive nasty responses. And other times they are AFK. But here is the thing you will notice that you NEVER see the bear or other pets in those general areas but NOT BLOCKING interaction. Which you would expect to see even more often it was all just a coincidence.

    There will always be trolls in the game trying to get their cheap laughs in anyway possible. Another parallel to people parking or deliberately blocking quest/writ turn ins is no different than people in cyrodiil waiting behind doors ultimate dumping on opposing faction players trying to turn in their quests. It is what it is!
  • SidraWillowsky
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    It's about proper discipline. Most people aren't doing everything they can to keep their pets in line. I like to remind my bear of what happens if it pulls a boss too early or gets in the way

    RIvrLK1.png

    In all seriousness, please for the low of god, don't put universal automatic despawn timers on pets...
  • scorpius2k1
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    How about this idea:

    If a player is not moving around (idle), has not been in combat, and is not in a delve/dungeon/trial then auto-dismiss combat pets after a specific amount of time. Say for example a 90 second timer (or whatever amount of time would work best). If at any time a player is moving around, in combat again, or in a delve/dungeon/trial, that timer resets to max, freezes, and does not start again until the opposite happens.

    The simple logic here is that if a player is sitting idle not doing anything for longer durations, then the pet issue could be drastically reduced because of the timer but also be long enough so if they are actually doing something the time would never run out since it would constantly reset.

    It's also literally one easy key/button press of a skill to respawn pets if needed.

    Fwiw here, something has to be done here eso fam. Trying to think from the simplest player needs and convenience on both sides of this debacle, and also a what I would think would be an easier implementation as a working solution for the developers.

    Thoughts welcome...

    For PC players that would like to help with this problem, a courtesy addon that can do this:
    https://www.esoui.com/downloads/info3039-CombatPetCooldown.html

    Edited by scorpius2k1 on April 15, 2021 5:36PM
    🌎 PC/NA
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  • xaraan
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    The combat pets blocking doors/NPCs/stations, etc. have been a problem for way too long now and zos needs to get it fixed.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • KalyanLazair
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    A few weeks ago I encountered a dude with a bear completely blocking a door. No, there was no possible way around, I checked... for a good five minutes, and I was completely stuck inside a building and couldn't walk out. No, there was no balcony or any other possible way out. Yes, I did ask the player to please move the bear. No, the guy was AFK or something and did not respond, nor did they move the bear. Yes, I teleported out of the location just so I could continue playing, meaning I had to teleport to a house, go to a wayshrine and then travel back to where I was questing because I was actually questing.

    How about having a Fus-Roh-Dah shout? That's how I solved Lydia blocking my way back in Skyrim.
  • Faded
    Faded
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    A few weeks ago I encountered a dude with a bear completely blocking a door. No, there was no possible way around, I checked... for a good five minutes, and I was completely stuck inside a building and couldn't walk out. No, there was no balcony or any other possible way out. Yes, I did ask the player to please move the bear. No, the guy was AFK or something and did not respond, nor did they move the bear. Yes, I teleported out of the location just so I could continue playing, meaning I had to teleport to a house, go to a wayshrine and then travel back to where I was questing because I was actually questing.

    How about having a Fus-Roh-Dah shout? That's how I solved Lydia blocking my way back in Skyrim.

    I have had to recall to a wayshrine to get out of buildings in this situation.

    I don't care how they fix this but it needs to be fixed.
  • MooseKnuckles88
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    This one time I was stuck in between two rocks because I jumped down a rocky cliff. I spent 5 minutes trying to jump, get on my mount, dodge rolling, I even asked in red letters to please move, but the rock refused. I ended up having to wayshrine my way out of it. ZoS please fix rocks from trapping my damsel in distress!!
  • Faded
    Faded
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    This one time I was stuck in between two rocks because I jumped down a rocky cliff. I spent 5 minutes trying to jump, get on my mount, dodge rolling, I even asked in red letters to please move, but the rock refused. I ended up having to wayshrine my way out of it. ZoS please fix rocks from trapping my damsel in distress!!

    Cool story. Now imagine any time a nightblade was in the same building with you in-game you might get to have that experience with objects that are supposed to be moveable, eg doors. Sorry brah I'm banking, five more minutes.

    Tired of people being irritated about pets? Then the devs need to fix this.
  • scorpius2k1
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    Remember that one memento called "Lena's Wand of Finding" that launches chickens sending them flying into the air? How about "Vivec's Wand of Bedazzlement" that will allow the same to happen but with any combat pets in towns, near wayshrines, quest turn-in's, etc. "Bear in the way? Launch them away!" :D

    Of course I am being totally sarcastic and mildly facetious here, but if it induces a slight laugh to anyone, mission accomplished.

    giphy.gif
    Edited by scorpius2k1 on April 15, 2021 6:44PM
    🌎 PC/NA
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  • MooseKnuckles88
    MooseKnuckles88
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    Faded wrote: »
    This one time I was stuck in between two rocks because I jumped down a rocky cliff. I spent 5 minutes trying to jump, get on my mount, dodge rolling, I even asked in red letters to please move, but the rock refused. I ended up having to wayshrine my way out of it. ZoS please fix rocks from trapping my damsel in distress!!

    Cool story. Now imagine any time a nightblade was in the same building with you in-game you might get to have that experience with objects that are supposed to be moveable, eg doors. Sorry brah I'm banking, five more minutes.

    Tired of people being irritated about pets? Then the devs need to fix this.

    I don't know who said anything about nightblades brah, but I definitely expect and welcome pvp in a pvp zone anywhere, anytime. Not irritated by pets by any means, just those rocks.
  • khyrkat
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    Just because some people find it too difficult to use brain properly, there shouldn't be punishment for those actually utilizing this amazing tool. Please don't banish my Edward from towns, he's well behaving, trained and nice bear and will never block any NPC, crafting station nor door :D He's very social bear and will be depressed when not allowed to follow his master.
  • Wildberryjack
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    If they made it where we could click through all combat pets that would solve the problem really.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • KalyanLazair
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    If they made it where we could click through all combat pets that would solve the problem really.

    I don't understand why they don't do this. Other players are not an obstacle, so I wonder what's the code logic for this.
  • Moonsprite
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    I try to put away my pets when I’m in town. Sometimes I forget though 😞 I’m usually on my way to the bank or trying to get rid of things in my inventory. If you just /say in chat “please move your bear” I will say “sorry” and put her away. I don’t afk in front of doors though 😊
  • robertthebard
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    Faded wrote: »
    This one time I was stuck in between two rocks because I jumped down a rocky cliff. I spent 5 minutes trying to jump, get on my mount, dodge rolling, I even asked in red letters to please move, but the rock refused. I ended up having to wayshrine my way out of it. ZoS please fix rocks from trapping my damsel in distress!!

    Cool story. Now imagine any time a nightblade was in the same building with you in-game you might get to have that experience with objects that are supposed to be moveable, eg doors. Sorry brah I'm banking, five more minutes.

    Tired of people being irritated about pets? Then the devs need to fix this.

    Hmm, I've been in plenty of building with NBs, and never had any problem getting out. I've been in plenty of buildings on a NB, and never had anyone complaining that they couldn't get past me. What am I missing?
  • Faded
    Faded
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    Faded wrote: »
    Now imagine any time a nightblade was in the same building with you in-game you might get to have that experience with objects that are supposed to be moveable, eg doors. Sorry brah I'm banking, five more minutes.

    Tired of people being irritated about pets? Then the devs need to fix this.

    Hmm, I've been in plenty of building with NBs, and never had any problem getting out. I've been in plenty of buildings on a NB, and never had anyone complaining that they couldn't get past me. What am I missing?

    It was just a thought experiment. I picked NB because I main NB. :D

  • Minyassa
    Minyassa
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    Dolgubon's Lazy Writ Crafter add-on dismisses my sorc pets when I click on a crafting station, immediately and automatically. I love that. I think ESO should just implement that exact same mechanic whenever anyone clicks on a crafting station, banker, merchant, writ turn-in, quest NPC or anything else that needs to not be blocked so people can reach it.
  • Alurria
    Alurria
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    .
    Minyassa wrote: »
    Dolgubon's Lazy Writ Crafter add-on dismisses my sorc pets when I click on a crafting station, immediately and automatically. I love that. I think ESO should just implement that exact same mechanic whenever anyone clicks on a crafting station, banker, merchant, writ turn-in, quest NPC or anything else that needs to not be blocked so people can reach it.

    I wish this was in game, I really just am a addon minimalist, so having it done by Zos would be great. I agree this needs to be in game.
  • ApoAlaia
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    This one time I was stuck in between two rocks because I jumped down a rocky cliff. I spent 5 minutes trying to jump, get on my mount, dodge rolling, I even asked in red letters to please move, but the rock refused. I ended up having to wayshrine my way out of it. ZoS please fix rocks from trapping my damsel in distress!!

    This reminds me that there is a pit in Vvardenfell among the rocks next to one of the dwemer ruins that the devs plonked a ladder into so you can get out if you fall in by accident.

    Very immersive.
  • SammyKhajit
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    This one has a warden but hardly uses the bear, because it blocks this one! From doorways to sky shards to quest givers.

    Please ZOS shrink the bear to a cute cub size.
  • khyrkat
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    Please ZOS shrink the bear to a cute cub size.

    No. Just NO.
  • SammyKhajit
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    khyrkat wrote: »

    Please ZOS shrink the bear to a cute cub size.

    No. Just NO.

    Yes!!!!! Double please yes!!!! ;)

    It will be so cute and hilarious to see a deadly cub marauding, dealing killer blows to NPCs and players alike :D
    Edited by SammyKhajit on April 16, 2021 3:46PM
  • FrumpyCourage
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    It'll only get better with the companions - twice the pets on display!
    "You insisted on fighting, do not resent me for dying."
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