Long live not immersive third person view forced by boss battles
SeaGtGruff wrote: »I can't swear that it's true, but from past observation it seems as though I won't be able to interact with an NPC or object if I'm intersecting with the combat pet, even though it looks like I should have a clear view of the NPC or object.
spartaxoxo wrote: »There should never be a bounty for passive abilities.not_without_coffee wrote: »Mounts can be called and sent away with one key. There is no single key to send away the fighting pets.
Assigning one key to summon/send off the fighting pets will probably solve a great part of the problem.
And a bounty in city areas, like for necromancers and vampires.
WrathOfInnos wrote: »[snip]
“inconvenience yourself frequently so you don’t occasionally inconvenience me”.
[snippety snip]
Thechuckage wrote: »When i see these threads I get totally apprehensive. Why, I like pet class I have always played one in every game. I try to be responsible knowing that most games have this same problem. So I try to dismiss my pet in crowded town areas. But I also feel like my choice of class is being attacked bysome people not all because it is a problem with pets blocking objects. Most pet classes view their pet as a dot which is what they are. Why is it some people want to take a ability away? Some of the comments in this thread are over the top and totally blame the player for a flaw in the system. There maybe a handful of inconsiderate people who for whatever sick reason find pleasure in interuptions others game time but I'm not one of them. So why punish the rest of us?
If someone truly believes that a pet is so disruptive to game play then I suggest running around where people are dueling or wearing a monster set with visuals that go off while crafting or the annoying rain of arrows some players constantly let lose. Let's be fair pets can block things I agree. Like I said I get some people don't like pets but that doesn't mean that should dictate my use of them. This same problem has spanned every game I have played.
Only the devs can find a solution, last night I did a quest in town involving killing a were wolf so making pets disappear in town would require a rework of more that two quests. Plus there will always be people who are disruptive that is a human problem and Zos can't solve that.
If pets are a consistent problem across games, then they seem to be the common denominator. The solutions I've seen on the thread are not meant to punish the class, merely remove a nuisance while in town. There is no pressing need for them inside a town.
Duels and such should IMO also be banned in town, but that is another discussion to be had.
As for the 2 in town quests (since I brought it up originally) the werewolf in daggerfall and the former argonian slaves in mournhold were the 2 quests I was thinking of. Hardly game breaking to not have a bear of flappy bird for those. Necromancers and werewolves have to take on those quests without their unique abilities, fair for wardens and sorcs to do the same.
If there are other quests in town besides those two, my bad?
The point is this 'every game who has combat pets has this problem in the last 20 years or so' What I take exception with are those who think people are doing things on purpose. For most I am sure it is unconscious behavior. Now if Zos could solve this problem or any game for that matter I have a feeling it would be in game. Necros are reanimating the dead and necromancy has always been evil in most games. I have nothing against it but I don't make those decisions. Anyway, I'm sure something would have been done by now if it were feasible.
The people who put bears right on top of pledge givers, writ drops, wayshrines are absolutely doing it 'on purpose'. I have seen them actually in the process of parking their pet 'just right' to block interaction. I have also asked them politely to move their pet to receive nasty responses. And other times they are AFK. But here is the thing you will notice that you NEVER see the bear or other pets in those general areas but NOT BLOCKING interaction. Which you would expect to see even more often it was all just a coincidence.

scorpius2k1 wrote: »How about this idea:
If a player is not moving around (idle), has not been in combat, and is not in a delve/dungeon/trial then auto-dismiss combat pets after a specific amount of time. Say for example a 90 second timer (or whatever amount of time would work best). If at any time a player is moving around, in combat again, or in a delve/dungeon/trial, that timer resets to max, freezes, and does not start again until the opposite happens.
The simple logic here is that if a player is sitting idle not doing anything for longer durations, then the pet issue could be drastically reduced because of the timer but also be long enough so if they are actually doing something the time would never run out since it would constantly reset.
It's also literally one easy key/button press of a skill to respawn pets if needed.
Fwiw here, something has to be done here eso fam. Trying to think from the simplest player needs and convenience on both sides of this debacle, and also a what I would think would be an easier implementation as a working solution for the developers.
Thoughts welcome...
KalyanLazair wrote: »A few weeks ago I encountered a dude with a bear completely blocking a door. No, there was no possible way around, I checked... for a good five minutes, and I was completely stuck inside a building and couldn't walk out. No, there was no balcony or any other possible way out. Yes, I did ask the player to please move the bear. No, the guy was AFK or something and did not respond, nor did they move the bear. Yes, I teleported out of the location just so I could continue playing, meaning I had to teleport to a house, go to a wayshrine and then travel back to where I was questing because I was actually questing.
How about having a Fus-Roh-Dah shout? That's how I solved Lydia blocking my way back in Skyrim.
MooseKnuckles88 wrote: »This one time I was stuck in between two rocks because I jumped down a rocky cliff. I spent 5 minutes trying to jump, get on my mount, dodge rolling, I even asked in red letters to please move, but the rock refused. I ended up having to wayshrine my way out of it. ZoS please fix rocks from trapping my damsel in distress!!

MooseKnuckles88 wrote: »This one time I was stuck in between two rocks because I jumped down a rocky cliff. I spent 5 minutes trying to jump, get on my mount, dodge rolling, I even asked in red letters to please move, but the rock refused. I ended up having to wayshrine my way out of it. ZoS please fix rocks from trapping my damsel in distress!!
Cool story. Now imagine any time a nightblade was in the same building with you in-game you might get to have that experience with objects that are supposed to be moveable, eg doors. Sorry brah I'm banking, five more minutes.
Tired of people being irritated about pets? Then the devs need to fix this.
Wildberryjack wrote: »If they made it where we could click through all combat pets that would solve the problem really.
MooseKnuckles88 wrote: »This one time I was stuck in between two rocks because I jumped down a rocky cliff. I spent 5 minutes trying to jump, get on my mount, dodge rolling, I even asked in red letters to please move, but the rock refused. I ended up having to wayshrine my way out of it. ZoS please fix rocks from trapping my damsel in distress!!
Cool story. Now imagine any time a nightblade was in the same building with you in-game you might get to have that experience with objects that are supposed to be moveable, eg doors. Sorry brah I'm banking, five more minutes.
Tired of people being irritated about pets? Then the devs need to fix this.
robertthebard wrote: »Now imagine any time a nightblade was in the same building with you in-game you might get to have that experience with objects that are supposed to be moveable, eg doors. Sorry brah I'm banking, five more minutes.
Tired of people being irritated about pets? Then the devs need to fix this.
Hmm, I've been in plenty of building with NBs, and never had any problem getting out. I've been in plenty of buildings on a NB, and never had anyone complaining that they couldn't get past me. What am I missing?
Dolgubon's Lazy Writ Crafter add-on dismisses my sorc pets when I click on a crafting station, immediately and automatically. I love that. I think ESO should just implement that exact same mechanic whenever anyone clicks on a crafting station, banker, merchant, writ turn-in, quest NPC or anything else that needs to not be blocked so people can reach it.
MooseKnuckles88 wrote: »This one time I was stuck in between two rocks because I jumped down a rocky cliff. I spent 5 minutes trying to jump, get on my mount, dodge rolling, I even asked in red letters to please move, but the rock refused. I ended up having to wayshrine my way out of it. ZoS please fix rocks from trapping my damsel in distress!!
SammyKhajit wrote: »
Please ZOS shrink the bear to a cute cub size.
No. Just NO.