I think a vast majority of the time, people just aren't aware they're blocking something. Sure, there's instances of people doing it to be obtrusive, but I don't think that's the majority of people. Also, just because we see it often doesn't mean it's the same person doing it on every server in the game - so try not to nasty whisper them. You wouldn't enjoy someone getting tilted and throwing shade at you if you're literally making an honest mistake. If you whisper them nicely and they don't respond - oh well. Go on with life, because you'll probably never see that person again anyways.
etchedpixels wrote: »Unfortunately there isn't a trivial way to dismiss the bear.
The sad thing is this is a bug - it's always been a bug. They shouldn't be blocking interactions. All the moaning should be directed at Zenimax for not fixing it in years, not at people playing wardens.
Should have the option to hide all pets except yours and the ones that have aggroed you. I don't mind looking at most peoples non combat pets but the ones that fly and all of the combat pets are an annoyance in town. I refuse to use a twilight because they are that annoying.
Thechuckage wrote: »Giant pet magnets above every town. You can have em back after you leave. As for in town quest fights, there are all of 2 to my knowledge. Someone can figure out a couple fights without a pet.
There should never be a bounty for passive abilities.not_without_coffee wrote: »Mounts can be called and sent away with one key. There is no single key to send away the fighting pets.
Assigning one key to summon/send off the fighting pets will probably solve a great part of the problem.
And a bounty in city areas, like for necromancers and vampires.
spartaxoxo wrote: »There should never be a bounty for passive abilities.not_without_coffee wrote: »Mounts can be called and sent away with one key. There is no single key to send away the fighting pets.
Assigning one key to summon/send off the fighting pets will probably solve a great part of the problem.
And a bounty in city areas, like for necromancers and vampires.
I understand the irritation towards other players, but this is a Zeni problem. Pets shouldn’t be targetable outside of combat. In fact, I’m ok with pets not being targetable in combat.
Sure, some players are deliberately grieving by parking their bears and stupid flapping birds on quest objectives, NPCs, and (every GD day) writ turn-ins. But most of those players aren’t acting out of malice, they’re just oblivious. It’s a development issue that it has negative impact on other players.
maximusrex45 wrote: »Pets should be criminal acts. It's not safe to bring Daedra or bears into populated areas.
In my 3500 hours of playing I honestly never really had enough issue to rage at people over. Usually a few seconds of effort and I can click whatever it is I'm trying to click?
Am I just lucky or are you guys upset for having to spend an extra second or two to readjust?
In my 3500 hours of playing I honestly never really had enough issue to rage at people over. Usually a few seconds of effort and I can click whatever it is I'm trying to click?
Am I just lucky or are you guys upset for having to spend an extra second or two to readjust?
HertoginJanneke wrote: »All pets and mounts should be unsummoned automaticly by the game when the player gets near a crafting station, merchant, banker or any other interactable. 10 meter would be a good radius for that. Riding in towns would still be possible.
etchedpixels wrote: »The sad thing is this is a bug - it's always been a bug. They shouldn't be blocking interactions. All the moaning should be directed at Zenimax for not fixing it in years, not at people playing wardens.
I'd totally support that. A little while ago they added a similar stupidity to forcefully unmount us for no valid reason while leaving/entering cities (and some other places). But block pets/minions? NoooooooooMerlin13KAGL wrote: »Kill wall or bounty. There is zero non-RP reason to have a familiar out in town.
scorpius2k1 wrote: »Going to possibly strike some nerves and suggest to just add all types combat pets should be a criminal act when around Towns/Friendly NPC's. The problem will solve itself quite quickly. Necromancers have temporary combat pets and get a bounty if they even accidentally spawn them.
Why are Necromancers the only ones exiled from using their skills while Bears and other Daedric forces are too vicious and scary to be around towns anyway. Spare me the lore. /s
scorpius2k1 wrote: »Why are Necromancers the only ones exiled from using their skills while Bears and other Daedric forces are too vicious and scary to be around towns anyway. Spare me the lore. /s
scorpius2k1 wrote: »Going to possibly strike some nerves and suggest to just add all types combat pets should be a criminal act when around Towns/Friendly NPC's. The problem will solve itself quite quickly. Necromancers have temporary combat pets and get a bounty if they even accidentally spawn them.
Why are Necromancers the only ones exiled from using their skills while Bears and other Daedric forces are too vicious and scary to be around towns anyway. Spare me the lore. /s