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https://forums.elderscrollsonline.com/en/discussion/684716

Make quest bosses harder.

  • skooma_dealer
    skooma_dealer
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    Scardan wrote: »
    If you make story bosses harder, new people will to have to find a group.
    How so? Not every new player becomes automatically not capable of doing something more advanced than spam of 2 skills to kill things. I remember being new to this game, and all I can say: bossfights were very VERY anticlimatic. And this is getting worse with every day, because I'm getting stronger. That being said, I also don't want super casuals to be destroyed and suffer days or weeks on one boss with 1-2 mechanics and slightly higher damage than usual. HM option is a good idea.
  • Abelon
    Abelon
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    I see no reason to oppose raising the difficulty of bosses now that we are getting companions. Are you a person who wants more challenging content? Do the bosses without a companion. Are you a person who believes they will struggle with the harder version of the boss? Take out your companion and kill the boss together.

    People act like we are talking about Dark Souls boss difficulty levels here. Which would be simply impossible to implement, because ESO has little similarities to Dark Souls gameplay wise. We are talking "no longer brain dead" levels of difficulty here. Aka the boss doesn't die because I sneezed on him.

    Bosses die in like 10 hits. And they hardly deal any damage whatsoever. Am I missing something? I am asking completely seriously, because I would like a perspective of the players who think a difficulty raise would make the bosses unkillable. Because that implies that those players find them hard to kill already.

    Edit: I completely support difficulty modes as well. I do not want people to be locked out of anything. I want as many groups of players to be able to have fun as physically possible. Difficulty modes would be great. I will even support adding easier difficulty modes if there are players who want that.
    Edited by Abelon on April 15, 2021 11:03AM
  • Sanguinor2
    Sanguinor2
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    Abelon wrote: »
    I see no reason to oppose raising the difficulty of bosses now that we are getting companions. Are you a person who wants more challenging content? Do the bosses without a companion. Are you a person who believes they will struggle with the harder version of the boss? Take out your companion and kill the boss together.

    People act like we are talking about Dark Souls boss difficulty levels here. Which would be simply impossible to implement, because ESO has little similarities to Dark Souls gameplay wise. We are talking "no longer brain dead" levels of difficulty here. Aka the boss doesn't die because I sneezed on him.

    Bosses die in like 10 hits. And they hardly deal any damage whatsoever. Am I missing something? I am asking completely seriously, because I would like a perspective of the players who think a difficulty raise would make the bosses unkillable. Because that implies that those players find them hard to kill already.

    Considering that there are people in dungeons who dont even manage to do half the damage a decent player can do on a lvl 10 char without attribute points, cp, or gear outside of a random green 2h there surely are people that struggle with quest bosses as they are now.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Septimus_Magna
    Septimus_Magna
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    Olauron wrote: »
    I really feel that quests are designed for the general public (often new players) while veteran players (ie loyal customers) are completely ignored.

    As a veteran player (7+ years) and as a loyal customer (bought all chapters, have eso+, bought from crown store things I like) I completely disagree. Quests are great. Quests are designed for me. Nothing should be changed.
    By the way, veteran players and loyal customers are two completely different categories.

    And you dont breeze through the next new most dangerous boss each time a chapter comes out?

    Besides, I was not talking about changing the difficulty for everyone, only for the players who active the scroll to make it more challenging.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Sarousse
    Sarousse
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    What's the point in Zenimax teasing us for monthes about the new chapter's supervilain when we just can't die while fighting him, even naked and afk ?
  • HanzeeBokeem
    HanzeeBokeem
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    I always assumed the difficulty of the quests was as it is to enable healer and tank characters to complete them.
  • Olauron
    Olauron
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    Olauron wrote: »
    I really feel that quests are designed for the general public (often new players) while veteran players (ie loyal customers) are completely ignored.

    As a veteran player (7+ years) and as a loyal customer (bought all chapters, have eso+, bought from crown store things I like) I completely disagree. Quests are great. Quests are designed for me. Nothing should be changed.
    By the way, veteran players and loyal customers are two completely different categories.

    And you dont breeze through the next new most dangerous boss each time a chapter comes out?

    Besides, I was not talking about changing the difficulty for everyone, only for the players who active the scroll to make it more challenging.
    That depends on the character (not every character can kill enemies fast) and on the boss (you can't kill someone with the immunity fast). Overall, though, that is the whole point of levelling up and optimizing a character. If I didn't want to breeze through enemies, I would not invest much into resource (magicka or stamina) I use, I would not select sets most appropriate for my playstyle. But I do, and I do so specifically to make fights as fast as possible to reflect the nature of the character who is supposed to be as dangerous as any of the threats he encounters.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Mumbles_the_Tank
    Mumbles_the_Tank
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    Merforum wrote: »
    Here's proof, why is it that these same people are the ones ruining NORMAL DAILY DF runs. Should the high DPS folks who want CHALLENGE always run in VET with HARDMODE. Why don't THEY? There is a tiny very vocal minority of people who are greifers (like people who park bears and pets on top of pledge givers, writ stations). ZOS knows all about them and how they ruin the game for everyone else, I think instead of dealing with them directly ZOS keeps trying to find a workaround, like companions. Let's hope it works.

    [snip]

    The normal random finder is full of vets because we simply have zero incentive to run the content we prefer - end of story. Transmutes are the main currency that drives retooling builds each patch and there is no incentive to run any vet content over spamming normals whatsoever. Couple that with the ludicrous punting of the CP cap into the asteroid belt and you have the current situation.

    ZoS is hardly dealing with this at all - they created this situation specifically. They were even warned repeatedly during both the reconstruction intro PTS and the most recent CP PTS. Companions will make absolutely no difference to this situation so long as transmutes drive build readiness and vet content continues to pay out peanuts.

    Maybe try looking for factual issues within the game systems before you attribute outright malice to every single vet capable player in the game? I know I personally don't want to be in your normal queue - normal content turns my brain to cheese - but for now that is how its going to be on off raid nights because Zenimax has made it the most efficient use of my time.

    [Edited to remove baiting comments]
    Edited by ZOS_Ragnar on April 15, 2021 3:11PM
  • ApoAlaia
    ApoAlaia
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    Merforum wrote: »
    Here's proof, why is it that these same people are the ones ruining NORMAL DAILY DF runs. Should the high DPS folks who want CHALLENGE always run in VET with HARDMODE. Why don't THEY? There is a tiny very vocal minority of people who are greifers (like people who park bears and pets on top of pledge givers, writ stations). ZOS knows all about them and how they ruin the game for everyone else, I think instead of dealing with them directly ZOS keeps trying to find a workaround, like companions. Let's hope it works.

    [snip]

    The normal random finder is full of vets because we simply have zero incentive to run the content we prefer - end of story. Transmutes are the main currency that drives retooling builds each patch and there is no incentive to run any vet content over spamming normals whatsoever. Couple that with the ludicrous punting of the CP cap into the asteroid belt and you have the current situation.

    ZoS is hardly dealing with this at all - they created this situation specifically. They were even warned repeatedly during both the reconstruction intro PTS and the most recent CP PTS. Companions will make absolutely no difference to this situation so long as transmutes drive build readiness and vet content continues to pay out peanuts.

    Maybe try looking for factual issues within the game systems before you attribute outright malice to every single vet capable player in the game? I know I personally don't want to be in your normal queue - normal content turns my brain to cheese - but for now that is how its going to be on off raid nights because Zenimax has made it the most efficient use of my time.

    In my case I concur, I have zero incentive to run vet dungeons once I have obtained the relevant headgear.

    Doing normal random dungeons on multiple characters takes significantly less time and effort and yields the same amount of XP, dungeon-specific gear and crystals.

    In fact the more people 'wisen up' to it the more hybrid tanks that can taunt, root, pull and put out 30k dps on top of it I encounter in random normal PUGs which makes the proposition even more pleasing.

    Turns out I don't feel like rending my vestments over this, the fact that grinding for XP and gear can be done semi-afk while listening to an interesting podcast without requiring my full and undivided attention is appreciated.

    I don't think making my 100th+ run of Moongrave Fane as demanding as the first while I try for that elusive lightning staff would increase my enjoyment of the game.

    [Edited to remove quoted content]
    Edited by ZOS_Ragnar on April 15, 2021 3:12PM
  • Septimus_Magna
    Septimus_Magna
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    Sanguinor2 wrote: »
    Abelon wrote: »
    I see no reason to oppose raising the difficulty of bosses now that we are getting companions. Are you a person who wants more challenging content? Do the bosses without a companion. Are you a person who believes they will struggle with the harder version of the boss? Take out your companion and kill the boss together.

    People act like we are talking about Dark Souls boss difficulty levels here. Which would be simply impossible to implement, because ESO has little similarities to Dark Souls gameplay wise. We are talking "no longer brain dead" levels of difficulty here. Aka the boss doesn't die because I sneezed on him.

    Bosses die in like 10 hits. And they hardly deal any damage whatsoever. Am I missing something? I am asking completely seriously, because I would like a perspective of the players who think a difficulty raise would make the bosses unkillable. Because that implies that those players find them hard to kill already.

    Considering that there are people in dungeons who dont even manage to do half the damage a decent player can do on a lvl 10 char without attribute points, cp, or gear outside of a random green 2h there surely are people that struggle with quest bosses as they are now.
    Olauron wrote: »
    Olauron wrote: »
    I really feel that quests are designed for the general public (often new players) while veteran players (ie loyal customers) are completely ignored.

    As a veteran player (7+ years) and as a loyal customer (bought all chapters, have eso+, bought from crown store things I like) I completely disagree. Quests are great. Quests are designed for me. Nothing should be changed.
    By the way, veteran players and loyal customers are two completely different categories.

    And you dont breeze through the next new most dangerous boss each time a chapter comes out?

    Besides, I was not talking about changing the difficulty for everyone, only for the players who active the scroll to make it more challenging.
    That depends on the character (not every character can kill enemies fast) and on the boss (you can't kill someone with the immunity fast). Overall, though, that is the whole point of levelling up and optimizing a character. If I didn't want to breeze through enemies, I would not invest much into resource (magicka or stamina) I use, I would not select sets most appropriate for my playstyle. But I do, and I do so specifically to make fights as fast as possible to reflect the nature of the character who is supposed to be as dangerous as any of the threats he encounters.

    I am not talking about leveling, when a new chapter is released I usually play through it on my main first like many other players. The whole story is wasted if the final boss you fight doesnt offer any resistance. Phases when bosses are immune to damage only increase the duration but it doesnt make a fight more challenging. Using a build that has terrible stats only makes the fight take longer because there is no threat from the boss.

    Adding a scroll to make quest boss fights more challenging wouldnt impact your play style, so I dont really understand why it would be a problem.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Sanguinor2
    Sanguinor2
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    I am not talking about leveling, when a new chapter is released I usually play through it on my main first like many other players. The whole story is wasted if the final boss you fight doesnt offer any resistance. Phases when bosses are immune to damage only increase the duration but it doesnt make a fight more challenging. Using a build that has terrible stats only makes the fight take longer because there is no threat from the boss.

    Adding a scroll to make quest boss fights more challenging wouldnt impact your play style, so I dont really understand why it would be a problem.

    Im not either. Im talking about some people that go into vet pugs with several hundreds cp that I can outdamage on a lvl 10 char without gear/cp/attributes.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • SilverBride
    SilverBride
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    I'm not going to quote all the comments I'd like to counter but I will address them.
    • Story bosses are part of the base game and are supposed to be at a difficulty that every player of every skill level can complete.
    • They cannot be grouped for because most, if not all, of them are instanced. And it would disrupt the story that has us, the hero, saving the day... not a random group.
    • We don't know how companions will factor into this. Will they even be allowed in these fights?
    • Story bosses do not prepare you for dungeons and trials. That requires not just fighting bosses, but learning to work together in a group dynamic. And not every player wants to run dungeons or do vet content.
    • It is a fact that players who are CP3600 are not going to feel the challenge like a low level player, but it's not supposed to be a challenge. It's supposed to tell the story.

    That being said, a very reasonable solution has been offered that would benefit everyone. A scroll or dialog that allows the player to choose the difficulty of the fight. And that is much more reasonable than just making these bosses more difficult, which would cause many to struggle.

    Yes, there would be things to work out for this solution, but I think it could be done, and it is the most reasonable solution.

    What I'd like to know is why anyone would be against a solution that works for everyone.
    Edited by SilverBride on April 15, 2021 3:36PM
    PCNA
  • Sevn
    Sevn
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    Abelon wrote: »
    I see no reason to oppose raising the difficulty of bosses now that we are getting companions. Are you a person who wants more challenging content? Do the bosses without a companion. Are you a person who believes they will struggle with the harder version of the boss? Take out your companion and kill the boss together.

    Wait what? You guys just don't want it for free, you want the production cost shifted onto other players who are now forced to buy a companion just to get through quests? I must be reading this wrong.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Daraklus
    Daraklus
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    Sevn wrote: »
    Abelon wrote: »
    I see no reason to oppose raising the difficulty of bosses now that we are getting companions. Are you a person who wants more challenging content? Do the bosses without a companion. Are you a person who believes they will struggle with the harder version of the boss? Take out your companion and kill the boss together.

    Wait what? You guys just don't want it for free, you want the production cost shifted onto other players who are now forced to buy a companion just to get through quests? I must be reading this wrong.

    From the sounds of it you get a free Companion to follow you around in the Blackwood expansion. And if these people are consistent with their claim of "Enjoying the world and story", they will no doubt buy it day one, if they haven't pre-purchased it already.

    It makes perfect sense if you ask me. You want an easy time? Play with a Companion. Otherwise no Companion.
  • Abelon
    Abelon
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    Sevn wrote: »
    Abelon wrote: »
    I see no reason to oppose raising the difficulty of bosses now that we are getting companions. Are you a person who wants more challenging content? Do the bosses without a companion. Are you a person who believes they will struggle with the harder version of the boss? Take out your companion and kill the boss together.

    Wait what? You guys just don't want it for free, you want the production cost shifted onto other players who are now forced to buy a companion just to get through quests? I must be reading this wrong.

    You won't be able to play the new story bosses from the Blackwood expansions without the expansion anyways... So you are not forced to buy anything. But if a new chapter includes new bosses, you will have access to the bosses AND the companions if you buy the chapter, otherwise you have access to neither.

    To clarify, I don't know if ZOS would be interested in changing anything about old bosses, so I'm speaking from the perspective of new bosses being more difficult. At the same time though... I would say most active players get access to the chapter content at some point one way or another. They either buy them right away, buy them on a sale later, or get them for "free" with ESO Plus once the next chapter comes out.
    Edited by Abelon on April 15, 2021 4:30PM
  • Inaya
    Inaya
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    "Challenge" means different things to different people. To some it is making a boss more difficult, to others it's completing every quest in every zone, to others it's soloing difficult content, yet others perhaps "Master Crafter" or the fishing achievement. But changing something that makes it more difficult for some will only frustrate others.

    The GREAT thing about ESO is that all these things are possible in one game. Something for everyone..

    Want a harder boss, take off some gear, take some skills off your bar....
  • Merforum
    Merforum
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    Merforum wrote: »
    Here's proof, why is it that these same people are the ones ruining NORMAL DAILY DF runs. Should the high DPS folks who want CHALLENGE always run in VET with HARDMODE. Why don't THEY? There is a tiny very vocal minority of people who are greifers (like people who park bears and pets on top of pledge givers, writ stations). ZOS knows all about them and how they ruin the game for everyone else, I think instead of dealing with them directly ZOS keeps trying to find a workaround, like companions. Let's hope it works.

    [snip]

    The normal random finder is full of vets because we simply have zero incentive to run the content we prefer - end of story. Transmutes are the main currency that drives retooling builds each patch and there is no incentive to run any vet content over spamming normals whatsoever. Couple that with the ludicrous punting of the CP cap into the asteroid belt and you have the current situation.

    ZoS is hardly dealing with this at all - they created this situation specifically. They were even warned repeatedly during both the reconstruction intro PTS and the most recent CP PTS. Companions will make absolutely no difference to this situation so long as transmutes drive build readiness and vet content continues to pay out peanuts.

    Maybe try looking for factual issues within the game systems before you attribute outright malice to every single vet capable player in the game? I know I personally don't want to be in your normal queue - normal content turns my brain to cheese - but for now that is how its going to be on off raid nights because Zenimax has made it the most efficient use of my time.

    [Edited to remove baiting comments]

    Yup there it is. I'll take my $1000 please.
  • Daraklus
    Daraklus
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    Merforum wrote: »
    Merforum wrote: »
    Here's proof, why is it that these same people are the ones ruining NORMAL DAILY DF runs. Should the high DPS folks who want CHALLENGE always run in VET with HARDMODE. Why don't THEY? There is a tiny very vocal minority of people who are greifers (like people who park bears and pets on top of pledge givers, writ stations). ZOS knows all about them and how they ruin the game for everyone else, I think instead of dealing with them directly ZOS keeps trying to find a workaround, like companions. Let's hope it works.

    [snip]

    The normal random finder is full of vets because we simply have zero incentive to run the content we prefer - end of story. Transmutes are the main currency that drives retooling builds each patch and there is no incentive to run any vet content over spamming normals whatsoever. Couple that with the ludicrous punting of the CP cap into the asteroid belt and you have the current situation.

    ZoS is hardly dealing with this at all - they created this situation specifically. They were even warned repeatedly during both the reconstruction intro PTS and the most recent CP PTS. Companions will make absolutely no difference to this situation so long as transmutes drive build readiness and vet content continues to pay out peanuts.

    Maybe try looking for factual issues within the game systems before you attribute outright malice to every single vet capable player in the game? I know I personally don't want to be in your normal queue - normal content turns my brain to cheese - but for now that is how its going to be on off raid nights because Zenimax has made it the most efficient use of my time.

    [Edited to remove baiting comments]

    Yup there it is. I'll take my $1000 please.

    And you can give those 1000 to me, because I made a comment stating that I do Veteran even for the Daily Dungeon Finder bonus and would use those "Battle Scrolls" for harder bosses (Though I'd prefer those bosses to be hard on default) :p
    Edited by Daraklus on April 15, 2021 5:36PM
  • robertthebard
    robertthebard
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    Daraklus wrote: »
    I am against this for the main reason that I don't want to be stuck from progressing. When the game was new, I remember being stuck on one boss fight for days, and I wasn't the only one. This proposal could hurt a large portion of the playerbase.

    I fail to see how it would be a bad thing to put a challenge for players to overcome. It would realistically inspire them to overcome the challenge and in return try to be better in the game for it, no?

    I say this as someone who just beat a challenging encounter in Outriders after failing several times and feeling really good about it.

    Except it wouldn't? Players that get frustrated about not being able to complete story content don't get inspired, they get angry, and quit.
  • Daraklus
    Daraklus
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    Daraklus wrote: »
    I am against this for the main reason that I don't want to be stuck from progressing. When the game was new, I remember being stuck on one boss fight for days, and I wasn't the only one. This proposal could hurt a large portion of the playerbase.

    I fail to see how it would be a bad thing to put a challenge for players to overcome. It would realistically inspire them to overcome the challenge and in return try to be better in the game for it, no?

    I say this as someone who just beat a challenging encounter in Outriders after failing several times and feeling really good about it.

    Except it wouldn't? Players that get frustrated about not being able to complete story content don't get inspired, they get angry, and quit.

    If that were true, games like Dark Souls and Sekiro would never have become as popular as they are.

    If those players quit, then that's fine, their business. Doesn't mean that game developers should cater to those people.
  • robertthebard
    robertthebard
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    Daraklus wrote: »
    Daraklus wrote: »
    I am against this for the main reason that I don't want to be stuck from progressing. When the game was new, I remember being stuck on one boss fight for days, and I wasn't the only one. This proposal could hurt a large portion of the playerbase.

    I fail to see how it would be a bad thing to put a challenge for players to overcome. It would realistically inspire them to overcome the challenge and in return try to be better in the game for it, no?

    I say this as someone who just beat a challenging encounter in Outriders after failing several times and feeling really good about it.

    Except it wouldn't? Players that get frustrated about not being able to complete story content don't get inspired, they get angry, and quit.

    If that were true, games like Dark Souls and Sekiro would never have become as popular as they are.

    If those players quit, then that's fine, their business. Doesn't mean that game developers should cater to those people.

    Nope. Those games have a specific audience, people looking for a challenging gameplay experience, and they're known to provide just that. This game isn't them, and it was never intended to be. Instead, it has to cast as wide a net as possible, to catch, and try to keep as many players as possible.
  • Daraklus
    Daraklus
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    Daraklus wrote: »
    Daraklus wrote: »
    I am against this for the main reason that I don't want to be stuck from progressing. When the game was new, I remember being stuck on one boss fight for days, and I wasn't the only one. This proposal could hurt a large portion of the playerbase.

    I fail to see how it would be a bad thing to put a challenge for players to overcome. It would realistically inspire them to overcome the challenge and in return try to be better in the game for it, no?

    I say this as someone who just beat a challenging encounter in Outriders after failing several times and feeling really good about it.

    Except it wouldn't? Players that get frustrated about not being able to complete story content don't get inspired, they get angry, and quit.

    If that were true, games like Dark Souls and Sekiro would never have become as popular as they are.

    If those players quit, then that's fine, their business. Doesn't mean that game developers should cater to those people.

    Nope. Those games have a specific audience, people looking for a challenging gameplay experience, and they're known to provide just that. This game isn't them, and it was never intended to be. Instead, it has to cast as wide a net as possible, to catch, and try to keep as many players as possible.
    Way to miss the point entirely.

    The point is that if people are posed a challenge, they normally figure out a way to get past that obstacle. I remember fondly playing Cadwell's Silver and Gold and had those obstacles. I want those obstacles back.

    And if people quit the game? Then that's fine. "Can't please everyone".

    Seriously. If it weren't for Antiquities and Motifs I wouldn't even buy Blackwood, because I can already predict that the questing is going to be mindmeltingly easy.

    I want to do the Western Skyrim questline, and I managed to only complete one main quest before I put it away because of how insultingly easy it was.

    Do you see where I am coming from? Why I want the experience to be harder?

    And if you even DARE to say "Take off ur gear", I will show you a video of how it looks to play without any gear on.
    Edited by Daraklus on April 15, 2021 5:49PM
  • robertthebard
    robertthebard
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    Daraklus wrote: »
    Daraklus wrote: »
    Daraklus wrote: »
    I am against this for the main reason that I don't want to be stuck from progressing. When the game was new, I remember being stuck on one boss fight for days, and I wasn't the only one. This proposal could hurt a large portion of the playerbase.

    I fail to see how it would be a bad thing to put a challenge for players to overcome. It would realistically inspire them to overcome the challenge and in return try to be better in the game for it, no?

    I say this as someone who just beat a challenging encounter in Outriders after failing several times and feeling really good about it.

    Except it wouldn't? Players that get frustrated about not being able to complete story content don't get inspired, they get angry, and quit.

    If that were true, games like Dark Souls and Sekiro would never have become as popular as they are.

    If those players quit, then that's fine, their business. Doesn't mean that game developers should cater to those people.

    Nope. Those games have a specific audience, people looking for a challenging gameplay experience, and they're known to provide just that. This game isn't them, and it was never intended to be. Instead, it has to cast as wide a net as possible, to catch, and try to keep as many players as possible.
    Way to miss the point entirely.

    The point is that if people are posed a challenge, they normally figure out a way to get past that obstacle. I remember fondly playing Cadwell's Silver and Gold and had those obstacles. I want those obstacles back.

    And if people quit the game? Then that's fine. "Can't please everyone".

    Seriously. If it weren't for Antiquities and Motifs I wouldn't even buy Blackwood, because I can already predict that the questing is going to be mindmeltingly easy.

    I want to do the Western Skyrim questline, and I managed to only complete one main quest before I put it away because of how insultingly easy it was.

    Do you see where I am coming from? Why I want the experience to be harder?

    And if you even DARE to say "Take off ur gear", I will show you a video of how it looks to play without any gear on.

    I guess it depends on how many people quit, right? I'm wrapping up Cadwell's Gold as we converse, what challenge are you referring to? Wrapping up Silver wasn't any harder than finishing the main story the first time, so again, what challenge are you referring to? Maybe it's a good thing they don't build the game to be challenging for me, yes?

    When I look at overland, and story content, I don't see "but this isn't as hard as Dark Souls, so they need to amp it up". I see how they are trying to hook as many players as possible, because they have other people looking at how much money they are, or aren't making that they have to appease. Investors want a return on that investment and "Can't please everyone" won't encourage those investors to keep investing, thus losing money isn't an option.
  • SilverBride
    SilverBride
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    I'm wrapping up Cadwell's Gold as we converse, what challenge are you referring to? Wrapping up Silver wasn't any harder than finishing the main story the first time, so again, what challenge are you referring to?

    Cadwell's Silver used to take you to another faction's zones, but they were veteran level content. Cadwell's Gold took you to the last faction's zones which were ever harder. And if you wanted to progress through the story you had to quest in this linear fashion.

    This was all before One Tamriel. Forcing veteran overland on players didn't work so it was removed.
    PCNA
  • Ratharel
    Ratharel
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    Overland difficulty is a joke right now, with the companion system I guess one could just run from mob to mob not using any skill and letting your henchmen do the dirty job. This is getting beyond ridiculus. I love questing but the content is way too easy, especially the bossess. I can kill everything on the overland map except world bossess and group events just using Whirlwind. I AM playing customer the same way total casuals are. And can't stand the completly false mantra "people quit when content is difficult". Yeah, right, exactly why Dark Souls series is so popular, for being easy.
    But I understand that times when games had only one difficulty level: hard are over. So just give us veteran difficulty option for overland with harder content and better rewards. Just do it the clever way, with richer, more difficult combat mechanics not just scaled HP and damage.
  • GrimClaw
    GrimClaw
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    I came here to check if they have patched the difficulty to something else than boring.

    I guess I skip the sub again. If you have potions and crafting, build your game around it so it's actually usefull when questing. The easy mode puts half game right into the trash.
  • robertthebard
    robertthebard
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    I'm wrapping up Cadwell's Gold as we converse, what challenge are you referring to? Wrapping up Silver wasn't any harder than finishing the main story the first time, so again, what challenge are you referring to?

    Cadwell's Silver used to take you to another faction's zones, but they were veteran level content. Cadwell's Gold took you to the last faction's zones which were ever harder. And if you wanted to progress through the story you had to quest in this linear fashion.

    This was all before One Tamriel. Forcing veteran overland on players didn't work so it was removed.

    ...I find this hilarious, especially reading the other threads about Vet overland. Maybe a dev needs to chime in with something like "we tried that, and ya'll didn't like it", Craglorn, for example.
  • SilverBride
    SilverBride
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    I'm wrapping up Cadwell's Gold as we converse, what challenge are you referring to? Wrapping up Silver wasn't any harder than finishing the main story the first time, so again, what challenge are you referring to?

    Cadwell's Silver used to take you to another faction's zones, but they were veteran level content. Cadwell's Gold took you to the last faction's zones which were ever harder. And if you wanted to progress through the story you had to quest in this linear fashion.

    This was all before One Tamriel. Forcing veteran overland on players didn't work so it was removed.

    ...I find this hilarious, especially reading the other threads about Vet overland. Maybe a dev needs to chime in with something like "we tried that, and ya'll didn't like it", Craglorn, for example.

    Craglorn was introduced during this time and it was an epic failure. This is when One Tamriel was introduced. Also, before One Tamriel you could only play with characters who were in your same faction. The only place you ever ran into characters of other factions was Cyrodiil.
    PCNA
  • Daraklus
    Daraklus
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    I'm wrapping up Cadwell's Gold as we converse, what challenge are you referring to?
    Before One Tamriel.
    I'm wrapping up Cadwell's Gold as we converse, what challenge are you referring to? Wrapping up Silver wasn't any harder than finishing the main story the first time, so again, what challenge are you referring to?

    Cadwell's Silver used to take you to another faction's zones, but they were veteran level content. Cadwell's Gold took you to the last faction's zones which were ever harder. And if you wanted to progress through the story you had to quest in this linear fashion.

    This was all before One Tamriel. Forcing veteran overland on players didn't work so it was removed.

    ...I find this hilarious, especially reading the other threads about Vet overland. Maybe a dev needs to chime in with something like "we tried that, and ya'll didn't like it", Craglorn, for example.

    No you dishonest donut, the reason people didn't like it was because of the SPLIT between playerbases, not because "It was too hard".

    Can't say anything for Craglorn as the zone never interested me.

    Maybe there were a few players who didn't like the difficulty of those zones, but the MAIN thing all people said was "This is splitting the community too much, can you not do this?"

    In what Sheogorath's Blessed name does that translate to "The game is too hard, nerf it to the ground"? If they just made One Tamriel and left the switch between the Veteran difficulty and the Normal difficulty, while removing all borders between players and their chosen faction, THEN it would never be a thing that would be brought up on these forums, now would they?
  • ZOS_GregoryV
    Greetings all,

    After review, we have decided it best to close this thread due to getting off topic, as well as the baiting that has been constant. Baiting is a violation of the Community Guidelines and is stated as follows:
    • Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    If there may be any questions in regard to the rule, please take a few moments to review them here.

    Thank you for your understanding,
    -Greg-
    Edited by ZOS_GregoryV on April 15, 2021 7:07PM
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