SilverBride wrote: »I am against this for the main reason that I don't want to be stuck from progressing. When the game was new, I remember being stuck on one boss fight for days, and I wasn't the only one. This proposal could hurt a large portion of the playerbase.
SilverBride wrote: »I am against this for the main reason that I don't want to be stuck from progressing. When the game was new, I remember being stuck on one boss fight for days, and I wasn't the only one. This proposal could hurt a large portion of the playerbase.
I fail to see how it would be a bad thing to put a challenge for players to overcome. It would realistically inspire them to overcome the challenge and in return try to be better in the game for it, no?
I say this as someone who just beat a challenging encounter in Outriders after failing several times and feeling really good about it.
One side wants the quest bosses to stay easy so they don't have to worry about getting stuck.
Another side wants the bosses to be harder so it feels climatic/challenging/dangerous...
...
Just give the bosses hard mode like vet dungeons. If you want quest mode difficulty, ignore the scroll. If you want a boss that is a threat, pick up the scroll. Everyone wins....
(mic drop)
One side wants the quest bosses to stay easy so they don't have to worry about getting stuck.
Another side wants the bosses to be harder so it feels climatic/challenging/dangerous...
...
Just give the bosses hard mode like vet dungeons. If you want quest mode difficulty, ignore the scroll. If you want a boss that is a threat, pick up the scroll. Everyone wins....
(mic drop)
One side wants the quest bosses to stay easy so they don't have to worry about getting stuck.
Another side wants the bosses to be harder so it feels climatic/challenging/dangerous...
...
Just give the bosses hard mode like vet dungeons. If you want quest mode difficulty, ignore the scroll. If you want a boss that is a threat, pick up the scroll. Everyone wins....
(mic drop)
Great idea!
SilverBride wrote: »I am against this for the main reason that I don't want to be stuck from progressing. When the game was new, I remember being stuck on one boss fight for days, and I wasn't the only one. This proposal could hurt a large portion of the playerbase.
I fail to see how it would be a bad thing to put a challenge for players to overcome. It would realistically inspire them to overcome the challenge and in return try to be better in the game for it, no?
I say this as someone who just beat a challenging encounter in Outriders after failing several times and feeling really good about it.
Sevalaricgirl wrote: »SilverBride wrote: »I am against this for the main reason that I don't want to be stuck from progressing. When the game was new, I remember being stuck on one boss fight for days, and I wasn't the only one. This proposal could hurt a large portion of the playerbase.
I fail to see how it would be a bad thing to put a challenge for players to overcome. It would realistically inspire them to overcome the challenge and in return try to be better in the game for it, no?
I say this as someone who just beat a challenging encounter in Outriders after failing several times and feeling really good about it.
Because most players are casual. ZOS, I'm sure, doesn't want to lose their casual players. We have 40+ hour a week jobs. We play games to release the stress from the normal world. We don't need more.
SilverBride wrote: »I am against this for the main reason that I don't want to be stuck from progressing. When the game was new, I remember being stuck on one boss fight for days, and I wasn't the only one. This proposal could hurt a large portion of the playerbase.
I fail to see how it would be a bad thing to put a challenge for players to overcome. It would realistically inspire them to overcome the challenge and in return try to be better in the game for it, no?
I say this as someone who just beat a challenging encounter in Outriders after failing several times and feeling really good about it.
@SilverBride Special vet modes for overland content cost extra money to create. That may mean the amount of overland content for casual players would go down (the money would have to come from somewhere in the dlc budget).
@SilverBride Special vet modes for overland content cost extra money to create. That may mean the amount of overland content for casual players would go down (the money would have to come from somewhere in the dlc budget).
Edit: And remember this is once per character content.
SilverBride wrote: »@SilverBride Special vet modes for overland content cost extra money to create. That may mean the amount of overland content for casual players would go down (the money would have to come from somewhere in the dlc budget).
I'm not suggesting vet modes for overland. In fact I've been very opposed to that idea. But what xxxx proposed was just a scroll at the boss to increase the difficulty of just the boss if the player wants more of a challenge. That would require much less effort to implement and maintain, and is a much more reasonable proposal.
@SilverBride Special vet modes for overland content cost extra money to create. That may mean the amount of overland content for casual players would go down (the money would have to come from somewhere in the dlc budget).
Edit: And remember this is once per character content.
It's not that difficult actually. When creating new content make the story bosses hard mode by design. Then add a set of debuffs such as reduced HP and damage, maybe a couple of mechanics removed. You could even take out an entire phase if you set the boss up to have phases.
Then by default the debuffs are set to true, when you pick up the scroll it switches the debuffs to false and you get the harder boss.
SilverBride wrote: »@SilverBride Special vet modes for overland content cost extra money to create. That may mean the amount of overland content for casual players would go down (the money would have to come from somewhere in the dlc budget).
I'm not suggesting vet modes for overland. In fact I've been very opposed to that idea. But what xxxx proposed was just a scroll at the boss to increase the difficulty of just the boss if the player wants more of a challenge. That would require much less effort to implement and maintain, and is a much more reasonable proposal.
If they want a scroll that gives their own player a temporary nerf, so the boss will effectively hit harder and have more hp. That is one thing. (They can also do that to themselves without help, but let's just move on.)
But if this scroll were to introduce new abilities for the boss in the fight, then there goes the budget.
Vet mode bosses cost extra money. Is there enough people to justify the cost? Specifically since it it would be limited to once per character?
No.
There is plenty of challenging repeatable content.
Leave the easy stuff for the casual players who pay the bills.
Chilly-McFreeze wrote: »Vet mode bosses cost extra money. Is there enough people to justify the cost? Specifically since it it would be limited to once per character?
No.
There is plenty of challenging repeatable content.
Leave the easy stuff for the casual players who pay the bills.
You know what wouldn't cost extra money? Simply ramping up the standard difficulty on future content.
You know what costs extra money too? Nerfing older dungeons so the "casual" can enjoy. I don't hear that money argument there.
Chilly-McFreeze wrote: »Vet mode bosses cost extra money. Is there enough people to justify the cost? Specifically since it it would be limited to once per character?
No.
There is plenty of challenging repeatable content.
Leave the easy stuff for the casual players who pay the bills.
You know what wouldn't cost extra money? Simply ramping up the standard difficulty on future content.
You know what costs extra money too? Nerfing older dungeons so the "casual" can enjoy. I don't hear that money argument there.