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Easy fix to bot problem

  • ballistic
    ballistic
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    Many of these bots speedhack/teleport from the zone/instance spawn point straight to the boss. If ZOS would just do the standard server-side sanity check for speedhacking it would clear up so much of the problem automatically and result in a bunch of flagged accounts that are very lkely to be bots.

    Step #1
    On server-side, you add to each interaction event a call to a function that stores the coords and the timestamp of the entity-interacted-with to the player's data (4 floating point variables that are only referenced when the player is already sending a packet to the server to be processed)

    Step #2
    Compare the coords (even just X:Z if you're using Y for height, otherwise X:Y) and the timestamp to determine average travel speed between interactions of all types. (make spawning/arrival in a new zone/instance trigger the recording of coords/timestamp too to avoid false positives when checking further interactions!!)

    Step #3
    If the average speed is ever beyond an acceptable threshold, kick the user and flag their account for investigation.

    It shouldn't take more than an hour or two... I don't get why it's taking so long to implement a proactive/preemptive fix that deals with the problem automatically (rather than wasting manpower on a reactive whack-a-mole game that wastes the time of both players and an overstretched CS staff)
  • ct12yyyeb17_ESO
    Yeah let`s just remove all bosses and mobs and stick to the quests where you listen 3 min some crazy story, follow dogs, talk to 30 NPC, find some pigs, talk to a crow, jump naked from a cliff to reach a target set out of range, rescue somebody who`s already rescued, follow some NPC with a broken leg, wait 2 min the NPC to CATCH HIS BREATH wtf???:)))))

    Let`s remove drops too....way to expensive to repair gear anyway.
    Perfect game for questing!
  • ttwinklerub17_ESO
    easy fix remove trading from game

    game would play normally
    you can buy/sell stuff from ESO stores or buy/sell to guildmaster (which would be monitored)
    it would dry up because no one could trade huge GP for something trivial

    Edited by ttwinklerub17_ESO on April 25, 2014 11:45AM
  • Darzil
    Darzil
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    Zeeed wrote: »
    I actually enjoy farming mobs and bosses. So no YOU wont tell me how i play my game i pay for.

    Me too, if these were instanced solo/group dungeons without respawns I'd probably often run rings around them, resetting them each time. They'd be like improved versions of the mini instanced dungeons in DAOC.

    I do see the idea of a public dungeon where the boss respawns when someone new comes into the room, but that others then kill that boss, cannot be working as intended. If people were farming bosses that were on a timer it'd be a slightly different matter.

    At present people farming bosses are benefitting from the person who spawned the boss by entering missing out.
    Edited by Darzil on April 25, 2014 11:47AM
  • Darlon
    Darlon
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    bad idea is a bad idea
  • Cepeza
    Cepeza
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    Pewpie wrote: »
    Cepeza wrote: »
    Pewpie wrote: »
    Do not allow anyone to farm bosses. There is no reason whatsoever that anyone should do it.

    It is as simple as just make a boss mob drop NOTHING and give NO EXP after you have killed it for at least 5 hours.

    Fixed. You wont see any more bots around public dungeon bosses *** up the game for regular players.

    This will cause real players moan about missing loot from boss because of too less damage done, but hit once. Happened to me like 20 times or so. I land one hit and get near no loot, because all the bots kill that boss in less than 1 second. Then you want people wait for 5 hours? Bad idea.

    What? Real players wont miss any loot. If you GET the drop your timer will kick in. If you do not get it you can still kill it again and receive it. Not until you actually did get something it would block you from spam killing the mob.

    The issue is that the loot a boss drops depends on how much damage you do to it. Sometimes you just can not do enough damage to it in that short time the bots down it, but just enough to trigger the counter and get 1 gold.
  • Pewpie
    Pewpie
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    Cepeza wrote: »
    Pewpie wrote: »
    Cepeza wrote: »
    Pewpie wrote: »
    Do not allow anyone to farm bosses. There is no reason whatsoever that anyone should do it.

    It is as simple as just make a boss mob drop NOTHING and give NO EXP after you have killed it for at least 5 hours.

    Fixed. You wont see any more bots around public dungeon bosses *** up the game for regular players.

    This will cause real players moan about missing loot from boss because of too less damage done, but hit once. Happened to me like 20 times or so. I land one hit and get near no loot, because all the bots kill that boss in less than 1 second. Then you want people wait for 5 hours? Bad idea.

    What? Real players wont miss any loot. If you GET the drop your timer will kick in. If you do not get it you can still kill it again and receive it. Not until you actually did get something it would block you from spam killing the mob.

    The issue is that the loot a boss drops depends on how much damage you do to it. Sometimes you just can not do enough damage to it in that short time the bots down it, but just enough to trigger the counter and get 1 gold.

    Well, if the bots do not get anything when they kill the mob, with intervals of 5 hours. There will be NO bots at these bosses. Meaning they will probably work as intended and you will have to actually (ohh my) fight the mob!

  • Pewpie
    Pewpie
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    Darlon wrote: »
    bad idea is a bad idea
    Its a great idea that inferior minded people just cant understand, because they actually ENJOY spam farming the bosses to fill up their bags with stuff.
  • Vedrix
    Vedrix
    Pewpie wrote: »
    It is as simple as just make a boss mob drop NOTHING and give NO EXP after you have killed it for at least 5 hours. (Killed it means you got a valid kill and received the item loot).


    In 5 hours they can just move to the next one and your whole idea comes crashing down. If you look at farming bots their scripts let them move locations, dungeon bots can do the same.
    Edited by Vedrix on April 25, 2014 12:09PM
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    Rousseaux wrote: »
    You cannot get credit for killing a boss? Are you slowpoke or somethin'? To get credit you need to use 1 (one) instant ability/cast on mob. You get credit/loot/exp, everyone's happy.
    I agree that there's a problem with bots and bosses. The best solution: phase the dungeon for every player/group. You get your own mobs, your own boss to kill, loot to loot, exp to exp... lol
    You got the idea.

    Sheesh. Yeah, everybody's happy to try to get a shot in among a dozen bots. Really makes things fun.

    The OP's idea was completely reasonable--it would be relatively easy to implement--there's tons of timers already in the db. Don't pretend adding vars with counters and timers for bosses would be anything but trivial. And the change makes sense, as bosses ARE individuals. Go farm regular mobs, quit crying. As for them just moving to landscape mobs, yeah. This isn't the complete solution, but nothing likely will be a single fix. This would be a huge hit to the viability of the farmer's though--it's MUCH easier to stand killing one high-value target then find lucrative spots to farm mobs, and those can be dealt with more easily with tweaks to the spawn rates.

    Love the comments saying implying the OP is somehow imposing on the way other's like to play. I'm sure botters like to bot, too. And exploiters like to exploit. And griefers like to grief. This is a good change, and only crybabies and...hmmmm....botters would have a problem with it.

    I do have to wonder about the posters here protest a bit too much every time a solution is offered that would actually work because it would change some element that they claim tons of regular players care deeply about. Yeah, not being able to farm bosses over and over and over would be "game breaking". Riiiiiiight.


    Edited by daneyulebub17_ESO on April 25, 2014 12:08PM
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  • steveb16_ESO46
    steveb16_ESO46
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    Been playing the EU server for several hours after our patch. Revisited bot-infested Daggerfall dungeon. Spent time in a Stormhaven one.

    Touch wood - no bots. Only bot i've seen so far is one of the crouchers in the Bank.
  • Cepeza
    Cepeza
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    Pewpie wrote: »
    Cepeza wrote: »
    Pewpie wrote: »
    Cepeza wrote: »
    Pewpie wrote: »
    Do not allow anyone to farm bosses. There is no reason whatsoever that anyone should do it.

    It is as simple as just make a boss mob drop NOTHING and give NO EXP after you have killed it for at least 5 hours.

    Fixed. You wont see any more bots around public dungeon bosses *** up the game for regular players.

    This will cause real players moan about missing loot from boss because of too less damage done, but hit once. Happened to me like 20 times or so. I land one hit and get near no loot, because all the bots kill that boss in less than 1 second. Then you want people wait for 5 hours? Bad idea.

    What? Real players wont miss any loot. If you GET the drop your timer will kick in. If you do not get it you can still kill it again and receive it. Not until you actually did get something it would block you from spam killing the mob.

    The issue is that the loot a boss drops depends on how much damage you do to it. Sometimes you just can not do enough damage to it in that short time the bots down it, but just enough to trigger the counter and get 1 gold.

    Well, if the bots do not get anything when they kill the mob, with intervals of 5 hours. There will be NO bots at these bosses. Meaning they will probably work as intended and you will have to actually (ohh my) fight the mob!

    I slightly sense here you to peg me as a noob to computer games and to be in general a much worse player than you. Maybe I am, but maybe you should be little more open minded to other people concerns.
    Edited by Cepeza on April 25, 2014 12:11PM
  • BrassRazoo
    BrassRazoo
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    Just have a name gate.
    You can't create names and accounts like "xfghyuu"
    May make them work just that little bit harder.
    Perhaps also have a level / zone / area Cap.
  • Pewpie
    Pewpie
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    Cepeza wrote: »
    Pewpie wrote: »
    Cepeza wrote: »
    Pewpie wrote: »
    Cepeza wrote: »
    Pewpie wrote: »
    Do not allow anyone to farm bosses. There is no reason whatsoever that anyone should do it.

    It is as simple as just make a boss mob drop NOTHING and give NO EXP after you have killed it for at least 5 hours.

    Fixed. You wont see any more bots around public dungeon bosses *** up the game for regular players.

    This will cause real players moan about missing loot from boss because of too less damage done, but hit once. Happened to me like 20 times or so. I land one hit and get near no loot, because all the bots kill that boss in less than 1 second. Then you want people wait for 5 hours? Bad idea.

    What? Real players wont miss any loot. If you GET the drop your timer will kick in. If you do not get it you can still kill it again and receive it. Not until you actually did get something it would block you from spam killing the mob.

    The issue is that the loot a boss drops depends on how much damage you do to it. Sometimes you just can not do enough damage to it in that short time the bots down it, but just enough to trigger the counter and get 1 gold.

    Well, if the bots do not get anything when they kill the mob, with intervals of 5 hours. There will be NO bots at these bosses. Meaning they will probably work as intended and you will have to actually (ohh my) fight the mob!

    I slightly sense here you to peg me as a noob to computer games and to be in general a much worse player than you. Not a "real player" obviously as you called it before. Maybe I am, but maybe you should be little more open minded to other people concerns. You, real player.

    Sorry Cepeza if you took it personally, I wasn't really referring to you as a player. I meant that "we" will actually have to fight the mobs if there are no bots there. I don't think i have run into a dungeon boss so far that had a fight at all. Bots insta kill them all. And if you are unlucky and have a slight lag, you will not be able to get hits or heals off to get that kill tagged.

    The idea is that you only receive a timer if you actually trigger the loot to drop too, so you will not miss out on any loot. You will just not be able to farm it off bosses repeatedly until your bags are full.
    Edited by Pewpie on April 25, 2014 12:17PM
  • Askadelia
    Askadelia
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    watch out: BEST FIX EVER

    shut down the Server. No bots can log in, no one can farm, no one is hurt...


    execpt those, who want to play the game as a mmo, which includes farming, grinding, crafting, questing, exploring, trading, selling, grouping, standing naked in front of the bank, listening to the bards or cooking (someone mentioned it in another thread) bears ass.

    Fixing this and fixing that is not a solution, but a ruin for a game with great potential.

    But fixing People, who cry for fixing would be nice (does that mean i will be fixed to? I'm confused)

    Btw.: Can I have Skooma pls?
  • steveb16_ESO46
    steveb16_ESO46
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    Been playing the EU server for several hours after our patch. Revisited bot-infested Daggerfall dungeon. Spent time in a Stormhaven one.

    Touch wood - no bots. Only bot i've seen so far is one of the crouchers in the Bank.

    spoke to soon. They are back in force.
  • LadyDestiny
    LadyDestiny
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    Bosses are not the only problem. The bots have moved out into the world now and are running rampant everywhere with all their little ying and yangs on follow killing everything in quest areas while the mail bot sits in the bank or at the vender. Kanarthi's roost and Auridon is full of them right now. I assume the other alliances are the same way. They will just level up according to area doing this and then move to the next higher level area now that loot drops and spawn rates down with dungeon farming. Soon they will all be vet level O_o
    Edited by LadyDestiny on April 25, 2014 2:59PM
  • daneyulebub17_ESO
    daneyulebub17_ESO
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    Comments that pretty much say: "if you're going to limit the boss drops, then take it to the logical conclusion and...--

    "stop all trading"
    "close the server"
    "stop crafting"

    aren't particularly perceptive or amusing. Those are in NO way the logical conclusion of this little change--don't pretend they are. That's a fallacious argument.

    This one change--putting a timer on the boss drops, is likely easy to implement, and makes sense for everyone who's not a bot or "playing" in a style that is exploitative. Go farm regular mobs, if you just have to stand and farm things--the quest bosses are very specific mobs and limiting their drops to one an hour would be completely, absolutely fine for 99% of the playerbase, and hurt the botters. P

    Part of the problem is the single-megaserver's insanely quick respawn rates for these bosses anyway--its not like every MMO respawns bosses this quickly--so it's not like limiting the boss farming is unheard of in MMOs for gods sake. Most do it some way or another.

    Would it fix the problem completely? Of course not. But the simple change of taking those easy, profitable boss camps out of the running would be a big, easy step in making botting and gold farming more of a pain and more costly to the scum out there doing it. I'm with the OP. I'd say go for it.
    This message confirms that you have successfully cancelled your subscription to The Elder Scrolls Online. You will no longer be charged for a subscription on a recurring basis, and your access to the game will expire at the end of your current subscription cycle.

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  • Merlin13KAGL
    Merlin13KAGL
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    There are several potential fixes for
    Moroch wrote: »
    So... not only do you want them to take away that 1g we get, but also remove the minuscule XP one would get from killing that one boss once anyway?

    I understand the frustration, I do, but is it REALLY game breaking?

    It's not about removing the amount for the first kill...it's about the repeated kill without going through the entire instance again...First kill should give the goods. After that, should be more or less like any other creature you'd come across out there...1-4gold and a standard type item...

    ...And Yes, it is game breaking to an extent when you walk into an area and suddenly get credit for "Finishing xxxxxx" when, in some cases, you didn't even get to so much as see the Boss, let alone try to fight it.

    It's not necessarily about getting the credit-required-hit to get the loot... It's about the experience that you/your group/the players that happen along with you are supposed to overcome these obstacles... It's a major part of what defines the idea behind the world the game is built around...

    'Stranger to stranger' interaction...throwing a heal or a quick shot in when someone's having their butt handed to them, but not overtaking what they, as a roleplayer, may be hoping to achieve... If they wish more connection beyond that, that's what the friends list/guilds/and grouping is for...

    I neither wish nor require you to win my battles...and it takes something way when I do not at least have the opportunity to do so myself.

    It's the purpose behind becoming immersed in the game. The sense of urgency and dramatic effect is greatly lessened.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • badmojo
    badmojo
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    Pewpie wrote: »
    I don't think i have run into a dungeon boss so far that had a fight at all. Bots insta kill them all.

    How can you have an opinion on something (players manually farming a boss) when you admittedly have never experienced it for yourself?

    I don't care what you opinion is to be honest, but I find it kind of funny that you can be so against something that is so far, just a hypothetical situation.
    [DC/NA]
  • 7788b14_ESO
    7788b14_ESO
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    Zeeed wrote: »
    I actually enjoy farming mobs and bosses. So no YOU wont tell me how i play my game i pay for.

    I've been grinding mobs ever since my 1st MMO, now you want me to stop.

    I have an idea to stop bots, look at all the other MMO's that don't have a bot problem and do what they're doing. Oh wait.... I can't think of any.
    Edited by 7788b14_ESO on April 25, 2014 8:57PM
  • Etchesketch
    Etchesketch
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    bots in dungeons.

    Just have an angry unbeatable troll spawn in every dungeon once every 30 minutes or so. Make him slow so that any real player can simply get away from his path. Then just have him cruise the dungeon killing every bot standing around. Maybe a big rolling boulder, INDY JONES style.

    Done, no more bots in dungeons.

    As for outside..
    Leave those to bot routine cleansing or reporting, unless it becomes a bigger problem than dungeons.

    Right now it's the dungeons. GMs coming around and killing them is funny and cool, but does nothing. Unless they ban them, but looks to me like they are just killing them and that doesn't do anything unless you keep doing it all day. Spawning a bot killer every 30 minutes is easy and effective.
    Edited by Etchesketch on April 25, 2014 9:04PM
    The number one rule of online gaming is now and has always been, Never play on Patch Day.
  • Etchesketch
    Etchesketch
    ✭✭✭✭
    bots in dungeons.

    Just have an angry unbeatable troll spawn in every dungeon once every 30 minutes or so. Make him slow so that any real player can simply get away from his path. Then just have him cruise the dungeon killing every bot standing around. Maybe a big rolling boulder, INDY JONES style.

    Done, no more bots in dungeons.

    As for outside..
    Leave those to bot routine cleansing or reporting, unless it becomes a bigger problem than dungeons.

    Right now it's the dungeons. GMs coming around and killing them is funny and cool, but does nothing. Unless they ban them, but looks to me like they are just killing them and that doesn't do anything unless you keep doing it all day. Spawning a bot killer every 30 minutes is easy and effective.



    sorry double edit post brainfart
    Edited by Etchesketch on April 25, 2014 9:02PM
    The number one rule of online gaming is now and has always been, Never play on Patch Day.
  • 7788b14_ESO
    7788b14_ESO
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    Vedrix wrote: »
    Pewpie wrote: »
    It is as simple as just make a boss mob drop NOTHING and give NO EXP after you have killed it for at least 5 hours. (Killed it means you got a valid kill and received the item loot).


    In 5 hours they can just move to the next one and your whole idea comes crashing down. If you look at farming bots their scripts let them move locations, dungeon bots can do the same.

    The problem with timers, is that it inconveniences players. Bots are programs that can run 24/7 they don't care how long it takes. Once a day or every few days the owner can just login check, and sell. Players care about hours, not bots. Sometimes I have to kill the boss 3 or 4 times before I get a blue drop I can wear cause I don't craft. I'm not going to wait, just play another game.
    Edited by 7788b14_ESO on April 25, 2014 9:03PM
  • PVT_Parts
    PVT_Parts
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    Pewpie wrote: »
    badmojo wrote: »
    Sure, and let's make all the crafting nodes a one time thing, and then make it so monsters just don't respawn. That way nobody would be able to play it any other way then what you think is the correct way.

    But, they wouldn't sell as many copies if they did that. I know I wouldn't play it.

    Sounds like you are one of the people doing the botting yourself? Since you point out that the "correct way" is also to grind and farm bosses? And you wouldn't play it if you couldn't...
    Your points are taken from thin air and lack substance. I guess you are in fact hurt by a fix that would prevent you from farming, grinding and making the game *** for everyone else?

    I said nothing about crafting nodes and mob respawns. And the fix i propose has nothing to do with that.

    I farm and don't bot, no problems getting the kills or the loot or I wouldn't be farming. So you aren't doing it correctly. Shut up and go grief about your inability to kill a boss in an effective manner somewhere else.
  • Dev
    Dev
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    BrassRazoo wrote: »
    Just have a name gate.
    You can't create names and accounts like "xfghyuu"
    May make them work just that little bit harder.
    Perhaps also have a level / zone / area Cap.
    then we will have gold seller groups of:
    George1
    George2
    George3
    George4
    George5

    there already is a cap, well sorta: if your too many levels above the target, you get no loot and if your too many levels below the target you don't do enough damage to get drops.
  • sheki
    sheki
    I posted about the same problem about an hour ago. It has a bit more thought in terms of balancing the freedoms of legitimate players whilst still putting an end to the exploit.

    see here
    forums.elderscrollsonline.com/discussion/87831/suggestion-to-help-stop-bots-ruining-the-game-for-all
  • sheki
    sheki
    reducing exp for consecutive killing of the same boss seems the best way, so someone can't leave the keyboard/VM. A legitimate player can continue to 'Farm' bosses but they would have to kill another mob in-between which would totally remove the possibility of full-automation. What is there* to argue about, unless you own bot accounts?!

    We want to find a way of stopping benefits of full automation.
    Edited by sheki on April 25, 2014 9:27PM
  • zgrssd
    zgrssd
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    Moroch wrote: »
    I understand the frustration, I do, but is it REALLY game breaking? I know I know, I am probably about to be accused of botting too, but my point is this; the "drop" is negligible and the XP is already pointless. I for one am very pleased that the bots are mostly sticking to one part of the game, which is huddled around a boss's spawn point in a dungeon (this is as far as my current game play has been effected).

    There are so many bot threads and spam threads, I think they know what they are doing. Apply the following logic: Anything you can think of, they thought of first. They either don't like it, or question its effectiveness.
    Agreed. But I think most of these threads about "bots, bugs, downtimes" area actually just spamming/trolling attempts.
    It's an MMO. Bots, Bugs, Spam and Downtimes belong to it like the Serers, Players and Internet. It's a MMO in third week after launch, everything bad or annoying about a MMO will be more strongly pronouenced the first quarter after launch. Even having to tell that to people feels like saying "Humans need Oxygen to live" or "Things fall towards the ground".

    They did actually implement that with the 1.0.5. patch. Result:
    One group of bots stays around, trying to figure out how much loot (gold)/timeframe they still can get.
    The other group is overrunning quests areas on the overworld, farming thier gold thier.

    I have hope that this is actually part of a real effort to stop bots, based on making the Income/Account lower (the items might actually worth a bit gold income).
    The only way to deal with an enemy business, is to disrupt the business model.
    Pewpie wrote: »
    Darlon wrote: »
    bad idea is a bad idea
    Its a great idea that inferior minded people just cant understand, because they actually ENJOY spam farming the bosses to fill up their bags with stuff.
    No, no it isn't a great idea. You might be thinking that when confronted with this idea to botusers will react with "Oh my gosh, this is such an innovative idea my brain just exploded. I won't be able to farm anymore. This will surely bring down our industry"
    In reailty it will be "They implented [industry term for this fix] on public dungeons" "So plan A12?" "Yup". Yes, it will take them less time to adapt then it took you to write this idea down or write how good an idea it is.
    Edited by zgrssd on April 26, 2014 7:29AM
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  • ct12yyyeb17_ESO
    The only fix for this: Don`t Buy Gold!
    Srsly now you need about 4-6 hrs of smart farming around lvl 20 to buy that horse.
    Except that i don`t see why ppl need so much gold.

    Tips: Find an area with many mobs and maybe a minibos, team with a friend or some ppl around, grind in circles, pick only expensive stuff (over 40-50 gold), go sell all when you are full, repeat.
    Most important: NEVER REPAIR AT LOW LVL. Just equip what u can find on mobs and you will be fine.

    1 full inventory with 80 slots will give u at least 4.000 gold and u can fill it in less than 30 min.

    Best part : you will lvl up much faster and u will find less bots at higher lvls.
    Have fun!
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