During the stream they were all hyped out, telling us how great eso is for having horizontal progression, and how the new system is playing for that horizontal progression. I refrained from posting on the first week of pts, because they might have/should have said something in the pts notes, or a post, towards what will be done with it. but it didn't happen. this post is not to bash their decision, but purely analyze, where does vertical progression truly stop, and where vertical progression begins. for the example i will chose the class that has longest time to grow into their full potential in pve, stam dk dd. For comparison i will use the parse from
@kabanidze , from eso logs.
https://www.esologs.com/reports/RWkvqwPQbKaL6t4A#fight=1&type=damage-done&source=1
Slottable passives:
Must have slottable passives:
Deadly aim 50 points: single target buff, strongest cp points allocated on boss fights.
Thaumaturge 50 points: dot buff, very strong, not as strong as deadly aim, but a must have.
Backstabber 50 points: as strong as thaumaturge, backstabber is a must have for many situations, trials, and dungeons. the problem is, it requires you to flank the target, which is not always possible. you will want to have this passive for any fight that lets you have it, and remove it for those that dont.
Fighting finesse, wrathful strikes and biting aura, 2 of them minimum, for 100 points total: strong slottable dmg passives, when u can slot backstabbers you will slot the one which is stronger (probably biting aura for aoe setup, and fighting finesse for everything else), when you cant use backstabber you will slot both of them.
Total points used on slottable blue cp: 250.
Must have passives:
Precision 50 points: crit. speaks for itself.
Tireless discipline 50 points: max stamina = more damage.
Piercing 50 points: while penetration is easily capped right now, with all dds with full points into piercing you can use other buffs in group, freeing a precious support set, not to talk about dungeons where you need all the pen you can get.
Battle mastery 100 points: total of 150% points chance increase of applying status effects of the new stamina status effects, which all, you guessed it, deal damage.
Flawless ritual 100 points: total of 150% points for mag status effects, most stam classes wouldnt benefit from it much. stam dk's on the other hand, already have almost 1% of their damage done as a burning dot, adding 150% chance for it to proc is effectively adding 1%+ of damage. and as we know from min maxing, up till the point where we dont get anything anymore, it is still vertical progression.
Mighty 30 points: 100 weapon damage to physical damage attacks. speaks for itself.
War mage 30 points: "add 100 weapon and spell damage to magical attacks, affects: magic, flame, frost, and shock damage" well. stam dk's have over 10% of their damage made from magical sources. so ye. must have.
Quick recovery 10 points: 1% healing taken, this one is not as important. but sadly, it is a requirement for the next one.
Preparation 50 points: 10% reduced damage taken from pve sources, this one, no matter what they believe or say, is a must have in the harder pve content, because it is huge. it is like "10% more health and 10% more healing taken" together. can save you so many times. making runs much easier, and even ebon less required, can be slotted out for a different support set.
total points used on passive blue cp: 470
Just from looking at this we can conclude that you need at least 2160 cp to reach the
full potential of stam dk dd in PvE. that means you have vertical progression until over 2160 cp. and your "horizontal progression" starts only then. As far as I understood they plan on making cp gained 3 times faster (I might be mistaken), which means that those that are at 1200 cp, all the time they spent from 810 to 1200, they still have more than that time, getting to the point where stam dk's finishes their vertical progression.
Worst of all is, that for PvP, you will need
all the passives because you are essentially a hybrid that needs everything, without going into the specific points, you need 340 more points just in blue tree (I removed one blue slottable star, rejoice, it is not 390), which means a total of 3120 cp to end their vertical progression in PvP. More than that, It means that in 3600 cp,
they will still not have enough cp to optimize one role in PvE and PvP on one character.
Other classes will have it a bit better in PvE, but will still need around 1800 cp for their full potential in pve, and around 2700 for their full potential in pvp. healers in pve are damage hybrids, so they will need additional 200 blue points for heal passives too, which means another 600 cp too.
This is what really waiting for us next patch. not horizontal progression. but
this.
tl:dr
New cp is not horizontal progression till 2000~ cp. so get ready to grind.