Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
etchedpixels wrote: »
be fair - not all pug groups are that bad
The dps is likely to be irrelevant if they can either end up taking some of the hits or can be loaded with group buff gear. The warden bear for example isn't astoundingly vicious but it's certainly useful in solo play. I don't think I'm expecting anything more than a sorc flappy pet but in trousers.
spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
But, that DPS range also includes bar swapping, 10 skill slots, and no cooldowns on skills.
We've already seen that these skills will have cooldowns for companions. We've seen what looks like only one bar. Still just assumptions that we can equip normal gear to them.
In order to get 50K dps, off skills that have 8 second (or potentially more) cooldowns, we would need the skills to do a ton of damage each. And as was seen in the stream, they do like 2-3K damage. Hardly an amount that would work up to 70K DPS.
Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
Because about 1/3rd of the playerbase is even lower than that.
Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
Because about 1/3rd of the playerbase is even lower than that.
Wow that's crazy to me considering all of the information to get to at least 30k is out there everywhere. Back in our day all we had for info on how to get better was maybe a forum, and alakazham/thotbot. That's literally all we had haha. Now there are so many ESO webpages, youtube vids, facebook groups, reddit, you name it. It's out there!
Average player either doesn't use those resources or doesn't follow them closely, which is why pushing for better tutorials is so commonly requested by people who run a lot of PUGs. They just kinda learn as they go. The most they might do is ask in their guilds which armor sets are good and then try to get those.Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
Because about 1/3rd of the playerbase is even lower than that.
Wow that's crazy to me considering all of the information to get to at least 30k is out there everywhere. Back in our day all we had for info on how to get better was maybe a forum, and alakazham/thotbot. That's literally all we had haha. Now there are so many ESO webpages, youtube vids, facebook groups, reddit, you name it. It's out there!
spartaxoxo wrote: »Average player either doesn't use those resources or doesn't follow them closely, which is why pushing for better tutorials is so commonly requested by people who run a lot of PUGs. They just kinda learn as they go. The most they might do is ask in their guilds which armor sets are good and then try to get those.Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
Because about 1/3rd of the playerbase is even lower than that.
Wow that's crazy to me considering all of the information to get to at least 30k is out there everywhere. Back in our day all we had for info on how to get better was maybe a forum, and alakazham/thotbot. That's literally all we had haha. Now there are so many ESO webpages, youtube vids, facebook groups, reddit, you name it. It's out there!
If you go on the websites, run basic parses, and the like you'll very quickly find that you're already better than most of the players you meet, even if you're not yet adequate to even begin to compare yourself to endgame community.
spartaxoxo wrote: »Average player either doesn't use those resources or doesn't follow them closely, which is why pushing for better tutorials is so commonly requested by people who run a lot of PUGs. They just kinda learn as they go. The most they might do is ask in their guilds which armor sets are good and then try to get those.Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
Because about 1/3rd of the playerbase is even lower than that.
Wow that's crazy to me considering all of the information to get to at least 30k is out there everywhere. Back in our day all we had for info on how to get better was maybe a forum, and alakazham/thotbot. That's literally all we had haha. Now there are so many ESO webpages, youtube vids, facebook groups, reddit, you name it. It's out there!
If you go on the websites, weave, run basic parses, and the like you'll very quickly find that you're already better than most of the players you meet, even if you're not yet good enough to even begin to compare yourself to endgame community.
I agree. But most people just don't want to do much with external stuff when they play. They just want to play the game and figure it out through trial and error. The journey of that is a big part of the fun for them. It's why having done a ton of pugging and helping out in overland and the like, I am a big advocate for better tutorial and less reliance on dps checks for difficulty.Goregrinder wrote: »spartaxoxo wrote: »Average player either doesn't use those resources or doesn't follow them closely, which is why pushing for better tutorials is so commonly requested by people who run a lot of PUGs. They just kinda learn as they go. The most they might do is ask in their guilds which armor sets are good and then try to get those.Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
Because about 1/3rd of the playerbase is even lower than that.
Wow that's crazy to me considering all of the information to get to at least 30k is out there everywhere. Back in our day all we had for info on how to get better was maybe a forum, and alakazham/thotbot. That's literally all we had haha. Now there are so many ESO webpages, youtube vids, facebook groups, reddit, you name it. It's out there!
If you go on the websites, run basic parses, and the like you'll very quickly find that you're already better than most of the players you meet, even if you're not yet adequate to even begin to compare yourself to endgame community.
That's so crazy to me, considering all of the resources are right there are out finger tips! Like having an assigned parking spot, but never using and instead always parking in the street. It's right there! Just clicky and read!
spartaxoxo wrote: »I agree. But most people just don't want to do much with external stuff when they play. They just want to play the game and figure it out through trial and error. The journey of that is a big part of the fun for them. It's why having done a ton of pugging and helping out in overland and the like, I am a big advocate for better tutorial and less reliance on dps checks for difficulty.Goregrinder wrote: »spartaxoxo wrote: »Average player either doesn't use those resources or doesn't follow them closely, which is why pushing for better tutorials is so commonly requested by people who run a lot of PUGs. They just kinda learn as they go. The most they might do is ask in their guilds which armor sets are good and then try to get those.Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
Because about 1/3rd of the playerbase is even lower than that.
Wow that's crazy to me considering all of the information to get to at least 30k is out there everywhere. Back in our day all we had for info on how to get better was maybe a forum, and alakazham/thotbot. That's literally all we had haha. Now there are so many ESO webpages, youtube vids, facebook groups, reddit, you name it. It's out there!
If you go on the websites, run basic parses, and the like you'll very quickly find that you're already better than most of the players you meet, even if you're not yet adequate to even begin to compare yourself to endgame community.
That's so crazy to me, considering all of the resources are right there are out finger tips! Like having an assigned parking spot, but never using and instead always parking in the street. It's right there! Just clicky and read!
I think zos's approach of nerfing everyone isn't solving things because it's not addressing the fundamental issue. This game does a very poor job teaching people how to maximize their dps and then punishes them harshly for it. A punishment that only they have to face because those of us who using these guides and those of us who are actually really good at the game aren't troubled by them. We blow past them with ease. The only thing they accomplish is punishing casuals for not knowing information the game itself doesn't even teach.
Perhaps this is just me being old school, but when a game developer relies on it's fans to fix design issues, I don't blame the players. I blame the developers. Nobody should need to go Alcast or the like, because this stuff should be more readily learnable through trial and error. I don't think it's unreasonable expectation that they can learn by doing.Goregrinder wrote: »spartaxoxo wrote: »I agree. But most people just don't want to do much with external stuff when they play. They just want to play the game and figure it out through trial and error. The journey of that is a big part of the fun for them. It's why having done a ton of pugging and helping out in overland and the like, I am a big advocate for better tutorial and less reliance on dps checks for difficulty.Goregrinder wrote: »spartaxoxo wrote: »Average player either doesn't use those resources or doesn't follow them closely, which is why pushing for better tutorials is so commonly requested by people who run a lot of PUGs. They just kinda learn as they go. The most they might do is ask in their guilds which armor sets are good and then try to get those.Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
Because about 1/3rd of the playerbase is even lower than that.
Wow that's crazy to me considering all of the information to get to at least 30k is out there everywhere. Back in our day all we had for info on how to get better was maybe a forum, and alakazham/thotbot. That's literally all we had haha. Now there are so many ESO webpages, youtube vids, facebook groups, reddit, you name it. It's out there!
If you go on the websites, run basic parses, and the like you'll very quickly find that you're already better than most of the players you meet, even if you're not yet adequate to even begin to compare yourself to endgame community.
That's so crazy to me, considering all of the resources are right there are out finger tips! Like having an assigned parking spot, but never using and instead always parking in the street. It's right there! Just clicky and read!
I think zos's approach of nerfing everyone isn't solving things because it's not addressing the fundamental issue. This game does a very poor job teaching people how to maximize their dps and then punishes them harshly for it. A punishment that only they have to face because those of us who using these guides and those of us who are actually really good at the game aren't troubled by them. We blow past them with ease. The only thing they accomplish is punishing casuals for not knowing information the game itself doesn't even teach.
Well high DPS players have to suffer for it by having to always carry other players on their back due to being the only one putting in any effort to type a few words into a search bar. I guess the movie Wall-E is coming true, we have begun the devolution process and bare minimums are seen as great victories.
Goregrinder wrote: »spartaxoxo wrote: »I agree. But most people just don't want to do much with external stuff when they play. They just want to play the game and figure it out through trial and error. The journey of that is a big part of the fun for them. It's why having done a ton of pugging and helping out in overland and the like, I am a big advocate for better tutorial and less reliance on dps checks for difficulty.Goregrinder wrote: »spartaxoxo wrote: »Average player either doesn't use those resources or doesn't follow them closely, which is why pushing for better tutorials is so commonly requested by people who run a lot of PUGs. They just kinda learn as they go. The most they might do is ask in their guilds which armor sets are good and then try to get those.Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
Because about 1/3rd of the playerbase is even lower than that.
Wow that's crazy to me considering all of the information to get to at least 30k is out there everywhere. Back in our day all we had for info on how to get better was maybe a forum, and alakazham/thotbot. That's literally all we had haha. Now there are so many ESO webpages, youtube vids, facebook groups, reddit, you name it. It's out there!
If you go on the websites, run basic parses, and the like you'll very quickly find that you're already better than most of the players you meet, even if you're not yet adequate to even begin to compare yourself to endgame community.
That's so crazy to me, considering all of the resources are right there are out finger tips! Like having an assigned parking spot, but never using and instead always parking in the street. It's right there! Just clicky and read!
I think zos's approach of nerfing everyone isn't solving things because it's not addressing the fundamental issue. This game does a very poor job teaching people how to maximize their dps and then punishes them harshly for it. A punishment that only they have to face because those of us who using these guides and those of us who are actually really good at the game aren't troubled by them. We blow past them with ease. The only thing they accomplish is punishing casuals for not knowing information the game itself doesn't even teach.
Well high DPS players have to suffer for it by having to always carry other players on their back due to being the only one putting in any effort to type a few words into a search bar. I guess the movie Wall-E is coming true, we have begun the devolution process and bare minimums are seen as great victories.
spartaxoxo wrote: »Average player either doesn't use those resources or doesn't follow them closely, which is why pushing for better tutorials is so commonly requested by people who run a lot of PUGs. They just kinda learn as they go. The most they might do is ask in their guilds which armor sets are good and then try to get those.
If you go on the websites, weave, run basic parses, and the like you'll very quickly find that you're already better than most of the players you meet, even if you're not yet good enough to even begin to compare yourself to endgame community.
Goregrinder wrote: »spartaxoxo wrote: »I agree. But most people just don't want to do much with external stuff when they play. They just want to play the game and figure it out through trial and error. The journey of that is a big part of the fun for them. It's why having done a ton of pugging and helping out in overland and the like, I am a big advocate for better tutorial and less reliance on dps checks for difficulty.Goregrinder wrote: »spartaxoxo wrote: »Average player either doesn't use those resources or doesn't follow them closely, which is why pushing for better tutorials is so commonly requested by people who run a lot of PUGs. They just kinda learn as they go. The most they might do is ask in their guilds which armor sets are good and then try to get those.Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable. Doing that they hit between 20-30k.
Weird, your definition of average DPS definitely differs from mine, and I've been playing since beta. So is 20k what passes for average DPS now a days? If so, how come so many still can't hit it?
Because about 1/3rd of the playerbase is even lower than that.
Wow that's crazy to me considering all of the information to get to at least 30k is out there everywhere. Back in our day all we had for info on how to get better was maybe a forum, and alakazham/thotbot. That's literally all we had haha. Now there are so many ESO webpages, youtube vids, facebook groups, reddit, you name it. It's out there!
If you go on the websites, run basic parses, and the like you'll very quickly find that you're already better than most of the players you meet, even if you're not yet adequate to even begin to compare yourself to endgame community.
That's so crazy to me, considering all of the resources are right there are out finger tips! Like having an assigned parking spot, but never using and instead always parking in the street. It's right there! Just clicky and read!
I think zos's approach of nerfing everyone isn't solving things because it's not addressing the fundamental issue. This game does a very poor job teaching people how to maximize their dps and then punishes them harshly for it. A punishment that only they have to face because those of us who using these guides and those of us who are actually really good at the game aren't troubled by them. We blow past them with ease. The only thing they accomplish is punishing casuals for not knowing information the game itself doesn't even teach.
Well high DPS players have to suffer for it by having to always carry other players on their back due to being the only one putting in any effort to type a few words into a search bar. I guess the movie Wall-E is coming true, we have begun the devolution process and bare minimums are seen as great victories.
It started when awarding prizes for participation and having "graduation ceremonies" for every grade of school became a thing.
I have zero expectations companions will be anything more than dead on arrival due to nerfs on or after launch due to player complaints, or zos will deliver them as-is basically useless dps (e.g. quest npc dumb and quest npc dps, like 1-2k)
However, that said - as pure logic, if an actual bonafide expansion feature billed as Companions can’t do significantly more dps than a class pet, then it not only makes zero sense but makes them DOA.
My magsorc pet does ~7.5k dps on a 94k overall parse. Basically the standard 8% expected of tormentor, and scamp pulls about same 7.5k dps (combining the passive melee and activation dps).
This is from a pet that requires 2 bar slots invested. Other classes have single slot pet skills that do same or more 8%+ of parse.
Therefore, of Companion can’t do 10k+, they are nothing more than an extra pet dps. They would need at least 15k to be worth two pets. I doubt this will happen, more like 2-5k. If by miracle companions start out 20k+, then the inevitable nerf calls will see it nuked down like thrassian strangler was (e.g. after zos has made all their expansion and dlc sales based on the great companion, then nerfed.
spartaxoxo wrote: »Goregrinder wrote: »spartaxoxo wrote: »Goregrinder wrote: »Waffennacht wrote: ».PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
I dont know new averages.
I do know what it takes to beat dungeons though
Again; anything above 20k dps on a 3 mill is more than enough to solo all vet dungeons.
Just sayin
I disagree. While yes, 20K DPS is probably enough, you are assuming the player doing that 20K DPS has a clue, can break free, stay out of stupid, block at the right time, is wearing the right sets, etc... which chances are if they can only do 20K DPS, they probably aren't very good at those other basic things either.
Yeah 20k dps is not the worst but it is low, especially with group buffs/debuffs applied. I guess there are still people who have no idea that 20k dps is on the lower side, not the average side lol.
20k is definitely towards the average side. Vast majority of pugs I have went into were hitting 20-30k. And even when I make a new toon and haven't learned a rotation or gotten good gear or anything like that, I typically can at least hit around 35k just applying some basic principles and that's never not been enough to guarantee that I get a drop on bosses even during events with like 50 people.
I think people who can do endgame content have a very skewed perception of what the rest of the player is doing. If you're able to do vss in a pickup group with your trials guilds with normal reqs, you're already in the top 1% of players.
That's why ZOS keeps the dps check required for non-trial vet clears at around the 20-30k mark. It's what the average player can do.
30k sounds about right for average DPS. If you're LA weaving, then you should be hitting that. If someone isn't hitting that, they're probably not LA weaving or have a bad rotation. Back to the drawing board.
Average dps is not light attack weaving nor is that something even taught to players through non-external means. Average dps has decent gear in non-optimized traits, they aren't light attack weaving, and they have a basic rotation where they throw down a few dots and then use their spammable and occasionally heavy attack. Doing that they hit between 20-30k.
You'll start consistently out damaging them at 35k and you'll start to get occasional compliments on how fast you kill at like 40k+
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
the amount of elitism on the last few pages is both funny and sad.
1. LA weaving that adviser is teaching is NOT the animation canceling variety. it just says that you should be using light attacks in between the skills and NOTHING about how to time those skills
2. timing those skills is the crux of the problem. you want to know how people, even with all the guides out there, even while trying to get better - are not getting better? TIMING. it requires both reflexes/dexterity AND practice. I do not for a moment believe that someone just... got that kind of dps without any practice. they are either gaming savant or an exaggerated lie. its like claiming " well I got this piano and I was able to play this intermediate level piece of music pretty much after figuring out where the notes and stuff are" nope. doesn't work that way.
you all need a reality check.
a lot of players would rather deinstall the game instead of standing in front of a freaking dummy for hours training their rotation and animation cancelling timings...
rightfully so. Nothing more tedious and fun killing than that. which is why all my chars are tanks/healers...
ZOS really missed the mark on the recent dps adjustments. What needs fixing more than low cp vs high cp dps difference. Is perfect rotation andtimings dps vs beginner rotation and timing dps.
It should make a differnce. It is hard work in the end. But as is. the difference is ridiculously high.
anyway... sorry for going offtangent...
point is. even if average skyrim player would have learned from external sources about animation canceling, rotations, best sets and all that. A lot wouldn't do the dummy humping for hours to themselves...