Seraphayel wrote: »lol @ people who expect Companions to make use of proc sets, that they can weave / animation cancel and will be able to deal +20k DPS.
These expectations are beyond delusional.
How would that even work? You go afk in a mob spawn somewhere and your Companion just farms for you while you’re watching a TV show or cooking a meal? While you’re doing your daily workout or walk your dog?
WrathOfInnos wrote: »Why would they be so low? They could do 50k and still be half of a good player. If they’re intended to make soloing as a tank or healer less painful then they’d have to be at least equal to a mediocre DPS.
Real question is...are they immortal? Will they need rez? Can't fulfill a role if your dead. Pets can just be recast.
codierussell wrote: »Honestly I don't see why 50k is unreasonable. I just looked at a quick log and find a random stam dk that did 91k, I looked at a stam dk since the reveal showed dk skills. In this log 13k was from light attacks and 9k was from relequen. SO, even if the companions don't light attack at all that still adds to 70k DPS. Now factor in less than optimal AI and how skills and such work I don't see why 50k would be unrealistic. Setting specific rotations will be easy and everyone could do it.
codierussell wrote: »Honestly I don't see why 50k is unreasonable. I just looked at a quick log and find a random stam dk that did 91k, I looked at a stam dk since the reveal showed dk skills. In this log 13k was from light attacks and 9k was from relequen. SO, even if the companions don't light attack at all that still adds to 70k DPS. Now factor in less than optimal AI and how skills and such work I don't see why 50k would be unrealistic. Setting specific rotations will be easy and everyone could do it.
codierussell wrote: »Honestly I don't see why 50k is unreasonable. I just looked at a quick log and find a random stam dk that did 91k, I looked at a stam dk since the reveal showed dk skills. In this log 13k was from light attacks and 9k was from relequen. SO, even if the companions don't light attack at all that still adds to 70k DPS. Now factor in less than optimal AI and how skills and such work I don't see why 50k would be unrealistic. Setting specific rotations will be easy and everyone could do it.
spartaxoxo wrote: »codierussell wrote: »Honestly I don't see why 50k is unreasonable. I just looked at a quick log and find a random stam dk that did 91k, I looked at a stam dk since the reveal showed dk skills. In this log 13k was from light attacks and 9k was from relequen. SO, even if the companions don't light attack at all that still adds to 70k DPS. Now factor in less than optimal AI and how skills and such work I don't see why 50k would be unrealistic. Setting specific rotations will be easy and everyone could do it.
I'm sorry but how does 13k from light attacks and 9k from gear mean that it adds to 70k dps?
70k dps is way above what the average player can do, so is 50k. Average player is sitting at like 30k. And they will definitely make the companion a bit worse than the average player so you'll still be willing to group with them.
You can maybe argue they'll hit like 20k-25k because that's both below average and achievable with just gear and light attacking with a skill occasionally thrown in. Anything beyond that is a pipe dream and even 20-25k is an optimistic estimate.
Goregrinder wrote: »spartaxoxo wrote: »codierussell wrote: »Honestly I don't see why 50k is unreasonable. I just looked at a quick log and find a random stam dk that did 91k, I looked at a stam dk since the reveal showed dk skills. In this log 13k was from light attacks and 9k was from relequen. SO, even if the companions don't light attack at all that still adds to 70k DPS. Now factor in less than optimal AI and how skills and such work I don't see why 50k would be unrealistic. Setting specific rotations will be easy and everyone could do it.
I'm sorry but how does 13k from light attacks and 9k from gear mean that it adds to 70k dps?
70k dps is way above what the average player can do, so is 50k. Average player is sitting at like 30k. And they will definitely make the companion a bit worse than the average player so you'll still be willing to group with them.
You can maybe argue they'll hit like 20k-25k because that's both below average and achievable with just gear and light attacking with a skill occasionally thrown in. Anything beyond that is a pipe dream and even 20-25k is an optimistic estimate.
91k - 13k - 9k = 69k dps.
PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
Real question is...are they immortal? Will they need rez? Can't fulfill a role if your dead. Pets can just be recast.
PigofSteel wrote: »They will take average damage which is around 15k and than give it 1/3 of that so we are expecting around 5k damage.
15K is average damage? Is spamming light attacks all the average player doing? Serious question, since I can get 15K with nothing but light attacks after the last patch, I would hope the "average" player would be using some of their skills and doing closer to 30k. Most of the casual players I know do about 50k now.
That was the entire point of the last patch, raise the low end and lower the high end. Anyone with CP that is still in the 5-10K range at this point, must be mostly afk while playing to do that poorly.
I think that's largely a difference in the personal definition of average that we all have. I personally know players that struggle mightily to get 20K (on real targets, not the Iron Atro) because they...
- Have unoptimized gear
- Have unoptimized CP
- Have a hard time weaving, and/or neglect it entirely
- Have a hard time keeping skills consistently applied
- Have a hard time staying oriented in combat when the vfx kick into superultimateomegaoverdrive
- Have a hard time knowing what to do in combat in general, besides "attack and don't die"
- Are just not that good at video games to begin with
Now, whether or not we should consider these players "average" or not is debatable, but my point is I think a lot of people are thinking of that kind of average, whereas you might be thinking of ~50K DPS players who try to optimize their builds and practice rotations as average. Know what I mean?
Also, don't forget a lot of people's view of "average" is still calibrated for the landscape before this latest update (when the lower end was still substantially lower). CP 2.0 and Flames of Ambition are still fairly new, and a lot of folks need time to adjust and reevaluate their definition of "average" in the new meta. 15K sounds fairly average to me, until recently.
I'll buy that. I pretty much define average as someone who is actually trying, put some thought into their gear and skills and knows how to use them at a basic level for the most part. They haven't perfected weaving, may not have a lot of or properly allotted CP, but aren't simply spamming LA/random skills and calling it a day. But yes, the old average was much lower than the new one and I can understand how many may not be quite aware of that yet.
spartaxoxo wrote: »
That doesn't make sense. Why would you be subtracting from a high end dps with class skills to figure out the dps without them?
codierussell wrote: »spartaxoxo wrote: »
That doesn't make sense. Why would you be subtracting from a high end dps with class skills to figure out the dps without them?
Because 70k dps is with a skills only rotation. You are supposed to be able to set your companions rotation for skills, and the rotation is actually the easiest part of dps, executing the rotation is the part people struggle with. So if I take a top dps rotation for stam dk, implement it on my companion, eliminate all light attacks and the relequen damage (since it procs off of light attacks) then you get 70k just knowing how to line up dots. Therefore with the AI that is bound to be not that greatest I would say 50k is more than achievable on a boss. Only time will tell but from what I have heard from interviews that is what it seems like.
Waffennacht wrote: »15k dps would allow you to solo all vet dungeons except maybe two with a 5k dps build.
A build only needs 20-25K dps (on 3 mill dummy) to complete All non-trial content (even in vet)
So a companion that puts out near that amount would mean literal AFK