Seraphayel wrote: »Roll dodge and run. There’s no real counter to it, you can block one or two, but you’re opponent can simply spam it more often than you can defend against it.
The usual is Dizzying Swing > Dizzying Swing > Dizzying Swing > Executioner > Executioner = (almost) dead. This happens all within 5 seconds. If you don’t get away, you’re going to die.
marshill88 wrote: »Seraphayel wrote: »Roll dodge and run. There’s no real counter to it, you can block one or two, but you’re opponent can simply spam it more often than you can defend against it.
The usual is Dizzying Swing > Dizzying Swing > Dizzying Swing > Executioner > Executioner = (almost) dead. This happens all within 5 seconds. If you don’t get away, you’re going to die.
indeed...dizzying swing spam then executioner. if i don't die from the executioner then someone else got me because I was flat on the ground for 1000 seconds. Well, 2 seconds, but in PVP it might as well be 1000 seconds.
orion_1981usub17_ESO wrote: »Do not back up, which feels natural but is stupid. If your backpedalling, you lose as it makes you even easier to target. Step forward thru them, continue to do this as they try to line up the swing. It takes practice but dswing needs a target at your cursor, remove yourself from their screen. Also, dont fight melee against heavy melee unless you are also heavy melee. Also also, use voice coms and ask your friends to stun them or heal you.
It's meta for a reason. So that's what you see in PvP 90% of the time, stam dizzy executioner spammers. Everyone uses it so no one wants a nerf to it.
Meanwhile mag is stuck with passives that only work with staff skills...
Pvp takes a very long time to even grasp what is going on. Blocking doesn't help much as you lose more stam than they do, and that doesn't even stop their attack or anything.
Either stun them or teleport away, depending on class. Tbh fights mostly go to whoever strikes first if both are good.
orion_1981usub17_ESO wrote: »It's literally the biggest weapon in game hitting you. It's not too strong... folks are too weak to be in front of it. .
Seraphayel wrote: »Another thing why DS is so powerful: Executioner. Is it just me or is that skill super, super fast? It’s a lot faster than other executes in the game, at least from my experience. It activates instantly (?). Compared to that Impale from Nightblades or any other executes just feel super slow.
What’s the cast time on d-swing, .08 seconds? That can very difficult to react to if you don’t know when it’s coming. But you do know there’s most likely a second one coming to block or dodge. If there’s a lot of flashy action going on around me tho it can make it hard to see too, seems to cause some information overload in my brain and I have a hard time following what’s happening.
However, with this latest patch, I’ve noticed a possible delay on blocking attacks. Maybe I’m just slow lol but I always seem to be a half second behind in blocking.
Seraphayel wrote: »Another thing why DS is so powerful: Executioner. Is it just me or is that skill super, super fast? It’s a lot faster than other executes in the game, at least from my experience. It activates instantly (?). Compared to that Impale from Nightblades or any other executes just feel super slow.
What can I say, practice animation canceling.