Oh yes Cyro population that currently manages to lock all campaigns even earlier than usually dropped dramatically. Who doesn't remember the locked+1 Blackreach....
Seriously, the population went up insanely since procs got disabled, a ton of old PvPlers came back just for that. The campaigns are locked earlier than ever and the previously dead Blackreach is still 3 bars to locked, when it was just 1 or 2 bars before.
Yes, having my best time ever, is in Cyrodil most days now.For every PvPer I've seen complain here about the change I've seen at least one more praising it.
Troll builds don't work anymore, guild has an rule if you go up against tower trolls or rock humpers and die, well its your problem as you are should ignore them unless specific settings like getting an emperor or have to secure keep for scroll.
Bomber, they have an place, granted they work better and an first strike followed by an large group.
The_Old_Goat wrote: »The main reason Cyrodiil was so popular during the no proc testing phase was mostly due to the double alliance points. Now that they removed it Cyrodiil has become extremely "meh".
For every PvPer I've seen complain here about the change I've seen at least one more praising it.
I kinda like the no-proc Cyrodiil.
I don't much care for being one of only about 15 EP players in Gray Host during primetime though. It's been rough on PS4 NA lately, population-wise, for EP.
DC was pop-locked though, so that's fun... I guess... Until they take the map, then I don't know what they do to pass the time.
LoveForElderScrolls wrote: »You disabled proc sets because you said it was making PvP more fun. Now that the population in Cyrodill has dropped massively and nobody is having fun, maybe you should enable those sets again?
LoveForElderScrolls wrote: »You disabled proc sets because you said it was making PvP more fun. Now that the population in Cyrodill has dropped massively and nobody is having fun, maybe you should enable those sets again?
I've stopped going, but mostly because I'm just sick of having my gear and build disabled by the developers. I'm done rebuilding my character every other week to accommodate their endless experiments at our expense. Enough is enough, and I've reached my breaking point in that regard.
Besides, they didn't even get rid of "procs" where it is the most unbalanced, which is in battlegrounds where all it takes a series of "procs" to go off to instantly kill you. And I've noticed a huge drop off in battleground populations as well. My wait times have easily tripled since the last update.
The problem is their PvP design is just all over the place, and they cater to the wrong population, being those people who want to be able to kill everyone quickly and shut out all defensive play styles and turn PvP into more of numbers game than it already is. And if they keep listening to those people, PvP is going to continue to decline.
They've turned off sets once. And haven't turned them back on. There's been no every other week change to gear sets. And the extensive skill testing was 6 months ago. This is hardly a constant back and forth. They made a change and that change is going to last a patch. No back and forth.
They dramatically nerf and buff builds on this game left and right all the while expecting players to "adapt" to their endless experimentations. To suggest otherwise is simply a denial of reality. They might as well just do away with their Public Test Server at this point because it's obvious at this stage they use the official one for that purpose. And this latest example of them disabling certain sets in certain PvP activities is just a recent example in an endless list of examples of them chopping away at player builds then adding new builds only for them to chop away later. It has gotten ridiculous and has been going on nonstop for years now.
This game needs a class change and an armor refund system at a bare minimum if they are going to continue to treat this game like a testing ground for new ideas. Because I (and many others) are done wasting our time and money rebuilding our characters after every update because the developers can't make up their minds.
Tranquilizer wrote: »LoveForElderScrolls wrote: »You disabled proc sets because you said it was making PvP more fun. Now that the population in Cyrodill has dropped massively and nobody is having fun, maybe you should enable those sets again?
I've stopped going, but mostly because I'm just sick of having my gear and build disabled by the developers. I'm done rebuilding my character every other week to accommodate their endless experiments at our expense. Enough is enough, and I've reached my breaking point in that regard.
Besides, they didn't even get rid of "procs" where it is the most unbalanced, which is in battlegrounds where all it takes a series of "procs" to go off to instantly kill you. And I've noticed a huge drop off in battleground populations as well. My wait times have easily tripled since the last update.
The problem is their PvP design is just all over the place, and they cater to the wrong population, being those people who want to be able to kill everyone quickly and shut out all defensive play styles and turn PvP into more of numbers game than it already is. And if they keep listening to those people, PvP is going to continue to decline.
They've turned off sets once. And haven't turned them back on. There's been no every other week change to gear sets. And the extensive skill testing was 6 months ago. This is hardly a constant back and forth. They made a change and that change is going to last a patch. No back and forth.
They dramatically nerf and buff builds on this game left and right all the while expecting players to "adapt" to their endless experimentations. To suggest otherwise is simply a denial of reality. They might as well just do away with their Public Test Server at this point because it's obvious at this stage they use the official one for that purpose. And this latest example of them disabling certain sets in certain PvP activities is just a recent example in an endless list of examples of them chopping away at player builds then adding new builds only for them to chop away later. It has gotten ridiculous and has been going on nonstop for years now.
This game needs a class change and an armor refund system at a bare minimum if they are going to continue to treat this game like a testing ground for new ideas. Because I (and many others) are done wasting our time and money rebuilding our characters after every update because the developers can't make up their minds.
This is the price we have to pay that ZOS doen't do a gear reset once a year like most other mmos do. Look at wow or swtor, there all your gear will be obsolete with every new expansion. You have one gear set per class per role, that's much easier to balance than literally hundreds of sets (growing over the years) and skills that you can mix and match together as you like.
I'm glad that ZOS doesn't jump on the bandwagon making all gear useless once a year, and I'm willingly pay the price.
Yes, sometimes the wild swings back and forth are annoying, but the alternative would be much more frustrating.
milesrodneymcneely2_ESO wrote: »I'm on PC-NA, and there are like...four of us. Ha ha!TequilaFire wrote: »EP left? Could of fooled me on PS4 NA.
PvP does seem at an all time low. The battleground wait times as I said earlier have at least tripled since the last update. I wouldn't know about Cyrodil, as I'm not about to go invest into building a character around a few select sets only to have them made irrelevant again in a couple of weeks.