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Huge population drop in Cyrodiil. Maybe you should enable proc sets again?

LoveForElderScrolls
You disabled proc sets because you said it was making PvP more fun. Now that the population in Cyrodill has dropped massively and nobody is having fun, maybe you should enable those sets again?
  • virtus753
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    There has been a double XP buff event for the past week and a 2-week one just started today. Assuming any decline in population of Cyrodiil is due entirely to the no-proc ruleset or the obviously non-factual claim that no one is having any fun isn’t reasonable. PvPers are exactly the audience who will want to be grinding CP right now to get more advantages in PvP, and that’s not nearly as feasible in Cyrodiil as in PvE or daily BGs.

    They already reduced the forced no-proc ruleset from two quarters to one. They’re highly unlikely to bring procs back midstream after that concession, especially when there are only two months to go.
  • Tandor
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    For every PvPer I've seen complain here about the change I've seen at least one more praising it.
  • Larcomar
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    Yep. But, I hate to say it, people got what they asked for. At least the people active on the forums. Sure, lots of others came on after the announcement to complain about it, but it was a little too late by then. There was a very vocal minority lobbying to get rid of proc sets down in the pvp forums for months and people just sort of left them to it.

    Anyway, we are where we are. I think we're stuck with this for another 2 months and the real question is whether people will come back when / if zenimax actually let them use, what, the other 90% of sets in the game. Personally, I'm not so sure anymore.

    The "proc set" ban was the reason I stopped going into cyro - you can have a debate about crimson, vateshrans etc but BTB, seriously? - but I think the thing it made me realise was that cyro had been going downhill for a long time. The performance problems made prime time a misery to play in, the nerf to group size completely destroyed the pug scene in the afternoon, and the changes to cross healing meant organised groups just farmed casual players zerging.

    In short, banning proc sets might have been the straw that broke the camel's back, but the camel was in pretty bad shape to start with. Having found some other games to pvp in and switched my ESO toons over to pve, I'm not sure I'd switch back unless there was a lot more on the table - performance improvements for one. I'm kind of at the point that cyro should be taken off line, fundamentally reworked and then relaunched. Probably as something else. If you renable proc sets, sure, some people would go back. But I think alot of them have moved on now.
  • L_Nici
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    Oh yes Cyro population that currently manages to lock all campaigns even earlier than usually dropped dramatically. Who doesn't remember the locked+1 Blackreach....

    Seriously, the population went up insanely since procs got disabled, a ton of old PvPlers came back just for that. The campaigns are locked earlier than ever and the previously dead Blackreach is still 3 bars to locked, when it was just 1 or 2 bars before.
    Edited by L_Nici on April 1, 2021 6:31PM
    PC|EU
  • Jeremy
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    You disabled proc sets because you said it was making PvP more fun. Now that the population in Cyrodill has dropped massively and nobody is having fun, maybe you should enable those sets again?

    I've stopped going, but mostly because I'm just sick of having my gear and build disabled by the developers. I'm done rebuilding my character every other week to accommodate their endless experiments at our expense. Enough is enough, and I've reached my breaking point in that regard.

    Besides, they didn't even get rid of "procs" where it is the most unbalanced, which is in battlegrounds where all it takes a series of "procs" to go off to instantly kill you. And I've noticed a huge drop off in battleground populations as well. My wait times have easily tripled since the last update.

    The problem is their PvP design is just all over the place, and they cater to the wrong population, being those people who want to be able to kill everyone quickly and shut out all defensive play styles and turn PvP into more of numbers game than it already is. And if they keep listening to those people, PvP is going to continue to decline.
  • jaws343
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    Jeremy wrote: »
    You disabled proc sets because you said it was making PvP more fun. Now that the population in Cyrodill has dropped massively and nobody is having fun, maybe you should enable those sets again?

    I've stopped going, but mostly because I'm just sick of having my gear and build disabled by the developers. I'm done rebuilding my character every other week to accommodate their endless experiments at our expense. Enough is enough, and I've reached my breaking point in that regard.

    Besides, they didn't even get rid of "procs" where it is the most unbalanced, which is in battlegrounds where all it takes a series of "procs" to go off to instantly kill you. And I've noticed a huge drop off in battleground populations as well. My wait times have easily tripled since the last update.

    The problem is their PvP design is just all over the place, and they cater to the wrong population, being those people who want to be able to kill everyone quickly and shut out all defensive play styles and turn PvP into more of numbers game than it already is. And if they keep listening to those people, PvP is going to continue to decline.

    They've turned off sets once. And haven't turned them back on. There's been no every other week change to gear sets. And the extensive skill testing was 6 months ago. This is hardly a constant back and forth. They made a change and that change is going to last a patch. No back and forth.
  • jaws343
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    Jeremy wrote: »
    You disabled proc sets because you said it was making PvP more fun. Now that the population in Cyrodill has dropped massively and nobody is having fun, maybe you should enable those sets again?

    I've stopped going, but mostly because I'm just sick of having my gear and build disabled by the developers. I'm done rebuilding my character every other week to accommodate their endless experiments at our expense. Enough is enough, and I've reached my breaking point in that regard.

    Besides, they didn't even get rid of "procs" where it is the most unbalanced, which is in battlegrounds where all it takes a series of "procs" to go off to instantly kill you. And I've noticed a huge drop off in battleground populations as well. My wait times have easily tripled since the last update.

    The problem is their PvP design is just all over the place, and they cater to the wrong population, being those people who want to be able to kill everyone quickly and shut out all defensive play styles and turn PvP into more of numbers game than it already is. And if they keep listening to those people, PvP is going to continue to decline.

    And really, people don't want to necessarily kill people quickly. What they want is for players to not be able to rely on their gear to fight, heal, and defend for them. Because that is what procs are doing. Oh, just took a big hit, don't worry, your proc will heal you on its own. Need to do damage, proc will do it, need defense or resources, here's a proc. When fighting in PVP is more about what a player is wearing than it is about the skills the player is using and the skill of that player, there is a problem. Procs are a problem.
  • The_Old_Goat
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    The main reason Cyrodiil was so popular during the no proc testing phase was mostly due to the double alliance points. Now that they removed it Cyrodiil has become extremely "meh".
  • josiahva
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    Larcomar wrote: »
    Yep. But, I hate to say it, people got what they asked for. At least the people active on the forums. Sure, lots of others came on after the announcement to complain about it, but it was a little too late by then. There was a very vocal minority lobbying to get rid of proc sets down in the pvp forums for months and people just sort of left them to it.

    Anyway, we are where we are. I think we're stuck with this for another 2 months and the real question is whether people will come back when / if zenimax actually let them use, what, the other 90% of sets in the game. Personally, I'm not so sure anymore.

    The "proc set" ban was the reason I stopped going into cyro - you can have a debate about crimson, vateshrans etc but BTB, seriously? - but I think the thing it made me realise was that cyro had been going downhill for a long time. The performance problems made prime time a misery to play in, the nerf to group size completely destroyed the pug scene in the afternoon, and the changes to cross healing meant organised groups just farmed casual players zerging.

    In short, banning proc sets might have been the straw that broke the camel's back, but the camel was in pretty bad shape to start with. Having found some other games to pvp in and switched my ESO toons over to pve, I'm not sure I'd switch back unless there was a lot more on the table - performance improvements for one. I'm kind of at the point that cyro should be taken off line, fundamentally reworked and then relaunched. Probably as something else. If you renable proc sets, sure, some people would go back. But I think alot of them have moved on now.

    ^^This is standard practice. People in PvP will complain about something in Cyro because they see it on their death report, then hop on the forums and whine endlessly about it. ZOS in some misguided attempt to pander to PvP players will then do what the PvP are asking for, often screwing over PvE players in the process. Then people will jump on the forums and whine that ZOS did what the squeakiest wheels wanted. This particular change I find funny because it didn't affect PvE at all...it was strictly limited to PvP, which is a rarity.

    I am sure the proc set changes are partially to blame for a smaller population...after all, proc sets were one of the only things allowing casual PvE players to jump in Cyrodiil without building specifically for PvP....now if you aren't built specifically for PvP all you can really do is die. They left the ceiling alone and cut the floor down into the basement...its no surprise this is the reaction of the player base. The player base on both the PvE and PvP side consist of a majority of casual players...the more you nerf them, them more likely they will find something else to play.
  • mocap
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    state your platform and server. Be a bit more objective.

    PC-EU both campaign locked at prime time. Not just soft locked, but queue locked.
    Edited by mocap on April 1, 2021 7:20PM
  • Jeremy
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    jaws343 wrote: »
    Jeremy wrote: »
    You disabled proc sets because you said it was making PvP more fun. Now that the population in Cyrodill has dropped massively and nobody is having fun, maybe you should enable those sets again?

    I've stopped going, but mostly because I'm just sick of having my gear and build disabled by the developers. I'm done rebuilding my character every other week to accommodate their endless experiments at our expense. Enough is enough, and I've reached my breaking point in that regard.

    Besides, they didn't even get rid of "procs" where it is the most unbalanced, which is in battlegrounds where all it takes a series of "procs" to go off to instantly kill you. And I've noticed a huge drop off in battleground populations as well. My wait times have easily tripled since the last update.

    The problem is their PvP design is just all over the place, and they cater to the wrong population, being those people who want to be able to kill everyone quickly and shut out all defensive play styles and turn PvP into more of numbers game than it already is. And if they keep listening to those people, PvP is going to continue to decline.

    They've turned off sets once. And haven't turned them back on. There's been no every other week change to gear sets. And the extensive skill testing was 6 months ago. This is hardly a constant back and forth. They made a change and that change is going to last a patch. No back and forth.

    They dramatically nerf and buff builds on this game left and right all the while expecting players to "adapt" to their endless experimentations. To suggest otherwise is simply a denial of reality. They might as well just do away with their Public Test Server at this point because it's obvious at this stage they use the official one for that purpose. And this latest example of them disabling certain sets in certain PvP activities is just a recent example in an endless list of examples of them chopping away at player builds then adding new builds only for them to chop away later. It has gotten ridiculous and has been going on nonstop for years now.

    This game needs a class change and an armor refund system at a bare minimum if they are going to continue to treat this game like a testing ground for new ideas. Because I (and many others) are done wasting our time and money rebuilding our characters after every update because the developers can't make up their minds.
  • jaws343
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    Jeremy wrote: »
    jaws343 wrote: »
    Jeremy wrote: »
    You disabled proc sets because you said it was making PvP more fun. Now that the population in Cyrodill has dropped massively and nobody is having fun, maybe you should enable those sets again?

    I've stopped going, but mostly because I'm just sick of having my gear and build disabled by the developers. I'm done rebuilding my character every other week to accommodate their endless experiments at our expense. Enough is enough, and I've reached my breaking point in that regard.

    Besides, they didn't even get rid of "procs" where it is the most unbalanced, which is in battlegrounds where all it takes a series of "procs" to go off to instantly kill you. And I've noticed a huge drop off in battleground populations as well. My wait times have easily tripled since the last update.

    The problem is their PvP design is just all over the place, and they cater to the wrong population, being those people who want to be able to kill everyone quickly and shut out all defensive play styles and turn PvP into more of numbers game than it already is. And if they keep listening to those people, PvP is going to continue to decline.

    They've turned off sets once. And haven't turned them back on. There's been no every other week change to gear sets. And the extensive skill testing was 6 months ago. This is hardly a constant back and forth. They made a change and that change is going to last a patch. No back and forth.

    They dramatically nerf and buff builds on this game left and right all the while expecting players to "adapt" to their endless experimentations. To suggest otherwise is simply a denial of reality. They might as well just do away with their Public Test Server at this point because it's obvious at this stage they use the official one for that purpose. And this latest example of them disabling certain sets in certain PvP activities is just a recent example in an endless list of examples of them chopping away at player builds then adding new builds only for them to chop away later. It has gotten ridiculous and has been going on nonstop for years now.

    This game needs a class change and an armor refund system at a bare minimum if they are going to continue to treat this game like a testing ground for new ideas. Because I (and many others) are done wasting our time and money rebuilding our characters after every update because the developers can't make up their minds.

    The static, unchanging game you describe would be incredibly boring.
  • Jeremy
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    jaws343 wrote: »
    Jeremy wrote: »
    jaws343 wrote: »
    Jeremy wrote: »
    You disabled proc sets because you said it was making PvP more fun. Now that the population in Cyrodill has dropped massively and nobody is having fun, maybe you should enable those sets again?

    I've stopped going, but mostly because I'm just sick of having my gear and build disabled by the developers. I'm done rebuilding my character every other week to accommodate their endless experiments at our expense. Enough is enough, and I've reached my breaking point in that regard.

    Besides, they didn't even get rid of "procs" where it is the most unbalanced, which is in battlegrounds where all it takes a series of "procs" to go off to instantly kill you. And I've noticed a huge drop off in battleground populations as well. My wait times have easily tripled since the last update.

    The problem is their PvP design is just all over the place, and they cater to the wrong population, being those people who want to be able to kill everyone quickly and shut out all defensive play styles and turn PvP into more of numbers game than it already is. And if they keep listening to those people, PvP is going to continue to decline.

    They've turned off sets once. And haven't turned them back on. There's been no every other week change to gear sets. And the extensive skill testing was 6 months ago. This is hardly a constant back and forth. They made a change and that change is going to last a patch. No back and forth.

    They dramatically nerf and buff builds on this game left and right all the while expecting players to "adapt" to their endless experimentations. To suggest otherwise is simply a denial of reality. They might as well just do away with their Public Test Server at this point because it's obvious at this stage they use the official one for that purpose. And this latest example of them disabling certain sets in certain PvP activities is just a recent example in an endless list of examples of them chopping away at player builds then adding new builds only for them to chop away later. It has gotten ridiculous and has been going on nonstop for years now.

    This game needs a class change and an armor refund system at a bare minimum if they are going to continue to treat this game like a testing ground for new ideas. Because I (and many others) are done wasting our time and money rebuilding our characters after every update because the developers can't make up their minds.

    The static, unchanging game you describe would be incredibly boring.

    I don't mind changes or additions to the game. It's destroying people's builds over and over then expecting them to "adapt" every update that I'm describing, and that's what is actually incredibly boring. We were told it was a temporary process so not to worry, that it was merely a side effect of some new design scheme they were implementing . But considering that was years ago when they said that, I think it's safe to assume was less than accurate.
    Edited by Jeremy on April 1, 2021 7:29PM
  • Oreyn_Bearclaw
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    Pretty sure most of EP will be back next campaign with like 2500 CP, LOL.

    Also, please don't speak for everybody. I am having tons of fun. I prefer No-Proc for the most part. I wish they would whitelist a few more sets (especially Mythics and Monsters), but overall, I like it better.
    Edited by Oreyn_Bearclaw on April 1, 2021 7:41PM
  • FluffWit
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    "Proc sets were one of the only things allowing casual PvE players to jump in Cyrodiil without building specifically for PvP....now if you aren't built specifically for PvP all you can really do is die"

    I disagree, I think those sets were giving the dedicated pvpers who knew how to exploit them a big advantage over the more casual players.

    I mean how many casual players were rocking Crimson? Very few. It was the dedicated pvpers taking advantage of that stuff.
  • TequilaFire
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    EP left? Could of fooled me on PS4 NA. :D
  • furiouslog
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    Ravenwatch on PC-NA was pop locked most of the nights prior to the events. Now everyone is pretty much grinding CP, so a drop in PVP activity is not surprising.
  • milesrodneymcneely2_ESO
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    EP left? Could of fooled me on PS4 NA. :D
    I'm on PC-NA, and there are like...four of us. Ha ha!
  • Jeremy
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    FluffWit wrote: »
    "Proc sets were one of the only things allowing casual PvE players to jump in Cyrodiil without building specifically for PvP....now if you aren't built specifically for PvP all you can really do is die"

    I disagree, I think those sets were giving the dedicated pvpers who knew how to exploit them a big advantage over the more casual players.

    I mean how many casual players were rocking Crimson? Very few. It was the dedicated pvpers taking advantage of that stuff.

    No matter what your position is on proc sets, they should either remove them or keep them. Instead, they approach it in the most frustrating way imaginable, which is they remove them - but only from certain PvP activities - and then they are going to bring them back again later. lol...

    Good luck trying to gear or build your character for PvP in this game. You are going to need it.

  • Jeremy
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    EP left? Could of fooled me on PS4 NA. :D
    I'm on PC-NA, and there are like...four of us. Ha ha!

    PvP does seem at an all time low. The battleground wait times as I said earlier have at least tripled since the last update. I wouldn't know about Cyrodil, as I'm not about to go invest into building a character around a few select sets only to have them made irrelevant again in a couple of weeks.
    Edited by Jeremy on April 1, 2021 7:44PM
  • Samadhi
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    Larcomar wrote: »
    ...
    The "proc set" ban was the reason I stopped going into cyro - you can have a debate about crimson, vateshrans etc but BTB, seriously? - but I think the thing it made me realise was that cyro had been going downhill for a long time. The performance problems made prime time a misery to play in, the nerf to group size completely destroyed the pug scene in the afternoon, and the changes to cross healing meant organised groups just farmed casual players zerging.
    ...

    performance problems in Cyrodiil have been such since a few patches after launch
    in the old memes, we postulated it had gone to hell with the infamous Lighting Patch

    sometimes still joke around with friends that the real reason for the lag is the server can't keep track of where all the shadows being cast from skill lights are for all the different players at all the different times

    but that also means that Cyrodiil performance has been in the gutter since before Monster Sets were even introduced to the game, am not sure how people thought that would fix the performance

    gameplay wise tho, it is kind of nice not to have stupid arbitrary meteors and bear spirits all over the place; would still like to have my healer in Seducers tho like back around launch
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • FluffWit
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    Oh I agree this is a pain in the butt. It's a half assed thing that was decided very spur of the moment and has put a lot of us in a bad place.

    I'm just disagreeing with the idea that its given the dedicated pvpers more of an advantage then they had before. I run with a very casual pve guild that does pvp once every two weeks, they're having a much better time vs the dedicated pvpers now. And I suspect half my group aren't even wearing proper sets.
  • Jeremy
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    Samadhi wrote: »
    Larcomar wrote: »
    ...
    The "proc set" ban was the reason I stopped going into cyro - you can have a debate about crimson, vateshrans etc but BTB, seriously? - but I think the thing it made me realise was that cyro had been going downhill for a long time. The performance problems made prime time a misery to play in, the nerf to group size completely destroyed the pug scene in the afternoon, and the changes to cross healing meant organised groups just farmed casual players zerging.
    ...

    performance problems in Cyrodiil have been such since a few patches after launch
    in the old memes, we postulated it had gone to hell with the infamous Lighting Patch

    sometimes still joke around with friends that the real reason for the lag is the server can't keep track of where all the shadows being cast from skill lights are for all the different players at all the different times

    but that also means that Cyrodiil performance has been in the gutter since before Monster Sets were even introduced to the game, am not sure how people thought that would fix the performance

    gameplay wise tho, it is kind of nice not to have stupid arbitrary meteors and bear spirits all over the place; would still like to have my healer in Seducers tho like back around launch

    Correct. It's the offensive procs that are the ones most detrimental to the gameplay because they can stack from multiple players onto a single target and just obliterate players out of the blue. The healing and defensive procs don't operate like that and were never much of an issue, at least not in NO-CP PvP. These fabled "unkillable" players were a myth (again, in NO-CP) and didn't actually exist.

    I suggested that they add a proc immunity system (similar to how CC immunity works) where a player would be made immune to procs for a short window of time after getting hit by one. That was the whole idea of procs anyway, since they are balanced by short cool downs attached to their effects. But I guess that made too much sense. They rather take them away, then add them back again, then probably take them away again, then add them back again for another year or two. You all can have fun dealing with that. I'm out. haha
    Edited by Jeremy on April 1, 2021 8:06PM
  • Wolfpaw
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    A few things I have noticed,

    ZOS Problems

    ZOS really doesn't have the experience & plan for a successful profitable PvP experience that the community is aware of.

    ZOS found an easy way to make money through cash shop fluff, housing, and easymode demographic of rp, alt makers, events, story, etc...pvp community ignored.

    Player fatigue due to balance swings/cost, gear meta swings every few months/cost, & performance problems/broken performance promises.

    Player Problems

    MMORPG's PvP will NEVER be "balanced", it's not a esport.

    Players are afraid to die...in PvP. Example, Playstation BR two-bar yellow/red (team orange) map controlled, no blue. GH three-bar blue map controlled, no yellow/red...where's the fight lol.

    This test has also shown the majority of PvP players don't want a fair fight, they want to dominate through expensive meta swings with gear sets.

    My 2cents

    Cyrodiil system needs to be about fun/pvp, & less about the AP grind pvdoor of a empty keep.

    Emperor system is dumb. Time for something new.

    A gear system that's new player friendly, profitable (dlc/xpacs), & easier to balance w/o pve influence. Maybe a new PvP only tannin quality.

    Cool rewards, where?

    Crown shop items (not p2w) usable in PvP...GW2 has done a few cool things.
  • Vlad9425
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    Don’t worry there’s still enough population for DC to send 300 people to take an empty castle.
  • Wolfpaw
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    Vlad9425 wrote: »
    Don’t worry there’s still enough population for DC to send 300 people to take an empty castle.

    That's because team orange is in the other Cyrodiil taking empty keeps 😉

    No fun.
    Edited by Wolfpaw on April 1, 2021 8:13PM
  • TequilaFire
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    Vlad9425 wrote: »
    Don’t worry there’s still enough population for DC to send 300 people to take an empty castle.

    Well if AD and EP weren't off partying together. :D
  • Seraphayel
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    You’ll get proc sets back in June with Update 30.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Goregrinder
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    Tandor wrote: »
    For every PvPer I've seen complain here about the change I've seen at least one more praising it.

    You're a mediocre PVPer if you can't PVP without proc sets carrying you. It's the players who don't know how to PVP without them that constantly yap about turning them back on in cyrodiil. The REAL PVPers are doing just fine with stat sets.
  • zaria
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    Tandor wrote: »
    For every PvPer I've seen complain here about the change I've seen at least one more praising it.
    Yes, having my best time ever, is in Cyrodil most days now.
    Troll builds don't work anymore, guild has an rule if you go up against tower trolls or rock humpers and die, well its your problem as you are should ignore them unless specific settings like getting an emperor or have to secure keep for scroll.
    Bomber, they have an place, granted they work better and an first strike followed by an large group.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
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