Then we have goldspam and little shops spam littered al around.sevcik.miroslaveb17_ESO wrote: »Player shops instead of auction! :-)
I really want these.
Jadeviper1974 wrote: »The only folks that want an AH are the same ones that like to help break the economy.
I find that the guild store system, while interesting and a good idea in theory, doesn't work so well in practice. To maximize potential sales transactions it seems guilds try to be 'as big as possible' so no, you aren't buying and selling with the people you know, you're buying and selling with 800 strangers and the guild chat is rarely used.***
As opposed to buying and selling with 10,000 strangers. Systems are not social or not social. People are social or not social.
LadyInTheWater wrote: »Okay, here's my attempt at a compelling argument against an auction house:
A global auction house in Elder Scrolls Online, which was accessible to all players, would allow people to buy out any particular item. I'm going to use Turpen as an example, as it's the first item that comes to mind.
Let's say we have an auction house. And let's say that Turpen ranges anywhere from 500g each to 1500g each. Let's say there's a guy named Sellman. Sellman has about 3 Turpen, and he wants to know what the average price is. He asks in chat, and people say "Between 500g and 1500g". So, he decides that he wants to sell it in a good amount of time, so he lists his 3 Turpen for about 800g each.
And let's say a player, we'll call him Buyman, he has a decent handful of gold.
Buyman decides he's going to buy out as much of the Turpen as he can. He opens the global AH, and now he has access to every single Turpen listed for sale. So, he decides to buy out every Turpen that's listed, and reposts them all for 2000g each.
The next day, Sellman has 3 more Turpen. He asks "What's Turpen going for"? And people respond with "About 2000g". So, he wants to move his Turpen quickly, so he posts it for sale at 1900g each. Buyman sees this, buys out all his Turpen, and relists it for 2000g.
So, let's say I haven't logged in for a couple days. Last time I saw, Turpen was between 500g and 1500g. It still has the same "drop" rate, the rarity hasn't changed. It still does the same thing. I figure I'll log in, scrounge up 1k, and buy 2 Turpen. There should be a couple cheap ones on the AH, right? I want them for my crafting.
I go to the AH, and instead they're selling for 2000 each. In a brief amount of time, Turpen has increased in price, without increasing in rarity, nor increasing in demand.
Let's say a guy named Goldfarmer comes along. He decides he needs to make some gold. He has access to a global AH, so he knows he has access to all the Turpen being sold. He buys out all the Turpen at 2k each, and reposts them all for 4k each. Let's say his whole in-game life revolves around selling things, simply so he can make a lot of gold to "keep" (wink wink). So, he spends all day staring at the Auction House, buying out Turpen and keeping the price up. If crafters are in a situation where they'd like to purchase Turpen, it's no longer going for 500-1500g, it's now going for 4k.
Now, let's say Craftman, a blacksmith, sells swords. His usual selling price of a sword is 1000g plus the price of materials. Someone wants a blue-quality level 10 sword. Well, last week that sword's Turpen cost was as low as 2500g. Now, that sword's Turpen cost is 20,000g. 20,000g for a level 10 blue-quality sword.
So, the alternative (the system we have now):
We have guild stores. No one has 100% access to all the Turpen sold in-game. Some people overlap, and perhaps some people will still buy out items and resell them. But it won't ever be on a global scale. It doesn't completely prevent the possibility that a small handful of people could artificially cause inflation in the community, but it does mitigate it.
To accomplish the act of buying out any single product in the game, simply to relist it for profit, would require a large amount of footwork, micromanagement, and cooperation from a group of people.
So, that's my argument against a Global Auction House.
My very personal opinion, of which I have zero evidence, I believe my scenario is related to many proponents of an increase in bag size as well. It is my personal belief that many of the people asking for an auction house are also the players asking for a drastic increase in inventory/bank space. And I believe it's so they can participate in the scenario I listed above.
If someone could explain a way to wholly prevent massive buying/relisting of items on a global auction house, I would quickly change my opinion and be a supporter. As for now, that's the number 1 reason I do not want a global auction house in-game.
LadyInTheWater wrote: »Okay, here's my attempt at a compelling argument against an auction house:
A global auction house in Elder Scrolls Online, which was accessible to all players, would allow people to buy out any particular item. I'm going to use Turpen as an example, as it's the first item that comes to mind.
Let's say we have an auction house. And let's say that Turpen ranges anywhere from 500g each to 1500g each. Let's say there's a guy named Sellman. Sellman has about 3 Turpen, and he wants to know what the average price is. He asks in chat, and people say "Between 500g and 1500g". So, he decides that he wants to sell it in a good amount of time, so he lists his 3 Turpen for about 800g each.
And let's say a player, we'll call him Buyman, he has a decent handful of gold.
Buyman decides he's going to buy out as much of the Turpen as he can. He opens the global AH, and now he has access to every single Turpen listed for sale. So, he decides to buy out every Turpen that's listed, and reposts them all for 2000g each.
The next day, Sellman has 3 more Turpen. He asks "What's Turpen going for"? And people respond with "About 2000g". So, he wants to move his Turpen quickly, so he posts it for sale at 1900g each. Buyman sees this, buys out all his Turpen, and relists it for 2000g.
So, let's say I haven't logged in for a couple days. Last time I saw, Turpen was between 500g and 1500g. It still has the same "drop" rate, the rarity hasn't changed. It still does the same thing. I figure I'll log in, scrounge up 1k, and buy 2 Turpen. There should be a couple cheap ones on the AH, right? I want them for my crafting.
I go to the AH, and instead they're selling for 2000 each. In a brief amount of time, Turpen has increased in price, without increasing in rarity, nor increasing in demand.
Let's say a guy named Goldfarmer comes along. He decides he needs to make some gold. He has access to a global AH, so he knows he has access to all the Turpen being sold. He buys out all the Turpen at 2k each, and reposts them all for 4k each. Let's say his whole in-game life revolves around selling things, simply so he can make a lot of gold to "keep" (wink wink). So, he spends all day staring at the Auction House, buying out Turpen and keeping the price up. If crafters are in a situation where they'd like to purchase Turpen, it's no longer going for 500-1500g, it's now going for 4k.
Now, let's say Craftman, a blacksmith, sells swords. His usual selling price of a sword is 1000g plus the price of materials. Someone wants a blue-quality level 10 sword. Well, last week that sword's Turpen cost was as low as 2500g. Now, that sword's Turpen cost is 20,000g. 20,000g for a level 10 blue-quality sword.
So, the alternative (the system we have now):
We have guild stores. No one has 100% access to all the Turpen sold in-game. Some people overlap, and perhaps some people will still buy out items and resell them. But it won't ever be on a global scale. It doesn't completely prevent the possibility that a small handful of people could artificially cause inflation in the community, but it does mitigate it.
To accomplish the act of buying out any single product in the game, simply to relist it for profit, would require a large amount of footwork, micromanagement, and cooperation from a group of people.
So, that's my argument against a Global Auction House.
My very personal opinion, of which I have zero evidence, I believe my scenario is related to many proponents of an increase in bag size as well. It is my personal belief that many of the people asking for an auction house are also the players asking for a drastic increase in inventory/bank space. And I believe it's so they can participate in the scenario I listed above.
If someone could explain a way to wholly prevent massive buying/relisting of items on a global auction house, I would quickly change my opinion and be a supporter. As for now, that's the number 1 reason I do not want a global auction house in-game.
auction houses make crafting obsolete. 100% NO
BrassRazoo wrote: »Not really, No.
I can get everything myself and have only ever sold one Motif Book, which I wanted to trade, and one Armour Item and I'm at V2.
If only to minimize people linking crap in Zone, then yes, if there is no other way to avoid that.
Linking stuff in Zone needs to be looked at, as it ends up being sort of spam.
no - trading in a sample of 500 (or even 2k if in 4 trade guilds) is keeping the prices at least half reasonable. an AH would trivialize the best crafted gear in seconds. I for one would like oldschool asia-grinder market booths rather then any guild store ^^sydanyoneb18_ESO wrote: »
BrassRazoo wrote: »Not really, No.
I can get everything myself and have only ever sold one Motif Book, which I wanted to trade, and one Armour Item and I'm at V2.
If only to minimize people linking crap in Zone, then yes, if there is no other way to avoid that.
Linking stuff in Zone needs to be looked at, as it ends up being sort of spam.
This is why you don't care about having one though. Because you are content just getting everything yourself.
If you have no interests in participating in an economy that is fine. But I don't understand why you would want to deny those of us who do that luxury.
no - trading in a sample of 500 (or even 2k if in 4 trade guilds) is keeping the prices at least half reasonable.sydanyoneb18_ESO wrote: »
and i say 500 is far to cheap. you neoliberals just have no idea what things are worth - and no, its not the market that determines itno - trading in a sample of 500 (or even 2k if in 4 trade guilds) is keeping the prices at least half reasonable.sydanyoneb18_ESO wrote: »
But it doesn't.
Most of the stuff I see in guild stores are over-priced junk. And the items that actually do have real worth are obscenely priced.
For example: the few times I have seen Dwarf Oil up for sale it has been 500 gold a piece. Which is expensive, and not reasonable at all. And from the research I have done, this is the common price and wasn't an anomaly.
The best way to keep prices reasonable is to open up the market to the public so it can become more competitive. Limiting the size of a market and denying access is what actually raises prices and makes them more unreasonable.
So if more reasonable prices are a concern of yours, I think you should be supporting the implementation of an auction house.
BrassRazoo wrote: »BrassRazoo wrote: »Not really, No.
I can get everything myself and have only ever sold one Motif Book, which I wanted to trade, and one Armour Item and I'm at V2.
If only to minimize people linking crap in Zone, then yes, if there is no other way to avoid that.
Linking stuff in Zone needs to be looked at, as it ends up being sort of spam.
This is why you don't care about having one though. Because you are content just getting everything yourself.
If you have no interests in participating in an economy that is fine. But I don't understand why you would want to deny those of us who do that luxury.
I'm sorry that's not really want I meant.
I associate Auction Houses with "End Game Gear". It's probably as I have limited experience in these types of games.
Auction Houses can encourage the coveting of items and monopolising of the best gear.
I can accept an Auction House to minimize Zone Spam as long as they don't modify content to make specific items exclusive to those capable of end game raid and keep Crafters an integral part of the Gear / Upgrading process.
End game raiders deserve good gear but it should not lock people out of the content or enable them to hold others hostage.
To add, I would like to be able to view a store or something to actually get a grip of what things are worth ... I have so much crap.
and i say 500 is far to cheap. you neoliberals just have no idea what things are worth - and no, its not the market that determines itno - trading in a sample of 500 (or even 2k if in 4 trade guilds) is keeping the prices at least half reasonable.sydanyoneb18_ESO wrote: »
But it doesn't.
Most of the stuff I see in guild stores are over-priced junk. And the items that actually do have real worth are obscenely priced.
For example: the few times I have seen Dwarf Oil up for sale it has been 500 gold a piece. Which is expensive, and not reasonable at all. And from the research I have done, this is the common price and wasn't an anomaly.
The best way to keep prices reasonable is to open up the market to the public so it can become more competitive. Limiting the size of a market and denying access is what actually raises prices and makes them more unreasonable.
So if more reasonable prices are a concern of yours, I think you should be supporting the implementation of an auction house.
The implementation of a public market would help stabilize the economy and allow for market based pricing. Then you would be able to get a grip on what things are worth.
So if you would like to be able to get a grip of what things are worth, I really do think you should lend your support toward a public auction house. Because it would allow you to do just that.
I am not sure I understand your concerns between Auction Houses and End Game Gear. Because an auction house should facilitate the crafting of more powerful gear. It wouldn't make it more difficult.
Reducing trade spam would be the icing on the cake for me. But that is just more of a nuisance. There are serious and fundamental problems with this game's economy that need to be addressed. And providing us with a competitive market that is open to the public would go a long way to fixing most of them.
BrassRazoo wrote: »
The implementation of a public market would help stabilize the economy and allow for market based pricing. Then you would be able to get a grip on what things are worth.
So if you would like to be able to get a grip of what things are worth, I really do think you should lend your support toward a public auction house. Because it would allow you to do just that.
I am not sure I understand your concerns between Auction Houses and End Game Gear. Because an auction house should facilitate the crafting of more powerful gear. It wouldn't make it more difficult.
Reducing trade spam would be the icing on the cake for me. But that is just more of a nuisance. There are serious and fundamental problems with this game's economy that need to be addressed. And providing us with a competitive market that is open to the public would go a long way to fixing most of them.
You are opening my eyes with this sort of argument.
Like I said, I am biased from one bad experience and I guess I should not let it taint all.
I know I would have probably put things up for sale instead of deconstructing everything if there was an easier way, apart from joining a trade guild and spamming zone, to sell them.
It is definitely worth considering.
I hope they do come up with a novel way for people to sell their hard earned gear.