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Auction House

  • SeñorCinco
    SeñorCinco
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    No!
    My question is why do we need one?

    For that matter... why do you even need gold? I mean, other than getting a Black horse and the occasional soul gem or enchantment.

    I don't even see why we need a Guild Store. Everyone in my guild throws materials and motifs in the bank for others guildmates to use as needed. In return, the crafters resupply the bank with items for other members to use to equip their character or deconstruct for their crafter.

    Its a never ending cycle that everyone benefits form and no gold is involved whatsoever.
    Words contained in posts, at which point I stop reading and will not respond...
    Toon / Mana / WoW or any acronym following "In ___" /
    Pets (when referring to summoned Daedra) / Any verbiage to express slang (ie, ending in uz,az,..) / Soul Stone
    ... to be continued.

    Now, get off my lawn.

  • Brennan
    Brennan
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    No!
    The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.

    I fail to see how it's the "most unsocial MMO ever" at any time.
    • Aside from EVE Online, it's got more players packed into a single server than any other game.
    • It allows you to join not one, but up to five different guilds.
    • The social hubs (friends lists, guilds, etc) revolve around your username, so even if you're on an alt, you can still socialize with your friends without needing to send them a whisper saying "Oh, I'm on an alt".
    • The content isn't always solo-friendly (unless you're a darn good player).
    • You don't even necessarily need to be in a group to enjoy content with other players.
    • The guild store is designed around the idea of buying and selling with the people in you (hopefully) know.
    • The classes allow you to perform multiple roles in a group setting, which makes it easier to find a way to play with others.

    The only conceivable argument that could sensibly be made for this being an unsocial MMO is the idea that the Devs are somehow required to hand you playmates on a silver platter. And that's simply not a developer's job.

    Other than that, the only thing that could result in someone perceiving this as an unsocial MMO in any aspect is based on the idea that they simply choose not to socialize. And that's simply not a developer's fault.

    **post edit**
    Correction; It's possibly unsocial while you're crafting. While crafting, you're in the crafting menu, and there isn't much going on other than crafting.

    **post post edit**
    I take that back. Your chat window is still available while crafting, so you can even socialize while you're doing that.

    And the best way to increase crafting IP is with a friend.

    The game is like sex. It's okay doing it by yourself but a lot more fun with another person.

    Edited by Brennan on April 23, 2014 6:05PM
  • LadyInTheWater
    LadyInTheWater
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    No!
    Brennan wrote: »

    And the best way to increase crafting IP is with a friend.

    The game is like sex. It okay doing it by yourself but a lot more fun with another person.

    Well, honestly, that depends on the person... on both counts =p

    The more I read these posts requesting an auction house, the more I am opposed to it. I'm wondering if it's having that same effect on other people as well. Surely I can't be the only one.

    Every single solitary post requesting an auction house has given the weakest reasoning for it; all situations that are easily circumvented by adapting to the system in place. I wouldn't mind it so much if there was just one solid, unbreakable reason as to why we need an Auction House. But the most I've seen has always been something implying that it's already been stated, and I'm too stupid to realize it.

    It gets even more annoying when they treat it like it's some oppressive action taken against them by the devs. I've seen comparisons ranging from politics to downright terrorism; extreme examples, to put it lightly. Or they're all insisting that a majority of the playerbase is not only unhappy with it, but that the majority of the playerbase is also preoccupied with it to an obsessive extent. "My friends talk about it all the time" or "My guild talks about it all the time" or "EVERYONE HATES IT!!!" gyaaahhhh!! Nerdrage all over the place. I have maybe seen it mentioned two or three times in zone chat, never mentioned in any of the guilds I'm in. And no matter where I am, there's a ton of people running around, crafting, questing, buying, selling, chatting, trolling, and doing things other than talking about an Auction House. Those aren't the actions of a community that needs it.

    Near launch day, one of the dungeons was buggy. A minor bug, but it couldn't be completed. I saw people talking about that constantly. Constantly! If this Auction House nonsense was truly a big deal, I'd have seen more conversations about it than the slew of posts (by the same 4 or 5 people) on the forums. I'd see it dominating zone and guild chat minute after minute.

    The only saving grace in this whole BS debate is that, chances are, the Devs see the situation the same way I do. The vocal minority that's rattling their sabers will possibly depart, no big loss. And then we'll have a calm, constructive, and enjoyable community that sticks around.
    Edited by LadyInTheWater on April 23, 2014 3:54PM
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Brennan
    Brennan
    ✭✭✭
    No!
    The only saving grace in this whole BS debate is that, chances are, the Devs see the situation the same way I do. The vocal minority that's rattling their sabers will possibly depart, no big loss. And then we'll have a calm, constructive, and enjoyable community that sticks around.

    One can only hope. The problem is the existence of an Auction House in every other MMO, Players are spoiled or even feel that any MMO without an Auction House is substandard.

    My dearest gaming enthusiasts,

    You do not have a right to an Auction House.

    Love,
    Brennan

    XOXO
  • Jeremy
    Jeremy
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    Yes!
    Jeremy wrote: »
    And all 5 of them never or almost never have what I am looking for.

    Guild Stores are a sorry excuse for an auction house.

    I suggested joining Trading guilds, guilds specifically for buying/selling, which you won't have some overly-emotional attachment to.

    And if you are in a couple Trading guilds, and they don't have what you want, then leave and join a different one.

    I fail to see how that's more difficult than arguing about it on the forums for a week.

    The ones I joined were so-called trading guilds. At least that is how they were advertised. And they still sucked.

    And if your best advice is keep leaving them and join new ones, that just proves how bad we need an auction house right there. Because expecting players to keep leaving and rejoining different guilds in some desperate attempt to find a decent selection of wares up for sale is just ridiculous.

    As far as my forum activities... I am a zealot on this issue and freely admit it :)
    Edited by Jeremy on April 23, 2014 6:39PM
  • Jeremy
    Jeremy
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    Yes!
    Jeremy wrote: »
    We HAVE an auction house.

    Go to the bank, click on the banker, go to [Guild Store]. You have up to 5 different ones to choose from.

    And all 5 of them never or almost never have what I am looking for.

    Guild Stores are a sorry excuse for an auction house.

    I'm unguilded, how do the guild stores help me at all?

    I've suggested that they can keep the guild stores, but have them all point to a centralized Commerce center which are faction specific. When a player posts an auction, they choose to make it public, guild only, or both (for a higher ah cut).

    The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.

    That would certainly be better than what we have now.

    This economy needs to be opened up to the broader population at least on some level one way or another. It really is the only way this economy is ever going to get fixed.


    Edited by Jeremy on April 23, 2014 6:29PM
  • Nox_Aeterna
    Nox_Aeterna
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    Yes!
    The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.

    I fail to see how it's the "most unsocial MMO ever" at any time.
    • Aside from EVE Online, it's got more players packed into a single server than any other game.
    • It allows you to join not one, but up to five different guilds.
    • The social hubs (friends lists, guilds, etc) revolve around your username, so even if you're on an alt, you can still socialize with your friends without needing to send them a whisper saying "Oh, I'm on an alt".
    • The content isn't always solo-friendly (unless you're a darn good player).
    • You don't even necessarily need to be in a group to enjoy content with other players.
    • The guild store is designed around the idea of buying and selling with the people in you (hopefully) know.
    • The classes allow you to perform multiple roles in a group setting, which makes it easier to find a way to play with others.

    The only conceivable argument that could sensibly be made for this being an unsocial MMO is the idea that the Devs are somehow required to hand you playmates on a silver platter. And that's simply not a developer's job.

    Other than that, the only thing that could result in someone perceiving this as an unsocial MMO in any aspect is based on the idea that they simply choose not to socialize. And that's simply not a developer's fault.

    **post edit**
    Correction; It's possibly unsocial while you're crafting. While crafting, you're in the crafting menu, and there isn't much going on other than crafting.

    **post post edit**
    I take that back. Your chat window is still available while crafting, so you can even socialize while you're doing that.

    This is the first MMO where i made 0 friends while lvling for well over 100 hours.

    Mostly because of the lack of nametags alone , i cant tell if someone is from my guild even if they are right beside me , therefore i always quest alone , instead of the usual guild parties i had in other games formed on the fly for quests... honestly , i have no reason to play this game over vet 10 , once the story ends , unless something really changes , there is nothing.

    Also 5 guild? Which 5 guilds? Clearly what you have to do is get 4 trade guilds and have 1 guild that actually matters , i have 4 MUTED "guilds" (not really guilds , i would never call the players "guild mates" , i would call them "people i must profit over"). I do have 1 guild where i talk with people and everyone is actually nice.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • RomedyMC
    RomedyMC
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    No!
    I would prefer NOT to see a server-wide AH. Also, the economy is FAR from broken; in fact, it is exactly the opposite. People get too used to being rich in a different game, then come to an MMO at launch where EVERYONE is selling everything for different reasons.

    What if I told you that building WEALTH is different from making CURRENCY.

    The really smart players are quietly hiding in the background, buying all of your cheap greens and blues and hoarding improvement items, runestones, reagents, etc, for when the full thrust of the population hits 50 and begins advancing into veteran ranks.

    With all that said, I am a HUGE fan of player shops where master crafters who have put the time and effort into being the first and best can sport their wares. Given the numerous threads about the research timers, I think it is safe to assume that the percentage of players who will max out traits in, say, melee weapons will be quite low.
  • Viblo
    Viblo
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    No!
    I care about the game so I voted no.
  • pknecron
    pknecron
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    Yes!
    Serverwide AH would destroy any value of items.
    Rather than wanting an easy mode create a specific Trading guild for Crafting mats, Vet gear, Armor, Weapons, provisioning materials etc.

    I feel that once these specialised guilds pop up a more relevant trading community will grow.
    How would it destroy the value of items? Nothing is worth ANYTHING in the game due to insane gold-sinks and lack of a real market for goods. Deflation is already rampant, and you can't depress the price of items that are already depressed.

  • RomedyMC
    RomedyMC
    ✭✭✭
    No!
    TL;RD Economics is not as simple as you are trying to make it.
    pknecron wrote: »
    How would it destroy the value of items? Nothing is worth ANYTHING in the game due to insane gold-sinks and lack of a real market for goods. Deflation is already rampant, and you can't depress the price of items that are already depressed.
    Or, this early on in the life cycle of a game, no one is supposed to have that kind of money. Supply and demand effects price with relation to the amount of currency in a market. So, saying, "Nothing is worth anything" means the value of a single gold coin is high relative to total currency.

    Here is a visual for you: 1/10,000 > 1/1,000,000 (Where the number in the numerator represents a single gold coin and the number in the denominator represents the total currency available in our fallacious market. )

    Now, deflation is when the value of that gold coin rises with respect to the market. It may surprise you to find out that inflation is steadily occurring as more and more currency becomes available to the market. (Gold sinks do NOT keep people poor, they only mediate the inflation rate.) What we are seeing is the supply of items driving prices down as more players move towards the level cap and previously super-rare items become more available. (Examine the market to vamp and WW bites, or the coming crash of rare motif prices.)

    Finally, ESO has differentially segregated markets, meaning one large market is split multiple ways. In fact, ESO has 3 of these DSM's as each faction is necessarily split prior to the introduction of trading guilds. Meaning, the AD, EP, and DC cannot natively trade with each other using /z or some other chat command. This leads me to believe the existence of trading guilds is to mediate and manage the supply of goods among the three factions to maintain balance

    It is my opinion that a form of faction-based trade will be implemented at some point in the future if the game continues to thrive and has a strong player base. I cannot, in good faith, recommend one large auction house for the entire NA megaserver. (Ask me why and get a detailed answer full of calculus.) The existence of player shops within a UI menu (Down the road, customizable for gold (startup) and with a maintenance fee (gold sink) to prevent a crafter from becoming ungodly wealthy while still forcing the shop to be active is, imo, the best solution. (The ability to visit the shop, see how the crafter has decorated, view wares, etc. would be an added bonus. So, select shop from the UI list, click on "travel to shop" and arrive.)

    This is already super-long so I won't provide my reasoning forthe player shop model. I will in a future post if enough people want it.

  • Obscure
    Obscure
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    Yes!
    Auction houses create healthy game economies if done right. All that's needed really is an order system that allows players to post things they want on the board, post the price they want to pay, put the gold up on the board, and then let people view the posts and fill the orders. Heck a feature that allows you to just walk up to an NPC and click "sell all to highest bidder" would be beautiful. Get rid of the "mark as junk" inventory option and replace it with "mark as not for sale" to avoid selling off your keeper items and also prevent them from showing when taking dump on a merchant.

    No posting for sale, just posting orders is the makings of a solid foundation for an economy that is very difficult to rig by economy meta gamers.
  • Dyvim
    Dyvim
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    Yes!
    Jeremy wrote: »
    We HAVE an auction house.

    Go to the bank, click on the banker, go to [Guild Store]. You have up to 5 different ones to choose from.

    And all 5 of them never or almost never have what I am looking for.

    Guild Stores are a sorry excuse for an auction house.

    This...soooooooooooo much this...small markets are never as efficient or attractive as large markets, which are more stable and have more rationale supply/demand/price curves.
    Edited by Dyvim on April 23, 2014 8:52PM
    Angels are bright still, though the brightest fell... -S.
  • Opioid
    Opioid
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    Yes!
    @Obscure The only problem I see with that idea is that people would need to be incredibly specific about what they want to buy if they were looking for weapons, armor, jewelry, glyphs and consumables. There is a lot of variation in item levels, traits, set bonuses, qualities and enchants so it would just add a large layer of complexity to the process of posting an order. Sure, it would work for generic things like crafting materials but it would be a nightmare if you were looking for a specific item with specific stats on it.
  • mcfaen
    mcfaen
    Yes!
    Moonscythe wrote: »
    I hate the whole idea of an auction house.
    I agree! It is much better to have the chat spammed with WTS/WTB [text with nice colors]

  • Obscure
    Obscure
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    Yes!
    Opioid wrote: »
    @Obscure The only problem I see with that idea is that people would need to be incredibly specific about what they want to buy if they were looking for weapons, armor, jewelry, glyphs and consumables. There is a lot of variation in item levels, traits, set bonuses, qualities and enchants so it would just add a large layer of complexity to the process of posting an order. Sure, it would work for generic things like crafting materials but it would be a nightmare if you were looking for a specific item with specific stats on it.

    Picker or Drop-Down systems are the best solution to cure any messy "I can get 4 of those things that drop from that one boss with the shirt" posts. Simply select your way to the item you desire, or type what it's called into a search. Not only would this help regulate prices via displaying what others are paying for that item, but also steamline the process in general. You want a VR2 Khajiit style Inferno staff of fire? Selection menus can easily let you post that order. Need 1000 Threesource Potions for your guild raid in Cyrodiil? Select potion, select the potion effects you desire (which in that example is restore health, restore magicka, restore stamina), select the level you desire, and post the price per item your looking to pay.

    A well designed posting system can go an extremely long way to fix the lack of economy present in ESO.
  • Kitaelia
    Kitaelia
    No!
    I find it extremely hilarious how so many people feel like not having an Auction House is preventing players from interacting and socializing with one another "properly" ... And then in the very same breath they say that they don't want to have to use zone chat to buy or sell.

    Oh the irony! "I want the game to be more social so long as I don't have to socialize more! I don't want to have to chat with people! Please Devs! Give me one huge window to interact with so I'm not forced to interact with my buyer/seller!"

    :p
    Edited by Kitaelia on April 24, 2014 12:12AM
  • Jeremy
    Jeremy
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    Yes!
    Kitaelia wrote: »
    I find it extremely hilarious how so many people feel like not having an Auction House is preventing players from interacting and socializing with one another "properly" ... And then in the very same breath they say that they don't want to have to use zone chat to buy or sell.

    Oh the irony! "I want the game to be more social so long as I don't have to socialize more! I don't want to have to chat with people! Please Devs! Give me one huge window to interact with so I'm not forced to interact with my buyer/seller!"

    :p

    Right. Because advertising yourself like a commercial is such an amazing form of socializing.

    Do you know what I do when commercials come on my television Kit? I turn the channel. Think about that.

    And do you know how many fights I see break out in zone chat every day because of trade spam annoying people? At least half a dozen. So it doesn't help people make friends either.

    Trade Spam is not a form of socializing. It is irritating spam that gets on other people's nerves. And trying to force people into annoying others to buy and sell stuff is just a terrible idea that doesn't encourage socializing at all.
    Edited by Jeremy on April 24, 2014 12:24AM
  • Abeille
    Abeille
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    The trading spam issue should really be taken into consideration. It is extremely annoying, and I don't want to simply turn off zone chat because I like to chat on it. Maybe I can use an add-on that blocks messages with "WTS", "WTB" and "WTT"? Anyone knows of one?

    Adding an AH is not guarantee that it would go away, though, there are games that have AH and trading spam, and there are also games that have AH and no trading spam at all, it depends on the way it is introduced.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Jeremy
    Jeremy
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    Yes!
    Abeille wrote: »
    The trading spam issue should really be taken into consideration. It is extremely annoying, and I don't want to simply turn off zone chat because I like to chat on it. Maybe I can use an add-on that blocks messages with "WTS", "WTB" and "WTT"? Anyone knows of one?

    Adding an AH is not guarantee that it would go away, though, there are games that have AH and trading spam, and there are also games that have AH and no trading spam at all, it depends on the way it is introduced.

    It may not completely annihilate it from the chat waves. But it would drastically cut it back I am sure.


  • Varivox9
    Varivox9
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    Yes!
    I was really torn. I understand why they don't want an AH, but the current system is so unfriendly. You shouldn't need 3, 500 member trading guilds to not find what you want though.

    In the end, I'd rather have one and not go through menu after menu, figure out how to find what I want, then not find it....
  • Dekkameron
    Dekkameron
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    Yes!
    Yes. and it should be in the centre of Cyrodil
    - Veteran Combat Librarian -
  • cisadanepajsuxrwb17_ESO
    Yes!
    Yes but with severe limitations on :
    - Number of things that can be listed PER ACCOUNT
    - Number of the same items you can buy PER 24 HR PERIOD
    - Expensive listing fee/success fee for both buyers AND sellers

    Things like this to prevent powerlevellers, economy players, market cornerers, and *** in general
  • Lkory
    Lkory
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    No!
    Short term solution:

    - Add Trade Chat
    This is mostly for item trades.

    - Add Crafter Chat
    Trade tempers, buy crafted gear.

    Long Term:

    - We need a solid guild store
    We need a good search function.
    Ability for Guilds to set up shop (open for everyone) in an owned Fort

    Another idea that could be nice is being able to browse guilds. In the long term, it could create guilds you would only join to buy something. For example an Alchemist guild or a guild that focuses on selling very rare items... etc

    This would probably require a Guild Recruitment channel! :)
    Edited by Lkory on April 24, 2014 4:33AM
  • Jirki88
    Jirki88
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    Yes!
    Kitaelia wrote: »
    I find it extremely hilarious how so many people feel like not having an Auction House is preventing players from interacting and socializing with one another "properly" ... And then in the very same breath they say that they don't want to have to use zone chat to buy or sell.

    Oh the irony! "I want the game to be more social so long as I don't have to socialize more! I don't want to have to chat with people! Please Devs! Give me one huge window to interact with so I'm not forced to interact with my buyer/seller!"

    :p

    Are you seriously trying to say that WTB/WTT/WTS spam is "socializing"? Boy, you must be starved for attention if that kind of spam makes you feel like you're socializing...
    Veritas et aequitas, et usque ad mortem.
  • Brennan
    Brennan
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    No!
    Funny thing - this game already has an Auction House mechanic but it's just on a smaller scale.

    Buyers are pissed off that the stuff they're looking for isn't available.

    Sellers are pissed off that no one is buying their crap.

    I looked through the guild store of the one trading guild that I'm in. First page is filled with racial stones; corundum, bone, flint. Why are people selling these things in an small scale auction house for 10g? That doesn't make a lot of sense to me.

    Buyers want Dwarven Oil, and Embroidery, and Turpen, and Grain Solvent. No one is selling this stuff because they are all holding onto it until end game. You're chances of finding that in either a small scale or large scale auction house at a decent price at this point in time is pretty slim. No one wants to sell it because they don't know how much they're going to need endgame and I suspect they'd rather hold onto it than come up short. I fail to see how a large scale auction house encourages people to give up those items and list them for sale.

    WTB/WTS/WTT chat is not necessarily the most social way of completing a transaction, but opening a box, searching for an item, clicking Buy Out, and then waiting for the mail isn't all that social either.

    For those that want a dedicated trade channel, people will continue to span zone. They will spam every channel that is available to them to find what they need or find someone to buy their crap.

    As @LadyInTheWater‌, has stated neither those for or against an Auction House have really put forth a compelling reason to support their side in this debate. Unfortunately for those advocating for a global Auction House, the status quo does not include such a thing and you've still not provided a compelling enough reason to make this a reality other than, "Games too hard for me to play without a global Auction House".
  • Dyvim
    Dyvim
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    Yes!
    @brennan


    If you want to play nice, you need help. Insulting everyone that would like an auction house, because they have used it and appreciated it in other MMOs, with the "the game is too hard for them without it" is ridiculous. It has nothing to do with difficulty. It DOES have to do with features that players expect from a AAA MMO, that other competing products have...and have had for well over a decade now. You are also completely mixed up in these matters. The burden of proof, when their product fails to provide what others do, is ON THEM, not on the paying customers that are asking that their product be brought in line with the features of other competing products. We have no compelling reason why this game is not competitive in this regard....so, to say again, the only compelling reason needed is that the feature has basically become standard in MMOs, competing products have it, and people like the feature, otherwise they wouldn't be asking for it here.

    Do you think people that are car shopping and want Bluetooth because their last car had it, then look at ford and chevy (yes your beloved car analogy) are crazy when they notice a cheaper ford has it, but a more expensive chevy does not? And they ask the chevy salesman why not? Don't you think features matter in products? Don't you think the very concept that people have used the feature and like the feature puts the burden on the business that wants people to give them money for their competing product to address such feature issues???

    A lot of small markets are inherently more inefficient than a few, or one, larger market(s)...this smacks of ONE thing...they couldn't technically pull it off...which with the megaserver, is fair, and they should get time, just be honest about it.
    Edited by Dyvim on April 24, 2014 6:58AM
    Angels are bright still, though the brightest fell... -S.
  • Brennan
    Brennan
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    No!
    Dyvim wrote: »
    because they have used it and appreciated it in other MMOs,
    Dyvim wrote:
    ...features that players expect from a AAA MMO, that other competing products have...

    This is a prime example of what is not a compelling argument.

    Every position you seem to take @Dyvim revolves around this same point. Whether it's the inventory or the auction house.

    This game must have X because this game has X.

    This MMO is different and neither an Auction House nor a frictionless inventory system are in any way an absolute requirement or necessity for any MMO.

    It's too hard because it's too different. It breaks the mold. I am not going to speculate on the reasoning behind it given the megaserver environment.

    If an Auction House is an absolute necessity for any MMO to survive then that assumes that no MMO ever will be without an Auction House - EVER. We could just change the genre to Auction House Online because this, above all else, is what defines the genre by reason that it is used in every other MMO and it's what players expect.

    Welcome to the world of next-gen Auction House Online - or Next-Gen AHOLs.
  • Faolanhart
    Faolanhart
    ✭✭✭
    No!
    No, instead what we need is the ability to search for guilds instead of just keeping an eye on the chat all the time.

    I have found guild stores to be muuuuuuuch better than the typical MMO auction house.
    Find a good guild with reasonable prices & you're set.
    I have made quite a bit of money for selling unwanted crafting material stacks & crafted armor for around 1000 - 2000 gold. Payed around that also on the rare occasion I wanted something.
    Find an auction house in any other MMO, here is 100 iron ingots, now give me 25,000 gold!
  • sevcik.miroslaveb17_ESO
    No!
    The one thing that Angry Joe gets right in his review is that there are times when this is the most unsocial MMO ever, it's almost as if the Devs went out of their way to try to reinvent the MMO wheel and succeeded in some ways, and failed in others.

    I fail to see how it's the "most unsocial MMO ever" at any time.
    • Aside from EVE Online, it's got more players packed into a single server than any other game.
    • It allows you to join not one, but up to five different guilds.
    • The social hubs (friends lists, guilds, etc) revolve around your username, so even if you're on an alt, you can still socialize with your friends without needing to send them a whisper saying "Oh, I'm on an alt".
    • The content isn't always solo-friendly (unless you're a darn good player).
    • You don't even necessarily need to be in a group to enjoy content with other players.
    • The guild store is designed around the idea of buying and selling with the people in you (hopefully) know.
    • The classes allow you to perform multiple roles in a group setting, which makes it easier to find a way to play with others.

    The only conceivable argument that could sensibly be made for this being an unsocial MMO is the idea that the Devs are somehow required to hand you playmates on a silver platter. And that's simply not a developer's job.

    Other than that, the only thing that could result in someone perceiving this as an unsocial MMO in any aspect is based on the idea that they simply choose not to socialize. And that's simply not a developer's fault.

    **post edit**
    Correction; It's possibly unsocial while you're crafting. While crafting, you're in the crafting menu, and there isn't much going on other than crafting.

    **post post edit**
    I take that back. Your chat window is still available while crafting, so you can even socialize while you're doing that.

    I would not say the most unsocialised. But he gets a point in there. If you have a friend you are forbidden to do quests if your friend is not online. If you go further you won't be able to help him with previous phase. You will need to sit and wait...

    But this does not bother me really. Trading system is bad - That bothers me.
    There needs to be chat channel dedicated for trade. So you don't see it in zone chat.

    Also those player shops would help to develop interaction between players. Auction house is creating silent community with no need of interaction at all... I really don't understand why these are not in the game from the start as trade skill is part of ES world.
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