I have the impression that voices against an auction house are TES players not MMO players who seldom played pay-to-play MMOs, or maybe just free-to-plays, where the publisher can do what he likes to.
IdioticUlt1mara wrote: »I would love an AH get rid of those stupid ass people who are spamming /zone chat with WTS. Also would help the people who are looking to roleplay a crafter I think
As @LadyInTheWater, has stated neither those for or against an Auction House have really put forth a compelling reason to support their side in this debate. Unfortunately for those advocating for a global Auction House, the status quo does not include such a thing and you've still not provided a compelling enough reason to make this a reality other than, "Games too hard for me to play without a global Auction House".
I have the impression that voices for an auction house knowingly purchased a game without an auction house (the absence of this mechanic was widely publicized) and are now upset that the game they purchased does not have an Auction House.
Anyone who did any research of this title before purchasing had to have known that this feature was not being included. Yet people still purchased the game. My question to you is:
If you knew that the game was being released without an auction house, why did you purchase the game and then come here to complain about the absence of an Auction House?
alphawolph wrote: »As @LadyInTheWater, has stated neither those for or against an Auction House have really put forth a compelling reason to support their side in this debate. Unfortunately for those advocating for a global Auction House, the status quo does not include such a thing and you've still not provided a compelling enough reason to make this a reality other than, "Games too hard for me to play without a global Auction House".
I want one is just as compelling as you don't want one. I've yet to hear a good reason for not having one.
alphawolph wrote: »
I have the impression that voices for an auction house knowingly purchased a game without an auction house (the absence of this mechanic was widely publicized) and are now upset that the game they purchased does not have an Auction House.
Anyone who did any research of this title before purchasing had to have known that this feature was not being included. Yet people still purchased the game. My question to you is:
If you knew that the game was being released without an auction house, why did you purchase the game and then come here to complain about the absence of an Auction House?
You saying this over and over is still the only place i've seen this said. So, No, i didn't buy this game knowing it. And, I would probably not have bought it.
I find that the guild store system, while interesting and a good idea in theory, doesn't work so well in practice. To maximize potential sales transactions it seems guilds try to be 'as big as possible' so no, you aren't buying and selling with the people you know, you're buying and selling with 800 strangers and the guild chat is rarely used.***
alphawolph wrote: »As @LadyInTheWater, has stated neither those for or against an Auction House have really put forth a compelling reason to support their side in this debate. Unfortunately for those advocating for a global Auction House, the status quo does not include such a thing and you've still not provided a compelling enough reason to make this a reality other than, "Games too hard for me to play without a global Auction House".
I want one is just as compelling as you don't want one. I've yet to hear a good reason for not having one.
The compelling reason for not having one is because this game doesn't have one. It is the status quo. It is the norm. The status quo, the norm for society is to wear clothes in public. If you don't want to wear pants it's up to you to make a compelling argument as to why the status quo needs to be changed. It is not up to the people wearing pants to give you a compelling argument to wear pants.
alphawolph wrote: »
I have the impression that voices for an auction house knowingly purchased a game without an auction house (the absence of this mechanic was widely publicized) and are now upset that the game they purchased does not have an Auction House.
Anyone who did any research of this title before purchasing had to have known that this feature was not being included. Yet people still purchased the game. My question to you is:
If you knew that the game was being released without an auction house, why did you purchase the game and then come here to complain about the absence of an Auction House?
You saying this over and over is still the only place i've seen this said. So, No, i didn't buy this game knowing it. And, I would probably not have bought it.
It's unfortunate that you didn't do a lot of research before dropping your $60-80. But not a compelling reason for changing the game.
This may very well be true of me. I'm a TES player, and I've seen a F2P game implement an AH poorly.I have the impression that voices against an auction house are TES players not MMO players who seldom played pay-to-play MMOs, or maybe just free-to-plays, where the publisher can do what he likes to.
alphawolph wrote: »As @LadyInTheWater, has stated neither those for or against an Auction House have really put forth a compelling reason to support their side in this debate. Unfortunately for those advocating for a global Auction House, the status quo does not include such a thing and you've still not provided a compelling enough reason to make this a reality other than, "Games too hard for me to play without a global Auction House".
I want one is just as compelling as you don't want one. I've yet to hear a good reason for not having one.
The compelling reason for not having one is because this game doesn't have one. It is the status quo. It is the norm. The status quo, the norm for society is to wear clothes in public. If you don't want to wear pants it's up to you to make a compelling argument as to why the status quo needs to be changed. It is not up to the people wearing pants to give you a compelling argument to wear pants.
It is the status quo.
The status quo,
the norm for society
Any status quo argument
the status quo,
Any status quo argument in MMO land is patently ridiculous...why? Because one of the primary features of an MMO IS CHANGE. CHANGE OVER TIME. Why? Because developers seek to improve their game over time, and seek to maintain income by maintaining subscribers with new features and new content. Are you sure you have played an MMO before, because it doesnt sound like it. MMOs are not some steady state product.
Ah and here we have another inappropriate analogy. Here is a better one, since you want to talk about pants. FASHION changes continuously in order to have new styles to sell year after year to get peoples money. An oversimplification, but basically true. JUST like with MMOs, the status quo, or steady state existence, is NOT the basic nature of the MMO industry OR the fashion industry...got it?
alphawolph wrote: »As @LadyInTheWater, has stated neither those for or against an Auction House have really put forth a compelling reason to support their side in this debate. Unfortunately for those advocating for a global Auction House, the status quo does not include such a thing and you've still not provided a compelling enough reason to make this a reality other than, "Games too hard for me to play without a global Auction House".
I want one is just as compelling as you don't want one. I've yet to hear a good reason for not having one.
The compelling reason for not having one is because this game doesn't have one. It is the status quo. It is the norm. The status quo, the norm for society is to wear clothes in public. If you don't want to wear pants it's up to you to make a compelling argument as to why the status quo needs to be changed. It is not up to the people wearing pants to give you a compelling argument to wear pants.
Any status quo argument in MMO land is patently ridiculous...why? Because one of the primary features of an MMO IS CHANGE. CHANGE OVER TIME.
But, you did type that text. All of it. Right here in fact:Any status quo argument in MMO land is patently ridiculous...why? Because one of the primary features of an MMO IS CHANGE. CHANGE OVER TIME. Why? Because developers seek to improve their game over time, and seek to maintain income by maintaining subscribers with new features and new content. Are you sure you have played an MMO before, because it doesnt sound like it. MMOs are not some steady state product.
Ah and here we have another inappropriate analogy. Here is a better one, since you want to talk about pants. FASHION changes continuously in order to have new styles to sell year after year to get peoples money. An oversimplification, but basically true. JUST like with MMOs, the status quo, or steady state existence, is NOT the basic nature of the MMO industry OR the fashion industry...got it?
Notice I didn't say you were on one side or the other, I just provided a little story.
alphawolph wrote: »As @LadyInTheWater, has stated neither those for or against an Auction House have really put forth a compelling reason to support their side in this debate. Unfortunately for those advocating for a global Auction House, the status quo does not include such a thing and you've still not provided a compelling enough reason to make this a reality other than, "Games too hard for me to play without a global Auction House".
I want one is just as compelling as you don't want one. I've yet to hear a good reason for not having one.
The compelling reason for not having one is because this game doesn't have one. It is the status quo. It is the norm. The status quo, the norm for society is to wear clothes in public. If you don't want to wear pants it's up to you to make a compelling argument as to why the status quo needs to be changed. It is not up to the people wearing pants to give you a compelling argument to wear pants.
Any status quo argument in MMO land is patently ridiculous...why? Because one of the primary features of an MMO IS CHANGE. CHANGE OVER TIME.
I completely agree but I don't think it a good idea to change things without good reason. So tell me, where is the compelling argument for this change?
alphawolph wrote: »As @LadyInTheWater, has stated neither those for or against an Auction House have really put forth a compelling reason to support their side in this debate. Unfortunately for those advocating for a global Auction House, the status quo does not include such a thing and you've still not provided a compelling enough reason to make this a reality other than, "Games too hard for me to play without a global Auction House".
I want one is just as compelling as you don't want one. I've yet to hear a good reason for not having one.
The compelling reason for not having one is because this game doesn't have one. It is the status quo. It is the norm. The status quo, the norm for society is to wear clothes in public. If you don't want to wear pants it's up to you to make a compelling argument as to why the status quo needs to be changed. It is not up to the people wearing pants to give you a compelling argument to wear pants.
Any status quo argument in MMO land is patently ridiculous...why? Because one of the primary features of an MMO IS CHANGE. CHANGE OVER TIME.
I completely agree but I don't think it a good idea to change things without good reason. So tell me, where is the compelling argument for this change?
If you completely agree, then why did you utter a status quo based argument, if you now agree its BS???
I've typed it, you just wont read it...
1) Competitive products have it, and other players, like the ones here asking for one, have played with the feature and liked it. This product, ESO, is not alone or in a vacuum. AH's are pretty much standard in themepark mmos, pretty much for 11 years now, especially large AAA ones.
2) What we have now is many many small markets with the guild store system. Any economist will tell you that small markets are generally less efficient with their supply/demand/price curves than larger markets. The more sellers and buyers you bring together, the more rationale and efficient the curves will be.
3) Zeni is the one producing a product in a competitive market against other products with other features. THE BURDEN IS ON THEM to provide a feature rich product that is competitive with the features customers have grown to expect...especially QoL features...as THEY are the ones asking for OUR MONEY. The burden it NOT on the customers that want the feature that is now more or less an industry standard, and EXPECTED. The burden is on them to explain why they haven't delivered on it. They have not done it, but its probably because of tech difficulty with the megaservers.
Brennan wrote:Dyvim wrote: »
because they have used it and appreciated it in other MMOs,
Dyvim wrote:
...features that players expect from a AAA MMO, that other competing products have...
This is a prime example of what is not a compelling argument.
Every position you seem to take @Dyvim revolves around this same point. Whether it's the inventory or the auction house.
This game must have X because this game has X.
This MMO is different and neither an Auction House nor a frictionless inventory system are in any way an absolute requirement or necessity for any MMO.
It's too hard because it's too different. It breaks the mold. I am not going to speculate on the reasoning behind it given the megaserver environment.
If an Auction House is an absolute necessity for any MMO to survive then that assumes that no MMO ever will be without an Auction House - EVER. We could just change the genre to Auction House Online because this, above all else, is what defines the genre by reason that it is used in every other MMO and it's what players expect.
Welcome to the world of next-gen Auction House Online - or Next-Gen AHOLs.
...
This game must X because this game has X is not a compelling argument.