Goregrinder wrote: »WhereArtThouVampires wrote: »
I've also known people who like polka music and yodeling. That's not proof that everyone likes polka and yodeling.
It’s too basic. It’s not about how much damage is dealt, or how much health they have. It’s the tactics.
The general enemy populace simply isn’t very capable and are made for the lowest common denominator.
- They’re too slow
- They don’t have many abilities
- They don’t have a hierarchy so all of them are equally difficult & dangerous. (a Bear or Draugr are as dangerous as a normal Bandit)
- They don’t change tactics when health is low
- they’re always in clusters of three
- their notice range of sight is very small
All in all, It’s almost a walking simulator.
You don’t have to think when fighting them. Which is a flaw for Overland and the Story.
When you’re thinking - you are engaged, if you’re not thinking you’ll get bored and play something else.
Do I have the perfect solution for this problem? No.
I am merely pointing out what the issue really is.
It’s not that enemies lack health or don’t do enough damage, it’s that they don’t do enough period. They’re basically neutered.
Making the majority of Overland a bore, and the saving grace is the storytelling - Except when it comes to Main Story Bosses, those are always a major letdown that really undermine the narratives they build up.
Only repeatable activities get interesting gameplay mechanics and tactics.
Please read the original OP and tell me that no one is asking for that? The original post has been edited several times so I will just leave this here. I can no longer participate in this thread as it's appears to be going in circles. Brainstorming is the very definition of problem solving not going in circles.
Skykaiser_Ọlọrun wrote: »What's crazy is that people keep acting like we're saying that every new player should be dragged kicking & screaming into Veteran content.
Options, people. That's all anyone is asking for.
Look at the Hadum or Arsha servers in Black Desert Online. Something like that. For the people who want it, it's there. For the people who don't, they can ignore it and carry on. Everybody wins.
There's literally no reason to be against this other than spite.
SeaArcanist wrote: »if people want a challenge, people need to challenge themselves. thats whats wrong with the world nowadays. nobody challenges themselves!
if you want content to be harder, you have the ability to make it harder. remove all champ points, use lower leveled gear. etc
we all have that ability to make things a challenge.
The “Self Gimp” Argument has been addressed multiple times. Even in the OP.
It’s not an effective solution.
Then they really don’t want challenging combat, do they?
SeaArcanist wrote: »if people want a challenge, people need to challenge themselves. thats whats wrong with the world nowadays. nobody challenges themselves!
if you want content to be harder, you have the ability to make it harder. remove all champ points, use lower leveled gear. etc
we all have that ability to make things a challenge.
The “Self Gimp” Argument has been addressed multiple times. Even in the OP.
It’s not an effective solution.
Then they really don’t want challenging combat, do they?
Self gimping isn’t challenging, it’s not engaging, it’s not fun - it’s just tedious.
Saying that people don’t really want a challenge if they don’t want to self gimp - is disingenuous.
numerous people have explained why a self applied Nerf doesn’t solve the problem.
SeaArcanist wrote: »if people want a challenge, people need to challenge themselves. thats whats wrong with the world nowadays. nobody challenges themselves!
if you want content to be harder, you have the ability to make it harder. remove all champ points, use lower leveled gear. etc
we all have that ability to make things a challenge.
The “Self Gimp” Argument has been addressed multiple times. Even in the OP.
It’s not an effective solution.
Then they really don’t want challenging combat, do they?
Self gimping isn’t challenging, it’s not engaging, it’s not fun - it’s just tedious.
Saying that people don’t really want a challenge if they don’t want to self gimp - is disingenuous.
numerous people have explained why a self applied Nerf doesn’t solve the problem.
Except it 100% does solve it. It just shows that difficult content is not really the aim.
If vet players want difficult content they have two solo arenas not available to the casual crowd. They have tons of dlc dungeons and hard mode trials that again casual players don’t see.
I would claim there is a greater audience to make “easy”, solo, casual friendly, versions of this content, then to make difficult versions of the “easy” zones.
SeaArcanist wrote: »if people want a challenge, people need to challenge themselves. thats whats wrong with the world nowadays. nobody challenges themselves!
if you want content to be harder, you have the ability to make it harder. remove all champ points, use lower leveled gear. etc
we all have that ability to make things a challenge.
The “Self Gimp” Argument has been addressed multiple times. Even in the OP.
It’s not an effective solution.
Then they really don’t want challenging combat, do they?
Self gimping isn’t challenging, it’s not engaging, it’s not fun - it’s just tedious.
Saying that people don’t really want a challenge if they don’t want to self gimp - is disingenuous.
numerous people have explained why a self applied Nerf doesn’t solve the problem.
Except it 100% does solve it. It just shows that difficult content is not really the aim.
If vet players want difficult content they have two solo arenas not available to the casual crowd. They have tons of dlc dungeons and hard mode trials that again casual players don’t see.
I would claim there is a greater audience to make “easy”, solo, casual friendly, versions of this content, then to make difficult versions of the “easy” zones.
I find overland stupidly easy on 10 lvl char with white found gear, no cp and two skills without passives.
How can I gimp myself even more to really find this difficulty you talking about in overland?
Stop pretending that your voice is the truth and that harder overland is "wasted resources". No, harder overland is not only for GS ppl, most of my friends do quest lines max once to know the story but feel no need to go back as there is no challenge there and overall difficulty makes this content dull.
I have a lot of guildmates which even stopped doing quests at all because they feel ludonarrative dissonance when they are questing, story is telling them about this big bad guy but in actual game every enemy, even bosses, dies in couple seconds and hit like wet noodles.
SeaArcanist wrote: »if people want a challenge, people need to challenge themselves. thats whats wrong with the world nowadays. nobody challenges themselves!
if you want content to be harder, you have the ability to make it harder. remove all champ points, use lower leveled gear. etc
we all have that ability to make things a challenge.
The “Self Gimp” Argument has been addressed multiple times. Even in the OP.
It’s not an effective solution.
Then they really don’t want challenging combat, do they?
Self gimping isn’t challenging, it’s not engaging, it’s not fun - it’s just tedious.
Saying that people don’t really want a challenge if they don’t want to self gimp - is disingenuous.
numerous people have explained why a self applied Nerf doesn’t solve the problem.
Except it 100% does solve it. It just shows that difficult content is not really the aim.
If vet players want difficult content they have two solo arenas not available to the casual crowd. They have tons of dlc dungeons and hard mode trials that again casual players don’t see.
I would claim there is a greater audience to make “easy”, solo, casual friendly, versions of this content, then to make difficult versions of the “easy” zones.
I find overland stupidly easy on 10 lvl char with white found gear, no cp and two skills without passives.
How can I gimp myself even more to really find this difficulty you talking about in overland?
Stop pretending that your voice is the truth and that harder overland is "wasted resources". No, harder overland is not only for GS ppl, most of my friends do quest lines max once to know the story but feel no need to go back as there is no challenge there and overall difficulty makes this content dull.
I have a lot of guildmates which even stopped doing quests at all because they feel ludonarrative dissonance when they are questing, story is telling them about this big bad guy but in actual game every enemy, even bosses, dies in couple seconds and hit like wet noodles.
You should tell your friends about all the vet dungeons, trials and solo arenas. Special content only they get to see but untouched by casual players.
Hard core players have access to all areas of the pve spectrum. Casual players only have the overland zones. Yet still you want to make life harder for them by depriving them of server population to sell things, get people for group events, or even to ask a question expecting a knowledgeable answer.
Ok I get it you don’t like the overland zones. “Too easy.” And casual players don’t like dungeons, trials, or arenas. So... Should we make easy solo versions of vet trials, dungeons, and arenas?
Ok I get it you don’t like the overland zones. “Too easy.” And casual players don’t like dungeons, trials, or arenas. So... Should we make easy solo versions of vet trials, dungeons, and arenas?
I'd agree with the OP with one caveat: Try going in solo with a new character, using NO cp. Then Overland is a challenge.
Ceejengine wrote: »I'd agree with the OP with one caveat: Try going in solo with a new character, using NO cp. Then Overland is a challenge.
I mean, is it though? The only reason the 'difficulty' increases is because your numbers decrease. You're not navigating or fighting any differently, you're just taking more damage and dealing less damage. The amount of thinking you need to do remains the same.
Ceejengine wrote: »I'd agree with the OP with one caveat: Try going in solo with a new character, using NO cp. Then Overland is a challenge.
I mean, is it though? The only reason the 'difficulty' increases is because your numbers decrease. You're not navigating or fighting any differently, you're just taking more damage and dealing less damage. The amount of thinking you need to do remains the same.
Exactly.
Also I am not saying that overland needs to be made more challenging and harder for my god slayer character.
What I am saying is that if you have a basic understanding of the mechanics, then overland becomes a breeze (even for a new characters without assistance & no CP) and it just becomes the safety bubble it doesn’t really ask anything of you - which leads to combat becoming very stale.
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Edit: unlike Dungeons & Trials which have progression
Ceejengine wrote: »Ceejengine wrote: »I'd agree with the OP with one caveat: Try going in solo with a new character, using NO cp. Then Overland is a challenge.
I mean, is it though? The only reason the 'difficulty' increases is because your numbers decrease. You're not navigating or fighting any differently, you're just taking more damage and dealing less damage. The amount of thinking you need to do remains the same.
Exactly.
Also I am not saying that overland needs to be made more challenging and harder for my god slayer character.
What I am saying is that if you have a basic understanding of the mechanics, then overland becomes a breeze (even for a new characters without assistance & no CP) and it just becomes the safety bubble it doesn’t really ask anything of you - which leads to combat becoming very stale.
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Edit: unlike Dungeons & Trials which have progression
Its baffling primarily because ESO combat is so action oriented. Like you can't even experience the full base mechanics of combat until you start PvPing or doing vet / trials.
My dream is really and truly an AI overhaul at some point that just gives the NPCs something unique about them. Whether it's group tactics, retreating, calling allies, or even just having a basic daily cycle.
People very often say that overland feels dead and that's because of the stagnant NPCs.
What made single player elder scrolls so immersive was its NPC behavior, and thats been thrown out because 'its an MMO'.
Just a bummer is all.
Current CP system is much less powerful compared to previous CP system, base stats are buffed. A no CP character is much stronger now compared to previous patches. Yet overland content is still brain dead.I honestly struggle with overland on new characters and with my sad 300 CP, I can't imagine what no CP is like, without knowing much about the game and such.
I am in the same boat. I stopped paying for new chapters and DLCs (I used to buy all DLCs atleast with gold). Still don't own Greymoor. Overland questing is similar to visual novel type of gameplay now, which I don't enjoy. I'm not even remotely interested in new overland content and quests now (since I know they are catered to a starting player and not an experienced player), which is a shame considering this is the game I've played and payed most. Now I spend time and money on other games for single player experience and only play ESO for group content.Sanguinor2 wrote: »I myself for example dont play overland content anymore. I only buy zone dlcs/chapters if there is other content I want in it like a trial/arena. I am not subbed anymore since all I do is Trials/PvP.
Out of curiosity after 6 pages has anyone addressed a universal consensus on difficulty? I see tons of folks who simply want enemies to be tougher and more threatening, OP wants new mechanics and I'm sure they're not alone.
Someone mentioned it earlier in the thread, like page one for crying out loud, you put 100 players in a room, all in favor of a vet overland and the room will still be split on difficulty.
25- hardcore vet trials
25- vet dungeon
25- dlc hardcore vet dungeon
25- normal dungeon
Are they going to run four different "vet" overlands? If not which group wins out? I assure you the other 75% won't be happy if it's not the version they want.
Agenericname wrote: »Out of curiosity after 6 pages has anyone addressed a universal consensus on difficulty? I see tons of folks who simply want enemies to be tougher and more threatening, OP wants new mechanics and I'm sure they're not alone.
Someone mentioned it earlier in the thread, like page one for crying out loud, you put 100 players in a room, all in favor of a vet overland and the room will still be split on difficulty.
25- hardcore vet trials
25- vet dungeon
25- dlc hardcore vet dungeon
25- normal dungeon
Are they going to run four different "vet" overlands? If not which group wins out? I assure you the other 75% won't be happy if it's not the version they want.
We have 2 levels of difficulty in dungeons, trials, and arenas. (not counting HM). Why should this be any different?
The other 75% wouldn't get exactly what they wanted, but that doesnt necessarily translate to being unhappy. Thats letting perfect be the enemy of good.
Morgha_Kul wrote: »I will agree that the difficulty in overland is a bit... flat. I mean, if I see a dremora wandering around, I feel no more threatened than if I see a mudcrab. There's just not much difference between the different enemies.
I remember playing Morrowind (ES3) and being very leery of going to a daedric ruin, because the scamps and clannfear were FAR more dangerous than the alits and kagouti...
It should be more that way. That is, I don't want to see things revamped entirely, just that some foes should be innately more powerful.
Sanguinor2 wrote: »
Ok I get it you don’t like the overland zones. “Too easy.” And casual players don’t like dungeons, trials, or arenas. So... Should we make easy solo versions of vet trials, dungeons, and arenas?
There is easy mode versions of trials. Its called normal, doesnt have mechanics and can be tanked by a 19k health sorc.