JJMaxx1980 wrote: »"Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it
You severely underestimate my level of laziness. If I'm more than 50 feet from a wayshrine, I'm teleporting. Some of my friends are the same way. I'm not going to click into multiple levels of menus to dig for a house nearby or a guild member. Nope. Open map -> Go. Two step process.
MissPan3024 wrote: »I keep switching my 4 points up every time I stop at a treasure chest or backpack. It’s annoying to move points just to open a chest. All of the red and blue have lots of useful passives. Everything in the green tree needs slotting. It’s a big problem.
I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.
Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.
Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.
Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it
Kiralyn2000 wrote: »KalyanLazair wrote: »Many of these "passives" have no direct effect to PvE or PvP. For example, chests don't offer interesting rewards usually. I've only started gathering them after the collections were implemented because I'm a completitionist. Otherwise I'd ignore simple chests and only attempt at higher tiered ones for the purple items to decon and get the mats. Fishing perks are pretty much useful only for the achievements. The ones that might affect player to player interaction, such as finding more furnishing blueprints, only do so in a market aspect. So why in Oblivion are not these "passives" truly passive? Why am I forced to choose between the four I want?
This is, by far, the most useless tree, only useful for collectionist and crafters, and it is the one with less true passives. The only one worth mentioning combat wise is the Rationer one.
Green tree is the one I wish I could move points from the other ones to, because I just don't have near enough green points. While the blue & red ones just seem so boring & "half a percent more". /shrug
(I suppose it's obvious I'm not an "endgame" player, eh?)
Araneae6537 wrote: »Speaking of Master Gatherer, while many passives make sense to have stages — character speed, chance for extra gold, harvesting, etc. — gathering speed does NOT. Does anyone really want one and a half strokes??? That really bothers me and I’d rather wait through the whole strokes than have the node disappear mid-swing. It should be cheaper and it should be a passive always on if you’ve unlocked it. It also shouldn’t be a prereq, just in case someone prefers the longer animation. The tree should be more radial, and plentiful harvest can be the prereq (low unlock cost and who wouldn’t want 10% chance for bonus harvest) to unlock the purely QoL Master Gatherer.Thorley23_ESO wrote: »Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Hopefully you'll notice this in a timely manner.
Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.
What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.
Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.
I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.
At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.Problem 1
Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really
Problem 2
Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more
But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.
Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.
evidently when they were passive, it annoyed the servers. at least that's what i read in another thread. and so this is why we have this slotting. however, how annoying is it to the servers that we are having to slot, unslot all the time. oh and another thread mentions some sort of a possible cd even when you manually change out the stars. i dunno. be sure to confirm your swap or it wont take effect even if you go back and it looks like it took. you MUST confirm.
Araneae6537 wrote: »Speaking of Master Gatherer, while many passives make sense to have stages — character speed, chance for extra gold, harvesting, etc. — gathering speed does NOT. Does anyone really want one and a half strokes??? That really bothers me and I’d rather wait through the whole strokes than have the node disappear mid-swing. It should be cheaper and it should be a passive always on if you’ve unlocked it. It also shouldn’t be a prereq, just in case someone prefers the longer animation. The tree should be more radial, and plentiful harvest can be the prereq (low unlock cost and who wouldn’t want 10% chance for bonus harvest) to unlock the purely QoL Master Gatherer.Thorley23_ESO wrote: »Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Hopefully you'll notice this in a timely manner.
Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.
What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.
Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.
I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.
At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.Problem 1
Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really
Problem 2
Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more
But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.
Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.
evidently when they were passive, it annoyed the servers. at least that's what i read in another thread. and so this is why we have this slotting. however, how annoying is it to the servers that we are having to slot, unslot all the time. oh and another thread mentions some sort of a possible cd even when you manually change out the stars. i dunno. be sure to confirm your swap or it wont take effect even if you go back and it looks like it took. you MUST confirm.
The painful part is having to waste 50 points in treasure hunter to get to them in the first place, when there's others I'd rather have. That's a lot to be forced to spend to process.
Araneae6537 wrote: »Speaking of Master Gatherer, while many passives make sense to have stages — character speed, chance for extra gold, harvesting, etc. — gathering speed does NOT. Does anyone really want one and a half strokes??? That really bothers me and I’d rather wait through the whole strokes than have the node disappear mid-swing. It should be cheaper and it should be a passive always on if you’ve unlocked it. It also shouldn’t be a prereq, just in case someone prefers the longer animation. The tree should be more radial, and plentiful harvest can be the prereq (low unlock cost and who wouldn’t want 10% chance for bonus harvest) to unlock the purely QoL Master Gatherer.Thorley23_ESO wrote: »Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Hopefully you'll notice this in a timely manner.
Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.
What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.
Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.
I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.
At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.Problem 1
Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really
Problem 2
Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more
But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.
Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.
evidently when they were passive, it annoyed the servers. at least that's what i read in another thread. and so this is why we have this slotting. however, how annoying is it to the servers that we are having to slot, unslot all the time. oh and another thread mentions some sort of a possible cd even when you manually change out the stars. i dunno. be sure to confirm your swap or it wont take effect even if you go back and it looks like it took. you MUST confirm.
I disagree, I think it's great they're in increments. My 600cp alt doesn't have enough points to max out both harvesting stars so it's really handy being able to set both to 40% for now. The difference isn't all that noticeable.
The painful part is having to waste 50 points in treasure hunter to get to them in the first place, when there's others I'd rather have. That's a lot to be forced to spend to process.