I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
PeacefulAnarchy wrote: »Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Kiralyn2000 wrote: »PeacefulAnarchy wrote: »Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Eh, no I'm with him. I use paid teleport with some frequency. And the new "outside the house" thing won't make a difference there.
(Like, with the current event - I'll do the two Ald'ruhn dailies, then teleport back to Ald'ruhn from wherever I finished. Ditto for the Clockwork pair I do. And I'd rather spend a few gold, then a second loading screen to another zone.)
KalyanLazair wrote: »Many of these "passives" have no direct effect to PvE or PvP. For example, chests don't offer interesting rewards usually. I've only started gathering them after the collections were implemented because I'm a completitionist. Otherwise I'd ignore simple chests and only attempt at higher tiered ones for the purple items to decon and get the mats. Fishing perks are pretty much useful only for the achievements. The ones that might affect player to player interaction, such as finding more furnishing blueprints, only do so in a market aspect. So why in Oblivion are not these "passives" truly passive? Why am I forced to choose between the four I want?
This is, by far, the most useless tree, only useful for collectionist and crafters, and it is the one with less true passives. The only one worth mentioning combat wise is the Rationer one.
Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
It seems there is little rhyme nor reason, for "which things are pre-requisites for what", in the green tree.
One very big mistake, is to make Crafting Inspiration a pre-requisite. Because there comes a time when crafting inspiration is literally *useless* - once you have level 50 in all the crafting skills, and that really doesn't take as long as you think. Basically, the skill is a forced waste of 15 champion points.
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Far over on the left, "Shadowstrike" requires the Blade of Woe - which requires the Dark Brotherhood DLC. It also mimics a skill which is already *in* the DB skill list - "Spectral Assassin" - which requires just 1 skill point, although also requires high level in the DB. If you don't have that DLC (or ESO+), you don't have the Blade of Woe at all. So this is a skill that literally requires access to a paid DLC, and mimics a skill that is already available in that DLC.
I love the look of the two new fishing skills...but why are they dependent on going via either Plentiful Harvest, then Homemaker (get an extra furniture plan if you get one... but actually getting plans is pretty rare) or via a whole completely unrelated series of weapon enchantment skills (Steadfast Enchantment) and potion skills (Rationer, Liquid Efficiency)?
Why is "faster speed of gathering resources" (Master Gatherer) even a skill? It's just a boredom and frustration to have to sit through the animation to gather resources. Even the original "faster gathering speed" - a passive acquired by spending enough points in the correct green tree - at least was a passive, but even that was at a speed which I think should have been the standard original speed for a player 1, with no need to be speeded up by skills.
Some other skills - which require the investment of a lot of champ points - mimic Thieves Guild or Legerdemain skills (Thieves Guild is also a DLC to which not every player has access).
Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Don't you just teleport to any guild member for free? It takes you right to any way shrine which you can then use to get where you want for also free.
Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Don't you just teleport to any guild member for free? It takes you right to any way shrine which you can then use to get where you want for also free.
Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Woozywyvern wrote: »Genuine question - I am low level CP (93) but before the patch I could achieve the 10% chance of double mats from a resource. I can't now see a way to get this at my low level CP. Just want to make sure I'm not doing something wrong.
PeacefulAnarchy wrote: »Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Thorley23_ESO wrote: »Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.