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Some observations on the "green" skill tree...

jle30303
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It seems there is little rhyme nor reason, for "which things are pre-requisites for what", in the green tree.

One very big mistake, is to make Crafting Inspiration a pre-requisite. Because there comes a time when crafting inspiration is literally *useless* - once you have level 50 in all the crafting skills, and that really doesn't take as long as you think. Basically, the skill is a forced waste of 15 champion points.

"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

Far over on the left, "Shadowstrike" requires the Blade of Woe - which requires the Dark Brotherhood DLC. It also mimics a skill which is already *in* the DB skill list - "Spectral Assassin" - which requires just 1 skill point, although also requires high level in the DB. If you don't have that DLC (or ESO+), you don't have the Blade of Woe at all. So this is a skill that literally requires access to a paid DLC, and mimics a skill that is already available in that DLC.

I love the look of the two new fishing skills...but why are they dependent on going via either Plentiful Harvest, then Homemaker (get an extra furniture plan if you get one... but actually getting plans is pretty rare) or via a whole completely unrelated series of weapon enchantment skills (Steadfast Enchantment) and potion skills (Rationer, Liquid Efficiency)?

Why is "faster speed of gathering resources" (Master Gatherer) even a skill? It's just a boredom and frustration to have to sit through the animation to gather resources. Even the original "faster gathering speed" - a passive acquired by spending enough points in the correct green tree - at least was a passive, but even that was at a speed which I think should have been the standard original speed for a player 1, with no need to be speeded up by skills.

Some other skills - which require the investment of a lot of champ points - mimic Thieves Guild or Legerdemain skills (Thieves Guild is also a DLC to which not every player has access).
  • Massacre_Wurm
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
  • virtus753
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    Not to say the green tree doesn’t have some issues, but you can get the Blade of Woe permanently for free during an ESO+ trial. You are not required to pay anything beyond the base game cost. So it comes from a DLC, but it is not actually required to pay for it.

    Shadowstrike also doesn’t do what Spectral Assassin does. That gives you a chance to go undetected when you BoW someone. Shadowstrike turns you invisible for 5 seconds about 2-3 seconds later, making your escape easier. It doesn’t take effect immediately, so it doesn’t impact whether someone sees you make the strike. It’s a complement, not a replacement.

    And the number of skills that replicate (and stack with) Thieves Guild skills is a plus in my book — it means people who don’t have it can get something similar, often even better (Infamous is 25% compared to Haggler’s 10%), while those who do have it can stack them all.
  • PeacefulAnarchy
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
    Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.
  • Onigar
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    I was going to write this post and more about the green tree.

    The bottom line is ZOS have decided we need to waste hard to collect champion point in useless passives so we can unlock ones we want.

    The rare few that think these useless passives are actually useful, well, it seems a bit sad to me.

    So in the end this is what we need do.

    I suppose we have to consider the cost of useless passives as part of the cost for the passives that are useful.

    Anyway, I wil assign the minimum to unlock the stars above and just forget about it. Basically I don't see there is anything to be gained by complaining further and it will only add my own stress level :(
    PC EU
    Addon Author:
    Currency Manager: http://www.esoui.com/downloads/info1998
  • QuebraRegra
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    let me introduce you tot eh concept of "guild taxi" for free... no friend, no thanks are required, yer welcomed. :)
  • Kiralyn2000
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
    Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.

    Eh, no I'm with him. I use paid teleport with some frequency. And the new "outside the house" thing won't make a difference there.
    (Like, with the current event - I'll do the two Ald'ruhn dailies, then teleport back to Ald'ruhn from wherever I finished. Ditto for the Clockwork pair I do. And I'd rather spend a few gold, then a second loading screen to another zone.)
  • cynicalbutterfly
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
    Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.

    Eh, no I'm with him. I use paid teleport with some frequency. And the new "outside the house" thing won't make a difference there.
    (Like, with the current event - I'll do the two Ald'ruhn dailies, then teleport back to Ald'ruhn from wherever I finished. Ditto for the Clockwork pair I do. And I'd rather spend a few gold, then a second loading screen to another zone.)

    Glad I'm not the only one. I often spend the 146 gold to teleport to wherever I need to if I'm not standing next to a shrine. And the new wayshrine at the house won't change that either. It literally saves me the extra loading screens. The only time I don't spend gold is when I"m going from the guild house to my Snugpod to turn in writs xD

    So a perk that cuts down on that cost? Yes please lol
  • KalyanLazair
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    Many of these "passives" have no direct effect to PvE or PvP. For example, chests don't offer interesting rewards usually. I've only started gathering them after the collections were implemented because I'm a completitionist. Otherwise I'd ignore simple chests and only attempt at higher tiered ones for the purple items to decon and get the mats. Fishing perks are pretty much useful only for the achievements. The ones that might affect player to player interaction, such as finding more furnishing blueprints, only do so in a market aspect. So why in Oblivion are not these "passives" truly passive? Why am I forced to choose between the four I want?

    This is, by far, the most useless tree, only useful for collectionist and crafters, and it is the one with less true passives. The only one worth mentioning combat wise is the Rationer one.
  • Kiralyn2000
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    Many of these "passives" have no direct effect to PvE or PvP. For example, chests don't offer interesting rewards usually. I've only started gathering them after the collections were implemented because I'm a completitionist. Otherwise I'd ignore simple chests and only attempt at higher tiered ones for the purple items to decon and get the mats. Fishing perks are pretty much useful only for the achievements. The ones that might affect player to player interaction, such as finding more furnishing blueprints, only do so in a market aspect. So why in Oblivion are not these "passives" truly passive? Why am I forced to choose between the four I want?

    This is, by far, the most useless tree, only useful for collectionist and crafters, and it is the one with less true passives. The only one worth mentioning combat wise is the Rationer one.

    Green tree is the one I wish I could move points from the other ones to, because I just don't have near enough green points. While the blue & red ones just seem so boring & "half a percent more". /shrug
    (I suppose it's obvious I'm not an "endgame" player, eh? :D )
  • Minyassa
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    The placement of the Inspiration boost was either poorly conceived or a deliberate jab at crafters. After you finish researching, it's pretty much a permanent 15 point penalty for zero gain. The only reason I can think of for that to be there is if they plan on offering a Crown Store workaround for it and knew it would annoy enough of us into spending money.
  • MikaHR
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    Problem 1

    Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really

    Problem 2

    Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more

    But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.

    Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.
  • linuxlady
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    as i understand it from looking at the thing you can not have all the crafting stuffs and the stealth stuffs that you might want for harvesting while stealth which takes away from the qol improvement we had while playing as vamp in the old system. that sucks. i should get all the crafting stuff and the stealth stuff maxed out and usable at some point to go sky shard hunting in cry-o-pickle while running invisible as a vamp with all the stealth and crafting bonuses active.
  • voreo
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    my takeaway from the green tree is mostly where all the fun perks went
    Argonian Dragonknight

    ~Rawr
  • danno8
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Don't you just teleport to any guild member for free? It takes you right to any way shrine which you can then use to get where you want for also free.

  • phaneub17_ESO
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    I only need Meticulous Disassembly on my main crafter, the rest of my chars went to the right path with Wanderer and Steadfast Enchant to grab Rationer instead. If you plan to get Rationer you can skip Inspiration Boost and go around it.
  • Araneae6537
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    While I like a lot of the new perks, I have to agree on the green constellation. This constellation needs to have a lot more radial lines like the others; you shouldn’t have to take passives you don’t want much less expensive slottables.
  • Ackwalan
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    It really does look like ZOS ran out of ideas for a crafting tree, and just stuck stuff in to fill it out.
  • robertthebard
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    I'm glad some people are pointing out the "Nah, I just fast travel from where ever I am" thing, because I was thinking the OP ran a survey to get their "nobody does it" thing, and I'd somehow missed it. Hell, there's been more than a few times that I was actually standing at a shrine, opened the map to see where I needed to go for whatever I was fixing to teleport for, and then accidentally fast traveled from the map page...
  • Woozywyvern
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    Genuine question - I am low level CP (93) but before the patch I could achieve the 10% chance of double mats from a resource. I can't now see a way to get this at my low level CP. Just want to make sure I'm not doing something wrong.
    'What we do in life, echoes through Eternity.'
  • AyaDark
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    jle30303 wrote: »
    It seems there is little rhyme nor reason, for "which things are pre-requisites for what", in the green tree.

    One very big mistake, is to make Crafting Inspiration a pre-requisite. Because there comes a time when crafting inspiration is literally *useless* - once you have level 50 in all the crafting skills, and that really doesn't take as long as you think. Basically, the skill is a forced waste of 15 champion points.

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Far over on the left, "Shadowstrike" requires the Blade of Woe - which requires the Dark Brotherhood DLC. It also mimics a skill which is already *in* the DB skill list - "Spectral Assassin" - which requires just 1 skill point, although also requires high level in the DB. If you don't have that DLC (or ESO+), you don't have the Blade of Woe at all. So this is a skill that literally requires access to a paid DLC, and mimics a skill that is already available in that DLC.

    I love the look of the two new fishing skills...but why are they dependent on going via either Plentiful Harvest, then Homemaker (get an extra furniture plan if you get one... but actually getting plans is pretty rare) or via a whole completely unrelated series of weapon enchantment skills (Steadfast Enchantment) and potion skills (Rationer, Liquid Efficiency)?

    Why is "faster speed of gathering resources" (Master Gatherer) even a skill? It's just a boredom and frustration to have to sit through the animation to gather resources. Even the original "faster gathering speed" - a passive acquired by spending enough points in the correct green tree - at least was a passive, but even that was at a speed which I think should have been the standard original speed for a player 1, with no need to be speeded up by skills.

    Some other skills - which require the investment of a lot of champ points - mimic Thieves Guild or Legerdemain skills (Thieves Guild is also a DLC to which not every player has access).

    Wayshrine for less cost is really good for me ... . I am really lazy ... .
  • Massacre_Wurm
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    danno8 wrote: »
    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Don't you just teleport to any guild member for free? It takes you right to any way shrine which you can then use to get where you want for also free.

    Sure. But i play solo. No guilds.
    Edited by Massacre_Wurm on March 9, 2021 9:43AM
  • Scardan
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    danno8 wrote: »
    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Don't you just teleport to any guild member for free? It takes you right to any way shrine which you can then use to get where you want for also free.

    This isnt the same. Teleporting for gold saves time you spend looking for a guild member and opening the wayshrine after teleporting. Therefore most people who teleports a lot prefer to go in faster way.
    Let's be extremely precise in our use of terms.
  • Thorley23_ESO
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Hopefully you'll notice this in a timely manner.

    Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.

    What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.

    Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.

    I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.

    At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.







  • Lugaldu
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    Genuine question - I am low level CP (93) but before the patch I could achieve the 10% chance of double mats from a resource. I can't now see a way to get this at my low level CP. Just want to make sure I'm not doing something wrong.

    Yes, it looks like you have to farm a lot of cp first before anything useful can be done.
  • spartaxoxo
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
    Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.

    If I'm teleporting without using a wayshrine, I'm already trying to save myself the time of walking to the nearest wayshrine. So why would I want an extra load screen?

    I teleport where I stand often. Anytime I'm in exiting a delve, unless the delve quest I'm doing is immediately outside of the delve, I will teleport out to save a load screen. If I'm doing a treasure map or survey and the wayshrine isn't super close, same deal. If I am porting outside of my house, the dark brotherhood base, or anywhere else that will give me a loadscreen before I can wayshrine, I just teleport out of there.

    Sometimes the fees can be quite high. And If I have recently emptied my coin out buying and decorating, I may skip the teleport purely because of the fees.

    So this is quite nice luxury feature to me. Not important but nice
  • Varana
    Varana
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    Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.

    But this will reliably land you only somewhere in the zone.
    I want to cut down not only on travel time (by porting) but also on loading screens. And if I'm at the end of a delve and want to port back to Vivec Temple, the guild roster won't reliably get me there. I'll end up somewhere in Vvardenfell - sure, at a wayshrine, but probably not the one I want. The same for other activities like surveys where I might want to travel to some specific wayshrine in the middle of nowhere - chances are I'll end up somewhere else in the zone.
    That means I have to go through another loading screen - which I find supremely annoying.
    I frequently use paid teleports - 146 gold is peanuts, and I'll happily pay 146 gold to avoid a loading screen (or even walk double the time the game actually takes to load...)
  • Athan1
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    While the blue and red trees are very well organised, the green one is odd. Paths make little sense and are very expensive. Also most bonuses offered are kinda OP. I like them, but like OP says some decisions lile forcing you to invest in inspiration, are strange.
    Athan Atticus Imperial Templar of Shezarr
  • Ragged_Claw
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    I came to moan about the inspiration one. My crafter is maxed out in everything, has been for years so that really is a massive waste of points, since there are other things I want, but Inspiration is blocking them. On the whole I think there are uses for all of the perks, I see a lot of people saying they like the free wayshrine travel for example (idc I'm rich :D), but the placement and organisation of the green skills is just annoying. This is just the first iteration, so hopefully they'll tweak it in the future.
    PC EU & NA
  • rpa
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    One of good things that dropped with this update you can choose fast travel - for free - outside your house. Free inn room Sugar Bowl Suite is next to wayshrine for example...
  • MajThorax
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    My main concern with the green tree is the frustration it will likely cause to console players who cannot have an addon like Jack of all trades, so they will be forced to change manually the green slots regularly. In my opinion some basic currently slottable cp skills need to become passives like the crafting-resources one, the fast gathering of resources and the double resources.
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