Problem 1
Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really
Problem 2
Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more
But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.
Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.
Far over on the left, "Shadowstrike" requires the Blade of Woe - which requires the Dark Brotherhood DLC. It also mimics a skill which is already *in* the DB skill list - "Spectral Assassin" - which requires just 1 skill point, although also requires high level in the DB. If you don't have that DLC (or ESO+), you don't have the Blade of Woe at all. So this is a skill that literally requires access to a paid DLC, and mimics a skill that is already available in that DLC.
It seems there is little rhyme nor reason, for "which things are pre-requisites for what", in the green tree.
Far over on the left, "Shadowstrike" requires the Blade of Woe - which requires the Dark Brotherhood DLC. It also mimics a skill which is already *in* the DB skill list - "Spectral Assassin" - which requires just 1 skill point, although also requires high level in the DB. If you don't have that DLC (or ESO+), you don't have the Blade of Woe at all. So this is a skill that literally requires access to a paid DLC, and mimics a skill that is already available in that DLC."
there are free eso plus days. it takes zip to get the blade of woe. head over, talk to a couple people and you are basically done. so a dlc is not needed. just be patient and head on over to the gold coast on free eso plus weekends. they come about once every quarter.
Some other skills - which require the investment of a lot of champ points - mimic Thieves Guild or Legerdemain skills (Thieves Guild is also a DLC to which not every player has access).
again, free eso plus weekends.
Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
PeacefulAnarchy wrote: »Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
QuebraRegra wrote: »Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
let me introduce you tot eh concept of "guild taxi" for free... no friend, no thanks are required, yer welcomed.
Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Don't you just teleport to any guild member for free? It takes you right to any way shrine which you can then use to get where you want for also free.
This isnt the same. Teleporting for gold saves time you spend looking for a guild member and opening the wayshrine after teleporting. Therefore most people who teleports a lot prefer to go in faster way.
robertthebard wrote: »I'm glad some people are pointing out the "Nah, I just fast travel from where ever I am" thing, because I was thinking the OP ran a survey to get their "nobody does it" thing, and I'd somehow missed it. Hell, there's been more than a few times that I was actually standing at a shrine, opened the map to see where I needed to go for whatever I was fixing to teleport for, and then accidentally fast traveled from the map page...
spartaxoxo wrote: »PeacefulAnarchy wrote: »Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
If I'm teleporting without using a wayshrine, I'm already trying to save myself the time of walking to the nearest wayshrine. So why would I want an extra load screen?
I teleport where I stand often. Anytime I'm in exiting a delve, unless the delve quest I'm doing is immediately outside of the delve, I will teleport out to save a load screen. If I'm doing a treasure map or survey and the wayshrine isn't super close, same deal. If I am porting outside of my house, the dark brotherhood base, or anywhere else that will give me a loadscreen before I can wayshrine, I just teleport out of there.
Sometimes the fees can be quite high. And If I have recently emptied my coin out buying and decorating, I may skip the teleport purely because of the fees.
So this is quite nice luxury feature to me. Not important but nice
The placement of the Inspiration boost was either poorly conceived or a deliberate jab at crafters. After you finish researching, it's pretty much a permanent 15 point penalty for zero gain. The only reason I can think of for that to be there is if they plan on offering a Crown Store workaround for it and knew it would annoy enough of us into spending money.
Ragged_Claw wrote: »I came to moan about the inspiration one. My crafter is maxed out in everything, has been for years so that really is a massive waste of points, since there are other things I want, but Inspiration is blocking them. On the whole I think there are uses for all of the perks, I see a lot of people saying they like the free wayshrine travel for example (idc I'm rich), but the placement and organisation of the green skills is just annoying. This is just the first iteration, so hopefully they'll tweak it in the future.
Thorley23_ESO wrote: »Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Hopefully you'll notice this in a timely manner.
Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.
What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.
Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.
I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.
At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.
Problem 1
Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really
Problem 2
Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more
But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.
Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.
Massacre_Wurm wrote: »Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Don't you just teleport to any guild member for free? It takes you right to any way shrine which you can then use to get where you want for also free.
Sure. But i play solo. No guilds.
I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.
Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.
Out Of Sight: If you don't put points in this passive, you will be detected much sooner than before. The stealth detection radius has been made smaller, and you must now spend points to be as stealthy as you were before Update 29.
Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.
Fortune's Favor: If you don't put points in this, you will receive less gold from chests and safeboxes than you did before U29 launched.
And there are other examples. Instead of these new perks being additions, the base abilites were reduced so that using the new perks would not give you "more" than you got before. This is especially a blow to low CP people, as their overall losses are not recoverable any time soon.
I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.
Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.
Out Of Sight: If you don't put points in this passive, you will be detected much sooner than before. The stealth detection radius has been made smaller, and you must now spend points to be as stealthy as you were before Update 29.
Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.
Fortune's Favor: If you don't put points in this, you will receive less gold from chests and safeboxes than you did before U29 launched.
And there are other examples. Instead of these new perks being additions, the base abilites were reduced so that using the new perks would not give you "more" than you got before. This is especially a blow to low CP people, as their overall losses are not recoverable any time soon.
Thorley23_ESO wrote: »Massacre_Wurm wrote: »I
"Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)
Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
Hopefully you'll notice this in a timely manner.
Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.
What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.
Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.
I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.
At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.Problem 1
Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really
Problem 2
Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more
But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.
Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.
evidently when they were passive, it annoyed the servers. at least that's what i read in another thread. and so this is why we have this slotting. however, how annoying is it to the servers that we are having to slot, unslot all the time. oh and another thread mentions some sort of a possible cd even when you manually change out the stars. i dunno. be sure to confirm your swap or it wont take effect even if you go back and it looks like it took. you MUST confirm.
Araneae6537 wrote: »I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.
Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.
Out Of Sight: If you don't put points in this passive, you will be detected much sooner than before. The stealth detection radius has been made smaller, and you must now spend points to be as stealthy as you were before Update 29.
Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.
Fortune's Favor: If you don't put points in this, you will receive less gold from chests and safeboxes than you did before U29 launched.
And there are other examples. Instead of these new perks being additions, the base abilites were reduced so that using the new perks would not give you "more" than you got before. This is especially a blow to low CP people, as their overall losses are not recoverable any time soon.
Have you tested this? Some may be true, but the one most easily tested is not so...
Araneae6537 wrote: »I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.
Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.
Out Of Sight: If you don't put points in this passive, you will be detected much sooner than before. The stealth detection radius has been made smaller, and you must now spend points to be as stealthy as you were before Update 29.
Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.
Fortune's Favor: If you don't put points in this, you will receive less gold from chests and safeboxes than you did before U29 launched.
And there are other examples. Instead of these new perks being additions, the base abilites were reduced so that using the new perks would not give you "more" than you got before. This is especially a blow to low CP people, as their overall losses are not recoverable any time soon.
Have you tested this? Some may be true, but the one most easily tested is not so...
There are a lot of hard data tests being done in Facebook and Reddit groups. And yes I have tested some of it personally.
Finedaible wrote: »I'm pretty sure I'm receiving the same amount of gold from chests after taking the new cp passives as I was before the new system...
"Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it