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Some observations on the "green" skill tree...

  • Inaya
    Inaya
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    MikaHR wrote: »
    Problem 1

    Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really

    Problem 2

    Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more

    But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.

    Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.

    Total agreement here. The slotting of stars in this tree really should go away and all should become passive,
  • Mojmir
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    Would gladly give up green tree points to put into blue or red
  • Jusey1
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    jle30303 wrote: »
    Far over on the left, "Shadowstrike" requires the Blade of Woe - which requires the Dark Brotherhood DLC. It also mimics a skill which is already *in* the DB skill list - "Spectral Assassin" - which requires just 1 skill point, although also requires high level in the DB. If you don't have that DLC (or ESO+), you don't have the Blade of Woe at all. So this is a skill that literally requires access to a paid DLC, and mimics a skill that is already available in that DLC.

    It doesn't mimics Spectral Assassin at all. Read it again carefully... It's honestly a new favorite perk in the Champion system from me and I have been having a lot of fun with it on my Nightblade Assassin.
  • Iarao
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    jle30303 wrote: »
    It seems there is little rhyme nor reason, for "which things are pre-requisites for what", in the green tree.


    Far over on the left, "Shadowstrike" requires the Blade of Woe - which requires the Dark Brotherhood DLC. It also mimics a skill which is already *in* the DB skill list - "Spectral Assassin" - which requires just 1 skill point, although also requires high level in the DB. If you don't have that DLC (or ESO+), you don't have the Blade of Woe at all. So this is a skill that literally requires access to a paid DLC, and mimics a skill that is already available in that DLC."

    there are free eso plus days. it takes zip to get the blade of woe. head over, talk to a couple people and you are basically done. so a dlc is not needed. just be patient and head on over to the gold coast on free eso plus weekends. they come about once every quarter.



    Some other skills - which require the investment of a lot of champ points - mimic Thieves Guild or Legerdemain skills (Thieves Guild is also a DLC to which not every player has access).

    again, free eso plus weekends.
  • Iarao
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    do you not have a free hovel in one or all of the factions? just tp to it and then use the wayshrine essentially right outside the door.
  • Iarao
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
    Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.

    and let's not forget the addon beam me up let's you locate a friend/guildmate in the zone very fast if there is one on.
  • Sylvermynx
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    Eh, yah. Free inn rooms FTW. But other than that...

    Join the guild Beam Me Up. Serious.
  • Iarao
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    let me introduce you tot eh concept of "guild taxi" for free... no friend, no thanks are required, yer welcomed. :)
    Edited by Iarao on March 14, 2021 5:49AM
  • Iarao
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    Scardan wrote: »
    danno8 wrote: »
    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Don't you just teleport to any guild member for free? It takes you right to any way shrine which you can then use to get where you want for also free.

    This isnt the same. Teleporting for gold saves time you spend looking for a guild member and opening the wayshrine after teleporting. Therefore most people who teleports a lot prefer to go in faster way.

    Edited by Iarao on March 14, 2021 5:50AM
  • Iarao
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    I'm glad some people are pointing out the "Nah, I just fast travel from where ever I am" thing, because I was thinking the OP ran a survey to get their "nobody does it" thing, and I'd somehow missed it. Hell, there's been more than a few times that I was actually standing at a shrine, opened the map to see where I needed to go for whatever I was fixing to teleport for, and then accidentally fast traveled from the map page...

    lol. mhhm. but you know you can like dodge roll and it will stop and not charge you as long as you havent left?
  • Iarao
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    spartaxoxo wrote: »
    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.
    Even if you're not in a guild where you can teleport to a guild member, you can now teleport outside of a house. Teleport to the outside of a house near a wayshrine, then use that wayshrine. It's an extra 15 seconds at most.

    If I'm teleporting without using a wayshrine, I'm already trying to save myself the time of walking to the nearest wayshrine. So why would I want an extra load screen?

    I teleport where I stand often. Anytime I'm in exiting a delve, unless the delve quest I'm doing is immediately outside of the delve, I will teleport out to save a load screen. If I'm doing a treasure map or survey and the wayshrine isn't super close, same deal. If I am porting outside of my house, the dark brotherhood base, or anywhere else that will give me a loadscreen before I can wayshrine, I just teleport out of there.

    Sometimes the fees can be quite high. And If I have recently emptied my coin out buying and decorating, I may skip the teleport purely because of the fees.

    So this is quite nice luxury feature to me. Not important but nice

    might make sense if you have long loadscreens.
  • Iarao
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    Minyassa wrote: »
    The placement of the Inspiration boost was either poorly conceived or a deliberate jab at crafters. After you finish researching, it's pretty much a permanent 15 point penalty for zero gain. The only reason I can think of for that to be there is if they plan on offering a Crown Store workaround for it and knew it would annoy enough of us into spending money.

    you will be able to respend those points for gold like before. so when you are done, just respend your points.
  • Iarao
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    I came to moan about the inspiration one. My crafter is maxed out in everything, has been for years so that really is a massive waste of points, since there are other things I want, but Inspiration is blocking them. On the whole I think there are uses for all of the perks, I see a lot of people saying they like the free wayshrine travel for example (idc I'm rich :D), but the placement and organisation of the green skills is just annoying. This is just the first iteration, so hopefully they'll tweak it in the future.

    you can go around the inspiration. take one of the side roads for less.
  • Iarao
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    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Hopefully you'll notice this in a timely manner.

    Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.

    What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.

    Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.

    I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.

    At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.






    MikaHR wrote: »
    Problem 1

    Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really

    Problem 2

    Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more

    But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.

    Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.

    evidently when they were passive, it annoyed the servers. at least that's what i read in another thread. and so this is why we have this slotting. however, how annoying is it to the servers that we are having to slot, unslot all the time. oh and another thread mentions some sort of a possible cd even when you manually change out the stars. i dunno. be sure to confirm your swap or it wont take effect even if you go back and it looks like it took. you MUST confirm.
  • Jaraal
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    I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.


    Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.

    Out Of Sight: If you don't put points in this passive, you will be detected much sooner than before. The stealth detection radius has been made smaller, and you must now spend points to be as stealthy as you were before Update 29.

    Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.

    Fortune's Favor: If you don't put points in this, you will receive less gold from chests and safeboxes than you did before U29 launched.

    And there are other examples. Instead of these new perks being additions, the base abilites were reduced so that using the new perks would not give you "more" than you got before. This is especially a blow to low CP people, as their overall losses are not recoverable any time soon.


    Edited by Jaraal on March 17, 2021 12:10AM
  • Finedaible
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    The current problem with ESO (and the green champion point tree) is that rarely is the players' point of view (and enjoyment) taken into consideration when it comes to gameplay and QoL. If this be due to lack of developers actively playing the game and caring is anyone's guess. One big gripe that the player-base seems to have right now is that they received a major update in which some of their progression has been effectively regressed (similar to the refusal to automatically update Maelstrom weapons debacle) via filling the green tree with a bunch of limited, false choices for passive gameplay elements which did not need to be "slotted" before in order to gain their effects... You can't just take stuff away, dress it up in a new wrapper, and expect people to be none the wiser.
  • FlopsyPrince
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    danno8 wrote: »
    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Don't you just teleport to any guild member for free? It takes you right to any way shrine which you can then use to get where you want for also free.

    Sure. But i play solo. No guilds.

    Kind of silly.

    I am mostly solo, yet in 5 guilds. I will admit they are trade guilds, but at least a few would keep me as a member even if I didn't contribute any gold.

    It is hard finding someone in the evening if you are in the US but play on EU however....
    PC
    PS4/PS5
  • lillybit
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    Jaraal wrote: »
    I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.


    Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.

    Out Of Sight: If you don't put points in this passive, you will be detected much sooner than before. The stealth detection radius has been made smaller, and you must now spend points to be as stealthy as you were before Update 29.

    Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.

    Fortune's Favor: If you don't put points in this, you will receive less gold from chests and safeboxes than you did before U29 launched.

    And there are other examples. Instead of these new perks being additions, the base abilites were reduced so that using the new perks would not give you "more" than you got before. This is especially a blow to low CP people, as their overall losses are not recoverable any time soon.


    I can't say with any degree of certainly that nothing was reduced but you do get more from doing writs than you used to. Gilded Fingers gives 10% more gold when maxed and that definitely is the case compared to before.


    I have 2 issues with the green tree really.

    Firstly the paths are way too long. The red and blue have a maximum of 3 stars that need to be unlocked to get to any other and mostly it's less. The stars in the paths are always ones that are useful for almost any build and not limited appeal.

    For green, you need up to 6 other stars unlocked to get to some. These include expensive 1 shot ones like Treasure Hunter - I have to put 50 points in here to get to Plentiful Harvest (to avoid going through Inspiration boost that does literally nothing). TH isn't even one I'll have slotted most of the time to make it worse. I'm on console so until I get used to manually swapping every 5 minutes that slot will go to Meticulous Disassembly, because I'll mind missing out on that one more. Don't really care if that staff of whatever comes in green or blue, I'll make enough extra mats with MD to upgrade the very rare item I'll keep instead of deconning for my collection!

    Secondly is of course the ratio of actives to passives. With red and blue I'm comfortable choosing 4 actives and spending the rest on passives. That's not really possible with green because most of the stars anyone will want are active. There are some really great stars that will never be used because they're active but apply so rarely it's a waste of a slot.

    As someone that's really into housing I was looking forward to Homemaker for extra plans. I unlocked it, slotted it and 6 hours later removed all the points from it. It needs to be slotted all the time really because I loot absolutely everything I go near. In 6 hours it hadn't done a thing. I got maybe 10-12 furnishing plans but no double drops. It's really not justifiable to waste a slot with something that has such a small effect.

    Rationer will be used less that once every 1.5 hours at the absolute minimum, so do you leave it unslotted and have to go without when you run out in a fight and have to eat? Or waste a slot keeping it there? Likewise MD. While I've decided it's worthwhile for me to lose a slot to it, I know I'll be in the minority.

    It's not "making meaningful choices" to leave off an active that does nothing most of the time. It's just meaningless busywork to slot it each time, especially with the cooldown that means you're waiting to switch back after you've used it.
    PS4 EU
  • WiseSky
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    I actually like to use the long gathering animation when I RP.
    It should be an option once you reach enough cp as I it feels rewarding to unlock.

  • Indigogo
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    Only 4 slots to assign champion perks is hot garbage.
  • Zenzuki
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    It seems fine for the other two trees. Keeps power creep in check and forces meaningful choices based on the "focused" content you may be doing with a particular toon (Dungeons, Trials, Cyro, BG's).

    But the Green tree which is mostly QoL, focusing mainly on things done sparsely and/or intermittently.
    These should be mostly (if not all) PASSIVES!

    Stopping constantly to change CP while doing a mix of things while gaming, feels like it taking away the "gaming" focus and adding more "busy work".

    I do busy work... AT WORK.

    When I'm playing in ESO, i want TO PLAY!
    Can Open...
    Worms EVERYWHERE!
  • Araneae6537
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    Jaraal wrote: »
    I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.


    Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.

    Out Of Sight: If you don't put points in this passive, you will be detected much sooner than before. The stealth detection radius has been made smaller, and you must now spend points to be as stealthy as you were before Update 29.

    Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.

    Fortune's Favor: If you don't put points in this, you will receive less gold from chests and safeboxes than you did before U29 launched.

    And there are other examples. Instead of these new perks being additions, the base abilites were reduced so that using the new perks would not give you "more" than you got before. This is especially a blow to low CP people, as their overall losses are not recoverable any time soon.

    Have you tested this? Some may be true, but the one most easily tested is not so...

    By Haggler, I assume that you mean Gilded Fingers? But that is not true, quest reward for level 50 was 664 before and remains so now. With the 2% increase from Gilded Fingers it was 677 gold, exactly as it should be.

    The price for fenced goods is as it was before, with 2% extra if you have the Thieves Guild Haggling passive or 25% extra the Infamous CP perk (I have not tried putting both on a character).

    It would be very difficult to test Meticulous Disassembly, but there is another player who has been doing so and generously shared their results on the forum. The bonus is equivalent to one point in the relevant skill point passives and gives an additional added bonus if you have 3/3.

    Regarding safeboxes, you may be right, or it may be that Treasure Hunter used to provide a bonus to gold which I’ve now lost on my thief characters. Either way, I did notice that I now get less gold from safeboxes.

    I haven’t tested stealth radius. I only have a feel for how it worked before on various characters. It has always felt buggy to me at times, maybe from an NPC being within radius but not what I would have thought LoS? I’m afraid I don’t know.
  • Araneae6537
    Araneae6537
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    Iarao wrote: »
    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Hopefully you'll notice this in a timely manner.

    Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.

    What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.

    Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.

    I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.

    At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.
    MikaHR wrote: »
    Problem 1

    Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really

    Problem 2

    Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more

    But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.

    Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.

    evidently when they were passive, it annoyed the servers. at least that's what i read in another thread. and so this is why we have this slotting. however, how annoying is it to the servers that we are having to slot, unslot all the time. oh and another thread mentions some sort of a possible cd even when you manually change out the stars. i dunno. be sure to confirm your swap or it wont take effect even if you go back and it looks like it took. you MUST confirm.

    Does checking whether auto-loot is on or off annoy the servers? Why can’t this be the same type of thing? Surely neither are checks being made during combat or that’s another problem entirely...

    Speaking of Master Gatherer, while many passives make sense to have stages — character speed, chance for extra gold, harvesting, etc. — gathering speed does NOT. Does anyone really want one and a half strokes??? That really bothers me and I’d rather wait through the whole strokes than have the node disappear mid-swing. It should be cheaper and it should be a passive always on if you’ve unlocked it. It also shouldn’t be a prereq, just in case someone prefers the longer animation. The tree should be more radial, and plentiful harvest can be the prereq (low unlock cost and who wouldn’t want 10% chance for bonus harvest) to unlock the purely QoL Master Gatherer.
  • Jaraal
    Jaraal
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    Jaraal wrote: »
    I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.


    Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.

    Out Of Sight: If you don't put points in this passive, you will be detected much sooner than before. The stealth detection radius has been made smaller, and you must now spend points to be as stealthy as you were before Update 29.

    Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.

    Fortune's Favor: If you don't put points in this, you will receive less gold from chests and safeboxes than you did before U29 launched.

    And there are other examples. Instead of these new perks being additions, the base abilites were reduced so that using the new perks would not give you "more" than you got before. This is especially a blow to low CP people, as their overall losses are not recoverable any time soon.

    Have you tested this? Some may be true, but the one most easily tested is not so...

    There are a lot of hard data tests being done in Facebook and Reddit groups. And yes I have tested some of it personally.

  • Araneae6537
    Araneae6537
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    Jaraal wrote: »
    Jaraal wrote: »
    I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.


    Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.

    Out Of Sight: If you don't put points in this passive, you will be detected much sooner than before. The stealth detection radius has been made smaller, and you must now spend points to be as stealthy as you were before Update 29.

    Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.

    Fortune's Favor: If you don't put points in this, you will receive less gold from chests and safeboxes than you did before U29 launched.

    And there are other examples. Instead of these new perks being additions, the base abilites were reduced so that using the new perks would not give you "more" than you got before. This is especially a blow to low CP people, as their overall losses are not recoverable any time soon.

    Have you tested this? Some may be true, but the one most easily tested is not so...

    There are a lot of hard data tests being done in Facebook and Reddit groups. And yes I have tested some of it personally.

    But you can easily test the crafting writs and see that that is not correct. :confused:
  • Finedaible
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    I'm pretty sure I'm receiving the same amount of gold from chests after taking the new cp passives as I was before the new system...
  • DreadDaedroth
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    Finedaible wrote: »
    I'm pretty sure I'm receiving the same amount of gold from chests after taking the new cp passives as I was before the new system...

    If you spent all points you should gain like the massive amount of 10 gold compared to old chests. :D
  • phileunderx2
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    I teleport all the time, the cost is insignificant even without the cost reduction passive. So I can take it or leave it.
  • tc91101
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    This might be already stated above somewhere but get the addon beam-me-up and join one of those guilds along with a few other guilds that have a bunch of active people playing when you play. I rarely have to pay to port. Usually I use beam me up to get to a shrine then port to a 2nd shrine. Loading screens are minimal if you are 2nd porting in the same area.
  • JJMaxx1980
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    jle30303 wrote: »
    "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it

    You severely underestimate my level of laziness. If I'm more than 50 feet from a wayshrine, I'm teleporting. Some of my friends are the same way. I'm not going to click into multiple levels of menus to dig for a house nearby or a guild member. Nope. Open map -> Go. Two step process.

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