The one shot mechanic is plague in MMO coming from a veteran that has been playing older games and did participated in raids,trials,etc whatever you wish to call it is utterly RNG - Random generated cheap implementation that subsequently causes nothing more but a frustration and absurdness,needless truly.
I played through Vateshran hollows today which is I must admit quite tough for something that is supposed to be solo Arena, however for anything else being hit by millions of damage and shot that no build can take that no skill is relevant or healer nor tank is just ludicrous or having no option at all. These details do matter, Regardless if one is casual,PVP oriented,Hardcore dungeon clearer, it does not matter of one's playsystle. One hit is the worst of the worst that is on going process since basically dawn of MMO's.
I also understand the motive,maybe so players are more cautions and "forced" to work together but there is clear difference between punched hard and complex way to beat a boss than being hit by unavoidable Area of Effect, direct hit or some lazy way that players have no chance to defened, its much more worse combined with performance issues.
I therefore vote for one shot system to be eradicated entirely from Elder Scrolls Online
Sincerely
Limbstarie
Bashing and Slanderous Comments: We do not permit the bashing of individuals (including ZeniMax employees), groups, or other companies on our forums. We believe that doing so is neither constructive nor in spirit of our game and community.
Another example is Imperial City Prison, Lord Warden's big air attack.
If you don't use the portals, or someone screwed up in your pug 30 seconds ago and nobody noticed, somebody has to die.
I was in a group where the portals disappeared while I was still out, and where I was just too snared by the orbs to get over to a portal. In that situation my 40+k HP tank has no option but to die.
I even tried popping the DK ultimate that limits all incoming damage to 3% for a few seconds. The ability that works on almost everything else in the entire game. But no, insta death anyway because the mechanic says everyone dies.
Parrot1986 wrote: »Another example is Imperial City Prison, Lord Warden's big air attack.
If you don't use the portals, or someone screwed up in your pug 30 seconds ago and nobody noticed, somebody has to die.
I was in a group where the portals disappeared while I was still out, and where I was just too snared by the orbs to get over to a portal. In that situation my 40+k HP tank has no option but to die.
I even tried popping the DK ultimate that limits all incoming damage to 3% for a few seconds. The ability that works on almost everything else in the entire game. But no, insta death anyway because the mechanic says everyone dies.
That’s the mechanic to the fight.
You need to coordinate as a group, have spacial awareness and do the mechanic at the right time. They’ve already removed having to press a synergy in the portal making the portals any easier makes them null and void essentially.
I prefer one shot mechanic become 95% hp mechanic if u dont do mechanic instead of killing us. In FF7 last boss supernova will reducing the party's HP by 15/16th of their current HP. Not because i'm a noob that cant move out of one shot mechanic, but server and ping and lag, all combine together will totally make a pro player become useless player and desync is one of the biggest problem, in vSCP last boss, i see them in a shield ring to avoid poison, stand same position as me but somehow poison still kill them because desync, lag. And they got vote kick after that.
I don't mind one shots, but what I always considered ludicrous is dying from a 500+k hit when I'm running around with about 20k health. I mean...just how dead does that make me? It's like having enough nuclear weapons in your arsenal to blow the earth up 25 times...as if once wasn't enough.
Parrot1986 wrote: »I can’t think of any one shot mechanic in Vatesrhan other than maybe getting stuck in the circle of adds at the last boss.
oooor you learn the mechanics and learn how to dodge or block or react accordingly and get better in pve.
Buuuut that would require actually putting effort into learning things and ppl who want everything getting served dont want to do that.
non perfected and perfected items already closed the gap between experienced and unexperienced players.
Also... nothing is unavoidable, just some things are hard and meant to be hard.
TX12001rwb17_ESO wrote: »It makes the Vestige feel weak when "Random Boss" can 1 shot them.