Micah_Bayer wrote: »It's the top dmg dealer in pve and at the top of pvp. It doesn't need buffs.
So you're saying Magcro is better than Stamcro in PvP ? I guess we know who really plays this game and it's definitely not the forums.
They specified that it was "the top" DD for PvE and made the distinction that it was "at the top" for PvP, don't try to twist their words when you know full well what they meant. And yes, MagNecro is "at the top" for PvP as well, just take a look at this. https://forums.elderscrollsonline.com/en/discussion/557210/pvp-tierlist-for-markarth. Tier lists for this patch are not out yet, given how recently it happened, but I imagine that it will likewise be Necro and Warden at the top as well.
I do however agree that Magcro needs changes- specifically, nerfs. It's overperforming everywhere and we all know that the only reason ZOS has allowed it to do so is because it's a DLC class. It's mind boggling how Necro and Warden players can realize this, pick and play their class specifically BECAUSE they know it's broken, and then have the gall to ask for buffs and demean other players when they point out the class is busted.
Micah_Bayer wrote: »Thought I'd correct you here. This tier list was based on the PTS, Magcro was 100% going to be the top spec if procs remained active. In the current no proc conditions, magcro is bottom tier. That being said, if they are going to be given a viable offense kit, they need to be nerfed defensively, mag/stamcros are unkillable if the user knows what they're doing.
the offensive toolkit of a class has way less effect on where it'll find itself on the list, what matters this patch is how your defensive toolkit looks like and how good you can stack HP and preferably benefit from that, like warden does with Arctic blast.
The effects on the meta are so powerful that we have actually considered making a proc set tier list rather than a class tier list, because procs are what define your viability this patch, your class is just the hollow envelope you fit onto them.
aetherial_heavenn wrote: »Re PvE: I just checked the high Magcro dps logs linked after the patch and they all show only 3 necro skills used against dummies. Blastbones, arcanist, unnerving boneyard. All the rest of the DPS on all the high ranked DPS magicka necros in PvP or PvE still comes from non class skills and light attacks.
Re PvP (open world) I agree magcros, even specced fully for dps in BG's and other PvP, are tanky, compared to some other classes and have some nice self heals/group buffs/debuffs available. But they are def not high dps without proc sets and pretty much everyone (even in the much quoted PVP ranking thread) agrees they are really bad solo/duo in open world PvP.
Using the spammable skull is ineffective. Applying the highest class dps skill....blastbones..... is nigh impossible in open world. It is so easy to avoid. Placing the colossus, except against zerglings in breech or on NPC guards, is so laggy and difficult that the chance of major vulnerability is hardly worth it. Meteor and destro ults are much more reliable as they go off where and when you choose. May as well play stamcro if you want reliable high dps performance since now you don't use class skills 70-90% of time on magcros either and stamcros work better with no procs. So much for class based choices and offering a stam v mag distinction....sigh.
One reason I support the extension of the no proc set test in Cyrodil is we can hope that the devs will see how classes actually perform as opposed to how gear sets distort class performance. It might also help change direction from homogenizing all classes so they use the same mag/stam/heal skills regardless of class, and may encourage the Combat design team (err... person) to go back to class distinction and the consequent rock paper scissors model in PvP.
While everyone has to be able to do everything that every other class does, we may as well just play a game where you choose to play Jo/e based solely on their appearance and then you get the identical skills toolkit regardless of that choice. I guess that would make developing the combat in the game much easier and require even fewer staff.
CaptainVenom wrote: »I'm done explaining why magnecro is actually weak... for every constructive point I show, someone will always show a pre-made argument with some outdated log.
I prove my point because I play the class. Every single day, in every single mode/dungeon/trial.
That said, believe what you want.
...No, he didn't? It's in the "A" tier, above Stam/Mag DK, Stam/Mag Blade, Stam/Mag Plar and Mag Sorc. And this was just last patch. Sure, the proc sets have been removed, but they'll be returning in 3 months, and in the meantime Necro continues to dominate both PvE trials and PvP in Battlegrounds and duels. It's not balanced, and everyone knows it. Including you.If you're going to spread everywhere that Magcro is so good how come the class is non-existent solo aside 2-3 good people in cyrodiil lmao.
It's the most recent class and locked behind DLC as well, you'd expect fewer people to have it. Uncommon does not equate to bad. Magcro is the highest DPS parse in the game, along with being quite strong in PvP, and Stamcro has been tied with Stamden for strongest PvP build for a while. Necro is clearly overtuned, as is Warden. There are multiple classes in this game which are in desperate need of balance changes to render them competitive again, Necro is not one of them.
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