Micah_Bayer wrote: »It's the top dmg dealer in pve and at the top of pvp. It doesn't need buffs.
Micah_Bayer wrote: »It's the top dmg dealer in pve and at the top of pvp. It doesn't need buffs.
So you're saying Magcro is better than Stamcro in PvP ? I guess we know who really plays this game and it's definitely not the forums.
Micah_Bayer wrote: »It's the top dmg dealer in pve and at the top of pvp. It doesn't need buffs.
So you're saying Magcro is better than Stamcro in PvP ? I guess we know who really plays this game and it's definitely not the forums.
They specified that it was "the top" DD for PvE and made the distinction that it was "at the top" for PvP, don't try to twist their words when you know full well what they meant. And yes, MagNecro is "at the top" for PvP as well, just take a look at this. https://forums.elderscrollsonline.com/en/discussion/557210/pvp-tierlist-for-markarth. Tier lists for this patch are not out yet, given how recently it happened, but I imagine that it will likewise be Necro and Warden at the top as well.
I do however agree that Magcro needs changes- specifically, nerfs. It's overperforming everywhere and we all know that the only reason ZOS has allowed it to do so is because it's a DLC class. It's mind boggling how Necro and Warden players can realize this, pick and play their class specifically BECAUSE they know it's broken, and then have the gall to ask for buffs and demean other players when they point out the class is busted.
[Snip] I don't care about a list of Magcro group PvP the same dude put Magcro last for solo PvP.
Your link is an outdated list with proc sets. And the dude specified many time that without procs Magcro are at the bottom.
If you're going to spread everywhere that Magcro is so good how come the class is non-existent solo aside 2-3 good people in cyrodiil lmao.
[Snip] I don't care about a list of Magcro group PvP the same dude put Magcro last for solo PvP.
Your link is an outdated list with proc sets. And the dude specified many time that without procs Magcro are at the bottom.
...No, he didn't? It's in the "A" tier, above Stam/Mag DK, Stam/Mag Blade, Stam/Mag Plar and Mag Sorc. And this was just last patch. Sure, the proc sets have been removed, but they'll be returning in 3 months, and in the meantime Necro continues to dominate both PvE trials and PvP in Battlegrounds and duels. It's not balanced, and everyone knows it. Including you.If you're going to spread everywhere that Magcro is so good how come the class is non-existent solo aside 2-3 good people in cyrodiil lmao.
It's the most recent class and locked behind DLC as well, you'd expect fewer people to have it. Uncommon does not equate to bad. Magcro is the highest DPS parse in the game, along with being quite strong in PvP, and Stamcro has been tied with Stamden for strongest PvP build for a while. Necro is clearly overtuned, as is Warden. There are multiple classes in this game which are in desperate need of balance changes to render them competitive again, Necro is not one of them.
[Snip] I don't care about a list of Magcro group PvP the same dude put Magcro last for solo PvP.
Your link is an outdated list with proc sets. And the dude specified many time that without procs Magcro are at the bottom.
...No, he didn't? It's in the "A" tier, above Stam/Mag DK, Stam/Mag Blade, Stam/Mag Plar and Mag Sorc. And this was just last patch. Sure, the proc sets have been removed, but they'll be returning in 3 months, and in the meantime Necro continues to dominate both PvE trials and PvP in Battlegrounds and duels. It's not balanced, and everyone knows it. Including you.If you're going to spread everywhere that Magcro is so good how come the class is non-existent solo aside 2-3 good people in cyrodiil lmao.
It's the most recent class and locked behind DLC as well, you'd expect fewer people to have it. Uncommon does not equate to bad. Magcro is the highest DPS parse in the game, along with being quite strong in PvP, and Stamcro has been tied with Stamden for strongest PvP build for a while. Necro is clearly overtuned, as is Warden. There are multiple classes in this game which are in desperate need of balance changes to render them competitive again, Necro is not one of them.
WhereArtThouVampires wrote: »Firstly, there is absolutely noOOOOOOOOOOOOOOOO way magcro has the highest dps parse in the game, end of story.
CaptainVenom wrote: »*sigh* We necromancer players told you ZOS so many times that magnecro is underpowered and needs some changes. This time I decided to make an easy explanation to why it's necessary. First of all, I think class skils should be interesting enough so players should pick them over the generic skills everyone have access to. To me this feels very important for class identity.Ricochet SkullsIt adds too little to the game. It bounces to up to two targets... what if I'm fighting a boss or another player? It's the very same as unmorphed version. Venom Skull at least adds something to both 1vs1 and 1vsX... and most importantly here, for both morphs: it needs to be faster. During PVP, people dodge my skulls with ease it's pathetic, which makes force shock (instant beam) and elemental weapon (instant damage with resto staff LA) a more reliable damage source. So here's my suggestion: increase projectile speed for both morphs, and rework ricochet.
Ricochet Skulls ➜ Vampiric Skull: Lob an explosive skull at an enemy, dealing 2090 Flame Damage. Every third cast of this ability deals 20% increased damage and applies Minor Lifesteal to an enemy for 10 seconds, healing you and your allies for 600 Health every 1 second when damaging them.Stalking BlastbonesWell... how can I start? During PvE, enemies don't run from the skeleton. During PvP... players rarely do. So what's the point of increasing its damage for every second chasing an enemy if no enemies are chased? Again, Stalking Blastbones does the same as unmorphed Blastbones, thus adding nothing to magicka builds... again. What if we finally get an execute skill at last? Let's just add those 50% what stalking blastbones would never be able to reach to foes under 25%. Since it's not spammable, it feels fair enough for me.
Stalking Blastbones ➜ Doom Blastbones: Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3486 Flame Damage to all enemies nearby. Deals 50% increased damage to enemies below 25% Health. Creates a corpse on death.Glacial/Pestilent ColossusThis one's simple: it's too weak. Like, c'mon. Why would I pick Colossus over Ice Comet, for example? It's 11.007 direct damage against 28.647 total damage from Ice Comet or 23.828 Fiery Rage damage | 26.640 Thunderous Rage DoT, with 10% spell resistance ignore from penetrating magic. Got it? It's too weak compared to other area ultimate skills... it would at least 100% more damage in order to become in pair with other ults.Summoner's ArmorThis adds too little. Summoning costs was never a problem for a magnecro as we got Reausable Parts passive, so it's morph is kinda useless for non tank builds. Since Necromancer doesn't have any class access to sorcery and brutality, here my idea:
Summoner's Armor ➜ Mystical Armor: Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, grants Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20%. Creates a corpse when the effect completes.Render FleshYou have no idea how difficult is this heal to properly land, specially if you play in first person. This made me prefer Rapid Regeneration over it anytime, which is kinda sad because the skill visuals look amazing (plus it's a class skill). Sorcerer's Twilight Matriarchs heals for more, heals two targets and the most important: it auto targets nearby injured allies, and this is what Render Flesh needs.
Render Flesh: Sacrifice your own power to repair damaged flesh, healing you or a nearby ally for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%.
Plus, before I forget... Blood Sacrifice feels kinda... I dunno. Blessing of Restoration also heals in front of player, but it heals EVERYONE (and applies a buff). This morph adds just one more target plus it needs a corpse. Instead, it would work like this:
Blood Sacrifice ➜ Render Soul: Sacrifice your own power to repair damaged flesh, healing you or a nearby ally for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. Consumes a corpse on cast to recharge a nearby ally for 10% of their max magicka. This can happen every 4 seconds per ally and does not work on self.
Thoughts?
Grianasteri wrote: »Some really good ideas from the OP.
I agree with some idea, disagree with others.
The main necro pinch point for me, is still Blastbones. I still find it clunky and buggy, its just too cumbersome to use enjoyably. The whole class is clunky really, but I still enjoy it.
I also hate the bone yard animation of gravestones, I think it looks silly. Be far better if it was just ethereal spirits clawing from the ground or something and swirling around the area in a nice necro green. Just an aesthetic grumble.
SshadowSscale wrote: »Grianasteri wrote: »Some really good ideas from the OP.
I agree with some idea, disagree with others.
The main necro pinch point for me, is still Blastbones. I still find it clunky and buggy, its just too cumbersome to use enjoyably. The whole class is clunky really, but I still enjoy it.
I also hate the bone yard animation of gravestones, I think it looks silly. Be far better if it was just ethereal spirits clawing from the ground or something and swirling around the area in a nice necro green. Just an aesthetic grumble.
or maybe just a skeleton with a staff dealing aoe damage?
Seraphayel wrote: »SshadowSscale wrote: »Grianasteri wrote: »Some really good ideas from the OP.
I agree with some idea, disagree with others.
The main necro pinch point for me, is still Blastbones. I still find it clunky and buggy, its just too cumbersome to use enjoyably. The whole class is clunky really, but I still enjoy it.
I also hate the bone yard animation of gravestones, I think it looks silly. Be far better if it was just ethereal spirits clawing from the ground or something and swirling around the area in a nice necro green. Just an aesthetic grumble.
or maybe just a skeleton with a staff dealing aoe damage?
We already have that with the Skeletal Mage.
SshadowSscale wrote: »Seraphayel wrote: »SshadowSscale wrote: »Grianasteri wrote: »Some really good ideas from the OP.
I agree with some idea, disagree with others.
The main necro pinch point for me, is still Blastbones. I still find it clunky and buggy, its just too cumbersome to use enjoyably. The whole class is clunky really, but I still enjoy it.
I also hate the bone yard animation of gravestones, I think it looks silly. Be far better if it was just ethereal spirits clawing from the ground or something and swirling around the area in a nice necro green. Just an aesthetic grumble.
or maybe just a skeleton with a staff dealing aoe damage?
We already have that with the Skeletal Mage.
I ment like a stationary one... and I only used skelton as an example.... it can be any type of stationary aoe summon that does the exact same as gravryard does now but also counts as a summon with gives the skill a bit more flexibility regarding its interaction with some sets for example the new unleashed ritualist set
WhereArtThouVampires wrote: »Firstly, there is absolutely noOOOOOOOOOOOOOOOO way magcro has the highest dps parse in the game, end of story.
https://www.esologs.com/
You can lead a horse to water, but you can't make them drink. Too many people here are covering their eyes because they main Necro and don't want to listen to all the evidence to the contrary.