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A detailed and straight explanation to why magnecro needs changes

CaptainVenom
CaptainVenom
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*sigh* We necromancer players told you ZOS so many times that magnecro is underpowered and needs some changes. This time I decided to make an easy explanation to why it's necessary. First of all, I think class skils should be interesting enough so players should pick them over the generic skills everyone have access to. To me this feels very important for class identity.
Ricochet Skulls
It adds too little to the game. It bounces to up to two targets... what if I'm fighting a boss or another player? It's the very same as unmorphed version. Venom Skull at least adds something to both 1vs1 and 1vsX... and most importantly here, for both morphs: it needs to be faster. During PVP, people dodge my skulls with ease it's pathetic, which makes force shock (instant beam) and elemental weapon (instant damage with resto staff LA) a more reliable damage source. So here's my suggestion: increase projectile speed for both morphs, and rework ricochet.

Ricochet Skulls ➜ Vampiric Skull: Lob an explosive skull at an enemy, dealing 2090 Flame Damage. Every third cast of this ability deals 20% increased damage and applies Minor Lifesteal to an enemy for 10 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
Stalking Blastbones
Well... how can I start? During PvE, enemies don't run from the skeleton. During PvP... players rarely do. So what's the point of increasing its damage for every second chasing an enemy if no enemies are chased? Again, Stalking Blastbones does the same as unmorphed Blastbones, thus adding nothing to magicka builds... again. What if we finally get an execute skill at last? Let's just add those 50% what stalking blastbones would never be able to reach to foes under 25%. Since it's not spammable, it feels fair enough for me.

Stalking Blastbones ➜ Doom Blastbones: Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3486 Flame Damage to all enemies nearby. Deals 50% increased damage to enemies below 25% Health. Creates a corpse on death.
Glacial/Pestilent Colossus
This one's simple: it's too weak. Like, c'mon. Why would I pick Colossus over Ice Comet, for example? It's 11.007 direct damage against 28.647 total damage from Ice Comet or 23.828 Fiery Rage damage | 26.640 Thunderous Rage DoT, with 10% spell resistance ignore from penetrating magic. Got it? It's too weak compared to other area ultimate skills... it would at least 100% more damage in order to become in pair with other ults.
Summoner's Armor
This adds too little. Summoning costs was never a problem for a magnecro as we got Reausable Parts passive, so it's morph is kinda useless for non tank builds. Since Necromancer doesn't have any class access to sorcery and brutality, here my idea:

Summoner's Armor ➜ Mystical Armor: Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, grants Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20%. Creates a corpse when the effect completes.
Render Flesh
You have no idea how difficult is this heal to properly land, specially if you play in first person. This made me prefer Rapid Regeneration over it anytime, which is kinda sad because the skill visuals look amazing (plus it's a class skill). Sorcerer's Twilight Matriarchs heals for more, heals two targets and the most important: it auto targets nearby injured allies, and this is what Render Flesh needs.

Render Flesh: Sacrifice your own power to repair damaged flesh, healing you or a nearby ally for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%.

Plus, before I forget... Blood Sacrifice feels kinda... I dunno. Blessing of Restoration also heals in front of player, but it heals EVERYONE (and applies a buff). This morph adds just one more target plus it needs a corpse. Instead, it would work like this:

Blood Sacrifice ➜ Render Soul: Sacrifice your own power to repair damaged flesh, healing you or a nearby ally for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. Consumes a corpse on cast to recharge a nearby ally for 10% of their max magicka. This can happen every 4 seconds per ally and does not work on self.

Thoughts?
Edited by CaptainVenom on March 16, 2021 2:33PM
🏳️🌈 Ride with Pride 🏳️🌈
Stamina/Damage Sorcerer - PC - NA - DC
  • Sahidom
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    Please take a number behind Nightblade, Sorcerer, Templars and Dragonknights. =P
  • Scardan
    Scardan
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    PvE.
    Skull:
    "It adds too little to the game. It bounces to up to two targets... what if I'm fighting a boss or another player? It's the very same as unmorphed version."
    It is not the very same. 20% increased damage is still here.


    Blastbones:
    Here I agree with you. I have never seen Blastbones chasing something.

    Colossus:
    Pestilent one deals much more damage than Glacial. Therefore Glacial has CC.

    "Why would I pick Colossus over Ice Comet, for example?"
    Because Ice Comet does not provide Major Vulnerability.

    Armor:
    "Summoning costs was never a problem for a magnecro as we got Reausable Parts passive, so it's morph is kinda useless for non tank builds"
    That's a tank skill. It should be useless for non tank builds.
    Even if it would give suggested buffs, meta necroes dds would still slot something else and get this buff from a potion.

    Render Flash:
    Have nothing to say about, as I only used it to heal myself xD.
    Edited by Scardan on March 16, 2021 10:20PM
    Let's be extremely precise in our use of terms.
  • sollo_0
    sollo_0
    Sahidom wrote: »
    Please take a number behind Nightblade, Sorcerer, Templars and Dragonknights. =P

    other than sorcs, i'll agree with you. magcros and magsorcs are at the top DD in vet trial logs and at 90Ks and 100Ks in parse applications. ZOS has other pressing issues to deal with.
  • TheUndeadAmulet
    TheUndeadAmulet
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    Magnecro is the current top DD in PvE so any changes to it that increased its DPS potential would make the game more unbalanced. In regards to the changes you proposed...

    Ricochet Skull: The current morph of this ability is very nice for cleave situations in PvE and PvP. Minor lifesteal is largely a useless debuff in PvP and is only used in 12-man trials for PvE where it is easily provided, so no.

    Stalking Blastbones: Yeah this ability needs a change, but adding a pseudo execute onto it would be way too strong in PvE.

    Glacial Collosus: The use of this ult is not the raw damage it provides but the powerful debuff it provides in major vulnerability, which increases all damage done to the target by 10%. In PvE, this is an amazing group damage buff. No changes needed.

    Summoner's Armor: This is a tank skill in PvE, and DD's already have ready access to weapon damage and spell damage buffs through pots. In PvP, this might be a good change, but I can't say for sure as reducing the cost of spirit mender by 15% is pretty useful.

    Render Flesh: The ability only healing in front of you is apart of ZOS's standardization a few patches ago. BoL/Honor the Dead from templar and fungal growth from warden, suffer the same effect because people would just mindlessly spam these abilities previously. I personally feel that matriarch is a little over tuned in that it can heal two targets at once, but being able to heal in a radius instead of a cone comes with the disadvantage of having to double bar the ability.

    Blood Sacrifice: Yeah this morph is useless lol, and the suggestion you provide is pretty cool. I would personally prefer if consuming a corpse caused you to heal all targets in your cone, or made the ability free though.
    XBOX NA 1000+ CP
    PC NA 400+ CP
    nerf ping please
  • Kurat
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    If anything, they need hard nerf. Magcro is the top dps in pve and also good in pvp.
  • Micah_Bayer
    Micah_Bayer
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    It's the top dmg dealer in pve and at the top of pvp. It doesn't need buffs.
  • Revokus
    Revokus
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    It's the top dmg dealer in pve and at the top of pvp. It doesn't need buffs.

    So you're saying Magcro is better than Stamcro in PvP ? I guess we know who really plays this game and it's definitely not the forums.

    Playing since January 23, 2016
  • Sangwyne
    Sangwyne
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    Revokus wrote: »
    It's the top dmg dealer in pve and at the top of pvp. It doesn't need buffs.

    So you're saying Magcro is better than Stamcro in PvP ? I guess we know who really plays this game and it's definitely not the forums.

    They specified that it was "the top" DD for PvE and made the distinction that it was "at the top" for PvP, don't try to twist their words when you know full well what they meant. And yes, MagNecro is "at the top" for PvP as well, just take a look at this. https://forums.elderscrollsonline.com/en/discussion/557210/pvp-tierlist-for-markarth. Tier lists for this patch are not out yet, given how recently it happened, but I imagine that it will likewise be Necro and Warden at the top as well.

    I do however agree that Magcro needs changes- specifically, nerfs. It's overperforming everywhere and we all know that the only reason ZOS has allowed it to do so is because it's a DLC class. It's mind boggling how Necro and Warden players can realize this, pick and play their class specifically BECAUSE they know it's broken, and then have the gall to ask for buffs and demean other players when they point out the class is busted.
  • AinSoph
    AinSoph
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    People really need to specify whether if this is PvP/E balancing. Also, magcro is the WORST PvP option you can bring unless it's a healer.
  • Qbiken
    Qbiken
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    AinSoph wrote: »
    People really need to specify whether if this is PvP/E balancing. Also, magcro is the WORST PvP option you can bring unless it's a healer.

    Couldn't be further away from the truth lol
  • AinSoph
    AinSoph
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    Qbiken wrote: »
    AinSoph wrote: »
    People really need to specify whether if this is PvP/E balancing. Also, magcro is the WORST PvP option you can bring unless it's a healer.

    Couldn't be further away from the truth lol

    No good spammable, no exe, no useful damage ults, no CC, but decent survivability
  • Revokus
    Revokus
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    Sangwyne wrote: »
    Revokus wrote: »
    It's the top dmg dealer in pve and at the top of pvp. It doesn't need buffs.

    So you're saying Magcro is better than Stamcro in PvP ? I guess we know who really plays this game and it's definitely not the forums.

    They specified that it was "the top" DD for PvE and made the distinction that it was "at the top" for PvP, don't try to twist their words when you know full well what they meant. And yes, MagNecro is "at the top" for PvP as well, just take a look at this. https://forums.elderscrollsonline.com/en/discussion/557210/pvp-tierlist-for-markarth. Tier lists for this patch are not out yet, given how recently it happened, but I imagine that it will likewise be Necro and Warden at the top as well.

    I do however agree that Magcro needs changes- specifically, nerfs. It's overperforming everywhere and we all know that the only reason ZOS has allowed it to do so is because it's a DLC class. It's mind boggling how Necro and Warden players can realize this, pick and play their class specifically BECAUSE they know it's broken, and then have the gall to ask for buffs and demean other players when they point out the class is busted.

    [snip] I don't care about a list of Magcro group PvP the same dude put Magcro last for solo PvP.

    Your link is an outdated list with proc sets. And the dude specified many time that without procs Magcro are at the bottom.

    [Edited for Insulting Commentary]
    Edited by ZOS_Mika on March 17, 2021 12:58PM
    Playing since January 23, 2016
  • Revokus
    Revokus
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    Qbiken wrote: »
    AinSoph wrote: »
    People really need to specify whether if this is PvP/E balancing. Also, magcro is the WORST PvP option you can bring unless it's a healer.

    Couldn't be further away from the truth lol

    If you're going to spread everywhere that Magcro is so good how come the class is non-existent solo aside 2-3 good people in cyrodiil lmao.

    I manage to play Magcro solo with Dawnbreaker only as my CC with harmony + Blastbones. Imagine having to use a stam ult as magicka in PvP in 2021 when Magcro stuns suck ass and DB is better than Colossus Solo.
    Edited by Revokus on March 17, 2021 7:24AM
    Playing since January 23, 2016
  • Sangwyne
    Sangwyne
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    Revokus wrote: »
    [Snip] I don't care about a list of Magcro group PvP the same dude put Magcro last for solo PvP.

    Your link is an outdated list with proc sets. And the dude specified many time that without procs Magcro are at the bottom.

    ...No, he didn't? It's in the "A" tier, above Stam/Mag DK, Stam/Mag Blade, Stam/Mag Plar and Mag Sorc. And this was just last patch. Sure, the proc sets have been removed, but they'll be returning in 3 months, and in the meantime Necro continues to dominate both PvE trials and PvP in Battlegrounds and duels. It's not balanced, and everyone knows it. Including you.
    Revokus wrote: »
    If you're going to spread everywhere that Magcro is so good how come the class is non-existent solo aside 2-3 good people in cyrodiil lmao.

    It's the most recent class and locked behind DLC as well, you'd expect fewer people to have it. Uncommon does not equate to bad. Magcro is the highest DPS parse in the game, along with being quite strong in PvP, and Stamcro has been tied with Stamden for strongest PvP build for a while. Necro is clearly overtuned, as is Warden. There are multiple classes in this game which are in desperate need of balance changes to render them competitive again, Necro is not one of them.

    [Edited for Quote]
    Edited by ZOS_Mika on March 17, 2021 12:59PM
  • Seraphayel
    Seraphayel
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    Kurat wrote: »
    If anything, they need hard nerf. Magcro is the top dps in pve and also good in pvp.

    Magcro in PvP is strong only with proc sets. Take them away and Magcro hurts you as much as wet noodles do.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • SshadowSscale
    SshadowSscale
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    Sangwyne wrote: »
    Revokus wrote: »
    [Snip] I don't care about a list of Magcro group PvP the same dude put Magcro last for solo PvP.

    Your link is an outdated list with proc sets. And the dude specified many time that without procs Magcro are at the bottom.

    ...No, he didn't? It's in the "A" tier, above Stam/Mag DK, Stam/Mag Blade, Stam/Mag Plar and Mag Sorc. And this was just last patch. Sure, the proc sets have been removed, but they'll be returning in 3 months, and in the meantime Necro continues to dominate both PvE trials and PvP in Battlegrounds and duels. It's not balanced, and everyone knows it. Including you.
    Revokus wrote: »
    If you're going to spread everywhere that Magcro is so good how come the class is non-existent solo aside 2-3 good people in cyrodiil lmao.

    It's the most recent class and locked behind DLC as well, you'd expect fewer people to have it. Uncommon does not equate to bad. Magcro is the highest DPS parse in the game, along with being quite strong in PvP, and Stamcro has been tied with Stamden for strongest PvP build for a while. Necro is clearly overtuned, as is Warden. There are multiple classes in this game which are in desperate need of balance changes to render them competitive again, Necro is not one of them.

    Been out for a more than a year and a half now..... yet when I look at pvp I see stamdens stamcros and sorc..... the occasional nb ganker but most is trash anyways...... yet very few magcros...... so no your excuse does not hold up

    [Edited for Quote]
    Edited by ZOS_Mika on March 17, 2021 12:59PM
  • WhereArtThouVampires
    WhereArtThouVampires
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    Sangwyne wrote: »
    Revokus wrote: »
    [Snip] I don't care about a list of Magcro group PvP the same dude put Magcro last for solo PvP.

    Your link is an outdated list with proc sets. And the dude specified many time that without procs Magcro are at the bottom.

    ...No, he didn't? It's in the "A" tier, above Stam/Mag DK, Stam/Mag Blade, Stam/Mag Plar and Mag Sorc. And this was just last patch. Sure, the proc sets have been removed, but they'll be returning in 3 months, and in the meantime Necro continues to dominate both PvE trials and PvP in Battlegrounds and duels. It's not balanced, and everyone knows it. Including you.
    Revokus wrote: »
    If you're going to spread everywhere that Magcro is so good how come the class is non-existent solo aside 2-3 good people in cyrodiil lmao.

    It's the most recent class and locked behind DLC as well, you'd expect fewer people to have it. Uncommon does not equate to bad. Magcro is the highest DPS parse in the game, along with being quite strong in PvP, and Stamcro has been tied with Stamden for strongest PvP build for a while. Necro is clearly overtuned, as is Warden. There are multiple classes in this game which are in desperate need of balance changes to render them competitive again, Necro is not one of them.

    Firstly, there is absolutely noOOOOOOOOOOOOOOOO way magcro has the highest dps parse in the game, end of story. Feel free to post proof that isn't blood frenzy/eviscerate cheesing and you better be using every single skill from the damage line in the class and not 1-2 plus ult and saying 'class is good'.

    Secondly, I couldn't imagine stretching as far as saying 'it's a dlc class lul, people dont have it' when the DLC has been out for 2 years and most everyone more than likely has it.

    Such a very hard stretch and so sad to see that you think necro is overtuned when it's literally *the* worst magicka class in the entire game.

    Wanna know why it's ran in trials as dps? Want to know the *only* reason? Glacial Colossus. That's it. You're literally saying an entire class is good because of *checks notes* 1 skill that is good.

    Magcros absolutely need to be made competitive. They LITERALLY have a morph that does nothing and you say they're top? [Snip]

    [Edited for Insulting Commentary]

    Edited by ZOS_Mika on March 17, 2021 1:00PM
  • WhereArtThouVampires
    WhereArtThouVampires
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    Sahidom wrote: »
    Please take a number behind Nightblade, Sorcerer, Templars and Dragonknights. =P

    Every single one of those has better magicka dps than magcros (:
  • Sangwyne
    Sangwyne
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    Firstly, there is absolutely noOOOOOOOOOOOOOOOO way magcro has the highest dps parse in the game, end of story.

    https://www.esologs.com/

    You can lead a horse to water, but you can't make them drink. Too many people here are covering their eyes because they main Necro and don't want to listen to all the evidence to the contrary.
  • Skullstachio
    Skullstachio
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    *sigh* We necromancer players told you ZOS so many times that magnecro is underpowered and needs some changes. This time I decided to make an easy explanation to why it's necessary. First of all, I think class skils should be interesting enough so players should pick them over the generic skills everyone have access to. To me this feels very important for class identity.
    Ricochet Skulls
    It adds too little to the game. It bounces to up to two targets... what if I'm fighting a boss or another player? It's the very same as unmorphed version. Venom Skull at least adds something to both 1vs1 and 1vsX... and most importantly here, for both morphs: it needs to be faster. During PVP, people dodge my skulls with ease it's pathetic, which makes force shock (instant beam) and elemental weapon (instant damage with resto staff LA) a more reliable damage source. So here's my suggestion: increase projectile speed for both morphs, and rework ricochet.

    Ricochet Skulls ➜ Vampiric Skull: Lob an explosive skull at an enemy, dealing 2090 Flame Damage. Every third cast of this ability deals 20% increased damage and applies Minor Lifesteal to an enemy for 10 seconds, healing you and your allies for 600 Health every 1 second when damaging them.
    Stalking Blastbones
    Well... how can I start? During PvE, enemies don't run from the skeleton. During PvP... players rarely do. So what's the point of increasing its damage for every second chasing an enemy if no enemies are chased? Again, Stalking Blastbones does the same as unmorphed Blastbones, thus adding nothing to magicka builds... again. What if we finally get an execute skill at last? Let's just add those 50% what stalking blastbones would never be able to reach to foes under 25%. Since it's not spammable, it feels fair enough for me.

    Stalking Blastbones ➜ Doom Blastbones: Summon a flaming skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3486 Flame Damage to all enemies nearby. Deals 50% increased damage to enemies below 25% Health. Creates a corpse on death.
    Glacial/Pestilent Colossus
    This one's simple: it's too weak. Like, c'mon. Why would I pick Colossus over Ice Comet, for example? It's 11.007 direct damage against 28.647 total damage from Ice Comet or 23.828 Fiery Rage damage | 26.640 Thunderous Rage DoT, with 10% spell resistance ignore from penetrating magic. Got it? It's too weak compared to other area ultimate skills... it would at least 100% more damage in order to become in pair with other ults.
    Summoner's Armor
    This adds too little. Summoning costs was never a problem for a magnecro as we got Reausable Parts passive, so it's morph is kinda useless for non tank builds. Since Necromancer doesn't have any class access to sorcery and brutality, here my idea:

    Summoner's Armor ➜ Mystical Armor: Wrap yourself in hardened bone, granting you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948 for 20 seconds. While active, grants Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20%. Creates a corpse when the effect completes.
    Render Flesh
    You have no idea how difficult is this heal to properly land, specially if you play in first person. This made me prefer Rapid Regeneration over it anytime, which is kinda sad because the skill visuals look amazing (plus it's a class skill). Sorcerer's Twilight Matriarchs heals for more, heals two targets and the most important: it auto targets nearby injured allies, and this is what Render Flesh needs.

    Render Flesh: Sacrifice your own power to repair damaged flesh, healing you or a nearby ally for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%.

    Plus, before I forget... Blood Sacrifice feels kinda... I dunno. Blessing of Restoration also heals in front of player, but it heals EVERYONE (and applies a buff). This morph adds just one more target plus it needs a corpse. Instead, it would work like this:

    Blood Sacrifice ➜ Render Soul: Sacrifice your own power to repair damaged flesh, healing you or a nearby ally for 3486 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and Health Recovery by 8%. Consumes a corpse on cast to recharge a nearby ally for 10% of their max magicka. This can happen every 4 seconds per ally and does not work on self.

    Thoughts?

    Regarding your Blastbones idea, I prefer it has a damage bonus that increases by 10% for each enemy in its blast radius, similar to Magicka Detonation. Makes it the perfect mob cleaner.

    Ricochet skull: I’m on board with the increased projectile speed but I reckon the damage should get a minor touch up and maybe instead of a 20% damage buff and bounce up to 2 targets, it should retain the bounce as a baseline effect and the ricochet morph should make each subsequent cast within 5 seconds of each other Increases the skills damage done by 5% up to a max of 25% to give it that spammy feel to it considering that it is a spammable skill.

    The glacial/pestilential colossus however, not as weak as you may think it is, sure the damage it deals is pale in comparison to others, but unlike other ultimates, it provides a group utility in the form of 12 seconds of Major vulnerability (10% increased damage taken) which basically boosts its own damage once afflicted.

    Summoners Armor: Honestly, I reckon instead of a cost reduction to a Necromancers Summons, it should beef ‘em up a bit by increasing the damage done of Blastbones(including the ones summoned by the living death ultimate “Animate Blastbones”), Skeletal mage and frozen colossus by 20% and the healing done by Spirit mender by 20% for the duration, giving those skills more viability. Plus any class has access to major sorcery/brutality by using potions or through abilities like Degeneration and Momentum.

    That’s all from me for now.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Grianasteri
    Grianasteri
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    Some really good ideas from the OP.

    I agree with some idea, disagree with others.

    The main necro pinch point for me, is still Blastbones. I still find it clunky and buggy, its just too cumbersome to use enjoyably. The whole class is clunky really, but I still enjoy it.

    I also hate the bone yard animation of gravestones, I think it looks silly. Be far better if it was just ethereal spirits clawing from the ground or something and swirling around the area in a nice necro green. Just an aesthetic grumble.
  • SshadowSscale
    SshadowSscale
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    Some really good ideas from the OP.

    I agree with some idea, disagree with others.

    The main necro pinch point for me, is still Blastbones. I still find it clunky and buggy, its just too cumbersome to use enjoyably. The whole class is clunky really, but I still enjoy it.

    I also hate the bone yard animation of gravestones, I think it looks silly. Be far better if it was just ethereal spirits clawing from the ground or something and swirling around the area in a nice necro green. Just an aesthetic grumble.

    or maybe just a skeleton with a staff dealing aoe damage?
  • Seraphayel
    Seraphayel
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    Some really good ideas from the OP.

    I agree with some idea, disagree with others.

    The main necro pinch point for me, is still Blastbones. I still find it clunky and buggy, its just too cumbersome to use enjoyably. The whole class is clunky really, but I still enjoy it.

    I also hate the bone yard animation of gravestones, I think it looks silly. Be far better if it was just ethereal spirits clawing from the ground or something and swirling around the area in a nice necro green. Just an aesthetic grumble.

    or maybe just a skeleton with a staff dealing aoe damage?

    We already have that with the Skeletal Mage.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • SshadowSscale
    SshadowSscale
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    Seraphayel wrote: »
    Some really good ideas from the OP.

    I agree with some idea, disagree with others.

    The main necro pinch point for me, is still Blastbones. I still find it clunky and buggy, its just too cumbersome to use enjoyably. The whole class is clunky really, but I still enjoy it.

    I also hate the bone yard animation of gravestones, I think it looks silly. Be far better if it was just ethereal spirits clawing from the ground or something and swirling around the area in a nice necro green. Just an aesthetic grumble.

    or maybe just a skeleton with a staff dealing aoe damage?

    We already have that with the Skeletal Mage.

    I ment like a stationary one... and I only used skelton as an example.... it can be any type of stationary aoe summon that does the exact same as gravryard does now but also counts as a summon with gives the skill a bit more flexibility regarding its interaction with some sets for example the new unleashed ritualist set
  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    Some really good ideas from the OP.

    I agree with some idea, disagree with others.

    The main necro pinch point for me, is still Blastbones. I still find it clunky and buggy, its just too cumbersome to use enjoyably. The whole class is clunky really, but I still enjoy it.

    I also hate the bone yard animation of gravestones, I think it looks silly. Be far better if it was just ethereal spirits clawing from the ground or something and swirling around the area in a nice necro green. Just an aesthetic grumble.

    or maybe just a skeleton with a staff dealing aoe damage?

    We already have that with the Skeletal Mage.

    I ment like a stationary one... and I only used skelton as an example.... it can be any type of stationary aoe summon that does the exact same as gravryard does now but also counts as a summon with gives the skill a bit more flexibility regarding its interaction with some sets for example the new unleashed ritualist set

    Ah, I thought you were talking about Blastbones.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • AinSoph
    AinSoph
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    Sangwyne wrote: »
    Firstly, there is absolutely noOOOOOOOOOOOOOOOO way magcro has the highest dps parse in the game, end of story.

    https://www.esologs.com/

    You can lead a horse to water, but you can't make them drink. Too many people here are covering their eyes because they main Necro and don't want to listen to all the evidence to the contrary.

    https://www.esologs.com/zone/rankings/13#class=Necromancer

    I don't know why this was so half-assed but there you go, also relying on public ESO logs is never a good idea especially so early in a patch when optimization isn't completely done yet
  • ZOS_Mika
    ZOS_Mika
    admin
    Greetings,

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    We ask that you keep these rules in mind as the thread continues. Thank you for your understanding.
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  • CaptainVenom
    CaptainVenom
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    I'm done explaining why magnecro is actually weak... for every constructive point I show, someone will always show a pre-made argument with some outdated log.

    I prove my point because I play the class. Every single day, in every single mode/dungeon/trial.

    That said, believe what you want.
    🏳️🌈 Ride with Pride 🏳️🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • TheCaptainJosh
    TheCaptainJosh
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    JzsrIqs.jpeg

    ... something's not right
    AugustusGray
    PC NA
  • cynicalbutterfly
    cynicalbutterfly
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    Ricochet Skull - I honestly don't mind that it hits more than one target. Sometimes that's actually helpful. I won't argue that it needs to be faster though. It's a spammable so it should be a little quicker on the draw.

    Stalking BB- BB needs to spawn next to the target or closer at least. When it spawns far away it has a higher chance of not even running towards the target. In PVE this isn't really a big deal but in high pressure situations it is a very big deal. This little guy needs a homing device on his butt like a rocket. Too often I see the target get away or die before he blasts himself lol

    Colossus - I don't see a problem with damage numbers on this but I haven't actually done too much testing with it either. I do see a major flaw with it though. You cast it and often times your target has moved completely before it actually shows up to smash. I find myself debating in combat whether or not I should use it over my shooting star. So perhaps this skill would benifit being changed to a single target one?

    Summoner's Armor - I never use this skill. I really don't benifit from slotting it or using it on a regular basis. Now if it added a bonus to damage somehow then I would slot it. I can't agree with the corpse thing you've got added to it. You aren't raising anything from the dead to create a corpse. You're just protecting yourself with bones as an armor shield.

    Render Flesh - Another skill I don't use because there's something much better to use. Get rid of the defile and I might consider using it. As it is though, Spirt Mender and Braided tether are more beneficial to use.
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