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Some observations on the "green" skill tree...

  • Araneae6537
    Araneae6537
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    JJMaxx1980 wrote: »
    jle30303 wrote: »
    "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it

    You severely underestimate my level of laziness. If I'm more than 50 feet from a wayshrine, I'm teleporting. Some of my friends are the same way. I'm not going to click into multiple levels of menus to dig for a house nearby or a guild member. Nope. Open map -> Go. Two step process.

    This is true, plus, when I’m collecting surveys or otherwise need to go somewhere specific, I want to go to the nearest wayshrine, not just anywhere on the map. Port to guildies, groupies and houses are all great features but wayshrines have their uses too and I’m not going to inconvenience myself over 146 gold. So having reduced cost is nice, not something I’d prioritize, but more worthwhile than inspiration on my nearly-there master crafter.

    The problem with the green tree — okay, one of several problems — awkward arrangement with unrelated things being prerequisites. It should be more radial in design with a “thrifty” branch that starts with Gilded Fingers and then options like Wanderer, Reduced Upkeep, Rationer, etc., all of which should be passives IMHO. Then there should be additional spokes for character movement and stealth, thieving, crafting, etc.
  • fiftypercentgrey
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    It feels like a kind of punishment when I have to put points in stuff I don't want or need. The CP system should not feel like a punishment but like a reward and chance to develop the character the way you like to develop them. :-(
    ἀπόκρυφος
  • MissPan3024
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    I keep switching my 4 points up every time I stop at a treasure chest or backpack. It’s annoying to move points just to open a chest. All of the red and blue have lots of useful passives. Everything in the green tree needs slotting. It’s a big problem.
  • fiftypercentgrey
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    I keep switching my 4 points up every time I stop at a treasure chest or backpack. It’s annoying to move points just to open a chest. All of the red and blue have lots of useful passives. Everything in the green tree needs slotting. It’s a big problem.

    There is an addon for that. ;) "Jack of all Trades": https://www.esoui.com/downloads/info2951-JackofallTrades.html

    But yes, I agree. There should be no need for an addon like that.
    ἀπόκρυφος
  • virtus753
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    Jaraal wrote: »
    I'm surprised no one has mentioned the stealth nerfs that went unannounced with this new system.

    Meticulous Dissasembly: If you don't slot this you will receive less gold mats from refining and deconstruction than before. You have to slot this to get the same amount of gold mats that you did before Update 29.

    Haggler: If you don't put points in this, the amount of gold you receive from daily writs will be less than before Update 29.

    These are patently false.

    To clarify what was raised earlier:

    Meticulous Disassembly stacks with 3/3 Extraction passives and increases the yield of tempers, at least by 10% and perhaps as much as 12.5% over 3/3 in Extraction alone. There's a spreadsheet from the PTS section with testing results here:

    https://docs.google.com/spreadsheets/d/153tkynjLNvEY85RbQq2X1DAFeuE2MPL2iTTdjpdnuiY/edit?usp=sharing

    Haggler's not even in the CP tree and definitely doesn't affect daily writs. If you mean Gilded Fingers, that's also incorrect. I got 670 gold on an Imperial with ESO+ before the update and get the same amount without any CP in Gilded Fingers. I get 731 gold with 50 CP in Gilded Fingers, which reflects another 10% on top of the base reward (604 gold).
    Edited by virtus753 on March 17, 2021 10:22PM
  • LadyLethalla
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    MikaHR wrote: »


    Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.

    Agreed. Just make all of them passive, and don't link them so that we have to spend points on stars we deem useless.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Mik195
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    Yws, I've been playing Subnautica and was ready to jump back to ESO, but my CP 799 character got a whopping one star in green. I need 3 more to get a second star. I may just wait until they fix this constellation before doing more than just my daily writs. The green constellation was so demotivating that I haven't even bothered to fill in the others since no combat for a while.
    Edited by Mik195 on March 18, 2021 4:41AM
  • SilverBride
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    jle30303 wrote: »
    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it

    I do it all the time. For instance, if I'm in the bottom of a delve and don't want to take 10 minutes to fight my way out then run to the wayshrine, I'll teleport to the wayshrine next to the quest giver for a quick turn in. Or if someone calls a World Boss or Geyser or Harrowstorm I need that is across the zone, I'm not going to waste time running to a wayshrine to teleport to them. Sometimes I'm just lazy. So yes there is a good use for this.
    Edited by SilverBride on March 18, 2021 1:56AM
    PCNA
  • p00tx
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    Many of these "passives" have no direct effect to PvE or PvP. For example, chests don't offer interesting rewards usually. I've only started gathering them after the collections were implemented because I'm a completitionist. Otherwise I'd ignore simple chests and only attempt at higher tiered ones for the purple items to decon and get the mats. Fishing perks are pretty much useful only for the achievements. The ones that might affect player to player interaction, such as finding more furnishing blueprints, only do so in a market aspect. So why in Oblivion are not these "passives" truly passive? Why am I forced to choose between the four I want?

    This is, by far, the most useless tree, only useful for collectionist and crafters, and it is the one with less true passives. The only one worth mentioning combat wise is the Rationer one.

    Green tree is the one I wish I could move points from the other ones to, because I just don't have near enough green points. While the blue & red ones just seem so boring & "half a percent more". /shrug
    (I suppose it's obvious I'm not an "endgame" player, eh? :D )

    As an endgamer, I sympathize. I wish I could move most of my green points to my blue tree where I'd actually get some use out of them. I'd trade you if I could!
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Hotdog_23
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    Green tree needs more passive skills period. I really hope ZOS comes to their mind and fixes it for us console dweebs who can't use the add-on jack of all trades.

    Stop the micromanagement!!!!!!!!!!!!!!!!!!!!!!!!!!
  • lillybit
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    Iarao wrote: »
    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Hopefully you'll notice this in a timely manner.

    Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.

    What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.

    Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.

    I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.

    At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.
    MikaHR wrote: »
    Problem 1

    Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really

    Problem 2

    Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more

    But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.

    Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.

    evidently when they were passive, it annoyed the servers. at least that's what i read in another thread. and so this is why we have this slotting. however, how annoying is it to the servers that we are having to slot, unslot all the time. oh and another thread mentions some sort of a possible cd even when you manually change out the stars. i dunno. be sure to confirm your swap or it wont take effect even if you go back and it looks like it took. you MUST confirm.
    Speaking of Master Gatherer, while many passives make sense to have stages — character speed, chance for extra gold, harvesting, etc. — gathering speed does NOT. Does anyone really want one and a half strokes??? That really bothers me and I’d rather wait through the whole strokes than have the node disappear mid-swing. It should be cheaper and it should be a passive always on if you’ve unlocked it. It also shouldn’t be a prereq, just in case someone prefers the longer animation. The tree should be more radial, and plentiful harvest can be the prereq (low unlock cost and who wouldn’t want 10% chance for bonus harvest) to unlock the purely QoL Master Gatherer.

    I disagree, I think it's great they're in increments. My 600cp alt doesn't have enough points to max out both harvesting stars so it's really handy being able to set both to 40% for now. The difference isn't all that noticeable.

    The painful part is having to waste 50 points in treasure hunter to get to them in the first place, when there's others I'd rather have. That's a lot to be forced to spend to process.
    PS4 EU
  • lillybit
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    lillybit wrote: »
    Iarao wrote: »
    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Hopefully you'll notice this in a timely manner.

    Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.

    What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.

    Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.

    I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.

    At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.
    MikaHR wrote: »
    Problem 1

    Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really

    Problem 2

    Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more

    But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.

    Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.

    evidently when they were passive, it annoyed the servers. at least that's what i read in another thread. and so this is why we have this slotting. however, how annoying is it to the servers that we are having to slot, unslot all the time. oh and another thread mentions some sort of a possible cd even when you manually change out the stars. i dunno. be sure to confirm your swap or it wont take effect even if you go back and it looks like it took. you MUST confirm.
    Speaking of Master Gatherer, while many passives make sense to have stages — character speed, chance for extra gold, harvesting, etc. — gathering speed does NOT. Does anyone really want one and a half strokes??? That really bothers me and I’d rather wait through the whole strokes than have the node disappear mid-swing. It should be cheaper and it should be a passive always on if you’ve unlocked it. It also shouldn’t be a prereq, just in case someone prefers the longer animation. The tree should be more radial, and plentiful harvest can be the prereq (low unlock cost and who wouldn’t want 10% chance for bonus harvest) to unlock the purely QoL Master Gatherer.

    The painful part is having to waste 50 points in treasure hunter to get to them in the first place, when there's others I'd rather have. That's a lot to be forced to spend to process.

    So I had another look at the green tree after posting this. As well as Treasure Hunter that has to be full to unlock further stars, the fishing ones are blocked by Liquid Efficiency that needs 75 points to progress, and the pickpocketing one Cutpurse's Art is blocked one way by the 50 point Fade Away and the other way needs 75 points in Shadowstrike. That doesn't even take into account all the others you need to get there in the first place.

    I'd been a little annoyed about he 25 points needed in Friends in Low Places before I can get to Infamous but I guess its not so bad in comparison!

    If you're going to have forced paths, it's unacceptable to lock so much behind such a massive expenditure before you can even get there. Nothing in the other trees comes close to that and I don't see why it's needed here.
    PS4 EU
  • Araneae6537
    Araneae6537
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    lillybit wrote: »
    Iarao wrote: »
    jle30303 wrote: »
    I

    "Wanderer", too, is a bad skill, which should not be there. "Reduces the cost of wayshrine usage" - except the cost of wayshrine usage is ZERO. Almost nobody ever teleports to a wayshrine from a place that isn't a wayshrine. You go to your own nearest wayshrine, and teleport for free. Teleporting from a starting point that isn't a wayshrine is so rare, that it's not worth making a skill out of it: still less making it something that could ever, possibly, under any circumstances, be a pre-requisite for anything else. BUT... you can't get to the higher farming things unless you go through either Wanderer (and Steadfast Enchantment) or Inspiration Boost... unless you go via Friends In Low Places, a skill you normally don't even WANT to invoke (because you never want a bounty that large in the first place) AND Fade Away (which is already pretty useless given the easy availability of Scrolls of Counterfeit Pardon.)

    Talk for yourself. I am using teleport all the time. Because if there is a choice between 100-1k gold and 5-10 min of running i prefer just to teleport.

    Hopefully you'll notice this in a timely manner.

    Did you know you can teleport to someone in your guilds any time you want to for free? What this means is that you can teleport to a wayshrine via guild, and then TP to the wayshrine you want for free. If you want to avoid 5 to 10 minutes running this is a lot easier and more cost effective than spending gold to teleport.

    What's more ESO allows modding, one mod I seriously recommend is simply called "Beam Me Up" which not only has a guild (creatively called Beam Me Up) you can join specifically for travel purposes, but also puts a teleportation window into your map screen so all you need to do is scroll down to the zone you want to teleport do and zaaaap! your teleported for free, and it's a lot easier than opening a guild window conventionally.

    Simply put I agree that whole "Wanderer" advantage is useless, and to me makes me wonder if the devs actually play their own game at the highest levels. It's unlikely that anyone with the CPs to invest in that skill would willingly want to spend them there other than as a pre-requisite.

    I've been slamming this update for the last hour or so in the forums for other reasons, but poorly designed and implemented is something I haven't gotten into when the whole basic idea of it is terrible to begin with.

    At any rate, hopefully this information helps, I really recommend that mod..... and if you don't want to use it, I recommend just teleporting via your guilds to save gold.
    MikaHR wrote: »
    Problem 1

    Most of the starts should be passive in the green tree, if not all. As if you dont use a chest....why have a "chest star" passive....so when you see a chest...ok....lets go to CP, slot it, then reslot it after... .. ....repair costst....slot it, repair....unslot it....what is the point really

    Problem 2

    Few stars are in the wrong place. While inspiration one is useless after you have 50 everything....it should be at the start on its own really, like a few more

    But the biggest offender is "War mount" or similar, anyway one on the top that "removes all stamina costs out of combat". Its completely misplaced and costs waaaaaaaaaaaaay too much as, i guess when you are able to use it you will have 60 stamina on your horse so stamina cost is non issue, (speaking for new players) and it is most useful for new players really, who wont be able to get it for a veeeeeeeeeeeery long time.

    Anyway.....green tree should be pretty much 100% passive. Reslotting stars all the time just annoys everyone really.

    evidently when they were passive, it annoyed the servers. at least that's what i read in another thread. and so this is why we have this slotting. however, how annoying is it to the servers that we are having to slot, unslot all the time. oh and another thread mentions some sort of a possible cd even when you manually change out the stars. i dunno. be sure to confirm your swap or it wont take effect even if you go back and it looks like it took. you MUST confirm.
    Speaking of Master Gatherer, while many passives make sense to have stages — character speed, chance for extra gold, harvesting, etc. — gathering speed does NOT. Does anyone really want one and a half strokes??? That really bothers me and I’d rather wait through the whole strokes than have the node disappear mid-swing. It should be cheaper and it should be a passive always on if you’ve unlocked it. It also shouldn’t be a prereq, just in case someone prefers the longer animation. The tree should be more radial, and plentiful harvest can be the prereq (low unlock cost and who wouldn’t want 10% chance for bonus harvest) to unlock the purely QoL Master Gatherer.

    I disagree, I think it's great they're in increments. My 600cp alt doesn't have enough points to max out both harvesting stars so it's really handy being able to set both to 40% for now. The difference isn't all that noticeable.

    The painful part is having to waste 50 points in treasure hunter to get to them in the first place, when there's others I'd rather have. That's a lot to be forced to spend to process.

    That’s cool and it’s nice that we can each prioritize whatever combination of harvesting speed and yield we want. :) Now if only there weren’t these other expensive slottables I don’t have room for blocking every path! :angry:
  • volkeswagon
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    I would hope they would make some changes but history says they usually do the opposite of what people ask for.
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