Maintenance for the week of June 29:
· [COMPLETE] NA megaservers for patch maintenance – June 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
· [COMPLETE] EU megaservers for patch maintenance – June 29, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Feedback: The 4 Slot Limit for Craft Tree (Green CP) is ANNOYING

GrumpyDuckling
GrumpyDuckling
✭✭✭✭✭
✭✭✭✭
My thief character also happens to be my crafter and my resource farmer. This has me constantly going into CP to change which 4 champion nodes to slot -- which is really annoying and tedious.
Please just let me slot all of the crafting, farming, and thief passives at once so I don't have to keep going into pause menus to change which ones I have equipped. Thank you.
  • Lyserus
    Lyserus
    ✭✭✭✭✭
    ✭✭
    hear hear!

    only the combat related ones should be a choice
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    Lyserus wrote: »
    hear hear!

    only the combat related ones should be a choice

    Right? I understand why they made the choice to limit to 4 slots for combat, but limiting the crafting tree to 4 slots just encourages players to constantly pause the game just to change nodes. It's really poor design.

    This just isn't fun.
  • Starlock
    Starlock
    ✭✭✭✭✭
    ✭✭✭✭✭
    This isn't what bothers me about the green tree as someone who focuses on storytelling/roleplaying. I have no intention of slotting/reslotting things all the time; defeats the point of developing and sticking to a character concept.

    What bothers me is the layout of the tree. I just about lost my mind as I tired to get to the fishing perks for my huntress character. She had to take SO much stuff that her character simply wouldn't have just to get to the fishing perks, I ended up being way short on other things she should have had too. Why on earth are the fishing perks buried so deep in the tree? Just... why? :s
    Edited by Starlock on March 17, 2021 2:04PM
  • Firstmep
    Firstmep
    ✭✭✭✭✭
    ✭✭✭✭
    I secon.. I mean 6754649181th that!
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    Starlock wrote: »
    This isn't what bothers me about the green tree as someone who focuses on storytelling/roleplaying.

    What bothers me is the layout of the tree. I just about lost my mind as I tired to get to the fishing perks for my huntress character. She had to take SO much stuff that her character simply wouldn't have just to get to the fishing perks, I ended up being way short on other things she should have had too. Why on earth are the fishing perks buried so deep in the tree? Just... why? :s

    I've noticed that with my characters too. There are just wasted points that I have zero interest in because I'm trying to reach certain nodes.

    I was originally excited by the prospect of the new champion point system -- but you're right about the design paths and the 4 slot limit has me pausing. Not fun.
  • BlueRaven
    BlueRaven
    ✭✭✭✭✭
    ✭✭✭✭✭
    I made a long post about the green tree issues here.

    https://forums.elderscrollsonline.com/en/discussion/564754/green-craft-tree-problems-and-possible-improvements-long-post

    Basically, I feel slotted passives should focus on ones the player would want for the long term, like “Homemaker”. And ones concerning things like fishing or stealing, should just be a permanent “non-slot” passive.

    That’s not to say that the rest of the tree is problem free. The green tree has a host of issues.
  • AH93
    AH93
    ✭✭✭
    I wholeheartedly agree with this. Make the green tree passives..
  • SownRose
    SownRose
    ✭✭✭
    I have some of the same problems. My first toon is my grand Master crafter. She is also my DB assassin & Thieves Guild master. She has also achieved Master Angler for the boat and never wants to fish again 😂 the green tree and limited slots have really messed her up. She farms everything all the time!! She'll farm a node next to a target and that's why I loved her best.

    I'm 51 yo and can't remember to switch all the time. @ZOS_GinaBruno help!! The killer crafters are suffering!
    Edited by SownRose on March 17, 2021 2:25PM
    Elewyn Starsong since TES3 Morrowind.
    Old Lady Gamer Girl
    "I'm not a Boomer, I'm GenX. Get it right! We gave you computers,
    Video games & the X games. You're welcome!"
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    BlueRaven wrote: »
    I made a long post about the green tree issues here.

    https://forums.elderscrollsonline.com/en/discussion/564754/green-craft-tree-problems-and-possible-improvements-long-post

    Basically, I feel slotted passives should focus on ones the player would want for the long term, like “Homemaker”. And ones concerning things like fishing or stealing, should just be a permanent “non-slot” passive.

    That’s not to say that the rest of the tree is problem free. The green tree has a host of issues.

    That's the easiest solution -- significantly reduce the "need-to-slot" passives and make most of them passively apply.

    In its current form, all the "need-to-slot" passives do is encourage me to keep pausing and swapping slots. It's such terrible design, and I don't get how it made it to launch like this.
  • SownRose
    SownRose
    ✭✭✭
    BlueRaven wrote: »
    I made a long post about the green tree issues here.

    https://forums.elderscrollsonline.com/en/discussion/564754/green-craft-tree-problems-and-possible-improvements-long-post

    Basically, I feel slotted passives should focus on ones the player would want for the long term, like “Homemaker”. And ones concerning things like fishing or stealing, should just be a permanent “non-slot” passive.

    That’s not to say that the rest of the tree is problem free. The green tree has a host of issues.

    That's the easiest solution -- significantly reduce the "need-to-slot" passives and make most of them passively apply.

    In its current form, all the "need-to-slot" passives do is encourage me to keep pausing and swapping slots. It's such terrible design, and I don't get how it made it to launch like this.

    Exactly!! This sounds much better! And you can't tell me there wasn't at least one killer crafter on the pts! Did they just not say anything or did zos ignore them?
    Elewyn Starsong since TES3 Morrowind.
    Old Lady Gamer Girl
    "I'm not a Boomer, I'm GenX. Get it right! We gave you computers,
    Video games & the X games. You're welcome!"
  • penguin_zombies
    It'd be fun if they made all the skills that affect gameplay in the green tree passives, then had fun slottables that did non-gameplay affecting things, say changing your crafting animations or using a psijic order animation to gather things. Stuff that adds flavor, but doesn't affect gameplay.
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    @ZenimaxOnlineStudios,

    You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?

    Thank you.
  • kringled_1
    kringled_1
    ✭✭✭✭✭
    ✭✭
    Even just keeping it to the crafter/resource farmer, I already have 5 slottables to juggle in that tree. Meticulous Disassembly for decon/refining, Steeds Blessing for on foot movement, treasure hunter for chests I find in passing, and both plentiful harvest and master gatherer for picking nodes. It's quite irritating to have to change these regularly or be irritated in hindsight that I've missed opportunities to have a better setup.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, this tree should mostly be passives IMO. Only things that should be slottable are ones related to combat. (Food and Potion one. They either need to get rid of the slot four from each and just let you slot whatever in active, even if you want to go all damage and no defense or come up with some more combat related green items and make all the others passive.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    On my mains, it would be 6 slottables if/when I actually have enough CP to get them: Meticulous Disassembly, Master Gatherer, Plentiful Harvest, Treasure Hunter, Homemaker, and Steed's Blessing.

    I really wish they were all just passives....
  • Tan9oSuccka
    Tan9oSuccka
    ✭✭✭✭✭
    ✭✭✭
    I’m not sure what they were thinking on this system?

    Making combat choices. Sure, I guess.

    Why on earth would they impact crafting and resource gathering?

    Thing is, it’s free now. But worse later. Charging each time you want to change perks? No thanks. Spending way too much time in these screens instead of actually playing the game.
  • Smitch_59
    Smitch_59
    ✭✭✭✭✭
    Agreed. The green tree is the most messed up part of a messed up system.
    By Azura, by Azura, by Azura!
  • Bradyfjord
    Bradyfjord
    ✭✭✭✭✭
    The only workaround currently is to drop the minimum points so you can move past a node in the tree. It's rather sad, but there's a couple of things I'd occasionally use but don't want to sacrifice a slot for. So the ones I put minimum points into won't get used by my characters, and it's disappointing to waste points like that.
  • ThorianB
    ThorianB
    ✭✭✭✭✭
    The 4 Slot Limit for Craft Tree (Green CP) is ANNOYING
    I feel like whether you like the changes to CP or not almost everyone agrees with this. There is no reason for the crafting tree to have slotables. It is bad enough we now have to pay a lot of points for things we use to get for free. Slotables in this tree does not improve our gaming experience, it makes it more frustrating. Why is ZOS so intent on keeping their customers annoyed?

    The green tree should have all passives( and the cost of all of those reduced by 50%, IMO) and the blue and red tree should get 6 slots each. Also the node harvesting speed skill is really annoying now. It takes 1.5 swings to harvest. And because of where this is placed it takes a lot of CP to get to it which is stupid.
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    Finally after many years, my way of making Crafters and Fighters and keeping them largely separate, is coming into its own.

    My Fighters Craft but not seriously, Alchemy of course for everyone, but the real crafters are mostly low level, never leveled them, and maxxed, some for many years. Cuts into my Writ rewards, but apart from that they support me and my friends.
  • Ingenon
    Ingenon
    ✭✭✭✭✭
    @ZenimaxOnlineStudios,

    You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?

    Thank you.

    And for the players on 2/3 of your servers (Playstation and Xbox) where there are no addons, having to switch champion point nodes manually is not something you should have in this game.

    @ZOS_GinaBruno please do a live stream where ZOS shows us how we are supposed to do this without addons. I want to see someone quickly change their champion points as they go from rapid moving to combat to rapid moving to picking nodes to rapid moving to opening and looting treasure chests, etc. On a console controller with no keyboard or mouse. Changing their champion points for each task.
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    ThorianB wrote: »
    The 4 Slot Limit for Craft Tree (Green CP) is ANNOYING
    I feel like whether you like the changes to CP or not almost everyone agrees with this. There is no reason for the crafting tree to have slotables. It is bad enough we now have to pay a lot of points for things we use to get for free. Slotables in this tree does not improve our gaming experience, it makes it more frustrating. Why is ZOS so intent on keeping their customers annoyed?

    The green tree should have all passives( and the cost of all of those reduced by 50%, IMO) and the blue and red tree should get 6 slots each. Also the node harvesting speed skill is really annoying now. It takes 1.5 swings to harvest. And because of where this is placed it takes a lot of CP to get to it which is stupid.

    Yeah, I don’t slot Master Gatherer unless I can unlock it all the way because resources disappearing mid-swing bothers me much more than just waiting for the whole two-swing animation. The tree needs to be more radial in design without unrelated prerequisite unlocks (especially no unrelated expensive slottables!!!) and some like Master Gatherer that are purely QoL should definitely be passive at the least.
  • Vlad9425
    Vlad9425
    ✭✭✭✭✭
    ✭✭
    Agreed. There is no reason to have slottable stuff in that tree unless it’s directly combat related.
  • HelixUnited
    HelixUnited
    ✭✭✭
    The cooldown is the worst, even setting cp the first time on that character if you accept before even adding them onto the top bar you get a cooldown which is so stupid because im not swapping i just accidentally pressed accept before putting what i want in the slots for the first time
  • remosito
    remosito
    ✭✭✭✭✭
    BlueRaven wrote: »
    I made a long post about the green tree issues here.

    https://forums.elderscrollsonline.com/en/discussion/564754/green-craft-tree-problems-and-possible-improvements-long-post

    Basically, I feel slotted passives should focus on ones the player would want for the long term, like “Homemaker”. And ones concerning things like fishing or stealing, should just be a permanent “non-slot” passive.

    That’s not to say that the rest of the tree is problem free. The green tree has a host of issues.

    I think the slotted ones should be stuff that gives pvp/combat relevant boosts. Like speed, sneak,...

    all purely qol things passive
    ShutYerTrap (selectively mute NPC dialogues (stuga, companions); displayleads (antiquity leads location); UndauntedPledgeQueuer (small daily undaunted dungeon queuer window)
  • AuraNebula
    AuraNebula
    ✭✭✭✭✭
    ThorianB wrote: »
    The 4 Slot Limit for Craft Tree (Green CP) is ANNOYING
    I feel like whether you like the changes to CP or not almost everyone agrees with this. There is no reason for the crafting tree to have slotables. It is bad enough we now have to pay a lot of points for things we use to get for free. Slotables in this tree does not improve our gaming experience, it makes it more frustrating. Why is ZOS so intent on keeping their customers annoyed?

    The green tree should have all passives( and the cost of all of those reduced by 50%, IMO) and the blue and red tree should get 6 slots each. Also the node harvesting speed skill is really annoying now. It takes 1.5 swings to harvest. And because of where this is placed it takes a lot of CP to get to it which is stupid.

    I agree with the green tree should have passives. But if we give the red and blue tree 6 slots people are going to be extremely over powered. I have 1320 CP and I can see a huge difference in my DPS compared to some of my friends who are still in the early 1,000.
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    SownRose wrote: »
    BlueRaven wrote: »
    I made a long post about the green tree issues here.

    https://forums.elderscrollsonline.com/en/discussion/564754/green-craft-tree-problems-and-possible-improvements-long-post

    Basically, I feel slotted passives should focus on ones the player would want for the long term, like “Homemaker”. And ones concerning things like fishing or stealing, should just be a permanent “non-slot” passive.

    That’s not to say that the rest of the tree is problem free. The green tree has a host of issues.

    That's the easiest solution -- significantly reduce the "need-to-slot" passives and make most of them passively apply.

    In its current form, all the "need-to-slot" passives do is encourage me to keep pausing and swapping slots. It's such terrible design, and I don't get how it made it to launch like this.

    Exactly!! This sounds much better! And you can't tell me there wasn't at least one killer crafter on the pts! Did they just not say anything or did zos ignore them?

    I can only speak for myself, but I left plenty of feedback on the PTS about the green tree.
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm hoping that as the new system evolves, some of the excess number of slottable green skills will become passives. I've chosen a pretty good pack of 4 slottables but sure wish I didn't have to leave the other 2 or so I'd quite like sitting on the table.
    PC NA(no Steam), PvE, mostly solo
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    This system seems particularly punishing both for newer / low-CP players and those who like to do everything on one main character. :frowning: It was almost by chance that when I decided to start fishing with my guild that I didn’t choose my main crafter / explorer / general achiever. But she has plenty of titles and it’s the dyes I want for my account, so I thought if I’m going to have one Master Angler, it should be my “Maormer” character. :lol: It hadn’t mattered at the time, but now with this new CP system, I am sooo glad that I mostly do different activities on different alts.
    Edited by Araneae6537 on March 17, 2021 8:17PM
  • Gylzyn
    Gylzyn
    ✭✭✭
    My characters are around 900CP and mostly I do PvE. I find that the choices for the Fitness and Warfare constellations are fairly "obvious" and I can't see me wanting to change which skills I equip very much. In fact, it doesn't feel that these constellations offer much flexibility or creativity or much in the way of extra benefits at the moment. Frankly this update to the CP system feels unexciting.

    For the Crafting constellation, I already feel that there are too many skills that have to be slotted to get a benefit so goodness knows what it will be like when I have even more CP. I am already finding that I want to change which skills are slotted a lot more depending on crafting, doing writs, going out to open treasure chests, gathering or fishing - which at the moment I am doing by redistributing the points and reslotting. Once this Heros Reforged period is over, having to pay for that will be an added annoyance on top of the limits in the Crafting tree.
Sign In or Register to comment.