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https://forums.elderscrollsonline.com/en/discussion/comment/8098811/#Comment_8098811

Feedback: The 4 Slot Limit for Craft Tree (Green CP) is ANNOYING

  • SammyKhajit
    SammyKhajit
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    It’s annoying to have the limit.

    This one has an alt who is a crafty thief. As in, a thief who crafts. How can 4 slots accommodate their amazing thieving and crafting skills?!
  • GrumpyDuckling
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    This system seems particularly punishing both for newer / low-CP players and those who like to do everything on one main character. :frowning:

    Yeah, it feels like the game is punishing me for doing Thieves Guild and Dark Brotherhood content on the same character as my crafting character because now I have to choose between crafting and thieving -- and then go into the champion point menu to keep changing between them.
  • Inaya
    Inaya
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    I don't complain about a lot but this is the dumbest thing I've ever seen. Taking away passives and making us slot them with only 4 slots to use!!!

    This is so bad it reminds me of the stuff WOW started doing that made me quit and move to ESO. Why don't devs realize that taking away things (all our earned passives) without equal and appropriate replacements (making us choose only 4) only makes players angry.

    This really needs to be changed!
    Edited by Inaya on March 18, 2021 7:33PM
  • Brrrofski
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    I can see the thieving being slottables. Like it's a clear choice of path and not many people just do it a bit. They'll have a character setup for it.

    Same with the food and potion one. I think that should stay slotted.

    Tbh, disassembly, and master gatherer should be passives. Like these are thing every character does. Who doesn't pick up a node they walk passed? Who doesn't break down gear?

    Maybe plentiful harvest too, but seeing as it's been buffed a lot, I think slottables is pretty fair.

    Weird that the fall damage one isn't a slottable tbh.
  • Uvi_AUT
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    Lyserus wrote: »
    hear hear!

    only the combat related ones should be a choice

    Right? I understand why they made the choice to limit to 4 slots for combat, but limiting the crafting tree to 4 slots just encourages players to constantly pause the game just to change nodes. It's really poor design.

    This just isn't fun.

    I cant believe no one of them saw that in development. It makes no sense to limit those green slots other than to inconvenience the gameplay.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • furiouslog
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    The green tree has crafts, gold, and pots.
    So why is my stomach in knots?
    Since I'm forced to use Minion
    It is my opinion
    That it needs way more passives than slots!
  • AaronGuilder
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    After much discussion, the green tree should be more Passive and include branches that do not require a hefty "Bridging fee" to access.

    I really dislike the "Choose 4 options" as this makes the game now more dedicated to manage the CP system , rather than play the game.

    Come off a wayshrine and there are 2 resource nodes, a heavy sack and a Treasure chest . .hold on while I switch CP bar to get the best result, farm the nodes, change the bar, get the chest, but wait .. I'm about to be attacked by a Troll.... whoa, the game is no longer about how you kill something, it's about how you manage your CP Bar????

    Keep it clean, passive the green!
    XBOX EU / NA: Magplar x4 Magsorc x3 StamDK x2 Stamsorc x1 Magsorc x1 Warden x1 Necro x1 Stamblade x1 Magblade x1 MagDK x1
  • AH93
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    Completely agree that they fell way, way short on the green tree, please change this so they are passives.

  • Mik195
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    And if they are going for this stupidness, they should have removed the skill points needed. How does my master crafter need to slot a star to be able to properly decon? Makes no sense.
    Edited by Mik195 on March 19, 2021 3:23PM
  • Dojohoda
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    Yes, I agree that the green tree is a annoying.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • SeaArcanist
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    green tree needs fixed, blue tree need fixed (why does warefare give soo many freebie passive and force ya to invest in stuff you dont want? padding out the game? idk..)
  • virtus753
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    @ZenimaxOnlineStudios,

    You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?

    Thank you.

    They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.

    When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.

    In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.
  • GreenhaloX
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    Man.. this whole new CP system in its entirety is annoying! Although, well.. better survival for soloist, but too much damages nerfed and taking more unnecessary time to kill world bosses, dragons and such big bad boys throughout Tamriel. Loving the speedier Focus Aim, however. Damn.. why you guys couldn't also make the heavy attack animation better like the Snipe??? Heavy attack is too damn slow..! I'm getting hit by the target 2-3 times before the execution of the heavy attack.. sheesh..
  • Sylvermynx
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    virtus753 wrote: »
    They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.

    When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.

    In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.

    I'm not holding my breath. I'm just refusing to micromanage. I have my mains set with the four most important green stars (to me), and my stables of alts set up for just the things they mostly do. When I start fishing again, I'll have to make some changes of course....
  • GrumpyDuckling
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    virtus753 wrote: »
    @ZenimaxOnlineStudios,

    You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?

    Thank you.

    They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.

    When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.

    In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.

    Ouch, this paints a rather bleak outlook for them improving the atrocious green tree.
  • virtus753
    virtus753
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    Sylvermynx wrote: »
    virtus753 wrote: »
    They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.

    When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.

    In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.

    I'm not holding my breath. I'm just refusing to micromanage. I have my mains set with the four most important green stars (to me), and my stables of alts set up for just the things they mostly do. When I start fishing again, I'll have to make some changes of course....

    Yeah, on the one hand it makes me glad that the vast majority of my characters are writ monkeys who don't need to swap nodes. On the other, I find it a shame that the new system makes it feel like wanting to use a character in a multiplicity of ways is something to be punished rather than encouraged.

    I hate feeling like my characters are pigeonholed even at 1400 CP. I can't imagine how much worse it feels at the quoted average level of CP 410.
  • Evergnar
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    Non combat perks should be passive. The current implementation of the craft tree is incredibly clunky and disruptive to gameplay. Hard to believe after years of working on this CP rework that this got the stamp of approval.
  • Dalsinthus
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    Given the limited effects of the Green tree on combat, I think it makes good sense to convert some of the slotted stars into passives. The harvesting and deconstructing stars in particular would be better as unslotted passives. I've already run into a number of cases where I've forgotten to rearrange my stars before grabbing a node or chest as well as when fencing stollen goods. It's a clunky pain to be swapping out stars so frequently.
  • KalyanLazair
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    Real life story. Ok, got a bunch of unwanted sets I'm going to decon for mats. Damn! Forgot to slot Meticulous Dissasembly.

    Every.Oblivion.Be.Damned.Time.

    No, really, why is it gamebreaking for others if I manage to get the Bjoulsae Hake fish in half the time? How is it affecting anyone's gameplay? Why is Angler's Instincts a slottable passive? How about Homemaker? It's only a 10% chance increase and I've been using it since launch and I've only seen it trigger twice... and I'm THAT player who opens every container. I get plenty of useless green blueprints anyways, so it's not like it'll break the market, and even if it did, gosh, these are cosmetic items that are completely worthless in competitive gameplay. It's only to please the likes of people like me who have fun planning and decorating their homes. Not like my super nicely decorated library will have any impact in PvP.

    How about the Treasure Hunter one? Before the stickerbook I completely ignored simple chests because, even with the passive they delivered worthless items only good for mats. The reason why I've started opening chests again is in hopes of getting a piece I might still not have (I've got plenty of collections missing a couple). There are some zone chests that might deliver interesting loot, like Deeshan or Rivenspire if you're after MS or Necro, but other than that it's not like they were very interesting to begin with. Cutpurse? There is a limit to how many fence interactions you can have a day, and aside from motifs, style materials and furnishing blueprints, what you get is completely useless anyways.

    I think more of these should be real passives.

    Kind of funny to see the tree that's got more people on edge is the crafting one.
  • ThorianB
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    ThorianB wrote: »
    The 4 Slot Limit for Craft Tree (Green CP) is ANNOYING
    I feel like whether you like the changes to CP or not almost everyone agrees with this. There is no reason for the crafting tree to have slotables. It is bad enough we now have to pay a lot of points for things we use to get for free. Slotables in this tree does not improve our gaming experience, it makes it more frustrating. Why is ZOS so intent on keeping their customers annoyed?

    The green tree should have all passives( and the cost of all of those reduced by 50%, IMO) and the blue and red tree should get 6 slots each. Also the node harvesting speed skill is really annoying now. It takes 1.5 swings to harvest. And because of where this is placed it takes a lot of CP to get to it which is stupid.

    Yeah, I don’t slot Master Gatherer unless I can unlock it all the way because resources disappearing mid-swing bothers me much more than just waiting for the whole two-swing animation. The tree needs to be more radial in design without unrelated prerequisite unlocks (especially no unrelated expensive slottables!!!) and some like Master Gatherer that are purely QoL should definitely be passive at the least.
    Its extremely frustrating. It's like having to sneeze and you are about to and...and...AND.... it goes away.

  • virtus753
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    How about Homemaker? It's only a 10% chance increase and I've been using it since launch and I've only seen it trigger twice... and I'm THAT player who opens every container.

    I'm glad you mentioned this, because I've been using Homemaker since the PC launch of Update 29, and I haven't had it proc once, despite pulling numerous furnishing patterns (probably 20 so far). I've been asking in my guilds if anyone has had it work yet to try to figure out if I've just had bad RNG or if this is likely bugged like the Plentiful Harvest star.

    I don't understand why a star with a 50% chance is producing a 36-37% drop rate for so many people unless it's bugged. I sincerely hope Homemaker is not too. It's insult to injury after the micromanagement headache in the first place.
  • Nestor
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    I can't believe that they intended for players to have to stop the game to swap out passive when doing non combat activities like Crafting, Farming, Fishing and Exploring?

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Was this the developers intention to make players go into a menu constantly to swap passive stars as they go about non combat activities?
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • tomofhyrule
    tomofhyrule
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    virtus753 wrote: »
    @ZenimaxOnlineStudios,

    You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?

    Thank you.

    They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.

    When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.

    In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.

    This makes me wonder if the green tree's lack of QOL is a feature, not a bug.

    They really leaned hard on 'choice' in the presentation of the new system, so it seems like they really want us to make choices about our characters rather than have them all be good at everything. It also seems like, since they went with 4 slottables for blue and red, that they wanted to balance that with four slottables for green as well. It's just... there really aren't many obvious slottables in the green tree.

    They want to make sure we're not all slotting the same four things, so they set up a system where we do have choices. And now we still have a choice: will you micromanage your character to squeeze every bonus possible and sacrifice your time and sanity, or will you sacrifice one of the bonuses instead?

    Is it a good system? Not really. Especially if they introduced something after PTS to specifically break the addon that got rid of the penalty if you choose to micromanage. But just looking at how it played out, it really feels like they want you to decide if being micromanag-y and hardcore is the playstyle you like. The way it was set up, it looks like this is absolutely an intended result of the new CP system.

    I'm sure that they'll eventually add some QOL thing and maybe convert some stuff back to passive, but I don't think their goal is to make it so every character can have every green perk at every time. It seems that they intend to make you decide if it's worth it to stop and reslot just to pick a corn flower (and run the risk of someone else who doesn't care running up and grabbing it while you're micromanaging)
  • whitecrow
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    Everything should be passive and not need to be slotted! You don't lose skills in real life, unless you stop using them, but that's not happening here. But I guess it is more noticeable for crafting. My main does everything: fish, harvest, craft, and pick up any chests along the way.

    I don't know if they have any such analytics on their side, but if they do I think they are going too find that people just aren't bothering.
  • Kalik_Gold
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    Already decided my thief can't be my crafter/resource person. So will adjust accordingly.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion

  • KalyanLazair
    KalyanLazair
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    virtus753 wrote: »
    How about Homemaker? It's only a 10% chance increase and I've been using it since launch and I've only seen it trigger twice... and I'm THAT player who opens every container.

    I'm glad you mentioned this, because I've been using Homemaker since the PC launch of Update 29, and I haven't had it proc once, despite pulling numerous furnishing patterns (probably 20 so far). I've been asking in my guilds if anyone has had it work yet to try to figure out if I've just had bad RNG or if this is likely bugged like the Plentiful Harvest star.

    I don't understand why a star with a 50% chance is producing a 36-37% drop rate for so many people unless it's bugged. I sincerely hope Homemaker is not too. It's insult to injury after the micromanagement headache in the first place.

    Homemaker? It has a 10% chance to produce a second blueprint when you find one. I've gathered plenty of them and so far I've only seen it trigger twice, once it gave me the same worthless green one and another it gave me two different ones, of which I was missing one. The thing is the math works on a moment basis, that is, it applies the 10% every time you find a blueprint. It won't work 10% of the time, you might find four blueprints in four different containers and it could trigger three times, or none at all, because it doesn't take into account your looting history.

    Edit; Ok, I just noticed the 50% was you talking about Plentiful Harvest. My bad.
    Edited by KalyanLazair on March 19, 2021 4:07PM
  • Araneae6537
    Araneae6537
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    virtus753 wrote: »
    @ZenimaxOnlineStudios,

    You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?

    Thank you.

    They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.

    When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.

    In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.

    This makes me wonder if the green tree's lack of QOL is a feature, not a bug.

    They really leaned hard on 'choice' in the presentation of the new system, so it seems like they really want us to make choices about our characters rather than have them all be good at everything. It also seems like, since they went with 4 slottables for blue and red, that they wanted to balance that with four slottables for green as well. It's just... there really aren't many obvious slottables in the green tree.

    They want to make sure we're not all slotting the same four things, so they set up a system where we do have choices. And now we still have a choice: will you micromanage your character to squeeze every bonus possible and sacrifice your time and sanity, or will you sacrifice one of the bonuses instead?

    Is it a good system? Not really. Especially if they introduced something after PTS to specifically break the addon that got rid of the penalty if you choose to micromanage. But just looking at how it played out, it really feels like they want you to decide if being micromanag-y and hardcore is the playstyle you like. The way it was set up, it looks like this is absolutely an intended result of the new CP system.

    I'm sure that they'll eventually add some QOL thing and maybe convert some stuff back to passive, but I don't think their goal is to make it so every character can have every green perk at every time. It seems that they intend to make you decide if it's worth it to stop and reslot just to pick a corn flower (and run the risk of someone else who doesn't care running up and grabbing it while you're micromanaging)

    I don’t mind having some be choices, those that could be beneficial in PvP, for instance and those that give a significant material bonus like Plentiful Harvest. But Master Gatherer should absolutely be a passive as it doesn't give you anything extra and many are well-used to having it.

    Another thing, do NOT force me to unlock slottables that aren’t even related to those I want! That just feels bad and it’s not an issue in the other trees where I only take slottables I actually plan to slot. This makes the green tree feel that much worse. :disappointed:

    I think I would really like the new CP system if the green tree could just be fixed with at least a few QoL stars being passives and fixing the design to remove unrelated (and often expensive!) slottable gates.
  • virtus753
    virtus753
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    ✭✭✭✭
    virtus753 wrote: »
    How about Homemaker? It's only a 10% chance increase and I've been using it since launch and I've only seen it trigger twice... and I'm THAT player who opens every container.

    I'm glad you mentioned this, because I've been using Homemaker since the PC launch of Update 29, and I haven't had it proc once, despite pulling numerous furnishing patterns (probably 20 so far). I've been asking in my guilds if anyone has had it work yet to try to figure out if I've just had bad RNG or if this is likely bugged like the Plentiful Harvest star.

    I don't understand why a star with a 50% chance is producing a 36-37% drop rate for so many people unless it's bugged. I sincerely hope Homemaker is not too. It's insult to injury after the micromanagement headache in the first place.

    Homemaker? It has a 10% chance to produce a second blueprint when you find one. I've gathered plenty of them and so far I've only seen it trigger twice, once it gave me the same worthless green one and another it gave me two different ones, of which I was missing one. The thing is the math works on a moment basis, that is, it applies the 10% every time you find a blueprint. It won't work 10% of the time, you might find four blueprints in four different containers and it could trigger three times, or none at all, because it doesn't take into account your looting history.

    Edit; Ok, I just noticed the 50% was you talking about Plentiful Harvest. My bad.

    Yup! The 50% was for PH. I understand I can go 0 in 20 and still not have that be an actual bug, but I've been trying to figure out if it was bad RNG or if it might be bugged like PH seems to be.

    They do make it hard (or rather, time-consuming) to test these things...
  • merytaten
    merytaten
    Soul Shriven
    I also find the green tree slotting mini-game to be very annoying. It makes the CP feel useless to me since I won't bother to unlock stuff that's too much trouble to use.
  • virtus753
    virtus753
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    ✭✭✭✭
    virtus753 wrote: »
    @ZenimaxOnlineStudios,

    You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?

    Thank you.

    They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.

    When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.

    In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.

    This makes me wonder if the green tree's lack of QOL is a feature, not a bug.

    They really leaned hard on 'choice' in the presentation of the new system, so it seems like they really want us to make choices about our characters rather than have them all be good at everything. It also seems like, since they went with 4 slottables for blue and red, that they wanted to balance that with four slottables for green as well. It's just... there really aren't many obvious slottables in the green tree.

    They want to make sure we're not all slotting the same four things, so they set up a system where we do have choices. And now we still have a choice: will you micromanage your character to squeeze every bonus possible and sacrifice your time and sanity, or will you sacrifice one of the bonuses instead?

    Is it a good system? Not really. Especially if they introduced something after PTS to specifically break the addon that got rid of the penalty if you choose to micromanage. But just looking at how it played out, it really feels like they want you to decide if being micromanag-y and hardcore is the playstyle you like. The way it was set up, it looks like this is absolutely an intended result of the new CP system.

    I'm sure that they'll eventually add some QOL thing and maybe convert some stuff back to passive, but I don't think their goal is to make it so every character can have every green perk at every time. It seems that they intend to make you decide if it's worth it to stop and reslot just to pick a corn flower (and run the risk of someone else who doesn't care running up and grabbing it while you're micromanaging)

    Yes, I think you're right this is entirely intentional and therefore not a bug but simply bad design.

    With the blue and red trees, limiting slottables to 4 successfully limits vertical power, because the options in the blue and red tree all contribute to that -- they make you do more damage, take less damage, heal more, recover more resources, etc. This will effect a statistical difference in power level in PvE, PvP, or both, depending on CP investments and slot choices.

    The issue is that the green tree doesn't provide or represent power in the same way. While I understand they want to keep the parallel structure of the system and limit the green tree to 4 slots, their choices as to what's slottable and what's truly passive don't accomplish the same thing as their choices in the other trees. Saving money or making more money, finding more fish sooner, or moving faster or more cheaply doesn't represent the same kind of power as damage done or taken, heals done or taken, resources restored, etc. The majority of things that actually provide a combat advantage -- things like Breakfall, Out of Sight, Fleet Phantom -- are, ironically, among the passive stars in the green tree, whereas combat-related stars that merely save you money and mats (like Rationer and Liquid Efficiency) require slotting.

    Personally, I understood that they were aiming to bring down the ceiling on vertical power and so expected the decision to tone down how much we gained from CP in terms of combat, especially damage and damage taken. The blue and red trees are in line with what they've said about curbing power creep.

    What I didn't expect was to be limited so much horizontally in the green tree, since they've never expressed a dissatisfaction with players wanting to be good at such a broad range of activities in game simultaneously. In fact, they made it so we could do that before, with Master Gatherer, Plentiful Harvest, Windrunner, etc., being passive instead of active. The decision to restrict us horizontally so much in the green tree -- especially while ignoring the stars that provide actual competitive advantages in combat -- is extremely puzzling to me.
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