Araneae6537 wrote: »This system seems particularly punishing both for newer / low-CP players and those who like to do everything on one main character.
GrumpyDuckling wrote: »hear hear!
only the combat related ones should be a choice
Right? I understand why they made the choice to limit to 4 slots for combat, but limiting the crafting tree to 4 slots just encourages players to constantly pause the game just to change nodes. It's really poor design.
This just isn't fun.
GrumpyDuckling wrote: »@ZenimaxOnlineStudios,
You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?
Thank you.
They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.
When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.
In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.
GrumpyDuckling wrote: »@ZenimaxOnlineStudios,
You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?
Thank you.
They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.
When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.
In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.
Sylvermynx wrote: »They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.
When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.
In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.
I'm not holding my breath. I'm just refusing to micromanage. I have my mains set with the four most important green stars (to me), and my stables of alts set up for just the things they mostly do. When I start fishing again, I'll have to make some changes of course....
Its extremely frustrating. It's like having to sneeze and you are about to and...and...AND.... it goes away.Araneae6537 wrote: »I feel like whether you like the changes to CP or not almost everyone agrees with this. There is no reason for the crafting tree to have slotables. It is bad enough we now have to pay a lot of points for things we use to get for free. Slotables in this tree does not improve our gaming experience, it makes it more frustrating. Why is ZOS so intent on keeping their customers annoyed?The 4 Slot Limit for Craft Tree (Green CP) is ANNOYING
The green tree should have all passives( and the cost of all of those reduced by 50%, IMO) and the blue and red tree should get 6 slots each. Also the node harvesting speed skill is really annoying now. It takes 1.5 swings to harvest. And because of where this is placed it takes a lot of CP to get to it which is stupid.
Yeah, I don’t slot Master Gatherer unless I can unlock it all the way because resources disappearing mid-swing bothers me much more than just waiting for the whole two-swing animation. The tree needs to be more radial in design without unrelated prerequisite unlocks (especially no unrelated expensive slottables!!!) and some like Master Gatherer that are purely QoL should definitely be passive at the least.
KalyanLazair wrote: »How about Homemaker? It's only a 10% chance increase and I've been using it since launch and I've only seen it trigger twice... and I'm THAT player who opens every container.
GrumpyDuckling wrote: »@ZenimaxOnlineStudios,
You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?
Thank you.
They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.
When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.
In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.
KalyanLazair wrote: »How about Homemaker? It's only a 10% chance increase and I've been using it since launch and I've only seen it trigger twice... and I'm THAT player who opens every container.
I'm glad you mentioned this, because I've been using Homemaker since the PC launch of Update 29, and I haven't had it proc once, despite pulling numerous furnishing patterns (probably 20 so far). I've been asking in my guilds if anyone has had it work yet to try to figure out if I've just had bad RNG or if this is likely bugged like the Plentiful Harvest star.
I don't understand why a star with a 50% chance is producing a 36-37% drop rate for so many people unless it's bugged. I sincerely hope Homemaker is not too. It's insult to injury after the micromanagement headache in the first place.
tomofhyrule wrote: »GrumpyDuckling wrote: »@ZenimaxOnlineStudios,
You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?
Thank you.
They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.
When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.
In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.
This makes me wonder if the green tree's lack of QOL is a feature, not a bug.
They really leaned hard on 'choice' in the presentation of the new system, so it seems like they really want us to make choices about our characters rather than have them all be good at everything. It also seems like, since they went with 4 slottables for blue and red, that they wanted to balance that with four slottables for green as well. It's just... there really aren't many obvious slottables in the green tree.
They want to make sure we're not all slotting the same four things, so they set up a system where we do have choices. And now we still have a choice: will you micromanage your character to squeeze every bonus possible and sacrifice your time and sanity, or will you sacrifice one of the bonuses instead?
Is it a good system? Not really. Especially if they introduced something after PTS to specifically break the addon that got rid of the penalty if you choose to micromanage. But just looking at how it played out, it really feels like they want you to decide if being micromanag-y and hardcore is the playstyle you like. The way it was set up, it looks like this is absolutely an intended result of the new CP system.
I'm sure that they'll eventually add some QOL thing and maybe convert some stuff back to passive, but I don't think their goal is to make it so every character can have every green perk at every time. It seems that they intend to make you decide if it's worth it to stop and reslot just to pick a corn flower (and run the risk of someone else who doesn't care running up and grabbing it while you're micromanaging)
KalyanLazair wrote: »KalyanLazair wrote: »How about Homemaker? It's only a 10% chance increase and I've been using it since launch and I've only seen it trigger twice... and I'm THAT player who opens every container.
I'm glad you mentioned this, because I've been using Homemaker since the PC launch of Update 29, and I haven't had it proc once, despite pulling numerous furnishing patterns (probably 20 so far). I've been asking in my guilds if anyone has had it work yet to try to figure out if I've just had bad RNG or if this is likely bugged like the Plentiful Harvest star.
I don't understand why a star with a 50% chance is producing a 36-37% drop rate for so many people unless it's bugged. I sincerely hope Homemaker is not too. It's insult to injury after the micromanagement headache in the first place.
Homemaker? It has a 10% chance to produce a second blueprint when you find one. I've gathered plenty of them and so far I've only seen it trigger twice, once it gave me the same worthless green one and another it gave me two different ones, of which I was missing one. The thing is the math works on a moment basis, that is, it applies the 10% every time you find a blueprint. It won't work 10% of the time, you might find four blueprints in four different containers and it could trigger three times, or none at all, because it doesn't take into account your looting history.
Edit; Ok, I just noticed the 50% was you talking about Plentiful Harvest. My bad.
tomofhyrule wrote: »GrumpyDuckling wrote: »@ZenimaxOnlineStudios,
You can understand how undesirable it is for players to frequently pause the game to switch champion point nodes. Will you confirm that this is an unintentional result of the new champion point system and that you are looking into ways to remedy this frequent pausing?
Thank you.
They spent two years working on this system and got 5-6 weeks' worth of feedback on the PTS about it. They made only some adjustments to CP cost to lower the ceiling and swapped a couple of stars to rearrange prereqs.
When an add-on was created to alleviate these concerns about micromanagement in the green tree on PC/Mac, the devs responded by adding a 30-second cooldown on swapping active stars for everyone, even for people who don't or can't use the add-on and even when a lot of people were capable of swapping active nodes manually more quickly than the cooldown.
In other words, in face of complaints about and workarounds for micromanagement, they made it even more difficult to swap stars frequently. Whether they're willing to reverse course on any of this is yet to be seen.
This makes me wonder if the green tree's lack of QOL is a feature, not a bug.
They really leaned hard on 'choice' in the presentation of the new system, so it seems like they really want us to make choices about our characters rather than have them all be good at everything. It also seems like, since they went with 4 slottables for blue and red, that they wanted to balance that with four slottables for green as well. It's just... there really aren't many obvious slottables in the green tree.
They want to make sure we're not all slotting the same four things, so they set up a system where we do have choices. And now we still have a choice: will you micromanage your character to squeeze every bonus possible and sacrifice your time and sanity, or will you sacrifice one of the bonuses instead?
Is it a good system? Not really. Especially if they introduced something after PTS to specifically break the addon that got rid of the penalty if you choose to micromanage. But just looking at how it played out, it really feels like they want you to decide if being micromanag-y and hardcore is the playstyle you like. The way it was set up, it looks like this is absolutely an intended result of the new CP system.
I'm sure that they'll eventually add some QOL thing and maybe convert some stuff back to passive, but I don't think their goal is to make it so every character can have every green perk at every time. It seems that they intend to make you decide if it's worth it to stop and reslot just to pick a corn flower (and run the risk of someone else who doesn't care running up and grabbing it while you're micromanaging)