Nord_Raseri wrote: »Most previous TES games put Nords as barbarian/fighter race and orcs as tanky/heavy armor/fighter race. So it is definitely flipped in ESO.
stevenyaub16_ESO wrote: »magnusthorek wrote: »My tank is a Redguard. RIP Khalisah al-Jilani, shouldn't have punched you that much
??? Redguard is best tank this patch.
Urzigurumash wrote: »Nord_Raseri wrote: »Most previous TES games put Nords as barbarian/fighter race and orcs as tanky/heavy armor/fighter race. So it is definitely flipped in ESO.
Concerning Orcs and Heavy Armor in ESO, this Orc regards the early state of the Swift Passive of Increased Damage Done to Gap Closers, later changed to Increased Melee Damage Done, now changed to flat Weapon Damage, combined with our Heavy Armor experience passive, as sufficient evidence that the Heavy Armor DD was intended to exist in this game, at least within PvP, and that these passives relate to the Earthly reality that Momentum = Velocity x Mass.
I mention this only in the context of the numerous debates on here regarding whether players in Heavy Armor should have offensive potential.
Nord_Raseri wrote: »I do not disagree. Why I said tanky/fighter. Because they were into strongly made heavy armor but still fought like brawlers. It's just weird to me having nords only get some tanking passives when that's the opposite of how they used to be in TES games. Even the ulti gen(which isn't even half as good as werewolf hide) is conditional to taking damage, which I guess is "berserker" like. Still, I'll continue dps-ing with my nords while being gimped compared to others.
Sadly orcs lost 1k stam and nords lost a third of their resistance.Urzigurumash wrote: »Nord_Raseri wrote: »I do not disagree. Why I said tanky/fighter. Because they were into strongly made heavy armor but still fought like brawlers. It's just weird to me having nords only get some tanking passives when that's the opposite of how they used to be in TES games. Even the ulti gen(which isn't even half as good as werewolf hide) is conditional to taking damage, which I guess is "berserker" like. Still, I'll continue dps-ing with my nords while being gimped compared to others.
I agree. From my point of view there is, or was, little difference between Orc and Nord in TES, just like Bosmer and Khajiit.
Since the last adjustment at Wrathstone, in PvP there essentially was no difference between an Orc in Heavy and a Nord in Medium, so that fits with what you described about the difference between the two.
Nord_Raseri wrote: »Sadly orcs lost 1k stam and nords lost a third of their resistance.
We have more max resources anyway...Nord_Raseri wrote: »Sadly orcs lost 1k stam and nords lost a third of their resistance.
Nord_Raseri wrote: »Sadly orcs lost 1k stam and nords lost a third of their resistance.
Nord_Raseri wrote: »Sadly orcs lost 1k stam and nords lost a third of their resistance.
Nords were the only race this patch that received a straight nerf. Argonians got 1k stamina in return for their sustain going from 4k to 3125 and the 6% healing done is better now with sources of it removed, Orcs were the best stamina race and lost 1k stamina but gained a massive buff to their heal, along with Spell damage, and pretty much every other race was straight buffed. On the other hand, Nords lost 1360 resistances and their Chilled immunity and got... some frost resistance? What did we gain as compensation for losing over a third of our resistances? The Tank Club has Nord right now as the FIFTH choice for tanking race, and all we have are tanking passives, we aren't even good at that anymore!
Nord_Raseri wrote: »Sadly orcs lost 1k stam and nords lost a third of their resistance.
Nords were the only race this patch that received a straight nerf. Argonians got 1k stamina in return for their sustain going from 4k to 3125 and the 6% healing done is better now with sources of it removed, Orcs were the best stamina race and lost 1k stamina but gained a massive buff to their heal, along with Spell damage, and pretty much every other race was straight buffed. On the other hand, Nords lost 1360 resistances and their Chilled immunity and got... some frost resistance? What did we gain as compensation for losing over a third of our resistances? The Tank Club has Nord right now as the FIFTH choice for tanking race, and all we have are tanking passives, we aren't even good at that anymore!
I'm not seeing this sentiment reflected anywhere else. To be entirely honest, Khajiit already made rather mediocre damage dealers before, and I'm not seeing how a measly 2% crit damage buff would help compensate for that when there are already so many other sources of critical damage available, many of which have been added recently. Especially not with the nerf to critical chance making critical damage a less desirable stat in comparison; I think as time passes we still start to see a clearer picture, but I highly doubt that Khajiit would suddenly shoot up to top DPS because of 2% crit damage after all these changes. If anything, it just means that the builds for Khajiit need to be tailored more to their racial passives, with more crit chance to make use of their crit damage. Remember; other races can pick up the 15% critical damage boost from flanking, which is better than the 12% Khajiit boost, but Khajiit CANNOT pick up 258 weapon and spell damage, as the maximum I can see from any particular star is 165.Seeing some inaccuracies here, although I don't claim to have been spoon-fed the truth either. This is how I understand it:
The reason Khajiit are better than they used to be, despite the nerf to crit chance over all, is that everyone now has higher base values. 1000 Spell and weapon damage raise the base damage of all skills, which also raises the base crit damage, making crit damage modifiers more powerful than before. Now this balances out with crit chance being lower now, so dps is roughly the same, but Khajiit benefit from this more than the other races and so they are now top tier together with Dunmer. Which one is better needs to be tested by someone who can parse better than me and knows their statistics better than I do.
Most of the other changes I agree with you upon/are moot, with a couple notable exceptions.got a sustain nerf which hits their already weak dps and makes Khajiit sustain better than them. Their max stats barely matter for dps, but tanks appreciate having a stamina bonus equal to their magicka bonus so they don't need to invest extra into stamina to get their resource pool higher for synergies, allowing them to get slightly more max health now. The biggest change to Argonians wasn't listed in the patch notes though as they benefit from the new base stats the same way Khajiit do. Their bonus to healing done used to be quite a bit weaker than what Altmer and Dunmer (and now Orcs too) get from their 258 spell damage, but due to the 1000 spell damage everyone is getting now, it is far easier for the Argonian healing bonus to out-perform the spell damage boni of the other races giving Argonians the strongest heals of all the races (aside from maybe Khajiit which needs to be tested). They aren't replacing Bretons as top tier healers but rather they join them, sharing the top spot as they each fullfill different needs of the group. Bretons buff better due to their sustain, Argonians keep people alive better and can heal tombs against Lokkestiizs more easily.
3125/45 seconds is still about 69.5 resources/s, or about 140 prismatic recovery. Khajiit have 85 recovery (for stamina and magicka at least) and would need 65% increased recovery or so to match theirs, with Arcanist/Mooncalf removed entirely, Major Endurance/Intellect nerfed from 40% to 30%, and Minor Endurance/Intellect nerfed from 20% to 15%. Argonians are likely still better for sustain, and in a meta where sustain was just nerfed, that is fairly important; now, with the base health bump of course, many are opting to simply go parse food, which renders the argument as to which has higher sustain a nonissue anyhow. The 6% healing done passive of the Argonians definitely got a lot better in comparison, especially with the reduction in overall healing done, but the issue here is that healers had a tendency to overheal, rendering all that extra healing allies received overkill. Bretons were the superior option due to their magicka recovery and cost reduction allowing them to cast skills to heal, buff and debuff more, and with that recovery increased, I am worried they will continue to be so.
@Sangwyne I really don't get why you keep saying that Nords are bad tanks now.
https://www.youtube.com/watch?v=71gzo0CEz4EThe reason Nords are good tanks in the first place has been left unchanged - their ultimate generation. You could strip them of all of their racial passives except that ultimate generation and they would still be top tier for tanking
You left out the part where that Orc is running a parse on a dummy or in a trial environment and has 20% critical damage from Major Force, 10% from Minor Brittle, 10% from Minor Force, running Shadow with 7 Divines for 18%, using Backstabber for 15% and Fighting Finesse for 10% and wielding a 2H Axe for another 8% on top of the 150% base for 241%. I won't even address another possible 20% critical damage from Nightblade with Grim Focus and Hemorrhage or something. Now suddenly the Orc has 241% crit damage, only 12% less than the Khajiit, but 258 more Weapon damage and more Stamina, and Dunmer would have even more than the Orc. Considering that a reasonable amount of investment into crit chance would probably be around 40% (10% base, 3% Precision, 13% Mother's Sorrow, 7.2% Precise, 6% Minor Savagery=39.2%), and you're looking at 3% more damage in total from the 12% critical damage (0.608x1+0.392x2.53=1.59976 vs 0.608x1+0.392x2.41=1.55272, 1.59976/1.55272=1.03029) without considering the effects of the 258 weapon damage and increased stamina, which would almost certainly yield more than just a 3% increase. Also, as I mentioned earlier, Orc/Dunmer can pick up 15% increased crit damage from Backstabber rather easily, more than the 12% of Khajiit, but Khajiit cannot pick up 258 Weapon damage. Their 12% critical damage is vastly overrated, especially after critical chance was just nerfed.Now in the new patch, because of the new increased base stats that don't come from modifiers that are applied later, the same skill deals 4000 damage instead and crits for 6000 damage.
The Orc deals 4250 damage and crits for 6375
The Khajiit deals 4000 damage and crits for 6480
The larger the starting value, the bigger the returns for Khajiit. The available crit chance factors into this as well of course, but that doesn't change the principle, only where that break-even point is where Khajiit overtakes Orc.
But that's how Khajiit can be weak in one patch and be strong the next without their passives changing.
According to rumours this point has now been reached and Khajiit are now top tier damage dealers, which I can't confirm nor deny, because I can't reliably test it.
nesakinter wrote: »@Ratzkifal
You are entirely ignoring that the fact nothing is stopping the Khajiit to use Backstabber CP.
nesakinter wrote: »@Ratzkifal
Also, as far as resources go, Khajiit is virtually the same as other DPS races. While, they have 1k less stam/mag, they have 1k health, which pushes them to 20k health with parse food, where as races without HP bonuses has drop 1k stam/mag for health to get to 20k HP
nesakinter wrote: »Also due to the crit chance nerfs, few builds are running Shadow, almost every build is running Thief instead. Nobody will ever use axes, because daggers and swords are significantly better.
@Sangwyne I really don't get why you keep saying that Nords are bad tanks now.
Not just me, pretty much everyone agrees Nords are much worse off now; 1360 was a massive hit to their resistances, they got absolutely nothing in compensation, and they still don't have any sustain, which tanks desperately need. But don't listen to me, listen to this guy literally named "The Tank Club", who's been doing these videos for a while and has plenty of experience, where he goes over why Nord are not first, not second, not third, not even fourth, but FIFTH on his list.https://www.youtube.com/watch?v=71gzo0CEz4E
The reason Nords are good tanks in the first place has been left unchanged - their ultimate generation. You could strip them of all of their racial passives except that ultimate generation and they would still be top tier for tanking
...No. Resistances were quite a big reason to play them, and I'm sure you were being hyperbolic here for effect, but absolutely no one would play Nord if all it gave was a measly 0.5 ult/s, it's really not that amazing. Besides, that aspect of Imperials was just buffed, enabling them to have comparable uptime, while also having more health, more sustain, and more damage than Nords.You left out the part where that Orc is running a parse on a dummy or in a trial environment and has 20% critical damage from Major Force, 10% from Minor Brittle, 10% from Minor Force, running Shadow with 7 Divines for 18%, using Backstabber for 15% and Fighting Finesse for 10% and wielding a 2H Axe for another 8% on top of the 150% base for 241%. I won't even address another possible 20% critical damage from Nightblade with Grim Focus and Hemorrhage or something. Now suddenly the Orc has 241% crit damage, only 12% less than the Khajiit, but 258 more Weapon damage and more Stamina, and Dunmer would have even more than the Orc. Considering that a reasonable amount of investment into crit chance would probably be around 40% (10% base, 3% Precision, 13% Mother's Sorrow, 7.2% Precise, 6% Minor Savagery=39.2%), and you're looking at 3% more damage in total from the 12% critical damage (0.608x1+0.392x2.53=1.59976 vs 0.608x1+0.392x2.41=1.55272, 1.59976/1.55272=1.03029) without considering the effects of the 258 weapon damage and increased stamina, which would almost certainly yield more than just a 3% increase. Also, as I mentioned earlier, Orc/Dunmer can pick up 15% increased crit damage from Backstabber rather easily, more than the 12% of Khajiit, but Khajiit cannot pick up 258 Weapon damage. Their 12% critical damage is vastly overrated, especially after critical chance was just nerfed.Now in the new patch, because of the new increased base stats that don't come from modifiers that are applied later, the same skill deals 4000 damage instead and crits for 6000 damage.
The Orc deals 4250 damage and crits for 6375
The Khajiit deals 4000 damage and crits for 6480
The larger the starting value, the bigger the returns for Khajiit. The available crit chance factors into this as well of course, but that doesn't change the principle, only where that break-even point is where Khajiit overtakes Orc.But that's how Khajiit can be weak in one patch and be strong the next without their passives changing.
According to rumours this point has now been reached and Khajiit are now top tier damage dealers, which I can't confirm nor deny, because I can't reliably test it.
Let's wait for the parses to come in first.
nesakinter wrote: »@Ratzkifal
There are some parses for both stam and mag classes in Liko's channel: https://www.youtube.com/channel/UCuLGCNYH1t5DyQQ5tfU4Hdw
As far as DPS goes, he has been the best DPS in the game for the last few years. In every single class, he has put Khajiit on top with parses shown.