Tommy_The_Gun wrote: »I don't know what can be top DPS race (maybe Khajiit ? idk). I would assume it probably depends on content you do.
All I know is Argonian is for 100% worst for DPS role...
Khajiit got what is likely an unintended buff due to two realities of the game under cp 2.0.
1.) Resource & spell/weapon damage pools are much higher than they used to be. This makes racial passives that increase these weaker due to diminishing returns.
2.) Crit damage is harder to stack than it used to be, making additional sources of it more valuable since they suffer less from diminishing returns than they did previously.
catnamedwill wrote: »Tommy_The_Gun wrote: »I don't know what can be top DPS race (maybe Khajiit ? idk). I would assume it probably depends on content you do.
All I know is Argonian is for 100% worst for DPS role...
@Tommy_The_Gun Actually as far as DPS goes, Nord is the worst. The argonian potion passive gives them some advantages of a sustain race but Nord's passive legit does nothing for DPS.
WrathOfInnos wrote: »Not really any unique reason to choose Altmer now, but their damage is still at or near the top (maybe time for them to get a small recovery bonus?).
WrathOfInnos wrote: »Not really any unique reason to choose Altmer now, but their damage is still at or near the top (maybe time for them to get a small recovery bonus?).
I disagree wholeheartedly. That Altmer stam regen can be absolutely huge for mag characters in situations where sprinting, blocking, dodging, or bashing are factors.
This hill I will die on.
I'm not seeing this sentiment reflected anywhere else. To be entirely honest, Khajiit already made rather mediocre damage dealers before, and I'm not seeing how a measly 2% crit damage buff would help compensate for that when there are already so many other sources of critical damage available, many of which have been added recently. Especially not with the nerf to critical chance making critical damage a less desirable stat in comparison; I think as time passes we still start to see a clearer picture, but I highly doubt that Khajiit would suddenly shoot up to top DPS because of 2% crit damage after all these changes. If anything, it just means that the builds for Khajiit need to be tailored more to their racial passives, with more crit chance to make use of their crit damage. Remember; other races can pick up the 15% critical damage boost from flanking, which is better than the 12% Khajiit boost, but Khajiit CANNOT pick up 258 weapon and spell damage, as the maximum I can see from any particular star is 165.Seeing some inaccuracies here, although I don't claim to have been spoon-fed the truth either. This is how I understand it:
The reason Khajiit are better than they used to be, despite the nerf to crit chance over all, is that everyone now has higher base values. 1000 Spell and weapon damage raise the base damage of all skills, which also raises the base crit damage, making crit damage modifiers more powerful than before. Now this balances out with crit chance being lower now, so dps is roughly the same, but Khajiit benefit from this more than the other races and so they are now top tier together with Dunmer. Which one is better needs to be tested by someone who can parse better than me and knows their statistics better than I do.
Resistances were a reason to pick them though, alongside the ultimate generation; resistances become more valuable and efficient the more of them you have, up to the cap, so Nords having that little bit extra allowing them to cap their mitigation at 50% was a very useful passive indeed for tanks. For example; going from 0% to 5% mitigation (3300 resistances) is obviously a 5% reduction in damage taken, but going from 45% to 50% (also 3300 resistances) is 9.1% damage reduction.Nords have been nerfed but it doesn't matter because resistances weren't the reason you would pick them as dps or tanks anyway.
got a sustain nerf which hits their already weak dps and makes Khajiit sustain better than them. Their max stats barely matter for dps, but tanks appreciate having a stamina bonus equal to their magicka bonus so they don't need to invest extra into stamina to get their resource pool higher for synergies, allowing them to get slightly more max health now. The biggest change to Argonians wasn't listed in the patch notes though as they benefit from the new base stats the same way Khajiit do. Their bonus to healing done used to be quite a bit weaker than what Altmer and Dunmer (and now Orcs too) get from their 258 spell damage, but due to the 1000 spell damage everyone is getting now, it is far easier for the Argonian healing bonus to out-perform the spell damage boni of the other races giving Argonians the strongest heals of all the races (aside from maybe Khajiit which needs to be tested). They aren't replacing Bretons as top tier healers but rather they join them, sharing the top spot as they each fullfill different needs of the group. Bretons buff better due to their sustain, Argonians keep people alive better and can heal tombs against Lokkestiizs more easily.
For dps Argonians and Nord are still the worst options.