SidraWillowsky wrote: »Compare that to other MMOs, where they charge for EVERYTHING.
I suspect you have it all the wrong way round. As an older player (I'm 70) and ex-EQ player I actually have more time to play because I'm retired. I'm not bothered by "the game company's monetisation practices" (we can each define them differently) because the switch from subscription-only to optional subscription/crown store made not a jot of difference to how I play the game.
As to whether the game is outdated, that's increasingly not the case in my view. Older games like EQ were a challenge, they took time to achieve anything worthwhile, and players respected that
the reality is that most changes trivialise the game even more as it adapts to the "I want everything without any effort or payment and I want it NOW" breed of gamer. If anything, ESO is moving with the times too much for my liking!
AlextheMuspel wrote: »I don't think age has all that much to do with what one tolerates. If one was to generalize; older people have had more time to conclude what they are willing to deal with. While younger people just except the situation. Of course since it's a generalization it's probably wrong anyway. Just like the statistics from super data are probably wrong.
I have always gotten a laugh out of the thought that there weren't any "Old" gamers in whatever game I was playing. Gaming as it is today got here because of the old timers. You don't really think that they stopped playing do you? No, they're just continuing to have fun. Without telling everyone that they are here.
I decided at a young age that if growing up was becoming old and cranky like my dad and his cronies, I just wasn't going to do it. At 57 I still get comments about it and it makes me happy.... lol
Where generalization exists, exceptions always co-exist. Nonetheless, exceptions do not invalidate the generalization, just like the bell curve suggests. Based on my experience, it's certainly possible for physiologically young people to be "bitter and cranky" (yep, that would be me). I have zero tolerance towards lootboxes, immoral monetizing practices, unfinished products, etc. And sometimes I wonder why people would tolerate those nonsense. One of the answers I came up with is in the original post. Based on the replies in this thread, it appears that older gamers who play the game to chill do have a higher tolerance for (intentional) design flaws.
Charging for Imperials feels.... kind of bad. Same with Classes. Those feel like they should be included in the base game to avoid a PTW feeling.
Agree with that, as you age you realize its pretty pointless, way more so in an video game where you only end up blocked or worse.Ringing_Nirnroot wrote: »It’s usually teenager trolls who bring up politics and hate bait, etc
Experience boosts, skill line unlocks, skyshards, riding lessons, and whatever they are planning for the future along these lines... larger evil. This should not be in ESO.
AlextheMuspel wrote: »They seem more tolerable towards the game company's monetization practices. I thought about why this is the case, and I came up with the following answer: they probably don't have much time to devote to gaming.
AlextheMuspel wrote: »I don't think age has all that much to do with what one tolerates. If one was to generalize; older people have had more time to conclude what they are willing to deal with. While younger people just except the situation. Of course since it's a generalization it's probably wrong anyway. Just like the statistics from super data are probably wrong.
I have always gotten a laugh out of the thought that there weren't any "Old" gamers in whatever game I was playing. Gaming as it is today got here because of the old timers. You don't really think that they stopped playing do you? No, they're just continuing to have fun. Without telling everyone that they are here.
I decided at a young age that if growing up was becoming old and cranky like my dad and his cronies, I just wasn't going to do it. At 57 I still get comments about it and it makes me happy.... lol
Where generalization exists, exceptions always co-exist. Nonetheless, exceptions do not invalidate the generalization, just like the bell curve suggests. Based on my experience, it's certainly possible for physiologically young people to be "bitter and cranky" (yep, that would be me). I have zero tolerance towards lootboxes, immoral monetizing practices, unfinished products, etc. And sometimes I wonder why people would tolerate those nonsense. One of the answers I came up with is in the original post. Based on the replies in this thread, it appears that older gamers who play the game to chill do have a higher tolerance for (intentional) design flaws.
Wrong again, I fear. The reason older people appear to you to be more tolerant of monetisation is largely because they simply aren't bothered by it as by and large they don't participate in it, and they recognise that such things are down to personal choice. They are in a position in life where they can play the game rather than look for shortcuts (which is all that things like skyshards and skills in the crown store are about).Given that your claimed (but false) reason for their approach to monetisation is that older people don't have as much time to play - when in fact they don't spend 10 hours a day working so most have more time for gaming than they used to have - and given that they tend to have a more stable income with fewer overheads (mortgage paid off, children largely self-sufficient etc), they are more likely to have a multiple months subscription and not be living from one paycheque to another as many your age are doing (and as we all did at that age).
Of course, when you go on to mention "(intentional) design flaws" as well as "immoral monetizing practices" you are turning the entire discussion into an entirely subjective one, and one that is not necessarily anything to do with age, merely one person's understanding of morality versus someone else's, both equally validly held. As we get older, do we tend to become more tolerant of the other person's point of view? Quite possibly, yes.
AlextheMuspel wrote: »I don't think age has all that much to do with what one tolerates. If one was to generalize; older people have had more time to conclude what they are willing to deal with. While younger people just except the situation. Of course since it's a generalization it's probably wrong anyway. Just like the statistics from super data are probably wrong.
I have always gotten a laugh out of the thought that there weren't any "Old" gamers in whatever game I was playing. Gaming as it is today got here because of the old timers. You don't really think that they stopped playing do you? No, they're just continuing to have fun. Without telling everyone that they are here.
I decided at a young age that if growing up was becoming old and cranky like my dad and his cronies, I just wasn't going to do it. At 57 I still get comments about it and it makes me happy.... lol
Where generalization exists, exceptions always co-exist. Nonetheless, exceptions do not invalidate the generalization, just like the bell curve suggests. Based on my experience, it's certainly possible for physiologically young people to be "bitter and cranky" (yep, that would be me). I have zero tolerance towards lootboxes, immoral monetizing practices, unfinished products, etc. And sometimes I wonder why people would tolerate those nonsense. One of the answers I came up with is in the original post. Based on the replies in this thread, it appears that older gamers who play the game to chill do have a higher tolerance for (intentional) design flaws.
Of course, when you go on to mention "(intentional) design flaws" as well as "immoral monetizing practices" you are turning the entire discussion into an entirely subjective one, and one that is not necessarily anything to do with age, merely one person's understanding of morality versus someone else's, both equally validly held. As we get older, do we tend to become more tolerant of the other person's point of view? Quite possibly, yes.
AlextheMuspel wrote: »As far as I'm aware, there's a large portion of players above 40 years-old in the ESO community. According to superdata, the average age for a mmorpg gamer in 2016 is 33. As for ESO, it is safe to assume that the Elder Scrolls IP potentially contributed to the older population's interest in the game.
As someone who's in the 18-24 age group, I can definitely feel the age gap sometimes, no matter in the game or on forum. Sometimes I wonder how old those who "debate" about irl politics in the zone chats are. Moreover, a LOT of players seem to come from the EQ era, meaning that they've probably played this genre for decades. They seem more tolerable towards the game company's monetization practices. I thought about why this is the case, and I came up with the following answer: they probably don't have much time to devote to gaming. At the moment, ESO is possibly the only game that they regularly play now, so their tolerance is higher.
When I was growing up we had a strict rule in our house A. Not to discuss politics and B. Not to discuss religion. Been playing on line games since BBS era, MUDS. I have wittinessed the ebb and flow of MMORPGs. I have played PVP games and PBE games. One thing you have to learn is these games are never finished you don't get to the end and win. Why because these games are persistent and evolving.
Again, as someone who has hundreds of games on steam, consoles, and portable consoles, gaming has evolved SO MUCH beyond the MMORPG genre. For anyone who plays games outside of the MMORPG genre, it's clear as crystal how some of the systems in ESO are outdated. "Other MMORPG did the same thing" is not a valid excuse anymore. Unless MMORPG is the only genre that player ever played, for decades even.
Open for discussion: how does the age gap affect you as a younger/older player in ESO?
AlextheMuspel wrote: »AlextheMuspel wrote: »I don't think age has all that much to do with what one tolerates. If one was to generalize; older people have had more time to conclude what they are willing to deal with. While younger people just except the situation. Of course since it's a generalization it's probably wrong anyway. Just like the statistics from super data are probably wrong.
I have always gotten a laugh out of the thought that there weren't any "Old" gamers in whatever game I was playing. Gaming as it is today got here because of the old timers. You don't really think that they stopped playing do you? No, they're just continuing to have fun. Without telling everyone that they are here.
I decided at a young age that if growing up was becoming old and cranky like my dad and his cronies, I just wasn't going to do it. At 57 I still get comments about it and it makes me happy.... lol
Where generalization exists, exceptions always co-exist. Nonetheless, exceptions do not invalidate the generalization, just like the bell curve suggests. Based on my experience, it's certainly possible for physiologically young people to be "bitter and cranky" (yep, that would be me). I have zero tolerance towards lootboxes, immoral monetizing practices, unfinished products, etc. And sometimes I wonder why people would tolerate those nonsense. One of the answers I came up with is in the original post. Based on the replies in this thread, it appears that older gamers who play the game to chill do have a higher tolerance for (intentional) design flaws.
Wrong again, I fear. The reason older people appear to you to be more tolerant of monetisation is largely because they simply aren't bothered by it as by and large they don't participate in it, and they recognise that such things are down to personal choice. They are in a position in life where they can play the game rather than look for shortcuts (which is all that things like skyshards and skills in the crown store are about).Given that your claimed (but false) reason for their approach to monetisation is that older people don't have as much time to play - when in fact they don't spend 10 hours a day working so most have more time for gaming than they used to have - and given that they tend to have a more stable income with fewer overheads (mortgage paid off, children largely self-sufficient etc), they are more likely to have a multiple months subscription and not be living from one paycheque to another as many your age are doing (and as we all did at that age).
Of course, when you go on to mention "(intentional) design flaws" as well as "immoral monetizing practices" you are turning the entire discussion into an entirely subjective one, and one that is not necessarily anything to do with age, merely one person's understanding of morality versus someone else's, both equally validly held. As we get older, do we tend to become more tolerant of the other person's point of view? Quite possibly, yes.
I don't think there's a definitive "right" or "wrong" for this problem since no one can speak for a group of players. I'd prefer more inclusive terms instead of a straight "true or false".
However, what I can say with certainty is "wrong" is your understanding of my post. When I claim "older player don't have much time to play", I specified it's the 30-49 year-old age group, which is above the average 33-year-old. I also said somewhere else in this thread that the 60-79-year-old age group will have more time to play after their retirement.
Convicting "right" or "wrong" comes after reviewing the other's arguments.
AlextheMuspel wrote: »Moreover, a LOT of players seem to come from the EQ era, meaning that they've probably played this genre for decades. They seem more tolerable towards the game company's monetization practices. I thought about why this is the case, and I came up with the following answer: they probably don't have much time to devote to gaming. At the moment, ESO is possibly the only game that they regularly play now, so their tolerance is higher.
AlextheMuspel wrote: »Unfortunately, the (intentional) design flaw part is not subjective at all. As someone who has studied game design in-depth, ESO has some typical "create a problem, and sell the solution" design in the game. There're too many examples of them, I'll just list some of them.
Imperial racial passive v.s the nerf of other racial passives;
Riding lessons not account-wise;
Skyshard not account-wise;
Mages' Guild & psijic guild skills not account-wise. (All my dps are stamina bc of how tedious these two skill lines are);
etc.etc.
I started out with D&D back in the day, and was thrilled when EQ came out in 1999. It was a great way for my wife and I to play together, and she still plays P99 today. But I don't think a whole lot has changed, other than the extra time and discretionary income that many older folks have access to. I would say the biggest variable I notice in game is that capitalization and truncation of words, spelling, as well as the use of certain common acronyms is more of an indicator of age than say, politics or morals or what have you.Charging for Imperials feels.... kind of bad. Same with Classes. Those feel like they should be included in the base game to avoid a PTW feeling.
Absolutely agree that Imperial race is a minor pay to win, especially since they raised the skill cost reduction from 3% to 6%. I absolutely notice the difference in resource management, and will most likely use the race for any further characters I roll.
AlextheMuspel wrote: »Unfortunately, the (intentional) design flaw part is not subjective at all. As someone who has studied game design in-depth, ESO has some typical "create a problem, and sell the solution" design in the game. There're too many examples of them, I'll just list some of them.
Imperial racial passive v.s the nerf of other racial passives;
Riding lessons not account-wise;
Skyshard not account-wise;
Mages' Guild & psijic guild skills not account-wise. (All my dps are stamina bc of how tedious these two skill lines are);
etc.etc.
Yeah, pretty subjective.
You can't base the racial thing on your opinion from observation. You have to actually find someone in ZOS that says that this is exactly what happened. Just because something looks this way to you does not mean it looks this way to the game designers.
In an RPG game, nothing that the character does should be account wide. Nothing. Not riding lessons, not skyshards, not skill lines, not achievements, not titles, and not champion points. These are things for non-RPG games. Monetization of these things is by player demand.
AlextheMuspel wrote: »AlextheMuspel wrote: »I don't think age has all that much to do with what one tolerates. If one was to generalize; older people have had more time to conclude what they are willing to deal with. While younger people just except the situation. Of course since it's a generalization it's probably wrong anyway. Just like the statistics from super data are probably wrong.
I have always gotten a laugh out of the thought that there weren't any "Old" gamers in whatever game I was playing. Gaming as it is today got here because of the old timers. You don't really think that they stopped playing do you? No, they're just continuing to have fun. Without telling everyone that they are here.
I decided at a young age that if growing up was becoming old and cranky like my dad and his cronies, I just wasn't going to do it. At 57 I still get comments about it and it makes me happy.... lol
Where generalization exists, exceptions always co-exist. Nonetheless, exceptions do not invalidate the generalization, just like the bell curve suggests. Based on my experience, it's certainly possible for physiologically young people to be "bitter and cranky" (yep, that would be me). I have zero tolerance towards lootboxes, immoral monetizing practices, unfinished products, etc. And sometimes I wonder why people would tolerate those nonsense. One of the answers I came up with is in the original post. Based on the replies in this thread, it appears that older gamers who play the game to chill do have a higher tolerance for (intentional) design flaws.
Wrong again, I fear. The reason older people appear to you to be more tolerant of monetisation is largely because they simply aren't bothered by it as by and large they don't participate in it, and they recognise that such things are down to personal choice. They are in a position in life where they can play the game rather than look for shortcuts (which is all that things like skyshards and skills in the crown store are about).Given that your claimed (but false) reason for their approach to monetisation is that older people don't have as much time to play - when in fact they don't spend 10 hours a day working so most have more time for gaming than they used to have - and given that they tend to have a more stable income with fewer overheads (mortgage paid off, children largely self-sufficient etc), they are more likely to have a multiple months subscription and not be living from one paycheque to another as many your age are doing (and as we all did at that age).
Of course, when you go on to mention "(intentional) design flaws" as well as "immoral monetizing practices" you are turning the entire discussion into an entirely subjective one, and one that is not necessarily anything to do with age, merely one person's understanding of morality versus someone else's, both equally validly held. As we get older, do we tend to become more tolerant of the other person's point of view? Quite possibly, yes.
I don't think there's a definitive "right" or "wrong" for this problem since no one can speak for a group of players. I'd prefer more inclusive terms instead of a straight "true or false".
However, what I can say with certainty is "wrong" is your understanding of my post. When I claim "older player don't have much time to play", I specified it's the 30-49 year-old age group, which is above the average 33-year-old. I also said somewhere else in this thread that the 60-79-year-old age group will have more time to play after their retirement.
Convicting "right" or "wrong" comes after reviewing the other's arguments.
I was referring to your original post, in which you said:-AlextheMuspel wrote: »Moreover, a LOT of players seem to come from the EQ era, meaning that they've probably played this genre for decades. They seem more tolerable towards the game company's monetization practices. I thought about why this is the case, and I came up with the following answer: they probably don't have much time to devote to gaming. At the moment, ESO is possibly the only game that they regularly play now, so their tolerance is higher.