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To the ZoS balancing team, with regards to PvE Bow/Bow DDs

  • Provin915
    Provin915
    ✭✭✭
    Thought on bow/bow after the new updates? I've always ran Tzogvin and it's getting a slight buff. But the new Kinras Wrath set looks great too.
  • Doczy
    Doczy
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    why you think Zos has a balancing team?
  • Pallio
    Pallio
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    Bow/Bow is dead because it hurt someone in PvP one time and it will continue to be nerfed every patch.

    If they wanted it to have a place.in PvE they would have increased Bow base damage = 2 hand melee, a long time ago, as a 1 hand item it is always going to be low, similar to just having 1 dagger. Let alone nerfing anything that hits hard like this patch.
  • MudcrabAttack
    MudcrabAttack
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    It's probably meta for stamina again :wink:

    https://www.youtube.com/watch?v=RqT-wiatNkI

    But only if you like running backward and forward

    276ec4d1c6b10c8c2466ed9d327dd367.gif
    Edited by MudcrabAttack on March 8, 2021 3:55PM
  • Annurang
    Annurang
    ✭✭
    Provin915 wrote: »
    Thought on bow/bow after the new updates? I've always ran Tzogvin and it's getting a slight buff. But the new Kinras Wrath set looks great too.

    I have to say I'm not completely disappointed, but far from satisfied. On one hand DPS doesn't seem dramatically reduced (I'd say 1-2k but I couldn't do a complete parse at the time) and when you factor in my "823"CP that means that by 1200cp it could climb like from 80 to 83k I'd say, mid 80ies even, as another poster above suggested (long way to go for the actually big dps numbers). There's a number of factors that make bow feel a lot smoother to play but at the same time nothing actually gives any significant dps increase. The fact that your snipes channel at 0.8s makes target acquisition a lot faster and the whole rotation a lot smoother, as the DoTs come closer together and you can fit more complete snipe casts between them. That being said the actual damage hits seem gutted. Prenerf snipe felt like it did ~10-15k more damage on vet dung. mobs but I'll compare parse-sheets soon and i'll have definate numbers.

    Again, it doesn't look like a nerf, but we still have a long way to the proper 100k dps classes (As ranged stamNBs).

    Kinras could be interesting, it will mess up the classic tzogv/rele build tho cause you have to decide between returning to clunky lightweight trap (would never go barb, as it's for our melee friends) or losing the minor slayer in place of rele. (Imo 1 minor slayer set should be mandatory if you're looking for max PvE dps). There are other options I will be exploring but I will not name sets and combos still. Overall I'd say I'm thinking about opening a new post specifically for "ranged StamNB viability" because I realized that my biggest problem wasn't as much with bows (albeit underpowered), as it was with "NB can only do serious dmg with bows at melee range" >.< Which is a shame, cause it seemed like it was a trademark bow-using class. I mean, I could maybe guess the Warden as a choice (after he came out) but who could guess (aside ZoS) that the best archer class choices would be Necromancers and Sorcerers.
  • Grianasteri
    Grianasteri
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    Indeed, bow/bow has never really been a thing, certainly not in terms of competing with top DPS in PVE. In PVP of course ganking has long been established with bows and remains reasonably effective.

    For PVE though... Shortly after Warden came out I felt a bow/bow character may be able to work, I was pretty excited about creating a variation of the widely known and appreciated bow architype within fantasy. I theory crafter a few options. The warden seemed to lend itself to ranged game play and I managed to create a fairly effective bow/bow character.

    I mean, it kinda worked, its just it was pretty fiddly and required a lot of (relatively speaking when comparing with other builds) button bashing and concentration to keep the dps up, which I never managed to get anywhere near as high as my more conventional dps characters standards. It was fun, if a little annoying constantly hearing people question your sanity or if you deserve a place in a dungeon/trial with such a freakish build.

    Ultimately, it ended up being one of I think only 2 or 3 characters I have ever deleted. I would like to have kept it and experimented further, I do feel I never realised its potential or learned its intricacies properly. But it just wasnt effective enough and I had, and still have a ton of other character builds I want to create.

    If zos ever sees fit to provide us with more than the paltry 18 character slots that the player base is crying out for, I will definitely try out bow bow in pve again.
    .
    Edited by Grianasteri on March 9, 2021 12:46PM
  • Provin915
    Provin915
    ✭✭✭
    Annurang wrote: »
    Provin915 wrote: »
    Thought on bow/bow after the new updates? I've always ran Tzogvin and it's getting a slight buff. But the new Kinras Wrath set looks great too.

    I have to say I'm not completely disappointed, but far from satisfied. On one hand DPS doesn't seem dramatically reduced (I'd say 1-2k but I couldn't do a complete parse at the time) and when you factor in my "823"CP that means that by 1200cp it could climb like from 80 to 83k I'd say, mid 80ies even, as another poster above suggested (long way to go for the actually big dps numbers). There's a number of factors that make bow feel a lot smoother to play but at the same time nothing actually gives any significant dps increase. The fact that your snipes channel at 0.8s makes target acquisition a lot faster and the whole rotation a lot smoother, as the DoTs come closer together and you can fit more complete snipe casts between them. That being said the actual damage hits seem gutted. Prenerf snipe felt like it did ~10-15k more damage on vet dung. mobs but I'll compare parse-sheets soon and i'll have definate numbers.

    Again, it doesn't look like a nerf, but we still have a long way to the proper 100k dps classes (As ranged stamNBs).

    Kinras could be interesting, it will mess up the classic tzogv/rele build tho cause you have to decide between returning to clunky lightweight trap (would never go barb, as it's for our melee friends) or losing the minor slayer in place of rele. (Imo 1 minor slayer set should be mandatory if you're looking for max PvE dps). There are other options I will be exploring but I will not name sets and combos still. Overall I'd say I'm thinking about opening a new post specifically for "ranged StamNB viability" because I realized that my biggest problem wasn't as much with bows (albeit underpowered), as it was with "NB can only do serious dmg with bows at melee range" >.< Which is a shame, cause it seemed like it was a trademark bow-using class. I mean, I could maybe guess the Warden as a choice (after he came out) but who could guess (aside ZoS) that the best archer class choices would be Necromancers and Sorcerers.

    Ty for the update. I will definitely join you if you start a ranged NB post. Overall, I also hit around 5-10K less on LA (around 30-35K crits atm). I do like the smoothness of the skill now; imo its quite nice just ''low'' PvE dmg. What do you think about this: ''LA has a built in execute in PvE content''.

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