Despite not being a game designer but only a fellow denizen of beautiful and harsh Morrowind, I am certain there are lots of ways to go about this without affecting PvP performance radically, off the top of my head comes an adjustment to the hawk's eye passive or generally a stacking buff/debuff that takes time enough to make it almost irrelevant to PvP but any kind of change to the "right" direction would be more than welcome. I sincerely hope that this post is taken into consideration by any member of the ZoS "dps engineering" team in order for us bow-loving adventurers to have a rewarding and balanced experience in all of Tamriel!
GrumpyDuckling wrote: »The Hawk Eye passive is my main issue with the bow.
I think it's silly that the bow is forced to deal with this stacking/damage-building nonsense to fully realize the power of the skills, just to see 25% of your damage fade away in all content if you miss weaves in a short window, or if there is a lull in combat.
FrancisCrawford wrote: »Why Silver Shards on the bar if it's not in your rotation?
Why the new Lethal Arrow over a true spammable anyway?
Did I understand correctly that adding a Maelstrom Bow in place of the mismatched monster pieces added a small about of DPS at the cost of a lot of survivability?
bow has one thing doing bad for it, and it is that it forces u into range to gain "maximum" damage. sadly it is not always possible in dungeons/trials, and most importantly, it puts u away from the heals/buffs.
Vateshran bow was a step that might have closed the gap, but since the 33% was additive and not multiplied, it was hurt by old cp (and will be hurt by new cp) for diminishing returns, making it worse than wearing a monster set (especially noticable now when tzogvin is buffed). if they ever make Vateshran bow a multiplied buff, it will open new options for bow users. (i tried making a thread about it, but people were saying that it is still used in no cp pvp, which gets no change if it will be a multiplied buff cause there is no cp there:/)
In the past year or more, snipe (as well as a host of other changes to skills that a bow/bow PvE DD might use) has been adjusted again and again with regards to allowing a degree of counterplay in PvP, which is absolutely understandable. As a PvE bow/bow NB main though, I've only seen my ability to parse drop to ever lower depths. After rigorous research, theorycrafting and testing, while wearing top-tier fully upgraded gear and with strictly single target DPS focused builds (to the point of having marginal survivability for trials) I reluctantly accepted the fact that I'll always be able to produce DPS parses (on trial dummy, from max range without using melee skills) of up to 70-73k dps that is anywhere from 30 to 20% lower than the best DPS classes in game.
Seeing as bow users (with it being the main damage dealing weapon) is a standard playstyle archetype in literally every MMO-RPG/RPG I've enjoyed so far, I am at a loss to comprehend why ESO chooses to have this playstyle underperform to that extent in comparison to others (with it being the only option for a stamina DD to be a ranged DPSer as well). I understand that we are way too far from grasping how the overall CP overhaul and already announced potential changes might affect every PvE DPS class, but from what has already been released, it is indicated that not only there wont be any significant improvement, but it might drop even further down, once again. From my everyday experience in game, I rarely see other "highly performing" bow/bows (if any at all) as they must be one of the lowest populations of damage dealers, driven by the fact that their "terminal ballistics" aren't nearly as promising as other "decent" PvE dps classes like a Magicka Sorcerer, a fact which leads me to believe that bow/bow playstyle is either being neglected or purposely eliminated from the available options a player has, which directly contradicts ESO's "build diversity" policy.
Despite not being a game designer but only a fellow denizen of beautiful and harsh Morrowind, I am certain there are lots of ways to go about this without affecting PvP performance radically, off the top of my head comes an adjustment to the hawk's eye passive or generally a stacking buff/debuff that takes time enough to make it almost irrelevant to PvP but any kind of change to the "right" direction would be more than welcome. I sincerely hope that this post is taken into consideration by any member of the ZoS "dps engineering" team in order for us bow-loving adventurers to have a rewarding and balanced experience in all of Tamriel!
As to further support my claim, below is some information of my build but as the server is currently down I can currently share only parts of it:
770CP Dark Elf Nightblade (PC/EU)
Mundus stone: The Shadow
Frontbar: Mark Target/Lethal Arrow/Silver shards/Camouflaged Hunter/Relentless focus ult: Incapacitating Strike
Backbar: Dark Shade/Endless Hail/Poison Arrow/Camouflaged Hunter/Leeching Strikes ult: Ballista (the one that is actually used)
Sets: Tzogvin's Warband (with frontbar weapon) / Arms of Relequen (always on) / The Master's Perfected Bow (Almost identical performance to Thunderous Volley) / x1 Balorgh / x1 Slimecraw
(all of the above at legendary/yellow quality)
Poison: Double DoT poison
Foodbuff: Dubious Camoran Throne
Traits/Enchants: Precise on front bar / Infused - Weapon damage on back bar / Divines on all pieces / Stamina enchant on all pieces with x1 Health Enchant on Helmet
Potions: Essence of Weapon Power
My CP allocation follows the principles of well known stamblade guides like Alcast's and other well established theorycrafters, that are specifically made for similar bow/bow setups.
Rotation:
Prebuff: Relentless Focus - Leeching strikes - Dark Shade - Essence Pot
Initiate: Endless hail / LA / Poison Arrow / Barswap / LA
Main Rotation: Lethal Arrow / LA / Lethal arrow / LA ... until Endless Hail is almost over, using Spectral Bow proc on Cooldown whenever on front bar in place of Lethal Arrow,
Barswap / LA / Endless Hail / LA / Poison Arrow / Barswap / LA / Lethal Arrow / LA ... until Endless hail is down, then on the 2nd rotation refresh Dark shade/Leeching Strikes together with Endless Hail / Poison arrow -> Rinse and repeat.
By no means do I claim that I have the absolute best bow/bow DPS build, that being said, I have tried lots of iterations, with varying amounts of armor penetration (by adjusting CP or adding a Kra'gh piece) to cater to different group setups always keeping the 18.2k threshold in mind with either frontbar Master's bow (together with poison arrow instead of silver shards) while using Maelstorm Bow for backbar (with a noticeable HP decrease at the loss of a heavy piece) as well as other sets altogether (that introduce lightweight trap in rotation when swapping Tzogvin's) but with no significant DPS improvement.
Build altering suggestions that promise an increase in single target DPS are always welcome and I am more than happy to try them out and prove myself wrong.
PS: My sincere thanks to the ZoS team for taking this huge step with the CP rework and for trying to promote freedom (and consequence) of choice, for the constant attempt to balance this intricate machine that is ESO and generally for taking care our beloved One Tamriel!
PS2: If any of you agree with my points, upvote and help the bow/bow minority become a reliable DPS class again!
Azura's blessings,
Annurang
BXR_Lonestar wrote: »This seems to be Zos' combat doctrine where ranged characters just do less DPS overall than melee characters to make up for the fact that they don't have to stop DPSing during certain encounters/mechanics force melee range dps characters to stop dpsing. However, I agree that the amount of damage difference between ranged/melee dps is just stupid.
One suggestion I may have for you is maybe trying to replace lethal arrow with a different skill, because snipe and all of its morphs represent a DPS loss due to cast time, similar to a heavy attack. You might be able to push up to 80k DPS if you insert a skill that has a much faster cast time in that slot. I'm less familiar with NB's, so I don't have any particular skill suggestions, but it is definitely something that may be worth looking into.
MudcrabAttack wrote: »Careful what you wish for, Bow Bow is relatively strong on the PTS since the weapon passives were actually buffed a little. Tzogvin is relatively stronger than live. And there's a new set available to bow users with constant uptime of major berserk, which is pretty huge. And in spite of a nerf to snipe damage on PTS, what's really pushing bow bow relatively higher than melee is the wiping out of 20% damage multipliers from CP. With fewer multipliers watering down the big bow buffs on PTS, Hawk Eye and Long Shots are buffing damage better than on live servers. My guess is it's adding 3% overall damage, which somewhat offsets the nerf to snipe.
Fighting from long range is more of a luxury to me that I happily adapt when bosses do their AOE ground stuff. The bow build I use on my Nightblade is close to yours, but I expect a lot more to happen in melee range, so I would slot killers blade for the passive crit bonus and to have around as an execute, hit things with the cheap NB ultimate for the extra 20% damage buff, and use a different set than Tzogvin while slotting barbed trap for the minor force, those three changes would drive up dps a bit. Vateshran buffs single target damage too.
Next patch I'm adding soul trap back to a bar and replacing incapacitating strike with soul harvest for the ultimate generation, and probably replacing ballista with shooting star. Magic-based damage that scales with stamina is getting a buff next patch, and the regen gained from light attacks while incap strike is slotted is really unnecessary next patch since snipe is cheaper.
bow has one thing doing bad for it, and it is that it forces u into range to gain "maximum" damage. sadly it is not always possible in dungeons/trials, and most importantly, it puts u away from the heals/buffs.
Vateshran bow was a step that might have closed the gap, but since the 33% was additive and not multiplied, it was hurt by old cp (and will be hurt by new cp) for diminishing returns, making it worse than wearing a monster set (especially noticable now when tzogvin is buffed). if they ever make Vateshran bow a multiplied buff, it will open new options for bow users. (i tried making a thread about it, but people were saying that it is still used in no cp pvp, which gets no change if it will be a multiplied buff cause there is no cp there:/)
I am sorry but I will have to completely disagree with this, as forcing a ranged bow character to fight in melee completely negates the point of carrying a ranged weapon.
Forcing? Nobody is forcing you. I was just stated that the melee bow set that was supposed to close the gap between bow and non bow builds when the fight is forced to melee is weaker than wearing meta sets when fighting in melee.
And if you think being in melee is dumbing down the game that's your opinion, I like my builds melee, that's where AoEs are, both ally and non ally.
More importantly, the 2 healers don't need to babysit 8 dds running all over the place. I had one of those "believing that standing still is dumbing down combat" people that was running around with Selene cone on the first boss in vLoM running away from healer heals, blaming healer for their death when the damage ticks from that cone can be outhealed by a simple vigor even if heal is not there.
PS. As a NB you should be happy cast time on bow was shortened (in addition to more skills per minute, they also line up better with dots). Now u can cast more merciless bows. And the damage loser you will experience (like all of us) will mostly be from CP lost.
props for the write up, but sadly It does not appear that devs listen to feedback on the forums. They are going to use their internal measurements to balance, not actual gameplay (sadly).
idk, I lose around 13% dmg going bow bow, and it feels like next patch it is going to be a bit better too, since daggers are nerfed, bows are buffed, tzogvin buffed, etc etc. I feel like your 70-73k parse is due to lack of gear/personal skill.
QuebraRegra wrote: »toxic PVP tactics killing PVE content.
this should have stopped long ago... yet they continue to balance them as a whole. Separate PVE/PVP balance for ALL things. Even the back office spreadsheet tycoons can see that snipe has been killed in PVE?
@Annurang Your setup and possibly rotation are not fully optimised. Bow/bow setup is capable to get way more then 70-73k on iron dummy. Just slotting dual wield on front bar won't give You 20k DPS more. You can oscillate in the 90k-100k departament with bow/bow on stamblade.
I want ranged combat to be viable PvE, but most encounters today punish it.
- Bosses will intentionally target or charge the farthest character with unique attacks
- Most heals and buffs are in front of the caster or area with medium range, so you have to be in front of the healer
- Almost all synergies and effects from monster sets require melee/close range
- Hawk Eye helps mainly against giant bosses standing still or during add phases, quickly going away during mechanics or crowd control
SidraWillowsky wrote: »A stamden with the Vateshran bow on the front bar/Maelstrom on back + Swamp Raider + Relequen can pull absolutely insane single-target DPS... in front of the trial dummy. The highest trial dummy DPS I've ever pulled was with this build, and I'm not great with bows. Things completely fell apart in practice, though.
As you mentioned, however, that forces a bow build to be in melee range.
I agree with your post, however; bow/bow builds have been nerfed since Elsweyr and at one point content creators didn't seem to be bothering to come up with bow/bow builds. IMO they need to rework light/heavy attacks to not be so freaking awkward. Bows are so much more difficult to weave on than any other weapon.
bow has one thing doing bad for it, and it is that it forces u into range to gain "maximum" damage.
That is a point that is making more and more sense to me as I go through the totality of the issues at hand. Longshots is highly impractical in mass PvE content and the fact that I (and most bow/bow non-Vateshran users) use max range to parse makes our results superficial with the realistic numbers dropping even lower. An adjustment or complete replacement to Longshots is highly necessary when no other class has such range dependencies.