Yes, I filed a bug report the first week regarding the zero tempers in blacksmithing, clothing, and jewelrycrafting.
I also filed a bug report this week because the updated tooltip still makes no sense for a crafter with maxed extraction passives. It continues to refer to “more powerful” tempers of each category, but there are no more powerful tempers than gold, which can already be unlocked of course with 3/3 in the extraction skill point passives. Once that last level is unlocked in all four crafts, the node is worthless if its tooltip is to be believed.
Is this node supposed to give more of those tempers? Or is it just an alternative to using skill points? They really need to clarify this.
You never know, maybe it's for a future update when they plan on bringing out mats for mythic upgrades!
So it is released now and what does it actually do? Couldnt find any specific information
Well, then it would be good if @ZOS_GinaBruno could clarify it a bit. Not the exact formula, but at least does it do anything if you already have all crafting passives maxed out? The problem is that it is slottable, so you must sacrifice something to use it
Thanks! Now it is clear. Sorry, Im a returning player so I didnt pay attention to PTS cycle
Well, then it would be good if @ZOS_GinaBruno could clarify it a bit. Not the exact formula, but at least does it do anything if you already have all crafting passives maxed out? The problem is that it is slottable, so you must sacrifice something to use it
Earlier in this thread it was shown that it does add an effective level to 3/3 to make it about 4/3. More specifically, it increases temper yields by around 12.5% compared to 3/3 extraction alone:
https://forums.elderscrollsonline.com/en/discussion/562770/meticulous-disassembly-still-broken-in-6-3-4-for-jc-other-craft-not-tested
Gina already confirmed it’s meant to stack with maxed extraction passives in the patch notes for 6.3.4, the last incremental before Update 29 hit live. She explained that it would increase drop rates for tempers even above the 3/3 extraction rate, but she added that it wasn’t feasible to include a specific number as to how big an increase because that depends on how many extraction passives you have for each craft and differs depending on the color of the temper as well.
starkerealm wrote: »Well, then it would be good if @ZOS_GinaBruno could clarify it a bit. Not the exact formula, but at least does it do anything if you already have all crafting passives maxed out? The problem is that it is slottable, so you must sacrifice something to use it
Earlier in this thread it was shown that it does add an effective level to 3/3 to make it about 4/3. More specifically, it increases temper yields by around 12.5% compared to 3/3 extraction alone:
https://forums.elderscrollsonline.com/en/discussion/562770/meticulous-disassembly-still-broken-in-6-3-4-for-jc-other-craft-not-tested
Gina already confirmed it’s meant to stack with maxed extraction passives in the patch notes for 6.3.4, the last incremental before Update 29 hit live. She explained that it would increase drop rates for tempers even above the 3/3 extraction rate, but she added that it wasn’t feasible to include a specific number as to how big an increase because that depends on how many extraction passives you have for each craft and differs depending on the color of the temper as well.
The problem with that 12.5% number is, it ends up falling inside the margin of error. Data was collected using 80k raw materials, which means 8k refinements. The drop rate for materials did not appear to meaningfully change during 10k material refinement batches. (Noteworthy, because the multi-refine is limited to 10k items.) (We're talking about a difference between 3% and 3.375% for gold materials.)
So, it's supposed to increase the drop rate. Does it? I dunno.
Data was collected using 800k items, so 80k refines
Yes, there is still a large margin of error in the exact drop rate increase.

I'm simply running a binomial distribution test on the data...
I've very clearly stated at some point that the 12.5% is my "best guess", and not that it's definitively that.
We're talking about 2 different percentages and mixing them up.
My percentages are per material refined. So can multiply by 10 to get the per refinement rate, which is what you're looking at.
Here's the analysis on a per refine basis
I'm very, very confident that the drop rate has changed
starkerealm wrote: »I'm simply running a binomial distribution test on the data...
Translation: You took the part, divided it by the whole, multiplied the result by 100 (or, rather, let the cell formatting tool handle that last part), and... oh, right that's what we call a percent.I've very clearly stated at some point that the 12.5% is my "best guess", and not that it's definitively that.
And I was responding to stating that value as fact, without any acknowledgement of it being speculative.We're talking about 2 different percentages and mixing them up.
Not exactly. There are two relevant percentages. There's the percentage that the Meticulous Disassembly modifies (or is supposed to modify), the drop rate. So, when you add 12.5% to your drop chance, that means that there is now a 112.5% chance of gold items dropping relative to normal. However, the total percentage chance of that drop is much lower. The thing is, when trying to determine the former, the margin of error only cares about the latter.My percentages are per material refined. So can multiply by 10 to get the per refinement rate, which is what you're looking at.
No, because if you did that, all of this information is utterly worthless.
There is a 0% chance of a single unrefined material ever producing an upgrade item in ESO. Not, it's low. Not, it's .5%. It is zero. This may come as a shock, but a single unit of raw materials cannot be refined at all. So, if we take your data at face value, we know it is false.
This is specifically taking your survey population, and then changing the number to modify your margin of error in order to lend your data more credibility. If you want that larger sample size, you need to collect the larger sample size.
So, instead basing your calculations on the number actual events you just added a zero to make it sound more legitimate... ugh.Here's the analysis on a per refine basis
I'm very, very confident that the drop rate has changed
Okay, so now I have an additional methodological issue, and I'm not going to hammer on this.
I've been assuming, up to this point, that you've been basing this data off of Jewelry extraction on the PTS. This is because, the template characters have an unlimited amount of dust. But, of course, this data was accrued over time, from a live character.
Now, that data could be extremely useful... if you preserved the dates when those refinements took place, and didn't just file it all into a slurry. Because it could provide useful trending information (and yeah, at that point we just kinda live with a significant margin of error.)
Unfortunately, when we're looking at this right now... not so much.
here is the page for the blacksmithing data.So, looping back again, your 80k refines test returned a drop rate of 0.56%. Except, your margin of error was .34%. Meaning, based on your data, with Meticulous assembly slotted, we can only confirm that the drop rate of Chromium grains is somewhere between .22% and .9%.