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Do you want to turn PVP into a skill-less Call of Duty game for six months?

  • Dr_Ganknstein
    Dr_Ganknstein
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    caperb wrote: »
    Artorias24 wrote: »
    [Quoted post was removed]

    How is it more skill-based when the game is only limited to 19 sets?

    [Quoted post was removed]

    Read the post above your post to know how gear lets you carry skill against huge zergs. I talked about how vicious death which is a proc set can help.

    [Quoted post was removed]

    Knowing how to use the gear and what gear to use and get the right stats, but that is one part of it not all of it. What skills you use on your skill bar and what you do in combat and what potions you use for example are the other parts.

    None of which require specific armor sets to do. How do I know? Because people play their toons every day w/out proc sets using proper rotations. So they're less skilled than someone that has gear help? In every other game I play, people relying on a crutch, proc set gear for this one, are considered less skilled than people that don't. When my Assassin in swtor, in full PvE gear, beat a Pub Sentinel in full PvP gear 1v1, which one of us was more skilled? The Sent, relying on PvP bonuses from his gear, or me, who had no bonuses from the gear, and still won?

    [Quoted post was removed]

    [Quoted post was removed]

    putting together a build
    Yeah, this "picking the right equipment is Skill!" idea is an interesting contrast to the age-old view that PvP in MMOs would be more "skill based" if everyone got default equipment & stats, so that everyone was on an equal footing.

    So that the player's skill would be what mattered, not the fact that Player A has rare armor & 50% higher stats.


    Which is why true PvP games (built & balanced specifically for PvP) will always be better PvP games than these MMO minigames (where you can have different levels/gear/CP/stats/etc, and someone's skill might be overwhelmed by gear & levels)

    False. Having knowledge of whats in the game is useful. One could call that a skill. It would be like playing Call of Duty and having no idea what the perks or guns do. What you want is a dumbed down version of the game, like CoD with only 1 gun and no perks. I bet more then half the people wanting this are on console and havnt even experienced it yet. Combat takes less skill now because you no longer have to worry about a ton of stuff. No more making sure you dont target the engine guardian by mistake, evading a crimson proc, etc. Now its just avoid the zerg, evade the sorc streaks. These are just a few examples, I could go on.
    Edited by ZOS_ConnorG on March 8, 2021 4:26PM
  • Goregrinder
    Goregrinder
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    Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.
  • JamieAubrey
    JamieAubrey
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    This is why I NEVER gold anything, Purple all the way
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

    You are welcome to review the Community Rules here.
    Staff Post
  • VaranisArano
    VaranisArano
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    People who claim proc sets don't require skill read this:

    imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.

    Vicious Death is a weird one for me.

    On the one hand, it takes a ton of skill to be a good bomber. The Vicious Death proc rewards that skill with extra damage. As you say, a player who knows what they are doing can wreak havoc with an unprepared group.

    On the other hand, during the first Midyear Mayhem, I slapped Vicious Death on my healer build and got a number of my Whitestrake killing blows from VD proccing on the oils I was pouring down on the heads of attackers in a choke point.

    Vicious Death is one of those sets that takes skill to use for maximum efficiency, sure...but it's also a set that awards free AOE damage whenever you kill someone, even if it's me getting the killing blow by firing off light attacks and Clench into a crowd of Midyear Mayhemers in between healing my teammates. (I think the siege weapons proccing set effects has since been patched out?)

    I guess what I'm saying is that while skilled players used it, there's no skill requirement to use Vicious Death. I've used it for for free damage against massed players before and I'm about as far from a skilled bomber as you could ask. :smiley: In fact, I was wearing VD precisely to cover for my healer build not getting many killing blows on my own and it served that purpose pretty well!

    From my experience, VD is a hard set to proc if you're not a good player. If it procs on siege damage which it should not you have to blame the game code.

    Prior to the Sload's debacle of Summerset, IIRC, sets did proc off of siege weapons. Yeah, it got changed later, but that was an example of what I was doing. I also got VD procs with killing blows from light attacks and Clench, as I said.

    And I feel like I'm repeating myself, but I as a not very good damage dealer was able to proc VD and get free damage and not a few kills during Midyear Mayhem. It wasn't exactly peak performance or anything, but there's no skill requirement of "Are you a good player or not?" to score a killing blow and proc VD. I did it on my healer.

    So while you are correct that Vicious Death takes skill to use to maximum effectiveness against groups, I'd say I'm a fairly good example that Vicious Death doesn't take much skill to slap on and still get free damage and some kills from the proc.


    (I get that most players don't admit to using proc sets to get cheap kills, but I will. I love playing my healer and I really wanted that Star-made Knight achievement. The easiest way for me to get my 50 killing blows was to slap on proc sets to do extra damage for me while I healed and threw out light attacks and Clench. I chose VD and it worked pretty well for that purpose.)

    midyear mayhem are PvE players. Generally, I usually don't proc VD with just light attack or clench in Cyrodiil and every time I got killed by vd it was a bomber with proxy.

    So? What's your point?

    That getting free damage from Vicious Death is fine because in order to get the free damage on experienced players you probably need a certain amount of skill to get yourself in position to bomb successfully?

    Because my point is that I didn't need any great skill to get that free damage from Vicious Death. I just needed a killing blow. And again, I don't imagine that most players talk about getting killing blows with a light attack, but my healer does it semi-regularly purely because I weave light attacks with my healing. It's not exactly "thrilling, skilled gameplay" but it's practical. Which is one of the points of no-proc gameplay...should I really be rewarded for my light attacking with extra proc damage? It's worth thinking about.
  • Eedat
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    BlueRaven wrote: »
    I said it in another similar thread and I will say it here.

    PvP player complaints have just ruined heavy and light armor to the point that two of my guilds are questioning if they actually complete trials anymore.

    So I am having a hard time feeling any compassion for complaints over cyrodiil.

    I mean if your trial guild was relying on pure damage creep and PvE tanks being broken to clear content it sounds like it's an issue with your group and not the game. Tanks were just as broken as DPS in PvE but nobody says anything about it because they don't have a hard metric to be compared to like a DPS number.
  • gariondavey
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    This thread is hilarious...
    Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.

    This, exactly. Lmao.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Dr_Ganknstein
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    This thread is hilarious...
    Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.

    This, exactly. Lmao.

    You guys just want easymode because when all the sets were enabled it was too difficult for you. If you were getting clapped before, you will still be getting clapped.
  • robertthebard
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    This thread is hilarious...
    Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.

    This, exactly. Lmao.

    You guys just want easymode because when all the sets were enabled it was too difficult for you. If you were getting clapped before, you will still be getting clapped.

    Ironically, I'm seeing it the other way, and I'm going to base that on posts that are both in this thread, and opening posts for other threads where "nobody can kill anyone any more" because of the removal of the proc sets. This sure seems to run counter to what you're trying to say here.
  • Chrysa1is
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    If anything, winning at pvp without proc sets is skillFUL in my opinion. Relying on proc sets to do the work for you requires less skill.
  • Urzigurumash
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    Chrysa1is wrote: »
    If anything, winning at pvp without proc sets is skillFUL in my opinion. Relying on proc sets to do the work for you requires less skill.

    And fighting games are even more skillful, if you want the most pure test of manual dexterity you should play those.

    Fact of the matter is a lot of us are getting hit hard in the bank account with this change, other players have the wealth to immediately adapt and gain an objective numerical advantage.

    If you care about the well-being of your fellow players who aren't sitting on millions, read and comment:

    https://forums.elderscrollsonline.com/en/discussion/564009/the-no-proc-bail-out-our-golded-out-bank-accounts-are-too-big-to-fail#latest
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Jeffrey530
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    caperb wrote: »
    Artorias24 wrote: »
    [Quoted post was removed]

    How is it more skill-based when the game is only limited to 19 sets?

    [Quoted post was removed]

    Read the post above your post to know how gear lets you carry skill against huge zergs. I talked about how vicious death which is a proc set can help.

    [Quoted post was removed]

    Knowing how to use the gear and what gear to use and get the right stats, but that is one part of it not all of it. What skills you use on your skill bar and what you do in combat and what potions you use for example are the other parts.

    None of which require specific armor sets to do. How do I know? Because people play their toons every day w/out proc sets using proper rotations. So they're less skilled than someone that has gear help? In every other game I play, people relying on a crutch, proc set gear for this one, are considered less skilled than people that don't. When my Assassin in swtor, in full PvE gear, beat a Pub Sentinel in full PvP gear 1v1, which one of us was more skilled? The Sent, relying on PvP bonuses from his gear, or me, who had no bonuses from the gear, and still won?

    [Quoted post was removed]

    [Quoted post was removed]

    putting together a build
    Yeah, this "picking the right equipment is Skill!" idea is an interesting contrast to the age-old view that PvP in MMOs would be more "skill based" if everyone got default equipment & stats, so that everyone was on an equal footing.

    So that the player's skill would be what mattered, not the fact that Player A has rare armor & 50% higher stats.


    Which is why true PvP games (built & balanced specifically for PvP) will always be better PvP games than these MMO minigames (where you can have different levels/gear/CP/stats/etc, and someone's skill might be overwhelmed by gear & levels)

    False. Having knowledge of whats in the game is useful. One could call that a skill. It would be like playing Call of Duty and having no idea what the perks or guns do. What you want is a dumbed down version of the game, like CoD with only 1 gun and no perks. I bet more then half the people wanting this are on console and havnt even experienced it yet. Combat takes less skill now because you no longer have to worry about a ton of stuff. No more making sure you dont target the engine guardian by mistake, evading a crimson proc, etc. Now its just avoid the zerg, evade the sorc streaks. These are just a few examples, I could go on.

    So skillful to slap on zaan and vh staff. kill others while being semi afk
  • Norith_Gilheart_Flail
    Norith_Gilheart_Flail
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    People who claim proc sets don't require skill read this:

    imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.

    That's not a clever demonstration of gameplay. It's a grotesque mechanic of something doing work on your behalf.

    No, I am glad proc sets are gone.
  • Dr_Ganknstein
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    This thread is hilarious...
    Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.

    This, exactly. Lmao.

    You guys just want easymode because when all the sets were enabled it was too difficult for you. If you were getting clapped before, you will still be getting clapped.

    Ironically, I'm seeing it the other way, and I'm going to base that on posts that are both in this thread, and opening posts for other threads where "nobody can kill anyone any more" because of the removal of the proc sets. This sure seems to run counter to what you're trying to say here.

    Yeah when you look at it as if you are the one using the cheese lord proc sets. I can see that. I was speaking as if you are trying to survive while fighting against them. Will this help the game in the long run? I hope so. I'd rather they had just nerfed the sets that needed it. I will say I'm enjoying not accidentally targeting an engine guardian though 🤣
  • Dr_Ganknstein
    Dr_Ganknstein
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    Jeffrey530 wrote: »
    caperb wrote: »
    Artorias24 wrote: »
    [Quoted post was removed]

    How is it more skill-based when the game is only limited to 19 sets?

    [Quoted post was removed]

    Read the post above your post to know how gear lets you carry skill against huge zergs. I talked about how vicious death which is a proc set can help.

    [Quoted post was removed]

    Knowing how to use the gear and what gear to use and get the right stats, but that is one part of it not all of it. What skills you use on your skill bar and what you do in combat and what potions you use for example are the other parts.

    None of which require specific armor sets to do. How do I know? Because people play their toons every day w/out proc sets using proper rotations. So they're less skilled than someone that has gear help? In every other game I play, people relying on a crutch, proc set gear for this one, are considered less skilled than people that don't. When my Assassin in swtor, in full PvE gear, beat a Pub Sentinel in full PvP gear 1v1, which one of us was more skilled? The Sent, relying on PvP bonuses from his gear, or me, who had no bonuses from the gear, and still won?

    [Quoted post was removed]

    [Quoted post was removed]

    putting together a build
    Yeah, this "picking the right equipment is Skill!" idea is an interesting contrast to the age-old view that PvP in MMOs would be more "skill based" if everyone got default equipment & stats, so that everyone was on an equal footing.

    So that the player's skill would be what mattered, not the fact that Player A has rare armor & 50% higher stats.


    Which is why true PvP games (built & balanced specifically for PvP) will always be better PvP games than these MMO minigames (where you can have different levels/gear/CP/stats/etc, and someone's skill might be overwhelmed by gear & levels)

    False. Having knowledge of whats in the game is useful. One could call that a skill. It would be like playing Call of Duty and having no idea what the perks or guns do. What you want is a dumbed down version of the game, like CoD with only 1 gun and no perks. I bet more then half the people wanting this are on console and havnt even experienced it yet. Combat takes less skill now because you no longer have to worry about a ton of stuff. No more making sure you dont target the engine guardian by mistake, evading a crimson proc, etc. Now its just avoid the zerg, evade the sorc streaks. These are just a few examples, I could go on.

    So skillful to slap on zaan and vh staff. kill others while being semi afk

    Yes zaan is cheese nerf zaan. Slap on vicecanon and you will see what I'm talking about.
  • gariondavey
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    This thread is hilarious...

    You guys just want easymode because when all the sets were enabled it was too difficult for you. If you were getting clapped before, you will still be getting clapped.

    Not really. I play bgs with a lot of leaderboard/rank 45-50 people, and also ravenwatch (seen you a few times, actually). Bgs were becoming pretty dull for myself and many others with the excessive proc meta. I can play with stats or procs. When the change to no procs came to cyro, gameplay was much more enjoyable. If anything, people were easier to kill because they aren't getting free crimson procs to full, etc.

    To me, easymode is the ability to light attack/use 1 ability and apply a ton of damage vs landing multiple abilities. (Aka proc sets). I main stamplar. Back in previous stat metas, I'd get 800k maybe in a sweaty bg. With proc sets (Aka a few weeks ago) I could get 50 percent more damage.

    I agree, if you got clapped before you'll get clapped now. But also many who didn't get clapped before are getting clapped now.

    Cheers, looking forward to your funny videos.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • amm7sb14_ESO
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    Artorias24 wrote: »
    [Quoted post was removed]

    How is it more skill-based when the game is only limited to 19 sets?

    Because you can't be carried by sets now?
  • Minalan
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    All we’re missing now is legions of people running the broken builds that some YouTuber told them to try.

    If that’s “skill”, I’m glad it’s gone. No procs for six months!
  • amm7sb14_ESO
    amm7sb14_ESO
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    Eedat wrote: »
    BlueRaven wrote: »
    I said it in another similar thread and I will say it here.

    PvP player complaints have just ruined heavy and light armor to the point that two of my guilds are questioning if they actually complete trials anymore.

    So I am having a hard time feeling any compassion for complaints over cyrodiil.

    I mean if your trial guild was relying on pure damage creep and PvE tanks being broken to clear content it sounds like it's an issue with your group and not the game. Tanks were just as broken as DPS in PvE but nobody says anything about it because they don't have a hard metric to be compared to like a DPS number.

    How the crap were tanks broken lmao
  • Slyclone
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    Getting to the good gear is the problem, when it's only available at the end of the road. No access, no competition.

    You want to be the best in the world all by yourself?
    That's it, that's all.
  • MurderMostFoul
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    You can only intelligently engage in this debate if you agree upon the definition of skill. From Merriam Webster -

    Skill:
    a: the ability to use one's knowledge effectively and readily in execution or performance
    b: dexterity or coordination especially in the execution of learned physical tasks

    There is an inherent element of performance/dexterity within the definition of skill. The more PVP is boiled down to the dextrous performance of player versus player combat, the more skillful it becomes.
    “There is nothing either good or bad, but thinking makes it so.”
  • spacefracking
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    Using broken proc sets to become effectively unkillable and deal massive damage with nearly zero input is the opposite of skill. If you're talking about stuff that gives, like, 600 spell damage to shock abilities, then sure, those are fine.

    But running crimson, syvarra's, harbinger, vicious death, malacath, snow treaders, ring of the wild hunt, etc., is just pay to win nonsense, and requires very little skill. I have also been told that there are hackers that trick the game into firing procs 100% of the time, opening a whole new attack vector.

    I, for one, do not kiss unkillable ball groups, troll tanks that took 40 people 2-3 minutes to kill, and undefeatable people wearing all heavy armor, yet still dealing massive damage via procs.

    Long live no-proc, tho perhaps allow some of the broader stat based bonuses.
  • aetherial_heavenn
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    This thread is hilarious...
    Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.

    This, exactly. Lmao.

    You guys just want easymode because when all the sets were enabled it was too difficult for you. If you were getting clapped before, you will still be getting clapped.

    I love the way the proc set cheesers assume people who don't like the dominance of gear over skills assume people who prefer no damage procs are all skillless. I call BS.

    What I didn't like was some zergling killing me because they attacked a crimson thrassians wearing stamcro and their NB/sorc buddy in vicious death.

    I wish they'd been able to be more selective about the sets removed...but please don't argue that cheese sets that do all the work for you requires skill but countering them without said cheese does not.

    I am also very happy proc set gankers got nerfed hard. I am loving seeing failed gankers and bombers die now. Ganking was possible with actual skills once upon a time, and still is. Hope you enjoy finding a new build now you can't stealth/one shot burst someone on a mount/runaway and call it 'skill' LOL...but I suspect you'll just go to IC in your cheese, farm PvEers, and call it 1 vXing.
    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • SeaArcanist
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    caperb wrote: »
    I don´t understand you.

    How can you call having to actually use your skills and surroundings because you are not carried by your sets anymore skill-less?

    How can you call having something like crimson proc for free heals and damage using skill?

    There seems something to be fundamentally wrong with your argumentation.

    regardless of if a skill is auto applied in 8s, or if u lift a finger to use a skill with 0 cooldown. imo, both are skillless at its core. ESO is a skillless game. there's no "should i wait to use this or not?" moments" with no cooldowns its just a freefor all, any order, *** of moves.

  • SimonBelmont
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    How much of the games content needs to be omitted, in order to make PvP functional? I'm neither for nor against "Proc Sets", in general. But I am opposed to dysfunction.

    Most of the problems or frustrations players claim to experience, when confronted with an enemy who's using Proc Sets, I haven't actually seen in my own game-play. For example: "Unkillable Tanks". So far, the only two 'types' I've encountered, who appear to be unkillable, are Werewolves and Sorcs. And Werewolf survive-ability took a pretty big hit with the release of Downdate 29. So I'm not sure how much of a problem they will continue to be anyway.

    Of course I've seen a tank with Crimson & Leeching jump down into a big group of enemies, who are all stacked on the flag in that tank's base. And, given the invading forces are all a little beat up already, after having fought their way in; not to mention the Staff-Bros raining death on them from above;..sure a few people are dropped by the tanks proc-ed antics.. But the tank gets gibbed almost instantly anyway.. It was a kamikaze effort, from the outset.

    So, maybe don't all stack up? Maybe do something about the fact that you're at low health and wearing a heap of debuffs like they're a cozy bathrobe? Maybe stop leeching off the efforts of your peers by AFK-ing on a flag? Maybe get up those stairs and hunt down the Mag-Chads (for all the good that'll do you!) who are pouring damage down on you? Maybe assess your enemies and adjust accordingly?

    But, outside of circumstances which are inherently tactically exploitative, that same tank is far from "unkillable". This just doesn't seem to be an issue worth crippling PvP over..

    The way things are going, Zeni will be left with few option; outside: put it all back the way it was, or force template-ed PvP.
    Edited by SimonBelmont on March 10, 2021 3:18AM
  • StaticWave
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    Artorias24 wrote: »
    Artorias24 wrote: »
    Artorias24 wrote: »
    So you want to tell using proc sets requires more skill then trying to use your active skills on a stat based build? KEKW

    How is it more skill-based when the game is only limited to 19 sets?

    [Quoted post was removed]

    Everyone can wear crimson. So why would you complain if you can wear the same sets that I can if you claim your gameplay is more skill-based?

    Gameplay without procs is by definition more skill based since your healing and damage relys on your actually skills on your skill bar. If i dont press my healing skill, i wont get healing.

    Proc sets do that for you. Taking damage? Crimson proc, BAM. Full HP. Not enough brain cells for a proper rotation to apply Pressure or line up a burst combo? Slot vate destro and zaan and just apply ele draim while light attacking. Freee damage.

    I don't define skill as clicking things on a keyboard only. Having a wider variety of options to make better builds is included also. Knowing what combination of sets to use and what combination of skills to use on your skill bar for a PVP build.

    Maybe COD should include a rifle that auto aims and fires when an enemy is around you. That's true skill right there
  • PrinceDamien
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    Imo it requires more skills when everyone is more or less on the same level when it comes to options of utilities like gear.
    If everyone is "the same" it is your skills that will make the difference.
    Prove that you don't need some op gear to be good.
    Show them your own skills and make them cry.
    Edited by PrinceDamien on March 10, 2021 3:34AM
  • StamPlar_1976
    StamPlar_1976
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    It already is Call of Duty. These people whining about procs killing them being skillless remind me of CoD players whining about getting killed by kill streaks.
    Edited by StamPlar_1976 on March 10, 2021 3:55AM
  • LoveForElderScrolls
    StaticWave wrote: »
    Artorias24 wrote: »
    Artorias24 wrote: »
    Artorias24 wrote: »
    So you want to tell using proc sets requires more skill then trying to use your active skills on a stat based build? KEKW

    How is it more skill-based when the game is only limited to 19 sets?

    [Quoted post was removed]

    Everyone can wear crimson. So why would you complain if you can wear the same sets that I can if you claim your gameplay is more skill-based?

    Gameplay without procs is by definition more skill based since your healing and damage relys on your actually skills on your skill bar. If i dont press my healing skill, i wont get healing.

    Proc sets do that for you. Taking damage? Crimson proc, BAM. Full HP. Not enough brain cells for a proper rotation to apply Pressure or line up a burst combo? Slot vate destro and zaan and just apply ele draim while light attacking. Freee damage.

    I don't define skill as clicking things on a keyboard only. Having a wider variety of options to make better builds is included also. Knowing what combination of sets to use and what combination of skills to use on your skill bar for a PVP build.

    Maybe COD should include a rifle that auto aims and fires when an enemy is around you. That's true skill right there

    Yeah maybe they should, but this is ESO. Here there are armor sets and they are here for a purpose. it's not relied on your keyboard only.
    Edited by LoveForElderScrolls on March 10, 2021 3:36AM
  • Nagastani
    Nagastani
    ✭✭✭✭
    We wanted a lag-free Cyrodill, but instead, you're making it completely unplayable by disabling proc sets and increasing the lag.

    You are limiting the armor sets to 19 only because some people don't have the skills or knowledge to use a wider variety of armor sets. You're turning this game into a skill-less Call of Duty game.

    You're forcing players who spent a lot of hours into making a PVP build and golding out their armor sets to throw out their builds for six months and not play. Is that what you want? A skill-less MMO?

    Preach. He who gathers not with me scatters.
    Edited by Nagastani on March 10, 2021 3:40AM
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