LoveForElderScrolls wrote: »robertthebard wrote: »LoveForElderScrolls wrote: »robertthebard wrote: »LoveForElderScrolls wrote: »robertthebard wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »[Quoted post was removed]
How is it more skill-based when the game is only limited to 19 sets?
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Read the post above your post to know how gear lets you carry skill against huge zergs. I talked about how vicious death which is a proc set can help.
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Knowing how to use the gear and what gear to use and get the right stats, but that is one part of it not all of it. What skills you use on your skill bar and what you do in combat and what potions you use for example are the other parts.
None of which require specific armor sets to do. How do I know? Because people play their toons every day w/out proc sets using proper rotations. So they're less skilled than someone that has gear help? In every other game I play, people relying on a crutch, proc set gear for this one, are considered less skilled than people that don't. When my Assassin in swtor, in full PvE gear, beat a Pub Sentinel in full PvP gear 1v1, which one of us was more skilled? The Sent, relying on PvP bonuses from his gear, or me, who had no bonuses from the gear, and still won?
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Kiralyn2000 wrote: »Yeah, this "picking the right equipment is Skill!" idea is an interesting contrast to the age-old view that PvP in MMOs would be more "skill based" if everyone got default equipment & stats, so that everyone was on an equal footing.
So that the player's skill would be what mattered, not the fact that Player A has rare armor & 50% higher stats.
Which is why true PvP games (built & balanced specifically for PvP) will always be better PvP games than these MMO minigames (where you can have different levels/gear/CP/stats/etc, and someone's skill might be overwhelmed by gear & levels)
LoveForElderScrolls wrote: »VaranisArano wrote: »LoveForElderScrolls wrote: »VaranisArano wrote: »LoveForElderScrolls wrote: »People who claim proc sets don't require skill read this:
imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.
Vicious Death is a weird one for me.
On the one hand, it takes a ton of skill to be a good bomber. The Vicious Death proc rewards that skill with extra damage. As you say, a player who knows what they are doing can wreak havoc with an unprepared group.
On the other hand, during the first Midyear Mayhem, I slapped Vicious Death on my healer build and got a number of my Whitestrake killing blows from VD proccing on the oils I was pouring down on the heads of attackers in a choke point.
Vicious Death is one of those sets that takes skill to use for maximum efficiency, sure...but it's also a set that awards free AOE damage whenever you kill someone, even if it's me getting the killing blow by firing off light attacks and Clench into a crowd of Midyear Mayhemers in between healing my teammates. (I think the siege weapons proccing set effects has since been patched out?)
I guess what I'm saying is that while skilled players used it, there's no skill requirement to use Vicious Death. I've used it for for free damage against massed players before and I'm about as far from a skilled bomber as you could ask.In fact, I was wearing VD precisely to cover for my healer build not getting many killing blows on my own and it served that purpose pretty well!
From my experience, VD is a hard set to proc if you're not a good player. If it procs on siege damage which it should not you have to blame the game code.
Prior to the Sload's debacle of Summerset, IIRC, sets did proc off of siege weapons. Yeah, it got changed later, but that was an example of what I was doing. I also got VD procs with killing blows from light attacks and Clench, as I said.
And I feel like I'm repeating myself, but I as a not very good damage dealer was able to proc VD and get free damage and not a few kills during Midyear Mayhem. It wasn't exactly peak performance or anything, but there's no skill requirement of "Are you a good player or not?" to score a killing blow and proc VD. I did it on my healer.
So while you are correct that Vicious Death takes skill to use to maximum effectiveness against groups, I'd say I'm a fairly good example that Vicious Death doesn't take much skill to slap on and still get free damage and some kills from the proc.
(I get that most players don't admit to using proc sets to get cheap kills, but I will. I love playing my healer and I really wanted that Star-made Knight achievement. The easiest way for me to get my 50 killing blows was to slap on proc sets to do extra damage for me while I healed and threw out light attacks and Clench. I chose VD and it worked pretty well for that purpose.)
midyear mayhem are PvE players. Generally, I usually don't proc VD with just light attack or clench in Cyrodiil and every time I got killed by vd it was a bomber with proxy.
I said it in another similar thread and I will say it here.
PvP player complaints have just ruined heavy and light armor to the point that two of my guilds are questioning if they actually complete trials anymore.
So I am having a hard time feeling any compassion for complaints over cyrodiil.
Goregrinder wrote: »Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.
gariondavey wrote: »This thread is hilarious...Goregrinder wrote: »Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.
This, exactly. Lmao.
Dr_Ganknstein wrote: »gariondavey wrote: »This thread is hilarious...Goregrinder wrote: »Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.
This, exactly. Lmao.
You guys just want easymode because when all the sets were enabled it was too difficult for you. If you were getting clapped before, you will still be getting clapped.
If anything, winning at pvp without proc sets is skillFUL in my opinion. Relying on proc sets to do the work for you requires less skill.
Dr_Ganknstein wrote: »LoveForElderScrolls wrote: »robertthebard wrote: »LoveForElderScrolls wrote: »robertthebard wrote: »LoveForElderScrolls wrote: »robertthebard wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »[Quoted post was removed]
How is it more skill-based when the game is only limited to 19 sets?
[Quoted post was removed]
Read the post above your post to know how gear lets you carry skill against huge zergs. I talked about how vicious death which is a proc set can help.
[Quoted post was removed]
Knowing how to use the gear and what gear to use and get the right stats, but that is one part of it not all of it. What skills you use on your skill bar and what you do in combat and what potions you use for example are the other parts.
None of which require specific armor sets to do. How do I know? Because people play their toons every day w/out proc sets using proper rotations. So they're less skilled than someone that has gear help? In every other game I play, people relying on a crutch, proc set gear for this one, are considered less skilled than people that don't. When my Assassin in swtor, in full PvE gear, beat a Pub Sentinel in full PvP gear 1v1, which one of us was more skilled? The Sent, relying on PvP bonuses from his gear, or me, who had no bonuses from the gear, and still won?
[Quoted post was removed]
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putting together a buildKiralyn2000 wrote: »Yeah, this "picking the right equipment is Skill!" idea is an interesting contrast to the age-old view that PvP in MMOs would be more "skill based" if everyone got default equipment & stats, so that everyone was on an equal footing.
So that the player's skill would be what mattered, not the fact that Player A has rare armor & 50% higher stats.
Which is why true PvP games (built & balanced specifically for PvP) will always be better PvP games than these MMO minigames (where you can have different levels/gear/CP/stats/etc, and someone's skill might be overwhelmed by gear & levels)
False. Having knowledge of whats in the game is useful. One could call that a skill. It would be like playing Call of Duty and having no idea what the perks or guns do. What you want is a dumbed down version of the game, like CoD with only 1 gun and no perks. I bet more then half the people wanting this are on console and havnt even experienced it yet. Combat takes less skill now because you no longer have to worry about a ton of stuff. No more making sure you dont target the engine guardian by mistake, evading a crimson proc, etc. Now its just avoid the zerg, evade the sorc streaks. These are just a few examples, I could go on.
LoveForElderScrolls wrote: »People who claim proc sets don't require skill read this:
imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.
robertthebard wrote: »Dr_Ganknstein wrote: »gariondavey wrote: »This thread is hilarious...Goregrinder wrote: »Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.
This, exactly. Lmao.
You guys just want easymode because when all the sets were enabled it was too difficult for you. If you were getting clapped before, you will still be getting clapped.
Ironically, I'm seeing it the other way, and I'm going to base that on posts that are both in this thread, and opening posts for other threads where "nobody can kill anyone any more" because of the removal of the proc sets. This sure seems to run counter to what you're trying to say here.
Jeffrey530 wrote: »Dr_Ganknstein wrote: »LoveForElderScrolls wrote: »robertthebard wrote: »LoveForElderScrolls wrote: »robertthebard wrote: »LoveForElderScrolls wrote: »robertthebard wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »[Quoted post was removed]
How is it more skill-based when the game is only limited to 19 sets?
[Quoted post was removed]
Read the post above your post to know how gear lets you carry skill against huge zergs. I talked about how vicious death which is a proc set can help.
[Quoted post was removed]
Knowing how to use the gear and what gear to use and get the right stats, but that is one part of it not all of it. What skills you use on your skill bar and what you do in combat and what potions you use for example are the other parts.
None of which require specific armor sets to do. How do I know? Because people play their toons every day w/out proc sets using proper rotations. So they're less skilled than someone that has gear help? In every other game I play, people relying on a crutch, proc set gear for this one, are considered less skilled than people that don't. When my Assassin in swtor, in full PvE gear, beat a Pub Sentinel in full PvP gear 1v1, which one of us was more skilled? The Sent, relying on PvP bonuses from his gear, or me, who had no bonuses from the gear, and still won?
[Quoted post was removed]
[Quoted post was removed]
putting together a buildKiralyn2000 wrote: »Yeah, this "picking the right equipment is Skill!" idea is an interesting contrast to the age-old view that PvP in MMOs would be more "skill based" if everyone got default equipment & stats, so that everyone was on an equal footing.
So that the player's skill would be what mattered, not the fact that Player A has rare armor & 50% higher stats.
Which is why true PvP games (built & balanced specifically for PvP) will always be better PvP games than these MMO minigames (where you can have different levels/gear/CP/stats/etc, and someone's skill might be overwhelmed by gear & levels)
False. Having knowledge of whats in the game is useful. One could call that a skill. It would be like playing Call of Duty and having no idea what the perks or guns do. What you want is a dumbed down version of the game, like CoD with only 1 gun and no perks. I bet more then half the people wanting this are on console and havnt even experienced it yet. Combat takes less skill now because you no longer have to worry about a ton of stuff. No more making sure you dont target the engine guardian by mistake, evading a crimson proc, etc. Now its just avoid the zerg, evade the sorc streaks. These are just a few examples, I could go on.
So skillful to slap on zaan and vh staff. kill others while being semi afk
Dr_Ganknstein wrote: »gariondavey wrote: »This thread is hilarious...
You guys just want easymode because when all the sets were enabled it was too difficult for you. If you were getting clapped before, you will still be getting clapped.
LoveForElderScrolls wrote: »Artorias24 wrote: »[Quoted post was removed]
How is it more skill-based when the game is only limited to 19 sets?
I said it in another similar thread and I will say it here.
PvP player complaints have just ruined heavy and light armor to the point that two of my guilds are questioning if they actually complete trials anymore.
So I am having a hard time feeling any compassion for complaints over cyrodiil.
I mean if your trial guild was relying on pure damage creep and PvE tanks being broken to clear content it sounds like it's an issue with your group and not the game. Tanks were just as broken as DPS in PvE but nobody says anything about it because they don't have a hard metric to be compared to like a DPS number.
Dr_Ganknstein wrote: »gariondavey wrote: »This thread is hilarious...Goregrinder wrote: »Skill less would be a proc meta. ZOS playing the game for you. This, is closer to what we had around 2015....players having to manually activate their abilities in a specific order to deal damage to other players. No one playing the game for you.
This, exactly. Lmao.
You guys just want easymode because when all the sets were enabled it was too difficult for you. If you were getting clapped before, you will still be getting clapped.
I don´t understand you.
How can you call having to actually use your skills and surroundings because you are not carried by your sets anymore skill-less?
How can you call having something like crimson proc for free heals and damage using skill?
There seems something to be fundamentally wrong with your argumentation.
LoveForElderScrolls wrote: »Artorias24 wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »So you want to tell using proc sets requires more skill then trying to use your active skills on a stat based build? KEKW
How is it more skill-based when the game is only limited to 19 sets?
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Everyone can wear crimson. So why would you complain if you can wear the same sets that I can if you claim your gameplay is more skill-based?
Gameplay without procs is by definition more skill based since your healing and damage relys on your actually skills on your skill bar. If i dont press my healing skill, i wont get healing.
Proc sets do that for you. Taking damage? Crimson proc, BAM. Full HP. Not enough brain cells for a proper rotation to apply Pressure or line up a burst combo? Slot vate destro and zaan and just apply ele draim while light attacking. Freee damage.
I don't define skill as clicking things on a keyboard only. Having a wider variety of options to make better builds is included also. Knowing what combination of sets to use and what combination of skills to use on your skill bar for a PVP build.
StaticWave wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »LoveForElderScrolls wrote: »Artorias24 wrote: »So you want to tell using proc sets requires more skill then trying to use your active skills on a stat based build? KEKW
How is it more skill-based when the game is only limited to 19 sets?
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Everyone can wear crimson. So why would you complain if you can wear the same sets that I can if you claim your gameplay is more skill-based?
Gameplay without procs is by definition more skill based since your healing and damage relys on your actually skills on your skill bar. If i dont press my healing skill, i wont get healing.
Proc sets do that for you. Taking damage? Crimson proc, BAM. Full HP. Not enough brain cells for a proper rotation to apply Pressure or line up a burst combo? Slot vate destro and zaan and just apply ele draim while light attacking. Freee damage.
I don't define skill as clicking things on a keyboard only. Having a wider variety of options to make better builds is included also. Knowing what combination of sets to use and what combination of skills to use on your skill bar for a PVP build.
Maybe COD should include a rifle that auto aims and fires when an enemy is around you. That's true skill right there
LoveForElderScrolls wrote: »We wanted a lag-free Cyrodill, but instead, you're making it completely unplayable by disabling proc sets and increasing the lag.
You are limiting the armor sets to 19 only because some people don't have the skills or knowledge to use a wider variety of armor sets. You're turning this game into a skill-less Call of Duty game.
You're forcing players who spent a lot of hours into making a PVP build and golding out their armor sets to throw out their builds for six months and not play. Is that what you want? A skill-less MMO?