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Do you want to turn PVP into a skill-less Call of Duty game for six months?

  • Xargas13
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    Equipping armor isn't a skill, it just requires you to do some thinking, or maybe a google search, after that, you have to use your skill. I don't see skill in pressing light attack or placing a debuff/dot and waiting for proc and then GG... if nothing else, you using light attack in your favorite COD game all the time and tank proc set meta is exactly like COD, so it was COD before not now. They should just introduce more sets. And I would prefer they drop only from PvP, because most current ones suck.
  • Seraphayel
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    Oh and another very positive outcome of this is that the streamers and theorycrafters finally will stop with their cheesy PvP proc set builds and make everybody play them - at least for 6 months.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • olsborg
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    While the pvp might become more bland when only 19 sets are usuable, I dare say it requires more skill not less, to have success in cyro atm.

    PC EU
    PvP only
  • Dr_Ganknstein
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    wazzz56 wrote: »
    I can't wait to see all the crimson carried nubs floundering to deal with not having their "skill" for six months.

    They will just run tighter, larger zergs. Thats what they do on PC now. Also what the OP is saying is it takes skills to counter those things or counter them by using other sets. I think a lot of people don't realize just how much of the game's sets are not usable right now. Once you get setup there really is no point in the rest of the games content. I wasn't a big PVE person but it made it somewhat fun when it got gear I wanted to try out in cyrodiil. Not now, no point already got the gear I need.
  • AhSeLYaG
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    İ believe most of you still dont realize the point that not only some problematic sets like viper or malacath or crimson is getting banned but we re losing nearly every set .
    A reasınable human being should ask why not tune up these sets and some overpowered classes that are abusing it but ban all sets that has nothing to do with damage or healing. But instead youre applausing the removal of %90 of game sets? Seriously?

  • VaranisArano
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    Elo106 wrote: »
    Test is over everyone is talking about proc or no proc and we all stopped talking about how apparently nothing fixes the lag.
    Well played Zos

    Don't worry. Since apparently nothing fixes the lag, that'll be what we talk about for the next six months after we tire of griping about only using 19 sets and which classes are overpowered in a no-proc environment. I foresee lots of "nerf sorc" threads.
  • VaranisArano
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    BlueRaven wrote: »
    I said it in another similar thread and I will say it here.

    PvP player complaints have just ruined heavy and light armor to the point that two of my guilds are questioning if they actually complete trials anymore.

    So I am having a hard time feeling any compassion for complaints over cyrodiil.

    Hey, this may be an awkward thought, but have you considered that if ZOS didn't want to nerf your armor in PVE too, they could have just worked it into Battle Spirit? After all, all the proc sets still work in PVE.

    But they didn't, which suggests the Devs like the impact that the armor changes have on your PVE trials teams. Sorry!

    After all, this is true of PVP and PVE both: "The above changes were done to help increase the effect that Armor plays on your build, by augmenting your Core Combat Mechanics such as Break Free, Roll Dodge, and Sprint in ways that are not already apparent in the paradigms."

    Coming from the same Devs who wanted a 15-20% DPS nerf with CP 2.0, well, I'm not sure that the wellbeing of your trials guilds was really high up on the priority list. Again, I'm sorry.

    Sometimes the Devs nerf everyone with a broad brush.
    Edited by VaranisArano on March 8, 2021 1:41PM
  • wazzz56
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    wazzz56 wrote: »
    I can't wait to see all the crimson carried nubs floundering to deal with not having their "skill" for six months.

    They will just run tighter, larger zergs. Thats what they do on PC now. Also what the OP is saying is it takes skills to counter those things or counter them by using other sets. I think a lot of people don't realize just how much of the game's sets are not usable right now. Once you get setup there really is no point in the rest of the games content. I wasn't a big PVE person but it made it somewhat fun when it got gear I wanted to try out in cyrodiil. Not now, no point already got the gear I need.

    I get it, the 19 is a very slim number compared to what falls on the other side..and we could have hours of discussion on what should or shouldn't be lumped in...and I feel you about the farming and trying things ( 18 toons , 9 of which are nbs, all dif races and builds, I really like theory crafting and did enjoy the build variety of the last few patches), but I also realize that procs in this Proctopalypse (there have been prior procopalypsi , but this is seemingly the worst) had gotten waay outta control and needed to be addressed. I am not saying that procs don't have a place, but I think everyone can agree that the current "just slap on some crimson and malacath and cheese it up" style in cyro has sullied the idea of "skill" in pvp. I am am all for a pvp situation that is closer to pre 1t and 1.6 days.....also, on a side note, you make some of the most entertaining vids out there, appreciate you for that
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Incursion
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    I understand what you mean by that but disabling sets most of which can arguably even be called "proc sets" for example automaton is not the way to go about bringing change to pvp. One of this game's biggest draws is the ability to make your character how you want. There are few who can disagree the damage proc sets are an issue and the malacath band is also making proc sets 25% stronger (should only effect skills). Those are simple fixes plain and simple proc sets were an issue before too with viper and sheer venom being used by almost everyone and eventually they were nerfed. Trust me im all for straight up deleting of all damage procs sets but to disable sets like new moon/seducer and automaton just to name a few is a bit ridiculous all under the guise of "performance" which turns out is 100% false.
  • LoveForElderScrolls
    People who claim proc sets don't require skill read this:

    imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.
    Edited by LoveForElderScrolls on March 8, 2021 2:29PM
  • LoveForElderScrolls
    Artorias24 wrote: »
    [Quoted post was removed]

    How is it more skill-based when the game is only limited to 19 sets?

    [Quoted post was removed]

    Read the post above your post to know how gear lets you carry skill against huge zergs. I talked about how vicious death which is a proc set can help.
    Edited by ZOS_ConnorG on March 8, 2021 4:20PM
  • Celephantsylvius_Bornasfinmo
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    Sounds to me that they want you all to go do some PvE with the CP update coming around the corner ;)
    *sneaky*

    6 months of two handfuls of sets is bit silly....Then summer hits and most will be out and about and less people will be online....cool!
  • LoveForElderScrolls
    Artorias24 wrote: »
    [Quoted post was removed]

    How is it more skill-based when the game is only limited to 19 sets?

    [Quoted post was removed]

    Read the post above your post to know how gear lets you carry skill against huge zergs. I talked about how vicious death which is a proc set can help.

    [Quoted post was removed]

    Knowing how to use the gear and what gear to use and get the right stats, but that is one part of it not all of it. What skills you use on your skill bar and what you do in combat and what potions you use for example are the other parts.
    Edited by ZOS_ConnorG on March 8, 2021 4:20PM
  • relentless_turnip
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    People who claim proc sets don't require skill read this:

    imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.

    Which part of this is skilled? Vicious death was a set created to reduce faction stacking. It's pretty hard to claim it takes skill though. You have to kill one player to kill them all and it doesn't actually need you to be you that kills them, you only have to contribute or use siege😂

    I have no problem with it as a set, but I don't agree that it is a good example of "skill" and proc sets. It actually perpetuates the argument against proc sets requiring skill if anything...
  • Jaraal
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    BuildMan wrote: »
    Again. This change isn't for performance, it is because the population for pvp increased when proc were disabled.

    I didn't notice any population increase on PC/NA Gray Host, it seemed like we were pop locked and not pop locked at the same times as usual.

    If the population actually increased, it's because they raised the caps for the test. But I sure didn't see any more folks around, other than the increased faction stacks of players who could no longer be killed easily or kill others. People seemed to be clumping and zerging for survival more than before the test.

    Also, it will be interesting to see how many of those people were primarily playing for the double AP.




    Edited by Jaraal on March 8, 2021 5:40PM
  • mocap
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    VD-off is a big disaster for bombers and semi-disaster for ball groups.
    Other stuff like Zaan + Vat is nothing but a brainless gameplay.
  • robertthebard
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    Artorias24 wrote: »
    [Quoted post was removed]

    How is it more skill-based when the game is only limited to 19 sets?

    [Quoted post was removed]

    Read the post above your post to know how gear lets you carry skill against huge zergs. I talked about how vicious death which is a proc set can help.

    [Quoted post was removed]

    Knowing how to use the gear and what gear to use and get the right stats, but that is one part of it not all of it. What skills you use on your skill bar and what you do in combat and what potions you use for example are the other parts.

    None of which require specific armor sets to do. How do I know? Because people play their toons every day w/out proc sets using proper rotations. So they're less skilled than someone that has gear help? In every other game I play, people relying on a crutch, proc set gear for this one, are considered less skilled than people that don't. When my Assassin in swtor, in full PvE gear, beat a Pub Sentinel in full PvP gear 1v1, which one of us was more skilled? The Sent, relying on PvP bonuses from his gear, or me, who had no bonuses from the gear, and still won?
    Edited by ZOS_ConnorG on March 8, 2021 4:25PM
  • AyaDark
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    Proc sets need more skills to play really. First all players can use it.

    Second - to hit with a stick really do not need a skill.

    Procs need more skill becouse it is not only need hit with stick but need combination and brain.

    Now "skilled" player even can not kill me with only 2 blue sets on. But i can not really kill him too ... but 2 sets !!! (3+5 no other 5 item set becouse to expensive).

    With procs yes we need combo to kill extremly fat target. but no you just can not kill it and it can not kill you ... .

    So just even less skilled game.

    with strict combination what enemy will do like 2+2 and no need in brain to predict it.
    Edited by AyaDark on March 8, 2021 3:00PM
  • robertthebard
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    AyaDark wrote: »
    Proc sets need more skills to play really. First all players can use it.

    Second - to hit with a stick really do not need a skill.

    Procs need more skill becouse it is not only need hit with stick but need combination and brain.

    Now "skilled" player even can not kill me with only 2 blue sets on. But i can not really kill him too ... but 2 sets !!! (3+5 no other 5 item set becouse to expensive).

    With procs yes we need combo to kill extremly fat target. but no you just can not kill it and it can not kill you ... .

    So just even less skilled game.

    with strict combination what enemy will do like 2+2 and no need in brain to predict it.

    You lost me at your second point. Yes, hitting other players "with a stick" requires skill. However, since you're so far out of the ballpark on that, how much else are you wrong about? I'm going to go out on a limb and say "a lot".
  • VaranisArano
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    People who claim proc sets don't require skill read this:

    imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.

    Vicious Death is a weird one for me.

    On the one hand, it takes a ton of skill to be a good bomber. The Vicious Death proc rewards that skill with extra damage. As you say, a player who knows what they are doing can wreak havoc with an unprepared group.

    On the other hand, during the first Midyear Mayhem, I slapped Vicious Death on my healer build and got a number of my Whitestrake killing blows from VD proccing on the oils I was pouring down on the heads of attackers in a choke point.

    Vicious Death is one of those sets that takes skill to use for maximum efficiency, sure...but it's also a set that awards free AOE damage whenever you kill someone, even if it's me getting the killing blow by firing off light attacks and Clench into a crowd of Midyear Mayhemers in between healing my teammates. (I think the siege weapons proccing set effects has since been patched out?)

    I guess what I'm saying is that while skilled players used it, there's no skill requirement to use Vicious Death. I've used it for for free damage against massed players before and I'm about as far from a skilled bomber as you could ask. :smiley: In fact, I was wearing VD precisely to cover for my healer build not getting many killing blows on my own and it served that purpose pretty well!
  • Kiralyn2000
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    Yeah, this "picking the right equipment is Skill!" idea is an interesting contrast to the age-old view that PvP in MMOs would be more "skill based" if everyone got default equipment & stats, so that everyone was on an equal footing.

    So that the player's skill would be what mattered, not the fact that Player A has rare armor & 50% higher stats.


    Which is why true PvP games (built & balanced specifically for PvP) will always be better PvP games than these MMO minigames (where you can have different levels/gear/CP/stats/etc, and someone's skill might be overwhelmed by gear & levels)
  • LoveForElderScrolls
    People who claim proc sets don't require skill read this:

    imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.

    Vicious Death is a weird one for me.

    On the one hand, it takes a ton of skill to be a good bomber. The Vicious Death proc rewards that skill with extra damage. As you say, a player who knows what they are doing can wreak havoc with an unprepared group.

    On the other hand, during the first Midyear Mayhem, I slapped Vicious Death on my healer build and got a number of my Whitestrake killing blows from VD proccing on the oils I was pouring down on the heads of attackers in a choke point.

    Vicious Death is one of those sets that takes skill to use for maximum efficiency, sure...but it's also a set that awards free AOE damage whenever you kill someone, even if it's me getting the killing blow by firing off light attacks and Clench into a crowd of Midyear Mayhemers in between healing my teammates. (I think the siege weapons proccing set effects has since been patched out?)

    I guess what I'm saying is that while skilled players used it, there's no skill requirement to use Vicious Death. I've used it for for free damage against massed players before and I'm about as far from a skilled bomber as you could ask. :smiley: In fact, I was wearing VD precisely to cover for my healer build not getting many killing blows on my own and it served that purpose pretty well!

    From my experience, VD is a hard set to proc if you're not a good player. If it procs on siege damage which it should not you have to blame the game code.
  • caperb
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    People who claim proc sets don't require skill read this:

    imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.

    You realise VD is one of the exceptions out there? Most proc sets do require no skill at all. Bad example.
  • Faded
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    "Skillfulness" is a pointless argument, since some personal definitions of PVP "skill" include a lot of things that have nothing to do with fighting, and some emphatically do not. This is the same as people who argue about how clever "tech" is versus people who think fighting skill has to do with tactics and reactions during an actual fight, an argument that happens in every game with PVP, except the few with no possibilities for cheese.

    It's interesting I guess how the community has changed under so many months of proc meta. People who build for no damage complaining that everybody else is unkillable and not even a little receptive to the idea they might need to alter their strats. People who complain about OP healing rather than coming up with the revolutionary idea of focusing down the healer. People who think figuring out a cheese build is a pinnacle of "skill." I wonder how representative this is of the current crop of PVPers. Holy crap.
  • robertthebard
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    Faded wrote: »
    "Skillfulness" is a pointless argument, since some personal definitions of PVP "skill" include a lot of things that have nothing to do with fighting, and some emphatically do not. This is the same as people who argue about how clever "tech" is versus people who think fighting skill has to do with tactics and reactions during an actual fight, an argument that happens in every game with PVP, except the few with no possibilities for cheese.

    It's interesting I guess how the community has changed under so many months of proc meta. People who build for no damage complaining that everybody else is unkillable and not even a little receptive to the idea they might need to alter their strats. People who complain about OP healing rather than coming up with the revolutionary idea of focusing down the healer. People who think figuring out a cheese build is a pinnacle of "skill." I wonder how representative this is of the current crop of PVPers. Holy crap.

    It's fairly representative, and if you want some confirmation, pick an MMO with PvP and a PvP forum, go scan the first page, and then pick another one, and do the same thing. Once done, come back here and read this one. If you find that you can remove the name of the game any time it comes up, and have essentially the same discussion, you'll answer your rhetorical question.
  • Faded
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    Faded wrote: »
    "Skillfulness" is a pointless argument, since some personal definitions of PVP "skill" include a lot of things that have nothing to do with fighting, and some emphatically do not. This is the same as people who argue about how clever "tech" is versus people who think fighting skill has to do with tactics and reactions during an actual fight, an argument that happens in every game with PVP, except the few with no possibilities for cheese.

    It's interesting I guess how the community has changed under so many months of proc meta. People who build for no damage complaining that everybody else is unkillable and not even a little receptive to the idea they might need to alter their strats. People who complain about OP healing rather than coming up with the revolutionary idea of focusing down the healer. People who think figuring out a cheese build is a pinnacle of "skill." I wonder how representative this is of the current crop of PVPers. Holy crap.

    It's fairly representative, and if you want some confirmation, pick an MMO with PvP and a PvP forum, go scan the first page, and then pick another one, and do the same thing. Once done, come back here and read this one. If you find that you can remove the name of the game any time it comes up, and have essentially the same discussion, you'll answer your rhetorical question.

    Well now I'm depressed. :|
  • Kiralyn2000
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    Doing a search on the topic, the first page on Google has posts (going back to 2012) on forums for WoW, Black Desert, Destiny, MMOs in general (MMO Champion), and ESO on the topic "Is the PvP skill-based or gear-based"?

    This suggests that the general idea that being able to beat your opponent because your armor/sword/etc is better isn't skill, is a long-running theme in gaming.
  • VaranisArano
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    People who claim proc sets don't require skill read this:

    imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.

    Vicious Death is a weird one for me.

    On the one hand, it takes a ton of skill to be a good bomber. The Vicious Death proc rewards that skill with extra damage. As you say, a player who knows what they are doing can wreak havoc with an unprepared group.

    On the other hand, during the first Midyear Mayhem, I slapped Vicious Death on my healer build and got a number of my Whitestrake killing blows from VD proccing on the oils I was pouring down on the heads of attackers in a choke point.

    Vicious Death is one of those sets that takes skill to use for maximum efficiency, sure...but it's also a set that awards free AOE damage whenever you kill someone, even if it's me getting the killing blow by firing off light attacks and Clench into a crowd of Midyear Mayhemers in between healing my teammates. (I think the siege weapons proccing set effects has since been patched out?)

    I guess what I'm saying is that while skilled players used it, there's no skill requirement to use Vicious Death. I've used it for for free damage against massed players before and I'm about as far from a skilled bomber as you could ask. :smiley: In fact, I was wearing VD precisely to cover for my healer build not getting many killing blows on my own and it served that purpose pretty well!

    From my experience, VD is a hard set to proc if you're not a good player. If it procs on siege damage which it should not you have to blame the game code.

    Prior to the Sload's debacle of Summerset, IIRC, sets did proc off of siege weapons. Yeah, it got changed later, but that was an example of what I was doing. I also got VD procs with killing blows from light attacks and Clench, as I said.

    And I feel like I'm repeating myself, but I as a not very good damage dealer was able to proc VD and get free damage and not a few kills during Midyear Mayhem. It wasn't exactly peak performance or anything, but there's no skill requirement of "Are you a good player or not?" to score a killing blow and proc VD. I did it on my healer.

    So while you are correct that Vicious Death takes skill to use to maximum effectiveness against groups, I'd say I'm a fairly good example that Vicious Death doesn't take much skill to slap on and still get free damage and some kills from the proc.


    (I get that most players don't admit to using proc sets to get cheap kills, but I will. I love playing my healer and I really wanted that Star-made Knight achievement. The easiest way for me to get my 50 killing blows was to slap on proc sets to do extra damage for me while I healed and threw out light attacks and Clench. I chose VD and it worked pretty well for that purpose.)
    Edited by VaranisArano on March 8, 2021 3:48PM
  • LoveForElderScrolls
    People who claim proc sets don't require skill read this:

    imagine someone wearing the vicious death which is a proc set. Imagine this person that knows what they are doing killing a huge zerg with vicious death proc because that zerg doesn't keep up heals and have weak heals. You can see that one person who has more skill killed a huge zerg. That would be not possible without a proc set like vicious death.

    Vicious Death is a weird one for me.

    On the one hand, it takes a ton of skill to be a good bomber. The Vicious Death proc rewards that skill with extra damage. As you say, a player who knows what they are doing can wreak havoc with an unprepared group.

    On the other hand, during the first Midyear Mayhem, I slapped Vicious Death on my healer build and got a number of my Whitestrake killing blows from VD proccing on the oils I was pouring down on the heads of attackers in a choke point.

    Vicious Death is one of those sets that takes skill to use for maximum efficiency, sure...but it's also a set that awards free AOE damage whenever you kill someone, even if it's me getting the killing blow by firing off light attacks and Clench into a crowd of Midyear Mayhemers in between healing my teammates. (I think the siege weapons proccing set effects has since been patched out?)

    I guess what I'm saying is that while skilled players used it, there's no skill requirement to use Vicious Death. I've used it for for free damage against massed players before and I'm about as far from a skilled bomber as you could ask. :smiley: In fact, I was wearing VD precisely to cover for my healer build not getting many killing blows on my own and it served that purpose pretty well!

    From my experience, VD is a hard set to proc if you're not a good player. If it procs on siege damage which it should not you have to blame the game code.

    Prior to the Sload's debacle of Summerset, IIRC, sets did proc off of siege weapons. Yeah, it got changed later, but that was an example of what I was doing. I also got VD procs with killing blows from light attacks and Clench, as I said.

    And I feel like I'm repeating myself, but I as a not very good damage dealer was able to proc VD and get free damage and not a few kills during Midyear Mayhem. It wasn't exactly peak performance or anything, but there's no skill requirement of "Are you a good player or not?" to score a killing blow and proc VD. I did it on my healer.

    So while you are correct that Vicious Death takes skill to use to maximum effectiveness against groups, I'd say I'm a fairly good example that Vicious Death doesn't take much skill to slap on and still get free damage and some kills from the proc.


    (I get that most players don't admit to using proc sets to get cheap kills, but I will. I love playing my healer and I really wanted that Star-made Knight achievement. The easiest way for me to get my 50 killing blows was to slap on proc sets to do extra damage for me while I healed and threw out light attacks and Clench. I chose VD and it worked pretty well for that purpose.)

    midyear mayhem are PvE players. Generally, I usually don't proc VD with just light attack or clench in Cyrodiil and every time I got killed by vd it was a bomber with proxy.
    Edited by LoveForElderScrolls on March 8, 2021 4:01PM
  • BlueRaven
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    BlueRaven wrote: »
    I said it in another similar thread and I will say it here.

    PvP player complaints have just ruined heavy and light armor to the point that two of my guilds are questioning if they actually complete trials anymore.

    So I am having a hard time feeling any compassion for complaints over cyrodiil.

    Hey, this may be an awkward thought, but have you considered that if ZOS didn't want to nerf your armor in PVE too, they could have just worked it into Battle Spirit? After all, all the proc sets still work in PVE.

    But they didn't, which suggests the Devs like the impact that the armor changes have on your PVE trials teams. Sorry!

    After all, this is true of PVP and PVE both: "The above changes were done to help increase the effect that Armor plays on your build, by augmenting your Core Combat Mechanics such as Break Free, Roll Dodge, and Sprint in ways that are not already apparent in the paradigms."

    Coming from the same Devs who wanted a 15-20% DPS nerf with CP 2.0, well, I'm not sure that the wellbeing of your trials guilds was really high up on the priority list. Again, I'm sorry.

    Sometimes the Devs nerf everyone with a broad brush.

    We have tanks that don’t know how they will survive magic soak elements in boss fights and we have healers and dps who don’t know how they will survive the physical soak mechanics.

    Was their concern that the success rate of trials was too high? Then congrats to zos, I guess.
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