Maintenance for the week of December 22:
• [COMPLETE] NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• [COMPLETE] EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

why do events bring out the worse parts of the player base?

  • Dalsinthus
    Dalsinthus
    ✭✭✭✭✭
    I've had nothing but a good experience with this event on Xbox NA. Several of my guilds have been organizing nAS runs to get style pages. Reasonable drop rates. People have been generously trading items to complete sets and even people giving things away for free to help others. All and all just a nice experience.

    I also have not seen any toxicity in zone chat or around the world boss farms. Just my 2 cents.
  • rumple9
    rumple9
    ✭✭✭✭✭
    There's been people selling event quest shares in zone chat
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Events almost always pull people out of the comfort zone to some degree, because they require you to participate in content that you might not normally do. When you combine the fact that it also increases crowding and in some cases competition to complete said activities, people get even more toxic when the realize they arent as good at an activity as they think they are.

    Boohoo, my tank (who is useless in overland activity to begin with) cant get a world drop boss...
  • WabanakiWarrior
    WabanakiWarrior
    ✭✭✭
    Love all the people calling OP toxic :D I think it's clear we all hate the kids who try to command people in zone chat
    PS4 NA
    Grand Master Crafter, PVP, Housing nerd
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    thorwyn wrote: »
    Dropping AOE's does not affect the spawn timer of a mob. That's just another urban myth.

    How come there are no rural myths?

    There absolutely are. Where I'm from it's usually that there's a panther/puma/big cat living in the bush (forest, for non-Australians), in a place where we absolutely do not have wild big cats.
  • JanTanhide
    JanTanhide
    ✭✭✭✭✭
    AOE's do nothing to respawns. It's on a timer. Chat box? Mine is usually closed since I play solo most of the time.
  • Kadraeus
    Kadraeus
    ✭✭✭✭
    Stop spreading misinformation. Bosses spawn on timers and loot goes to anyone that can do 3 % damage on the boss.

    That last part is very hard to believe. I've fought world bosses before where they wouldn't drop anything no matter how much damage I did.
  • Pauwer
    Pauwer
    ✭✭✭✭✭
    I mean come on :/ boss spawn aoe, people not sharing quests... the things peoole have time to care about. I have a solution, which i use, dont take part in these events that make do silly repetitive quests. Youre not a slave to the game. Hopefully.
  • ectoplasmicninja
    ectoplasmicninja
    ✭✭✭✭✭
    As many people have said, AOEs increasing boss spawn time is not a thing. I would have said as much in zone chat too, albeit politely - people should not be rude as a first response when others have misconceptions. I've seen a lot of quest sharing going on and gladly share mine as well, and I'm already just one page short of the full Doctrine Ordinator style and one fragment short of the pet. With luck I'll finish both of those later today.

    Events bring out toxicity because you have a lot of people in one zone, all trying to pursue the same activity, and some of these activities involve global spawns (sequence plaques, materials from nodes, those wraith groups) so other people can in fact stop or delay you from achieving your goal. When folks are trying to blaze through as many of these things as they can as quickly as possible they swiftly get annoyed at the fact that other people are doing the same and grabbing the items they're running toward or killing the enemies they were just too late to tag. It's just the nature of the quests unfortunately.
    PC NA, CP2200+. Character creation is the true endgame.
  • purple-magicb16_ESO
    purple-magicb16_ESO
    ✭✭✭✭✭
    Also, Clockwork is one of the worst places to do daily quests during events. Everyone gets the same exact quest (the one that Raz gives out) at the same time and are therefore all farming the same nodes at the same time. Let the rudeness and hate whispers begin and voila, you have a toxic environment. I swear some players farm this zone at this time just to grief and add to the toxicity.
    I don't comment here often but when I do, I get [snip]
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Neiska wrote: »
    My two cents, for what its worth!

    Not everyone is going to agree on what toxic actions are, well, toxic. As an example, to some, running and opening a chest while someone is fighting right next to it is toxic. To others, that's fair play. For me personally? I would consider it a bit "rude" moreso than "toxic".

    Overall my experience with other players has been largely pleasant. Certainly other games (whom's titles I wont mention, unsure if that's allowed on the forums. Some game forums don't allow that.) are far worse. Here are some examples of what I would consider "toxic", across multiple games -

    1. A high level hanging around a low level area, repeatedly killing quest NPCs, for no other reason than just to hamper other players quest completion.
    2. "Gatekeeping" epic mobs - Repeatedly killing a mob that dropped that certain special item for a class epic, and then "charging" other people the rights to loot it. If it isn't bought, it rotted. Simply put, if you didn't pay this person what they asked, you would "never" get your epic/legendary item, and there was nothing you could do about it.
    3. "Training" people - an older term, while a player would aggro an entire group of mobs, run right next to another random player, and feign death right next to them, dropping all of that mob aggro right onto that other player.
    4. A thief/rogue/sneaky sort stealing all the drops from a boss, and moving on. A few hours later, a group arrives to to kill said mob, only to discover that this big epic dragon only had a few rolls of penny's and some pocket lint.
    5. "Charming" other players, and them forcing them to run at/attack a guard/monster/etc, some of which carry more impact than death/respawn. Things such as jail times/loss of skills or stat points etc.
    6. Killing a player, then dragging/summoning their corpse in a difficult/impossible to get to location - top of a mountain, dropping it in the bottom of the ocean, behind the big bad evil guys chair, so on.
    7. Breaking into a new players house (though the new players unknown house settings) and stealing/destroying their stuff.

    Etc.

    So, yes, I have bumped into some rude sorts. But that's normal. To be expected I would argue, its the internet. And people are going to disagree. I would say that's normal too! People aren't always going to get along, or agree on what is or is not, on any given topic.

    While ESO has had a few bumps and unexpected turns, there has been many pleasant surprises too, which to me does sort of set it out among other games. So to me, I haven't come across any truly "toxic" players yet. Quirky, rude, or odd, most certainly. But "toxic"? No, not really.

    I think games have overall gotten better at what they do or don't allow a player to do, that impacts other players gameplay.

    Best wishes!
    @Neiska Wrong forum? You can literally do none of these things in this game.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Neiska
    Neiska
    ✭✭✭✭
    @Neiska Wrong forum? You can literally do none of these things in this game.

    No, right forum. If you read what I posted carefully, I said that is what I experienced in other games, what I consider toxic. Not that those things happened here. My case is I come across more rude people than "toxic", and I personally haven't really come across what I consider "toxic" people ingame yet.

    Edited by Neiska on March 3, 2021 1:58AM
  • Casul
    Casul
    ✭✭✭✭✭
    Today I learned no is a toxic word.
    PvP needs more love.
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    BuildMan wrote: »
    Today I learned no is a toxic word.

    *points* He said the toxic word. He said the toxic word!!!!! :D
  • DukeCybran
    DukeCybran
    ✭✭✭
    My level 29 toon just joined a pug. I said politely for excusing me for doing a quest.

    But the rest of the group just ignored me as they ignored my greets early on, thus leaving me with my quest stuck.
Sign In or Register to comment.