Augusten15 wrote: »Dear Zeni,
I've noticed lately that representation of mag and stam sorcs in whatever MMR bracket I live in(0 magblade/magcro representation, lots stamDKs, lots stamblades, TONS of mag/stam sorcs) is pushing 50% in many BGs. I don't have numbers on Cyro but feel free to back me up if they are performing well without procs.
Let's review..
1: Gap closer, gap maker, AoE stun, damage, temp immunity, spam
2: Warden-like AoE pressure
3: Shield spam
4: Heal spam
5: Sustain spam
6: Stealth breaking delay damage and self AoE
7: Mag Damage spam that outperforms destro staff skills (Rare)
8: Stam Damage spam that compliments melee skills
9: Pets that function properly (Unlike necro healing pet)
10: An execute that fires for you incase someone CCs the 1-2-3 combo.
Some of these must be a high cost ultimate, right? Nope.
It's the perfect class with the perfect kit. While the other 5 are constantly seeking and inventing new ways to build that can fill these gaps, sorc has earned the reputation of "easy" with an answer for everything. Yes, those that have their feelings hurt can tell you how uber high the skill ceiling is too. Don't even get me started on the 1 bar trial bosses running DW/Briar/Pale.
So I present a solution.. Let them all play together! Que sorcs only in pvp content and it should be the pinnacle of skilled play given they lack nothing and therefore have no excuses. Since the idea of nerfing a class with such a kit is rage provoking and buffing the D tier classes clearly isn't happening this should make everyone happy, right? Probably not. But sometimes creativity spawns innovation.
Joy_Division wrote: »Because the genre is built around the erroneous assumption that a "tank" is just supposed to be a damage sponge that poses no threat offensively (yet highly intelligent "big bad evil antagonists somehow have a target fixation against them), mechanics that break that premise are going to be a problem with the game's balance foundation.
Augusten15 wrote: »
Let's review..
1: Gap closer, gap maker, AoE stun, damage, temp immunity, spam
2: Warden-like AoE pressure
3: Shield spam
4: Heal spam
5: Sustain spam
6: Stealth breaking delay damage and self AoE
7: Mag Damage spam that outperforms destro staff skills (Rare)
8: Stam Damage spam that compliments melee skills
9: Pets that function properly (Unlike necro healing pet)
10: An execute that fires for you incase someone CCs the 1-2-3 combo.
Some of these must be a high cost ultimate, right? Nope.
It's the perfect class with the perfect kit. But sometimes creativity spawns innovation.
relentless_turnip wrote: »
Magcro is underwhelming and could definetly use an offensive buff. Stamcro is insanely strong. If someone asks what sets to use on a stamcro the answer is anything you want... They are incredibly strong and have no reliance on sets. Complaining about sorcs when by your own admission you main necros is absurd. It only enforces the idea of a learn to play issue that was already very apparent from the OP.
1. BoL: I think it should be nerfed. In fact, I was against its current implementation in the first place. It forces other Magicka classes to become a Vampire in order to get the same benefits.
2. There are at least 3 classes that are better at it, including your MagNecro if you would stop playing it like a poor man's MagSorc.
3. If a Sorc is spamming shields, he does not put any pressure on the target. It's like blocking. Having 3 shields on your skill bar reduces your burst damage potential.
4. Every class can spam self heals. Sorc self heals have a lot of counterplay, too.
5. Every Magicka class can have infinite magicka if s/he wants to. A really good open world MagSorc won't even use Dark Deal, as Equilibrium is better for your burst damage.
6. Every class can do that.
7. True. Because, you know, what's the point of class skills if they are outperformed by generic weapon skills? Just look how much better Jabs are compared to Flurry.
8. Sorcs have the fewest stam supporting spam skills of all classes. It's actually a meme among more experienced players.
9. The Necro healing Pet is quite good - not because of the healing, but because of the damage reduction which other classes cannot get. It's the reason an able StamNecro is considered a really good Duelist.
10. Templars have an automatic 6k damage delayed burst after doing a 1-1-1-1-1-1 combo. Is it equally OP?
When considering class balance, you have to consider that there are more viable playstyles than Noob farming and kill leeching. If you try that on a MagNecro, of course it will feel like an uphill struggle. You have to play the classes according to their strengths. MagNecros and Magblades are "bomb" classes, MagTemplar and MagDK are 1vs1 classes, as are most Stamina classes, and MagSorcs are infamous Potato cannons.
The only class that really excels in most situations is the StamWarden. A normal MagSorc is no major threat to anyone who knows the game mechanics and changes his skill setup accordingly.
relentless_turnip wrote: »@Augusten15 I don't understand, are you trying to say this isn't a complaint thread? That would be a pretty hard thing to back peddle on.
Concerning 2 (AoE damage) that's what I mean by do not try to play like a MagSorc: have you tried the self-synergy using the harmony trait? You don't even need an Ulti. You can do 18-20k AoE against players in one single burst, every 20 seconds, without even using an Ultimate. The self- synergy is actually comparable with Soul Tether, the 150 Ulti MagBlade Ultimate, as both have the same radius, do roughly the same damage and substantially heal the user.
No one does this because, like a Bombblade, you are in trouble in 1vs1 situations, where both struggle against Duelist-type players, and unlike a MagBlade, you don't have access to cloak, Sap Essence, and Impale. You can find workarounds as a Vampire and with Impulse, but it won't be exactly the same (and should not be).
Concerning 4 (heal): The only class that solely relies on HoTs is the Stamplar; that's why many generally use the Psijc Ultimate on their back bar in order to reset the fight. In all other cases, having a burst heal is a decision: One that requires knowledge of the game, perhaps (see the StamNecro burst heal using the Graveyard), and sacrifice, but it is still a decision. From time to time, you can even see MagBlades who don't use their cloak in order to get the healing morph. The MagSorc's options are seemingly easy: But they are still only options, as an experienced player will very well know the downsides of a Twilight Heal, or Dark Deal.
Concerning 8 (chrystal weapons) Oh, I would gladly trade the Ruinous Scythe for this "spammable". Maybe you find out, why. It would be GLORIOUS. Bound Weapons should be a StamSorc- thing anyways. Make it happen ZOS!
Concerning 9 (pets) I would not sacrifice my Winged Twilight, but I would gladly offer my scamp for such a deal (Please don't tell him)
Oh, and I would trade the Curse for Blastbones as well. I miss my flaming familiar spell from Skyrim. Doesn't matter if it doesn't go off
RP- reasons aside, go to the Duelist community in the Alikr, and you will see that the damage transfer ghost is one of the 2 or 3 skills that actually make a difference when all the other skills are the same. It is the reason StamNecros are considered good Duelists.