I think its just ironic that a class with an entire heal line has the worst tank self heal.
I think its just ironic that a class with an entire heal line has the worst tank self heal.
Playboy_Shrek wrote: »
tbf I think they dont want one class to be AMAZING at 3 different roles. templar might be the best dps and best heal, you can make an argument.
SavageChain wrote: »Buff sun shield into a usable state, but dont ask for a health based heal ability. Such healing skills are atm the bane of PvP and allows two classes to be much stronger than others (stamcro and stamden)..
Narvuntien wrote: »What you could do with it is make it the opposite of blazing shield. where taking damage stores up a heal that heals you when it pops, might be really good now shields use your resists.
I really liked the idea of magicka templar tanks, but silver leash stopped me. Your argument will be perfectly valid if templar tanks had access to a magicka pull skill.I agree that this thread needs to be moved to the Combat section.
Re Tankplars, people seem to forget that magicka tanks exist. Templars have the best magicka heals in the game, hence they make for decent healplars that offer a unique set of buffs to the group. They don't need health heals, because their prayers and breaths already overheal them. They're obviously not the best tanks in the game, but like someone said, every class has a unique toolkit.
Templars are designed to be played as magicka tanks - they are in general a magicka class. Just stack your magicka pool, equip frost destro/resto, slot Silver Leash, and tank. The new frost staff changes make this build even more viable.
BejaProphet wrote: »I’m confused about something in this thread. Shields have long since been moved behind mitigation.
Did that change? Are you unaware of this? Or are you asking it to be moved behind BLOCK mitigation?
honey_badger82 wrote: »I main a Imperial Stamplar tank. I have completed veteran DLC dungeons tanking with him. It works for me but because of how much thought I had to place in the build and yes as OP stated I have 0 big insta heals since it is also a DPS back bar so no room for vigor.
In 5 medium pieces of armor I get 31k resistances when blocking due to Grave Guardian set so usually spamming radiant ward while standing in Ext. Ritual, Restoring focus and Turn Evil AoEs and blocking hoping I can hold till Rally pops is the only option I have for a large self heal.
Should I have enough ultimate built up I can pop Reviving Barrier but I try and save that for when it benefits the whole group.
It is a super fun build and the closest I think to a Paladin the game offers (protects group members with shields and armor buff and war horn buffs when I slot it, can hold the enemy, turn evil and when on BB can dish out decent damage).
With that said I don't do trials with it, would be a handicap to my team for sure and I only do vet DLC content with guildmates who know what I am running. There are so many elitist out there that are expecting a DK tank so they can be given Major Sorcery and Brutality because they dont want to add it to their build as it weakens their dps output typically.
In my opinion giving stamplars a some sort of group buff like that would go a long way towards making them more viable in trial content. Synergies don't count as all classes provide these.
Araneae6537 wrote: »honey_badger82 wrote: »I main a Imperial Stamplar tank. I have completed veteran DLC dungeons tanking with him. It works for me but because of how much thought I had to place in the build and yes as OP stated I have 0 big insta heals since it is also a DPS back bar so no room for vigor.
In 5 medium pieces of armor I get 31k resistances when blocking due to Grave Guardian set so usually spamming radiant ward while standing in Ext. Ritual, Restoring focus and Turn Evil AoEs and blocking hoping I can hold till Rally pops is the only option I have for a large self heal.
Should I have enough ultimate built up I can pop Reviving Barrier but I try and save that for when it benefits the whole group.
It is a super fun build and the closest I think to a Paladin the game offers (protects group members with shields and armor buff and war horn buffs when I slot it, can hold the enemy, turn evil and when on BB can dish out decent damage).
With that said I don't do trials with it, would be a handicap to my team for sure and I only do vet DLC content with guildmates who know what I am running. There are so many elitist out there that are expecting a DK tank so they can be given Major Sorcery and Brutality because they dont want to add it to their build as it weakens their dps output typically.
In my opinion giving stamplars a some sort of group buff like that would go a long way towards making them more viable in trial content. Synergies don't count as all classes provide these.
I would love to see your build if you wouldn’t mind to share it. I’m working on a Khajiit stamplar tank (S&B / 2H) and would love to see what you use on your tank.
Grandchamp1989 wrote: »The entire Templar arsenal is string together and band-aided around jabs.
Everything else is a subpar mess to be honest. Jabs have been OP since forever but they've taken to nerf everything else around it to give it a resemble of balance. Honestly Templar needs a complete overhaul balance wise.
-No major sorcery/brutality
-No HP based heal
-Restoring and Dawn Wrath ulti honestly suck. They're so bad.... Really bad.
-Sustain/Major resolve from Rune Focus is a joke, I don't think they could make a much smaller circle to stand in, without having a laugh at us, even if they tried.
-No AOE hard CC
Also when you parse on a mag templar you literally can't even see your own character animations from all the bright lights everywhere.. Tone it down, please.
SavageChain wrote: »Buff sun shield into a usable state, but dont ask for a health based heal ability. Such healing skills are atm the bane of PvP and allows two classes to be much stronger than others (stamcro and stamden)..