Templar tanks exists

  • Athan1
    Athan1
    ✭✭✭✭✭
    I agree that this thread needs to be moved to the Combat section.

    Re Tankplars, people seem to forget that magicka tanks exist. Templars have the best magicka heals in the game, hence they make for decent healplars that offer a unique set of buffs to the group. They don't need health heals, because their prayers and breaths already overheal them. They're obviously not the best tanks in the game, but like someone said, every class has a unique toolkit.

    Templars are designed to be played as magicka tanks - they are in general a magicka class. Just stack your magicka pool, equip frost destro/resto, slot Silver Leash, and tank. The new frost staff changes make this build even more viable.
    Athan Atticus Imperial Templar of Shezarr
  • Playboy_Shrek
    Playboy_Shrek
    ✭✭✭
    karekiz wrote: »
    I think its just ironic that a class with an entire heal line has the worst tank self heal.
    karekiz wrote: »
    I think its just ironic that a class with an entire heal line has the worst tank self heal.

    tbf I think they dont want one class to be AMAZING at 3 different roles. templar might be the best dps and best heal, you can make an argument.
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
    ✭✭

    tbf I think they dont want one class to be AMAZING at 3 different roles. templar might be the best dps and best heal, you can make an argument.

    No you cant? Templar most certainly is not the best dps. You can make an argument for templar being the best pve healer (tho I didnt notice much of a difference in hps compared to sorc since most healing is from resto line anyway) but best dps? Nah.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    Buff sun shield into a usable state, but dont ask for a health based heal ability. Such healing skills are atm the bane of PvP and allows two classes to be much stronger than others (stamcro and stamden)..

    What you could do with it is make it the opposite of blazing shield. where taking damage stores up a heal that heals you when it pops, might be really good now shields use your resists.
  • VaxtinTheWolf
    VaxtinTheWolf
    ✭✭✭✭✭
    Narvuntien wrote: »
    What you could do with it is make it the opposite of blazing shield. where taking damage stores up a heal that heals you when it pops, might be really good now shields use your resists.

    If that was implemented it's likely that it would heal you for half of the damage done to the shield ends, rather than storing any particular amount. That seems like something they'd do, giving you what you want but with a twist instead. Manage to get your 14k shield completely broken before 6 seconds? 7k heal for you.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Kalantris
    Kalantris
    My main tank is a templar and I have literally no idea what you're talking about. I've tanked everything in this game with the sole exception of KA (don't have Greymoor) and can manage almost anything without a healer. I constantly outheal anything thrown at me, almost never go below my shields. I often outheal healers and almost never require any healing outside my own. I outhealed Warrior, tanked Nahvi on Mark without switching (needed some heals there though), tanked Lokke and ads at the same time, solo tanked AA, finished BRP and never had any problems. Even if I get outdamaged (meaning my DTPS is higher than my HPS) it's by a factor of a couple hundred meaning radiating regeneration from time to time is enough to keep me up. I absorb north of 60-70% of the damage taken using sun shield and, depending on how hard the boss is trying, usually end up north of 4.5k HPS just keeping myself topped up. I'm north of 91% mitigation just by pressing three buttons.

    The only problem I have is the "one trick pony" feeling I get when I'm tanking on my plar and a slight lack of utlity compared to some other classes. But moving sun shield behind shield mitigation would be borderline insane. My sunshield absorbs 14.5k, which would translate to 165k effective HP if block mitigation was to be included in the shield. That doesn't sound very balanced to me.

    Best regards,
    Kal
  • LashanW
    LashanW
    ✭✭✭✭✭
    Athan1 wrote: »
    I agree that this thread needs to be moved to the Combat section.

    Re Tankplars, people seem to forget that magicka tanks exist. Templars have the best magicka heals in the game, hence they make for decent healplars that offer a unique set of buffs to the group. They don't need health heals, because their prayers and breaths already overheal them. They're obviously not the best tanks in the game, but like someone said, every class has a unique toolkit.

    Templars are designed to be played as magicka tanks - they are in general a magicka class. Just stack your magicka pool, equip frost destro/resto, slot Silver Leash, and tank. The new frost staff changes make this build even more viable.
    I really liked the idea of magicka templar tanks, but silver leash stopped me. Your argument will be perfectly valid if templar tanks had access to a magicka pull skill.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Tobironic
    Tobironic
    ✭✭✭
    @ZOS_Gilliam This is still a big problems for tankplars. Just give templar a tank heal and some sustain and be done with it. It would result in much more tanks and that's really needed.
  • BejaProphet
    BejaProphet
    ✭✭✭✭✭
    I’m confused about something in this thread. Shields have long since been moved behind mitigation.

    Did that change? Are you unaware of this? Or are you asking it to be moved behind BLOCK mitigation?
  • Tobironic
    Tobironic
    ✭✭✭
    I’m confused about something in this thread. Shields have long since been moved behind mitigation.

    Did that change? Are you unaware of this? Or are you asking it to be moved behind BLOCK mitigation?

    I would want tankplars to get a heal so we can tank trial HM like vKA execute and vCR execute etc, like EVERY other class can. Shields do have resistance now but that means absolute nothing in the harder content since everything hits really hard in newer, high end, content.

    If they refuse to give tankplars a heal one solution could be to move radiant shield behind block mitigation, and only that skill. This would be very strong in pvp but nowdays that part of the game doesn't work anyway.

    Tanking veteran dungeons and trials in general even a mudcrab can do.
    Edited by Tobironic on March 2, 2021 3:50PM
  • BejaProphet
    BejaProphet
    ✭✭✭✭✭
    No need to sell me on a Templar buff. They need a better heal situation specifically for tanking. But earlier statements sounded like people didn’t know that mitigation already helped shields.

    On the other hand, you can not possibly make block mitigation help shields for only one class, that is a non starter and you will NEVER get ZOS to consider this. An incredibly overpowered and unreasonable non starter at that.

    Stick with asking for a better heal. It’s a reasonable request and I suspect ZOS knows it.
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    I main a Imperial Stamplar tank. I have completed veteran DLC dungeons tanking with him. It works for me but because of how much thought I had to place in the build and yes as OP stated I have 0 big insta heals since it is also a DPS back bar so no room for vigor.
    In 5 medium pieces of armor I get 31k resistances when blocking due to Grave Guardian set so usually spamming radiant ward while standing in Ext. Ritual, Restoring focus and Turn Evil AoEs and blocking hoping I can hold till Rally pops is the only option I have for a large self heal.
    Should I have enough ultimate built up I can pop Reviving Barrier but I try and save that for when it benefits the whole group.
    It is a super fun build and the closest I think to a Paladin the game offers (protects group members with shields and armor buff and war horn buffs when I slot it, can hold the enemy, turn evil and when on BB can dish out decent damage).
    With that said I don't do trials with it, would be a handicap to my team for sure and I only do vet DLC content with guildmates who know what I am running. There are so many elitist out there that are expecting a DK tank so they can be given Major Sorcery and Brutality because they dont want to add it to their build as it weakens their dps output typically.
    In my opinion giving stamplars a some sort of group buff like that would go a long way towards making them more viable in trial content. Synergies don't count as all classes provide these.

    I would love to see your build if you wouldn’t mind to share it. I’m working on a Khajiit stamplar tank (S&B / 2H) and would love to see what you use on your tank. :)
  • honey_badger82
    honey_badger82
    ✭✭✭✭
    I main a Imperial Stamplar tank. I have completed veteran DLC dungeons tanking with him. It works for me but because of how much thought I had to place in the build and yes as OP stated I have 0 big insta heals since it is also a DPS back bar so no room for vigor.
    In 5 medium pieces of armor I get 31k resistances when blocking due to Grave Guardian set so usually spamming radiant ward while standing in Ext. Ritual, Restoring focus and Turn Evil AoEs and blocking hoping I can hold till Rally pops is the only option I have for a large self heal.
    Should I have enough ultimate built up I can pop Reviving Barrier but I try and save that for when it benefits the whole group.
    It is a super fun build and the closest I think to a Paladin the game offers (protects group members with shields and armor buff and war horn buffs when I slot it, can hold the enemy, turn evil and when on BB can dish out decent damage).
    With that said I don't do trials with it, would be a handicap to my team for sure and I only do vet DLC content with guildmates who know what I am running. There are so many elitist out there that are expecting a DK tank so they can be given Major Sorcery and Brutality because they dont want to add it to their build as it weakens their dps output typically.
    In my opinion giving stamplars a some sort of group buff like that would go a long way towards making them more viable in trial content. Synergies don't count as all classes provide these.

    I would love to see your build if you wouldn’t mind to share it. I’m working on a Khajiit stamplar tank (S&B / 2H) and would love to see what you use on your tank. :)

    My build has changed since this post, I use warrior poet and twice born star right now. Once 6.3 hits on the 8th it will change again. As of right now I am looking at doing 4 med 3 heavy in Ancient Dragonguard and Almalexias Mercy. Easier content will be Domihaus for monster set and harder will probably do 1 piece of it and putting on Bloodlord's which will allow me to spam radiant ward every 2 seconds as long as whoever's is cursed is attacking me once a second. I always have war horn slotted on tank bar as Reviving barrier has a smaller radius and often misses teamates if you are not aware of their location. I have pushed my current build to my guild on discord and will push the update once I see how things work out.
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    Templar tanking is definitely the worst of the six classes.

    I've done all the vHM trials with all my tanks (one of each class) and by far Templar feels the worst and makes it harder than it already is and requires more support/attention from healers at times.

    The biggest thing they need is a health based self heal. The homogeneous comment I saw earlier in the thread is ridiculous as that can be applied to any argument about any skill. Why does every class need a heal of any type at all? Why do they need a mit, why do they need this buff or that damage, etc. So let's look at what they need to do the job better and worry about other random factors after we start building balance.

    IMO every tank needs a solid health based self heal to burst heal through some of the damage in the game and be self sufficient at points. I'm not saying the game can't be played at the highest level on a templar tank, I've cleared the HMs on the trials. But as someone that has done them on other classes as well, it was a significant difference in how hard it was for no other reason than the class.

    Also, those worried about PvP balance. I've also played all my classes in pvp and templar is by far one of the worst in the current meta, and only feels worse in the no proc test. In fact, the class is so bad that most people talk about mist form as if it's an actual Templar skill. Not sure how this will change on the next patch, but I don't think a self heal will throw it out of wack. Especially if you tie it to a morph of one of their other group heals to make them choose between helping group or being selfish. Every other class has a health based self heal... DK - Dragon's Blood, NB - other cloak morph that some use to great effectiveness if they are willing to drop invis, Necro has scythe but also several other great healing options in their tool kit to stack, Warden has the wind that also has two great morphs, one that heals a partner and the other than does a CC, Sorc has the clanny (but also bird which is better than breath and dark deal on top of the self heal if they don't want to run clanny).

    The addition of the selfish morph of vigor did help healing for Templars, but it's still frankly enough to put them on equal footing with other classes. And the bad part is they don't even bring anything additional to the table vs. other classes for what they lack in that category.

    Personally I'd split the breath of life morph - make honor the dead work as it does now, but make breath of life a health based self heal that throws the side heal out to someone randomly (like the warden heal). But this makes players choose between a big heal for their team mates or a selfish heal for tanking needs.

    I'd also make Power of the light and it's other morph have a unique pen, even if it was a smaller amount like 1K. That way it would be something unique a healer or tank could bring to a party (or even a dps templar) in a group.

    I still think tying toughness to warden only is too strong and would like to see it, maybe not added to other classes whole-hardheartedly, but giving other classes access to it through specific skills. Like maybe standing in your circle gives you minor toughness or dropping a purify, etc. It still gives warden the chance to proc it with literally any heal they do, even non-class, so still strong for them without locking that buff in a pay-for class.

    And I'd like to see a bit stronger radiant aura shield and morph. It was ok when the minor protection you got in addition to using it was stronger, but after that change it lost a little bit of lustre. I'd either flat buff it, or add a unique protection buff like necro's ghost to it. Either way it needs to be more useful. I'm sure there are other creative uses you could come up with to help it instead as well, like adding a small HoT to it for one morph for each enemy hit instead of damage.

    I'd also like to see less players talking about how powerful a class is because they fought one guy really good on that class in pvp and actually play that class yourself and every other class for weeks as you fight hundreds of different playstyles and builds across the pvp pop and see how it really feels in comparison to other classes. Same for tanking, don't talk about how you feel b/c it's homogenous, or don't watch some twitch tank play a templar on the 500th run they've done in a trial they know front and back with some of the top players making up for anything they lack in their build and dps pushing past mechanics, actually do it yourself with various groups and see how the class feels to play vs other classes.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Grandchamp1989
    Grandchamp1989
    ✭✭✭✭✭
    ✭✭✭
    The entire Templar arsenal is string together and band-aided around jabs.
    Everything else is a subpar mess to be honest. Jabs have been OP since forever but they've taken to nerf everything else around it to give it a resemble of balance. Honestly Templar needs a complete overhaul balance wise.

    -No major sorcery/brutality
    -No HP based heal
    -Restoring and Dawn Wrath ulti honestly suck. They're so bad.... Really bad.
    -Sustain/Major resolve from Rune Focus is a joke, I don't think they could make a much smaller circle to stand in, without having a laugh at us, even if they tried.
    -No AOE hard CC
    -Magtemplar light attacks got the reduced dmg, even though Jab templars are forced into melee range same as stam builds.

    Also when you parse on a mag templar you literally can't even see your own character animations from all the bright lights everywhere.. Tone it down, please.
    Edited by Grandchamp1989 on March 2, 2021 6:15PM
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    The entire Templar arsenal is string together and band-aided around jabs.
    Everything else is a subpar mess to be honest. Jabs have been OP since forever but they've taken to nerf everything else around it to give it a resemble of balance. Honestly Templar needs a complete overhaul balance wise.

    -No major sorcery/brutality
    -No HP based heal
    -Restoring and Dawn Wrath ulti honestly suck. They're so bad.... Really bad.
    -Sustain/Major resolve from Rune Focus is a joke, I don't think they could make a much smaller circle to stand in, without having a laugh at us, even if they tried.
    -No AOE hard CC

    Also when you parse on a mag templar you literally can't even see your own character animations from all the bright lights everywhere.. Tone it down, please.

    You know, just making that circle twice as large would actually help it be more useful.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • honey_badger82
    honey_badger82
    ✭✭✭✭
    Worst thing is Templars are pretty pigeonholed into a magicka role be it dps, tank or healer. I prefer stamina based characters so my dps stamplar uses just 3 actual templar skills; jabs, rune focus and PoL.
    Just a few changes can make a huge difference. Give us some source of major brutality&sorcery for starters, I run Rally for this when I would prefer Vigor.

    Both morphs of Sun Shield do magicka damage.. why? Like @xaraan stated making one morph give you a heal per enemy hit (with cap) or a HoT or something like Taunt all enemies hit for its duration instead of damage.
    I also like his idea for adding a pen to PoL. Making it like 1500 offensive pen when slotted would once again make it unique.
    Make RoR do damage based on your highest offensive stat like consuming trap, it already scales damage off highest stat. I would prefer giving its heal back too instead of the increased damage but that's me.
    Add minor protection to all group members within the radius of Ext. Ritual, we give very little to the group as it is.
    Make the radius of Rune Focus same as Ext. Ritual and bump the stamina restore to 300-350 a second.
    Make Breath of life a health based heal that always target self + 1 other for its current reduced heal.
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    I get around the healing/CC problem by making my templar a healtank. I have so much passive AoE healing from my build I don't need a healer and my group doesn't either even without AoE CC.

    It would be nice to make a traditional support tank without being objectively the worst though.
  • Sangwyne
    Sangwyne
    ✭✭✭✭✭
    Templar Tanks: exist

    ZOS: Supa_hot_fire_ohhhhhhh!!!!_3-58_screenshot.jpg
    Buff sun shield into a usable state, but dont ask for a health based heal ability. Such healing skills are atm the bane of PvP and allows two classes to be much stronger than others (stamcro and stamden)..

    There have been polls on the most popular classes in PvP, Templars consistently rank as one of if not the least prevalent class there, they clearly need help. I don't even play Templar much and I can see this. If you're worried about Wardens and Necros overperforming with their %HP heals, perhaps you should make a post regarding them; I would certainly upvote it and comment to help visibility. Arctic Blast in particular is overtuned beyond belief; a massive %HP burst heal, that doubles as a %HP heal over time, that also acts as an AOE DOT with 300% the usual chance to apply Chill, Minor Maim and Minor Brittle, AND to top it all off, it applies a 4s stun in an AOE. In one button press. Stop trying to keep the little guys (i.e. Templars) down, go after stuff that's well and truly busted, that players KNOW to be busted, and call attention to it.
Sign In or Register to comment.